From sam-users-owner@nvg.unit.no Fri Dec 1 06:53:06 1995 Date: Fri, 01 Dec 1995 06:15:50 GMT From: Briansam@bgserv.demon.co.uk (Brian Gaff Sam Dept.) Message-Id: <12065@bgserv.demon.co.uk> To: sam-users@nvg.unit.no Subject: Re: Accelerator board... X-Mailer: PCElm 1.10 Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 136 Lines: 6 New Scirntist was on about semiconductors using diamond being built for better speed/heat dissipation.. Brian -- Brian Gaff Sam Dept. From sam-users-owner@nvg.unit.no Fri Dec 1 06:56:50 1995 Date: Fri, 01 Dec 1995 06:11:23 GMT From: Briansam@bgserv.demon.co.uk (Brian Gaff Sam Dept.) Message-Id: <12064@bgserv.demon.co.uk> To: sam-users@nvg.unit.no Subject: Re: Elite (..whilst we're on the subject . . .) X-Mailer: PCElm 1.10 Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 205 Lines: 10 Another problem to get around is the oval circle thing. The picels are not square in any mode on SAM so it tends to look odd. Maybe this is why he refused the conversion? Brian -- Brian Gaff Sam Dept. From sam-users-owner@nvg.unit.no Fri Dec 1 07:36:48 1995 Date: Fri, 1 Dec 1995 08:37:06 +0100 From: ft@edh.ericsson.se (Frode Tenneboe) Message-Id: <9512010737.AA16242@asmal.edh-net> To: sam-users@nvg.unit.no Subject: Re: Elite (..whilst we're on the subject . . .) X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 777 Lines: 18 > Er, I don't think we want a wirey wireframe. I think filled WF is the > way to go, using dithered shading (ala checkerboard) would be easy > enough, what with having two pixels per byte. > > How much screen can YOU update each frame? > (I must confess to knowing very few tricks to speed up anything - as > I said earlier my 'record' for a MOD-esque player used vast amounts > of memory and ran at a fantastic 6Khz (er, or less, possibly). I can > copy byte-for-byte about 1/8 of a screen) > No way can you do 2/3 screen in 25Hz! Byte-for-byte you can probably move around 1/3 of mode 4 screen memory - slightly less come to think of it. And that's at 50Hz. And who said anything about copying byte-for-byte. Mode 2 screens are an entirely different matter. -Frode From sam-users-owner@nvg.unit.no Fri Dec 1 07:38:32 1995 Date: Fri, 1 Dec 1995 08:38:59 +0100 From: ft@edh.ericsson.se (Frode Tenneboe) Message-Id: <9512010738.AA16245@asmal.edh-net> To: sam-users@nvg.unit.no Subject: Re: Elite (..whilst we're on the subject . . .) X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 591 Lines: 15 > On Thu, 30 Nov 1995 17:00:10 +0000, Dave Hooper said: > > Er, I don't think we want a wirey wireframe. I think filled WF is the > > way to go, using dithered shading (ala checkerboard) would be easy > > enough, what with having two pixels per byte. > > As I said, you have two choices: either a mode 2 white wireframe for speed > or a mode 3/4 coloured shaded thing for beauty. My instinct reaction is > that the latter would be too slow, but I would be happy to be proved > wrong. In space, all cats are always black (except when they enter something's athmosphere :). :) -Frode From sam-users-owner@nvg.unit.no Fri Dec 1 07:53:16 1995 Date: Fri, 1 Dec 1995 08:46:58 +0100 From: ft@edh.ericsson.se (Frode Tenneboe) Message-Id: <9512010746.AA16252@asmal.edh-net> To: sam-users@nvg.unit.no Subject: Re: Elite (..whilst we're on the subject . . .) X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 339 Lines: 15 > Another problem to get around is the oval circle thing. The > picels are not square in any mode on SAM so it tends to look > odd. > > Maybe this is why he refused the conversion? That is a minor problem. You can always compensate for that in software. No, my guess is that he hadn't even heard about the machine. > > Brian -Frode From sam-users-owner@nvg.unit.no Fri Dec 1 10:47:09 1995 Message-Id: <3826.199512011042@lenzie.cent.gla.ac.uk> From: William Easson <9264201e@udcf.gla.ac.uk> Subject: Re: Carrier Command To: sam-users@nvg.unit.no Date: Fri, 1 Dec 1995 10:42:36 +0000 (GMT) In-Reply-To: from "David Gommeren" at Nov 29, 95 09:11:40 pm X-Mailer: ELM [version 2.4 PL23] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1011 Lines: 27 > > On Wed, 29 Nov, William Easson wrote: > > While we're on epic games, anyone remember Carrier Command? It was > > actually better than the Atari ST and Amiga versions (I hear they didn't > > have the time lapse, and they had it so that you could stand off out of > > range and blast the enemies to hell without getting a scratch). > > I liked 'Carrier Command', I unfortunately lossed my copy when I sold my > Spectrum +2 (grey-model) - I know I never should have done that, but I > really needed the cash at that moment. Does somebody know where I can get a > copy of 'Carrier Command'? > Sorry; I think my copy (200 miles away in Manchester, England, rather than here in Glasgow, Scotland) is on +3 disc. -Will Easson -- E-Mail: 9264201e@udcf.gla.ac.uk WWW: http://www.gla.ac.uk/Clubs/WebSoc/~9264201e/ and: http://www.gla.ac.uk/Clubs/GUVZS/ and: http://www.src.gla.ac.uk/users/club02/GUVZS/ "A sense of humour is not being able to laugh at a few jokes. It is the ability to laugh at yourself." From sam-users-owner@nvg.unit.no Fri Dec 1 10:50:09 1995 Message-Id: <5565.199512011048@lenzie.cent.gla.ac.uk> From: William Easson <9264201e@udcf.gla.ac.uk> Subject: Re: Elite (..whilst we're on the subject . . .) To: sam-users@nvg.unit.no Date: Fri, 1 Dec 1995 10:48:15 +0000 (GMT) In-Reply-To: <12064@bgserv.demon.co.uk> from "Brian Gaff Sam Dept." at Dec 1, 95 06:11:23 am X-Mailer: ELM [version 2.4 PL23] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 747 Lines: 28 > > Another problem to get around is the oval circle thing. The > picels are not square in any mode on SAM so it tends to look > odd. > > Maybe this is why he refused the conversion? > > Brian Aw hell. I don't suppose you can just put up with ovals? Or draw the circles squashed the other way, so that the effect balances out? (My coding knowledge is somewhat lacking, so I don't even know if this'd work..!). Square planets? Oblong suns? Flying pigs? Will -- E-Mail: 9264201e@udcf.gla.ac.uk WWW: http://www.gla.ac.uk/Clubs/WebSoc/~9264201e/ and: http://www.gla.ac.uk/Clubs/GUVZS/ and: http://www.src.gla.ac.uk/users/club02/GUVZS/ "A sense of humour is not being able to laugh at a few jokes. It is the ability to laugh at yourself." From imc Fri Dec 1 14:16:54 1995 Subject: Re: Elite (..whilst we're on the subject . . .) To: sam-users@nvg.unit.no Date: Fri, 1 Dec 95 14:16:54 MET In-Reply-To: <12064@bgserv.demon.co.uk>; from "Brian Gaff Sam Dept." at Dec 1, 95 6:11 am X-Mailer: ELM [version 2.3 PL11] Content-Length: 392 Lines: 10 On Fri, 01 Dec 1995 06:11:23 GMT, Brian Gaff Sam Dept. said: > Another problem to get around is the oval circle thing. The > picels are not square in any mode on SAM so it tends to look > odd. There aren't that many circles on the wireframe display so I don't see why it would matter. In any case it's not that hard to draw everything 25% narrower than usual so that it looks correct. imc From imc Fri Dec 1 14:17:42 1995 Subject: Re: Elite (..whilst we're on the subject . . .) To: sam-users@nvg.unit.no Date: Fri, 1 Dec 95 14:17:42 MET In-Reply-To: <9512010738.AA16245@asmal.edh-net>; from "Frode Tenneboe" at Dec 1, 95 8:38 am X-Mailer: ELM [version 2.3 PL11] Content-Length: 477 Lines: 12 On Fri, 1 Dec 1995 08:38:59 +0100, Frode Tenneboe said: > > As I said, you have two choices: either a mode 2 white wireframe for speed > > or a mode 3/4 coloured shaded thing for beauty. My instinct reaction is > > that the latter would be too slow, but I would be happy to be proved > > wrong. > In space, all cats are always black (except when they enter something's > athmosphere :). :) Have you changed your name to Cantona? If not, what are you talking about?... imc From sam-users-owner@nvg.unit.no Fri Dec 1 14:27:31 1995 From: Dave Hooper <9531427@EIGG.SMS.ED.AC.UK> To: sam-users@nvg.unit.no Date: Fri, 1 Dec 1995 14:27:11 +0000 Subject: Er, whoops! Priority: urgent X-Mailer: Pegasus Mail for Windows (v2.10) Message-Id: Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 393 Lines: 16 Blimey! If anyone got some sort of chess thing, it was meant for my girlfriend but I kinda selected the wrong email address! Please ignore it ! (i don't wanna run more than one game at a time) cheers, dave ** He wasn't always like this: At the age of 12 he was considerably shorter, had never had oral sex, and believed there was a rabbit hiding behind everything ** From sam-users-owner@nvg.unit.no Fri Dec 1 15:37:28 1995 From: Dave Hooper <9531427@EIGG.SMS.ED.AC.UK> To: sam-users@nvg.unit.no Date: Fri, 1 Dec 1995 14:36:56 +0000 Subject: Re: Elite (..whilst we're on the subject . . .) Priority: urgent X-Mailer: Pegasus Mail for Windows (v2.10) Message-Id: Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 320 Lines: 8 Sorry, I also forgot to add that drawing circles squashed the other way would upset people like me who've got the effect compensated by stretching the screen! ** He wasn't always like this: At the age of 12 he was considerably shorter, had never had oral sex, and believed there was a rabbit hiding behind everything ** From sam-users-owner@nvg.unit.no Fri Dec 1 15:53:03 1995 From: Dave Hooper <9531427@EIGG.SMS.ED.AC.UK> To: sam-users@nvg.unit.no Date: Fri, 1 Dec 1995 14:38:37 +0000 Subject: That circle thing again. . . Priority: normal X-Mailer: Pegasus Mail for Windows (v2.10) Message-Id: Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 384 Lines: 10 I remember some guy saying that the SAM's pixels were 1.3 wider for some timing reasons due to the way the ASIC sent out the video data. . . So in what way is this different to the Speccy? (where the pixels WERE square) ** He wasn't always like this: At the age of 12 he was considerably shorter, had never had oral sex, and believed there was a rabbit hiding behind everything ** From imc Fri Dec 1 16:09:50 1995 Subject: Re: That circle thing again. . . To: sam-users@nvg.unit.no Date: Fri, 1 Dec 95 16:09:50 MET In-Reply-To: ; from "Dave Hooper" at Dec 1, 95 2:38 pm X-Mailer: ELM [version 2.3 PL11] Content-Length: 571 Lines: 16 On Fri, 1 Dec 1995 14:38:37 +0000, Dave Hooper said: > I remember some guy saying that the SAM's pixels were 1.3 wider > for some timing reasons due to the way the ASIC sent out the video > data. . . That would have been me. > So in what way is this different to the Speccy? (where the pixels > WERE square) The Sam's clock is 6MHz and the ASIC sends out one pixel per clock cycle. The Speccy's clock is 3.5MHz and the ULA sends out two pixels per clock cycle. Thus you can see that the Speccy sends pixels slightly quicker than the Sam so they are narrower. imc From sam-users-owner@nvg.unit.no Fri Dec 1 16:49:16 1995 From: Diggory Gray Organization: The University of Birmingham To: sam-users@nvg.unit.no Date: Fri, 1 Dec 1995 15:47:31 GMT Subject: Re: Accelarator Priority: normal X-Mailer: Pegasus Mail v3.22 Message-Id: <1BA506000@novell3.bham.ac.uk> Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 178 Lines: 3 If you speed up clocks on proccessors too much, the signal will come into the microwave region, in basically the chip will start to go wrong.Diggory Gray ( DJG528@bham.ac.uk ) From sam-users-owner@nvg.unit.no Fri Dec 1 17:08:24 1995 From: Dave Hooper <9531427@EIGG.SMS.ED.AC.UK> To: sam-users@nvg.unit.no Date: Fri, 1 Dec 1995 14:44:33 +0000 Subject: Re: Elite (..whilst we're on the subject . . .) Priority: normal X-Mailer: Pegasus Mail for Windows (v2.10) Message-Id: Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 392 Lines: 17 > In space, all cats are always black (except when they enter something's > athmosphere :). :) > > -Frode > In Elite, none of the wireframes are transparent (except the planets) :) That made me laugh. Anyone know why? dave ** He wasn't always like this: At the age of 12 he was considerably shorter, had never had oral sex, and believed there was a rabbit hiding behind everything ** From sam-users-owner@nvg.unit.no Fri Dec 1 17:45:46 1995 Date: Fri, 1 Dec 1995 18:30:38 +0100 From: ft@edh.ericsson.se (Frode Tenneboe) Message-Id: <9512011730.AA16954@asmal.edh-net> To: sam-users@nvg.unit.no Subject: Re: Elite (..whilst we're on the subject . . .) X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 729 Lines: 23 > On Fri, 1 Dec 1995 08:38:59 +0100, Frode Tenneboe said: > > > As I said, you have two choices: either a mode 2 white wireframe for speed > > > or a mode 3/4 coloured shaded thing for beauty. My instinct reaction is > > > that the latter would be too slow, but I would be happy to be proved > > > wrong. > > > In space, all cats are always black (except when they enter something's > > athmosphere :). :) > > Have you changed your name to Cantona? If not, what are you talking about?... Who? The froggy football player? :) No, I was merely pointing out that you don't really need that many colours for a realistic space simulation. :) Would this have been easier to grasp if my name _was_ Cantona? > > imc > -Frode From imc Fri Dec 1 17:49:14 1995 Subject: Re: Elite (..whilst we're on the subject . . .) To: sam-users@nvg.unit.no Date: Fri, 1 Dec 95 17:49:14 MET In-Reply-To: <9512011730.AA16954@asmal.edh-net>; from "Frode Tenneboe" at Dec 1, 95 6:30 pm X-Mailer: ELM [version 2.3 PL11] Content-Length: 569 Lines: 19 On Fri, 1 Dec 1995 18:30:38 +0100, Frode Tenneboe said: > > Have you changed your name to Cantona? If not, what are you talking about?... > Who? The froggy football player? :) That's him. > No, I was merely pointing out that you don't really need that many > colours for a realistic space simulation. :) I didn't know there were any cats in Elite. The PC version I played had almost everything yellow and red. > Would this have been easier to grasp if my name _was_ Cantona? No, but we would have been able to ignore it and go "what pretentious twaddle". imc From sam-users-owner@nvg.unit.no Sat Dec 2 11:38:31 1995 Message-Id: X-Sender: scooke@nessie.mcc.ac.uk X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sat, 02 Dec 1995 11:35:07 +0000 To: sam-users@nvg.unit.no From: simon.cooke@umist.ac.uk (Simon Cooke) Subject: Re: Accelerator board... Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 746 Lines: 18 >Er, (blimey), what's the MiDGET? >You boys making a computer up there, eh? :) Kind of ;) The MiDGET is a Mixing, Digitiser, Genlock, Editing and Titling suite for video enthusiasts.... we had it at the first Gloucester show, and have been caniballising it for spares ever since ;) (But... everything we've planned or actually built since then is a part of the ongoing MiDGET design process). Simon -!- Mains Hum: A sine of the times??? +- Email:Simon.Cooke@umist.ac.uk ---- Fidonet: 2:250/124.2 (Simon Cooke) -+ | Snail:1 Dovey Close, Astley, Tyldesley, Manchester, M29 7NP, UK | | Tel: (01942) 886084 Fax: (01942) 886084 (ring voice first to confirm!)| +- WWW: http://jumper.mcc.ac.uk/~simonc ----------------------------------+ From sam-users-owner@nvg.unit.no Sat Dec 2 11:38:31 1995 Message-Id: X-Sender: scooke@nessie.mcc.ac.uk X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sat, 02 Dec 1995 11:35:09 +0000 To: sam-users@nvg.unit.no From: simon.cooke@umist.ac.uk (Simon Cooke) Subject: Re: Accelerator board... Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 2359 Lines: 48 >> Since (at a quick glance) approximately 85% of all memory accesses are >> memory reads, this means that the Z380 will run at the equivalent of >> about 15MHz rather than the full 18MHz (which, given that the SAM runs >> normally at about 4MHz, is a threefold increase in the speed of the >> system... taking into account the Z380's reduced instruction cycles, this >> gives a machine which should run at approx. 6 times the current SAM >> speed). Bringing in the flexible contention system, some pages will run >> at the full 18MHz, and in these cases, the speed will be approx. 8 times >> the current SAM speed.* >> >Er, Si . . doesn't the SAM run at 6Mhz . . ? Contention, m'dear lad -- because the ASIC has to grab graphics data, and do its own memory refreshes, it forces the Z80B to stop and wait all over the place -- thus it runs at considerably less than 6MHz (in terms of effective processor activity) >I thought I'd also just say the following. . >According to a (questionably reliable) source, a friend of a friend >has managed to run a Pentium processor at several hundred Mhz with >carefully controlled usage of Liquid Nitrogen as a heatsink. . . >Presumably this is not likely, since the processor would freak out if >run at much above its specific clock rate, would it not? >What *actually* governs the maximum clock rate at which you can run a >processor? Well... someone once ran a BBC micro at 200MHz by sticking it in a vat of liquid nitrogen... great for playing Elite on :) Part of the problem's heating... the other bit is doping element migration; above certain speeds, the "tracks" of chemicals inside the chips start to grow hairs, and thin out... after a certain time it stops the chip working altogether... (this is related to the frequency of signals moving through the chip, not the heating involved -- it'd still do it in a vat of liquid nitrogen). Try looking on comp.sys.hardware (?) for the FAQ -- there's an overclocking FAQ around there somewhere... Simon -!- Mains Hum: A sine of the times??? +- Email:Simon.Cooke@umist.ac.uk ---- Fidonet: 2:250/124.2 (Simon Cooke) -+ | Snail:1 Dovey Close, Astley, Tyldesley, Manchester, M29 7NP, UK | | Tel: (01942) 886084 Fax: (01942) 886084 (ring voice first to confirm!)| +- WWW: http://jumper.mcc.ac.uk/~simonc ----------------------------------+ From sam-users-owner@nvg.unit.no Sat Dec 2 11:41:57 1995 From: Dave Hooper <9531427@EIGG.SMS.ED.AC.UK> To: sam-users@nvg.unit.no Date: Fri, 1 Dec 1995 18:27:29 +0000 Subject: Re: Elite (..whilst we're on the subject . . .) Priority: urgent X-Mailer: Pegasus Mail for Windows (v2.10) Message-Id: Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 954 Lines: 30 > From: Ian.Collier@comlab.ox.ac.uk > Subject: Re: Elite (..whilst we're on the subject . . .) > To: sam-users@nvg.unit.no > Date: Fri, 1 Dec 95 14:16:54 MET > Reply-to: sam-users@nvg.unit.no > On Fri, 01 Dec 1995 06:11:23 GMT, Brian Gaff Sam Dept. said: > > Another problem to get around is the oval circle thing. The > > picels are not square in any mode on SAM so it tends to look > > odd. > > There aren't that many circles on the wireframe display so I don't see > why it would matter. In any case it's not that hard to draw everything > 25% narrower than usual so that it looks correct. > > imc > No! I want real circles! :) Simon: any way to alter the graphics processing with the accelerator (eg, new modes?? SQUARE pixels, etc??) dave ** He wasn't always like this: At the age of 12 he was considerably shorter, had never had oral sex, and believed there was a rabbit hiding behind everything ** From sam-users-owner@nvg.unit.no Sat Dec 2 11:41:57 1995 From: Mr Andrew M Gale Message-Id: <9512021140.AA11807@central.surrey.ac.uk> Subject: Re: That circle thing again. . . To: sam-users@nvg.unit.no Date: Sat, 2 Dec 95 11:40:42 GMT In-Reply-To: <9512011609.AA05830@boothp2.ecs.ox.ac.uk>; from "Ian.Collier@comlab.ox.ac.uk" at Dec 1, 95 4:09 pm X-Mailer: ELM [version 2.3 PL11] Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 685 Lines: 20 > > The Sam's clock is 6MHz and the ASIC sends out one pixel per clock cycle. > The Speccy's clock is 3.5MHz and the ULA sends out two pixels per clock > cycle. Thus you can see that the Speccy sends pixels slightly quicker > than the Sam so they are narrower. > > imc I'm not being picky about this particular e-mail, but it's just that whenever I hear the Speccy clock being mentioned I hear all sorts or figures from 3 to 4 MHz. It always thought that (from other examples like the zx81 and Jupiter Ace) that it was more likely to have a 6.5MHz main clock (for the video circuitry) which was divided by two (to 3.25MHz) for the CPU clock. Can anyone set me straight?! -ANdy From sam-users-owner@nvg.unit.no Sat Dec 2 11:46:21 1995 From: Dave Hooper <9531427@EIGG.SMS.ED.AC.UK> To: sam-users@nvg.unit.no Date: Fri, 1 Dec 1995 14:24:32 +0000 Subject: (Fwd) Re: Hey! Priority: urgent X-Mailer: Pegasus Mail for Windows (v2.10) Message-Id: Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1042 Lines: 37 You really aren't trying are you?? Did you do what I said? (regarding FONTS so the board is SQUARE??) Do you actually READ my email ??!! play on! 1 2 3 4 5 6 7 8 |---|---|---|---|---|---|---|---| H |*R*|*B*|*N*|*Q*|*K*|*N*|*B*|*R*| H |---|---|---|---|---|---|---|---| G |*p*|*p*|*p*|*p*| x |*p*|*p*|*p*| G |---|---|---|---|---|---|---|---| F | | x | | x | | x | | x | F |---|---|---|---|---|---|---|---| E | x | | x | |*p*| | x | | E |---|---|---|---|---|---|---|---| D | | x | p | x | | x | | x | D |---|---|---|---|---|---|---|---| C | x | | x | | x | | x | | C |---|---|---|---|---|---|---|---| B | p | p | | p | p | p | p | p | B |---|---|---|---|---|---|---|---| A | R | B | N | Q | K | N | B | R | A |---|---|---|---|---|---|---|---| 1 2 3 4 5 6 7 8 1 B3 - D3 G5 - E5 2 ** He wasn't always like this: At the age of 12 he was considerably shorter, had never had oral sex, and believed there was a rabbit hiding behind everything ** From sam-users-owner@nvg.unit.no Sat Dec 2 11:50:24 1995 From: Dave Hooper <9531427@EIGG.SMS.ED.AC.UK> To: sam-users@nvg.unit.no Date: Fri, 1 Dec 1995 14:35:44 +0000 Subject: Re: Elite (..whilst we're on the subject . . .) Priority: urgent X-Mailer: Pegasus Mail for Windows (v2.10) Message-Id: Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1203 Lines: 34 Well . . I could put up with ovals. Ovals are cool. Anyone out there who doesn't mind stretched TV can twiddle with their horizontal stretch (as you know, don't bother making the screen taller cause you lose TV subtitles, squash it sideways) - the same applies for you monitor guys. How many people use monitors with their sam? How many people got the stereo sound ported out to their amp? How many people accidentally blew up their sound chip using a faulty amp lead? (just me?) USEFUL QUESTION: How many people had the Disc Drive nicked by the guys they'd sent their SAM to to get the sound chip fixed??!! (I think it was SamCo or SamTec) (Got it back eventually tho') Also, is anyone else having problems with joysticks? AutoFire and the like often freak the Sam out: Some SAM games crash / quit game, in Basic a string of SPACEs appear. . . On Speccy emulators, the games don't always respond to DIAGONAL movements (ie, 2 direction lines going LOW at once) I've tried *a lot* of joysticks and it seems a common thingy. cheers, dave ** He wasn't always like this: At the age of 12 he was considerably shorter, had never had oral sex, and believed there was a rabbit hiding behind everything ** From sam-users-owner@nvg.unit.no Sat Dec 2 11:53:17 1995 From: Dave Hooper <9531427@EIGG.SMS.ED.AC.UK> To: sam-users@nvg.unit.no Date: Fri, 1 Dec 1995 14:40:28 +0000 Subject: (Fwd) Re: Accelerator board... Priority: urgent X-Mailer: Pegasus Mail for Windows (v2.10) Message-Id: Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1688 Lines: 36 ------- Forwarded Message Follows ------- Date: Fri, 1 Dec 1995 09:48:19 +0000 (GMT) From: "D.A.Finch" To: Dave Hooper <9531427@EIGG.SMS.ED.AC.uk> Subject: Re: Accelerator board... > > > Since (at a quick glance) approximately 85% of all memory accesses are > > memory reads, this means that the Z380 will run at the equivalent of > > about 15MHz rather than the full 18MHz (which, given that the SAM runs > > normally at about 4MHz, is a threefold increase in the speed of the > > system... taking into account the Z380's reduced instruction cycles, this > > gives a machine which should run at approx. 6 times the current SAM > > speed). Bringing in the flexible contention system, some pages will run > > at the full 18MHz, and in these cases, the speed will be approx. 8 times > > the current SAM speed.* > > > Er, Si . . doesn't the SAM run at 6Mhz . . ? > > I thought I'd also just say the following. . > According to a (questionably reliable) source, a friend of a friend > has managed to run a Pentium processor at several hundred Mhz with > carefully controlled usage of Liquid Nitrogen as a heatsink. . . > Presumably this is not likely, since the processor would freak out if > run at much above its specific clock rate, would it not? > What *actually* governs the maximum clock rate at which you can run a > processor? > I run my 25Mhz 486 at 40MHz and it works perfectly! dave adds: How fast could you actually RUN the Z80B, I wonder? ** He wasn't always like this: At the age of 12 he was considerably shorter, had never had oral sex, and believed there was a rabbit hiding behind everything ** From sam-users-owner@nvg.unit.no Sat Dec 2 17:22:13 1995 Message-Id: From: geoffw@jumper.mcc.ac.uk (Geoff Winkless) Date: Sat, 2 Dec 1995 17:21:07 +0000 In-Reply-To: DJG528 -- "Re: Accelarator" (Dec 1, 3:47pm) X-Mailer: Mail User's Shell (7.2.5 10/14/92) To: sam-users@nvg.unit.no Subject: Re: Accelarator Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 384 Lines: 13 On Dec 1, 3:47pm in "Re: Accelarator", warbled: ] If you speed up clocks on proccessors too much, the signal will come ] into the microwave region, in basically the chip will start to go ] wrong.Diggory Gray ( DJG528@bham.ac.uk ) Theoretically, but I hear that people have been building chips that shouldn't work, but (unfortunately for the theorists) do... -sigh- :-) G. -- From sam-users-owner@nvg.unit.no Sat Dec 2 17:29:01 1995 Message-Id: From: geoffw@jumper.mcc.ac.uk (Geoff Winkless) Date: Sat, 2 Dec 1995 17:28:10 +0000 In-Reply-To: 9531427 -- "Re: Elite (..whilst we're on the subject . . .)" (Dec 1, 2:35pm) X-Mailer: Mail User's Shell (7.2.5 10/14/92) To: sam-users@nvg.unit.no Subject: Re: Elite (..whilst we're on the subject . . .) Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1960 Lines: 58 On Dec 1, 2:35pm in "Re: Elite (..whilst we're on the subject . . .)", Dave warbled: ] How many people use monitors with their sam? Me. ] How many people got the stereo sound ported out ] to their amp? Me. ] ] How many people accidentally blew up their sound chip ] using a faulty amp lead? (just me?) Me. I blew mine up by trying to do a wired-or mixing technique with my stereo to the amp. Not a good move. The stereo signal runs straight back up into the sound chip, which doesn't like it and dies. Horribly. ] USEFUL QUESTION: How many people had the Disc Drive nicked ] by the guys they'd sent their SAM to to get the sound chip fixed??!! ] (I think it was SamCo or SamTec) (Got it back eventually tho') I fixed mine myself. And socketed it, too, which I thought at the time was a good idea, but turned out not to be as it now has a rather dodgy connection and misses notes out every so often... ] Also, is anyone else having problems with joysticks? Yeah, I left mine at a friend's house and still haven't got it back. Was a really nice one, one of those green base with yellow buttons and a little pink knob that was supposed to be guaranteed unbreakable for a year... ] AutoFire and the like often freak the Sam out: Sounds a tad dodgy to me. ] Some SAM games crash / quit game, in Basic a string of ] SPACEs appear. . . Sounds very very dodgy... 'tis possible that the autofire circuit takes more current than the sam's joystick 5v-out is designed to supply, but somehow I doubt it. ] On Speccy emulators, the games don't always respond to ] DIAGONAL movements (ie, 2 direction lines going LOW at once) ] I've tried *a lot* of joysticks and it seems a common thingy. Sounds like a common Sam actually... try it on someone else's. ] He wasn't always like this: At the age of 12 he was considerably ] shorter, had never had oral sex, and believed there was a ] rabbit hiding behind everything What, you mean there isn't???? G. -- From sam-users-owner@nvg.unit.no Sun Dec 3 11:33:07 1995 Date: Sun, 03 Dec 1995 11:06:40 GMT From: Briansam@bgserv.demon.co.uk (Brian Gaff Sam Dept.) Message-Id: <12113@bgserv.demon.co.uk> To: sam-users@nvg.unit.no Subject: Re: Elite (..whilst we're on the subject . . .) X-Mailer: PCElm 1.10 Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 211 Lines: 10 Cats? whats with cats? In Space nobody can hear you Meow? :-) Why is it then that on my Ajai TV the picture is far more stratched than on my Fidelity? Both going in via SCART. Brian -- Brian Gaff Sam Dept. From sam-users-owner@nvg.unit.no Sun Dec 3 13:10:02 1995 Date: Sun, 3 Dec 95 13:45:57 PST From: Stefan Drissen Subject: SAM MOD player update To: SAM users X-Mailer: Chameleon ENGP1, TCP/IP for Windows, NetManage Inc. Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1217 Lines: 33 Hi all, just thought I'd let you know that version 2.04 of the SAM MOD player is now out. The big fix is that the fast tempos work properly now. So no more stuttering bass lines. The problem was that I was storing the frame counter as two bytes. One byte for the integer bit and the other one for the fraction bit (1/256ths). If a MOD needed to be played at say 180 BPM (whereas 125 BPM is the regular tempo) the frame counter would be updated with 1 and fraction with 113 ((180/125-1)*256). When I was checking to see if the frame counter had reached the speed value required yet (often 6) then I reset the counter to 0. It is however possible that if 6 was the speed required that result would be 7 and that the counter should be reset to 1 and not 0. Got that? It makes sense somehow.... Anyway, I've uploaded a password encrypted copy of the SAM MOD player version 2.04 to NVG. If you've already bought a copy then let me know and I'll send you the password. If not, just send a regular order and I'll send you the disc. L8R Stefan Drissen aka Solar Flare of Entropy E-mail: drissen@pi.net S-mail: Zevende Herven 6, 5232 JZ 's-Hertogenbosch, The Netherlands T-mail: +31-73-414969 From sam-users-owner@nvg.unit.no Sun Dec 3 13:12:40 1995 Date: Sun, 3 Dec 95 14:12:19 PST From: Stefan Drissen Subject: Re: Elite (..whilst we're on the subject . . .) To: sam-users@nvg.unit.no X-Mailer: Chameleon ENGP1, TCP/IP for Windows, NetManage Inc. Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 530 Lines: 26 On Fri, 1 Dec 1995 14:35:44 +0000 Dave Hooper wrote: >How many people use monitors with their sam? I do, a CBM1084S >How many people got the stereo sound ported out >to their amp? Does two 80watt PC speakers count? >How many people accidentally blew up their sound chip >using a faulty amp lead? (just me?) I just blew it up with a faulty scart lead. Ho hum. Stefan Drissen aka Solar Flare of Entropy E-mail: drissen@pi.net S-mail: Zevende Herven 6, 5232 JZ 's-Hertogenbosch, The Netherlands T-mail: +31-73-414969 From sam-users-owner@nvg.unit.no Sun Dec 3 13:14:43 1995 Date: Sun, 3 Dec 95 14:13:37 PST From: Stefan Drissen Subject: Problems with NVG To: SAM users X-Mailer: Chameleon ENGP1, TCP/IP for Windows, NetManage Inc. Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 491 Lines: 20 Oi! What's going on at NVG. I can't upload anything to /pubs/sam-coupe/incoming. All I'm getting is that the data connection has been opened and then promptly nothing at all happens. Also when trying to download SAMTOMS.NEW I get the message that the file has not yet been approved for anonymous download yet?????? HELP! Stefan Drissen aka Solar Flare of Entropy E-mail: drissen@pi.net S-mail: Zevende Herven 6, 5232 JZ 's-Hertogenbosch, The Netherlands T-mail: +31-73-414969 From sam-users-owner@nvg.unit.no Sun Dec 3 14:14:17 1995 From: Mr Andrew M Gale Message-Id: <9512031413.AA07911@central.surrey.ac.uk> Subject: Re: Accelarator To: sam-users@nvg.unit.no Date: Sun, 3 Dec 95 14:13:05 GMT In-Reply-To: ; from "Geoff Winkless" at Dec 2, 95 5:21 pm X-Mailer: ELM [version 2.3 PL11] Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 216 Lines: 8 > Theoretically, but I hear that people have been building chips that > shouldn't work, but (unfortunately for the theorists) do... > > G. > Theoretically theory works in practice. In practice, it never does.... From sam-users-owner@nvg.unit.no Sun Dec 3 14:20:05 1995 From: Mr Andrew M Gale Message-Id: <9512031419.AA20934@central.surrey.ac.uk> Subject: Re: Elite (..whilst we're on the subject . . .) To: sam-users@nvg.unit.no Date: Sun, 3 Dec 95 14:19:07 GMT In-Reply-To: ; from "Dave Hooper" at Dec 1, 95 2:35 pm X-Mailer: ELM [version 2.3 PL11] Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 961 Lines: 21 > Also, is anyone else having problems with joysticks? > AutoFire and the like often freak the Sam out: > Some SAM games crash / quit game, in Basic a string of > SPACEs appear. . . > On Speccy emulators, the games don't always respond to > DIAGONAL movements (ie, 2 direction lines going LOW at once) > I've tried *a lot* of joysticks and it seems a common thingy. > The problem with the autofire is probably because the pin which is 0v on atari joystick ports is /strobe1 on the SAM. /strobe1 only goes low when the sam wants to read joystick port 1. The diagonal movement problem is a real pain if you use a joystick splitter lead - since both joysticks share the same direction pins then they wreak havoc with each other. If joystick A is in the up-left dirn. and joystick B in the up-right dirn. then they both seem to be pushing up+left+right simultaneously (the switches in the joysticks just connect up, left, right, /strobe1 and /strobe2 together). From sam-users-owner@nvg.unit.no Mon Dec 4 08:19:33 1995 Date: Mon, 4 Dec 1995 09:19:58 +0100 From: ft@edh.ericsson.se (Frode Tenneboe) Message-Id: <9512040819.AA18195@asmal.edh-net> To: sam-users@nvg.unit.no Subject: Re: Problems with NVG X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 779 Lines: 31 > What's going on at NVG. I can't upload anything to > /pubs/sam-coupe/incoming. All I'm getting is that the data connection has > been opened and then promptly nothing at all happens. Hmm...well, most likely you hit a bad connection somewhere. Please hang up and try again later :) > > Also when trying to download SAMTOMS.NEW I get the message that the file has > not yet been approved for anonymous download yet?????? It should be ok now. NB! Renamed to samtoms3.exe - should I keep old versions? > > HELP! Problems at the nvg ftp-server should be reported to ftp@nvg.unit.no. > > > Stefan Drissen aka Solar Flare of Entropy > > E-mail: drissen@pi.net > S-mail: Zevende Herven 6, 5232 JZ 's-Hertogenbosch, The Netherlands > T-mail: +31-73-414969 > > > > From sam-users-owner@nvg.unit.no Mon Dec 4 08:41:48 1995 Date: Mon, 4 Dec 1995 09:42:03 +0100 From: ft@edh.ericsson.se (Frode Tenneboe) Message-Id: <9512040842.AA18231@asmal.edh-net> To: sam-users@nvg.unit.no Subject: Re: Elite (..whilst we're on the subject . . .) X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 982 Lines: 32 > On Fri, 1 Dec 1995 18:30:38 +0100, Frode Tenneboe said: > > > Have you changed your name to Cantona? If not, what are you talking about?... > > > Who? The froggy football player? :) > > That's him. > > > No, I was merely pointing out that you don't really need that many > > colours for a realistic space simulation. :) > > I didn't know there were any cats in Elite. The PC version I played had > almost everything yellow and red. Well, as I said in space all cats are black, and therefore nicely blends into the black background. They can only be spotted when they ignite and combust through the outer aerial layers of objects that has enough mass to allow something like this to happen. Whales are a totally different question, though. > > > Would this have been easier to grasp if my name _was_ Cantona? > > No, but we would have been able to ignore it and go "what pretentious > twaddle". Ah, but is this exclusive to /only/ M. Cantona? :) > > imc > -Frode From sam-users-owner@nvg.unit.no Mon Dec 4 11:17:03 1995 Message-Id: From: geoffw@jumper.mcc.ac.uk (Geoff Winkless) Date: Mon, 4 Dec 1995 11:14:49 +0000 In-Reply-To: ft -- "Re: Problems with NVG" (Dec 4, 9:19am) X-Mailer: Mail User's Shell (7.2.5 10/14/92) To: sam-users@nvg.unit.no Subject: Re: Problems with NVG Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 840 Lines: 26 On Dec 4, 9:19am in "Re: Problems with NVG", warbled: ] ] > What's going on at NVG. I can't upload anything to ] > /pubs/sam-coupe/incoming. All I'm getting is that the data connection has ] > been opened and then promptly nothing at all happens. ] ] Hmm...well, most likely you hit a bad connection somewhere. ] Please hang up and try again later :) Hmmmm. Maybe :) It's also possible that the new ftp daemon is a tad... screwy? :-) ] > Also when trying to download SAMTOMS.NEW I get the message that the file has ] > not yet been approved for anonymous download yet?????? ] ] It should be ok now. NB! Renamed to samtoms3.exe - should I keep ] old versions? No. Lose the old versions (and in fact that version, since I've found a bug - it loses the last 5 bytes of every file when loading off sam disk... oops :) Geoff -- From sam-users-owner@nvg.unit.no Mon Dec 4 11:33:26 1995 Date: Mon, 4 Dec 1995 12:30:25 +0100 From: ft@edh.ericsson.se (Frode Tenneboe) Message-Id: <9512041130.AA18576@asmal.edh-net> To: sam-users@nvg.unit.no Subject: Re: Problems with NVG X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 341 Lines: 14 > Hmmmm. Maybe :) It's also possible that the new ftp daemon is a tad... > screwy? :-) Everythign is possible. > No. Lose the old versions (and in fact that version, since I've found a bug - > it loses the last 5 bytes of every file when loading off sam disk... OK! I'll lose them all when you upload the next version. > Geoff -Frode From sam-users-owner@nvg.unit.no Mon Dec 4 11:38:47 1995 From: Dave Hooper <9531427@EIGG.SMS.ED.AC.UK> To: sam-users@nvg.unit.no Date: Mon, 4 Dec 1995 11:41:48 +0000 Subject: Re: Elite (..whilst we're on the subject . . .) Priority: urgent X-Mailer: Pegasus Mail for Windows (v2.10) Message-Id: <10612BF596C@eigg.sms.ed.ac.uk> Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 665 Lines: 20 > Date: Sun, 03 Dec 1995 11:06:40 GMT > From: Briansam@bgserv.demon.co.uk (Brian Gaff Sam Dept.) > To: sam-users@nvg.unit.no > Subject: Re: Elite (..whilst we're on the subject . . .) > Reply-to: sam-users@nvg.unit.no > Why is it then that on my Ajai TV the picture is far more > stratched than on my Fidelity? Both going in via SCART. Maybe that's because the vertical stretch / horizontal stretch are set differently on the two? (just an idea . . ;) ) dave ** He wasn't always like this: At the age of 12 he was considerably shorter, had never had oral sex, and believed there was a rabbit hiding behind everything ** From imc Mon Dec 4 12:01:23 1995 Subject: Re: Elite (..whilst we're on the subject . . .) To: sam-users@nvg.unit.no Date: Mon, 4 Dec 95 12:01:23 MET In-Reply-To: ; from "Dave Hooper" at Dec 1, 95 2:35 pm X-Mailer: ELM [version 2.3 PL11] Content-Length: 794 Lines: 21 On Fri, 1 Dec 1995 14:35:44 +0000, Dave Hooper said: > How many people got the stereo sound ported out > to their amp? My brother has a home-made stereo amp (which actually belongs to me, grr) connected to his sam. I just have mine output to a stereo VCR through the Sam's SCART socket. > Also, is anyone else having problems with joysticks? > AutoFire and the like often freak the Sam out: I have never found auto-fire to work - not on a spectrum or a +3 or a Sam. On a Sam however it does sometimes do silly things like putting the occasional '0' in when I'm typing a line of BASIC. > On Speccy emulators, the games don't always respond to > DIAGONAL movements (ie, 2 direction lines going LOW at once) Never had a problem with that, myself. I don't play that many games though. imc From imc Mon Dec 4 12:16:12 1995 Subject: Re: That circle thing again. . . To: sam-users@nvg.unit.no Date: Mon, 4 Dec 95 12:16:12 MET In-Reply-To: <9512021140.AA11807@central.surrey.ac.uk>; from "Mr Andrew M Gale" at Dec 2, 95 11:40 am X-Mailer: ELM [version 2.3 PL11] Content-Length: 1555 Lines: 30 On Sat, 2 Dec 95 11:40:42 GMT, Mr Andrew M Gale said: > I'm not being picky about this particular e-mail, but it's just > that whenever I hear the Speccy clock being mentioned I hear all > sorts or figures from 3 to 4 MHz. It always thought that (from > other examples like the zx81 and Jupiter Ace) that it was more > likely to have a 6.5MHz main clock (for the video circuitry) > which was divided by two (to 3.25MHz) for the CPU clock. The Spectrum manual definitely says 3.5MHz, and the +3 manual definitely says 3.5469MHz (and I think that because of beeps and things you can indeed notice that amount of change between the two). The constants for the BEEP command are calculated with those figures in mind and they seem to work. Here's a different puzzle. The 48K Spectrum outputs 312 lines of 224 T-states each. This has been verified by experiment. The Sam outputs 312 lines of 384 T-states. (The +3 outputs 311 lines of 228 T-states). However, we can see that: 312.5 * 224 * 50 = 3.5 million 312.5 * 384 * 50 = 6 million which means that, because the extra half-line is missing, either the clock must be .16 percent slower than the docs say or the frame rate must be .16 percent faster than the docs say. Which is it? Since the Sam contains a 24MHZ (I think) crystal it must be the latter. This means that a clock which uses the frame counter - such as the one listed in the 48K manual - would gain over 5 seconds per hour, rather than a few seconds per day as the manual claims. Anyone know whether this is the case? imc From sam-users-owner@nvg.unit.no Mon Dec 4 12:25:24 1995 Date: Mon, 4 Dec 1995 13:25:09 +0100 From: ft@edh.ericsson.se (Frode Tenneboe) Message-Id: <9512041225.AA18700@asmal.edh-net> To: sam-users@nvg.unit.no Subject: Re: Elite (..whilst we're on the subject . . .) X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 329 Lines: 10 > Also, is anyone else having problems with joysticks? > AutoFire and the like often freak the Sam out: Well, the SAM joystick interface is Atari 'standard', except the second strobe AND the +5 volts (on pin 7). AutoFire facilities need the extra voltage, so the big question is if it takes that from the correct pin. -Frode From sam-users-owner@nvg.unit.no Mon Dec 4 12:34:00 1995 Message-Id: <199512041232.NAA23411@sabre-wulf.nvg.unit.no> Subject: Re: Elite (..whilst we're on the subject . . .) To: sam-users@nvg.unit.no Date: Mon, 4 Dec 1995 12:32:32 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: <9512041201.AA00568@boothp2.ecs.ox.ac.uk> from "Ian.Collier@comlab.ox.ac.uk" at Dec 4, 95 12:01:23 pm X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 486 Lines: 17 > On Fri, 1 Dec 1995 14:35:44 +0000, Dave Hooper said: > > How many people got the stereo sound ported out > > to their amp? > > My brother has a home-made stereo amp (which actually belongs to me, grr) > connected to his sam. I just have mine output to a stereo VCR through the > Sam's SCART socket. I'm using a phillips 8833-MKII monitor :) Lovely beastie :) (built in amp etc) > imc Hey, tell your brother that I think his new etunes player scroller is pretty nifty :) Simon From sam-users-owner@nvg.unit.no Mon Dec 4 14:29:11 1995 From: Michal Kurka Organization: Stavebni fakulta CVUT, Praha To: sam-users@nvg.unit.no Date: Mon, 4 Dec 1995 15:26:58 MET DST Subject: Help me please. Priority: normal X-Mailer: Pegasus Mail v3.1 (R1a) Message-Id: <184E01550C1@kii.fsv.cvut.cz> Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 402 Lines: 8 Hello people. I know e-address of your list, but i don't know e-address list-server for subscribing. Thank you. Sincerely Michal Kurka CVUT, fakulta stavebni Praha 6, Thakurova 7 4.roc. obor Systemove inzenyrstvi From sam-users-owner@nvg.unit.no Mon Dec 4 14:47:55 1995 From: tsp93ma@soton.ac.uk Message-Id: <199512041446.OAA26214@vision.soton.ac.uk> Subject: Re: Help me please. To: sam-users@nvg.unit.no Date: Mon, 4 Dec 1995 14:46:30 +0000 (GMT) In-Reply-To: <184E01550C1@kii.fsv.cvut.cz> from "Michal Kurka" at Dec 4, 95 03:26:58 pm X-Mailer: ELM [version 2.4 PL23] Content-Type: text Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 349 Lines: 14 To quote Michal Kurka: @/ I know e-address of your list, but i don't know e-address list-server @/ for subscribing. Thank you. I've done this! (To try and stop him getting too many help emails!) Tim ....@/ -- Tim Paveley - Maths with Computer Science - University of Southampton Sam Coupe Web Pages: http://www.soton.ac.uk/~tsp93ma/Coupe/ From sam-users-owner@nvg.unit.no Mon Dec 4 15:10:43 1995 From: Michal Kurka Organization: Stavebni fakulta CVUT, Praha To: sam-users@nvg.unit.no Date: Mon, 4 Dec 1995 16:09:52 MET DST Subject: Thanks Priority: normal X-Mailer: Pegasus Mail v3.1 (R1a) Message-Id: <185971A40CA@kii.fsv.cvut.cz> Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 293 Lines: 5 Success. I subcribed. Michal Kurka CVUT, fakulta stavebni Praha 6, Thakurova 7 4.roc. obor Systemove inzenyrstvi From sam-users-owner@nvg.unit.no Mon Dec 4 15:19:54 1995 Date: Mon, 4 Dec 1995 16:18:58 +0100 From: ft@edh.ericsson.se (Frode Tenneboe) Message-Id: <9512041518.AA18856@asmal.edh-net> To: sam-users@nvg.unit.no Subject: Re: Thanks X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 223 Lines: 10 > Success. I subcribed. Welcome! Oh! To everybody. Due to the installation of new ftp-server, the incoming directory is no longer readable, I'll try to get thing moved over as soon as I know what the stuff are. -Frode From sam-users-owner@nvg.unit.no Mon Dec 4 16:01:34 1995 Date: Mon, 4 Dec 95 16:57:55 PST From: Stefan Drissen Subject: Re: Elite (..whilst we're on the subject . . .) To: sam-users@nvg.unit.no X-Mailer: Chameleon ENGP1, TCP/IP for Windows, NetManage Inc. Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 675 Lines: 25 On Mon, 4 Dec 1995 12:32:32 +0100 (MET) Simon Cooke wrote: >> On Fri, 1 Dec 1995 14:35:44 +0000, Dave Hooper said: >> imc > >Hey, tell your brother that I think his new etunes player scroller is >pretty nifty :) > >Simon > Yeah! I agree. And I won't own up to calling it spectrumish either ;) Great stuff. (When is a fastforward rewind etunes player coming? - to easily do this you would need to decompile the code blocks to more managable patterns for zipping thru, anyone want the d-compiler source?) Stefan Drissen aka Solar Flare of Entropy E-mail: drissen@pi.net S-mail: Zevende Herven 6, 5232 JZ 's-Hertogenbosch, The Netherlands T-mail: +31-73-414969 From sam-users-owner@nvg.unit.no Mon Dec 4 16:05:17 1995 From: Dave Hooper <9531427@EIGG.SMS.ED.AC.UK> To: sam-users@nvg.unit.no Date: Mon, 4 Dec 1995 16:07:20 +0000 Subject: z80 emulators... Priority: urgent X-Mailer: Pegasus Mail for Windows (v2.10) Message-Id: <10A7FE4431C@eigg.sms.ed.ac.uk> Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 339 Lines: 10 Just read about Xcoupe from whoever's-at-Southampton's homepage, looks groovy . . But can you get a Coupe emulator for DOS? (or even windows) Nah, probably not. But for DOS, surely wouldn't be too hard. there's the 'Z80' speccy emulator, that's good. Couldn't whoever wrote that just twiddle it a bit? dave I want to eat. Can you cook? From sam-users-owner@nvg.unit.no Mon Dec 4 16:06:07 1995 Date: Mon, 4 Dec 95 17:03:52 PST From: Stefan Drissen Subject: Re: Problems with NVG To: sam-users@nvg.unit.no X-Mailer: Chameleon ENGP1, TCP/IP for Windows, NetManage Inc. Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 368 Lines: 15 I don't know if anyone else has tried uploading anything to NVG yet but I still can't get anything up there. I've just contacted agulbra@troll.no and am waiting for a reply, I'll let you know what's up. Stefan Drissen aka Solar Flare of Entropy E-mail: drissen@pi.net S-mail: Zevende Herven 6, 5232 JZ 's-Hertogenbosch, The Netherlands T-mail: +31-73-414969 From sam-users-owner@nvg.unit.no Mon Dec 4 16:19:24 1995 From: Dave Hooper <9531427@EIGG.SMS.ED.AC.UK> To: sam-users@nvg.unit.no Date: Mon, 4 Dec 1995 16:21:49 +0000 Subject: Sam games and stuff. . . Priority: urgent X-Mailer: Pegasus Mail for Windows (v2.10) Message-Id: <10ABDAF62E7@eigg.sms.ed.ac.uk> Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 2593 Lines: 64 . . . what with getting all my games info from Your Sinclair, I know of nothing after Exodus and Lemmings and precious little about even them! So could someone fill me in with gamesy stuff and also tell me what's being worked on? I working on a very poor game similar to Tank Attack that I once played on a mates PC. The graphics are fun (well, sortof). The intro to the game is cool. In case you don't know it's a top-down player-on-player-on-player-on-player kill-em-up affair (in futuristic tanks). I'm kinda having problems with reading 4 player's movements simultaneously: each player seems to affect the other players. Any ways around this? It's got sampled tracker music which doesn't use the .MOD player that everyone's raving about, because a) I wrote it b) I've only just heard about it and c) my SAM is several hundred miles south of here (what with me being at Edinburgh Uni!) but it only turns up in the intro. Which is why the intro's cool. Also, there's a 4-plane multishade parallax (horizontal) starfield whizzing away behind the title screen which looks rather fun (this is at the same time as the music. Oddly, if I took this code out the tracker will still run at the sam speed) I'm also starting on (with ideas from friends) a game which bears a few similarities to Chaos (julian gollop's classic) and Gods (YS covertape) and various other games of this genre, except it's NOT top down (perspective side-on thingy) with texture-mapped ground and stuff. Lots of sampled soundeffects will probably make it a 512K only, which is a bit of a bind since I only have 256K. In fact, the way the ground is processed with hills and rivers and seas and stuff is a little like Zarch. (possibly) I'm debugging the terraforming code right now. Don't know when it will be finished (probably won't ever) but the version I'm doing on the PC may come sooner (er, maybe) So that's my lot, the games I'm working on. If anyone thinks it necessary, I'm also considering a 3-player-simultaneously version of Tetris and also writing a version of Asteroids. These are not commercial. They'll probably be shareware though (with around 1 quid registration) because I know how small the community is. Any one else doing undercover programming? Get it out in the open! (unless it's a non-licensed port of another game! I was going to do a cover of JSW and JSW 2, but (stupidly) I forgot to back up my discs of code and graphics and SamCo managed to lose them! I could still write it though : is a PD cover of a licensed game in any way illegal?) cheers, dave I want to eat. Can you cook? From sam-users-owner@nvg.unit.no Mon Dec 4 16:25:24 1995 Message-Id: <199512041623.QAA07159@b25b-01.sucs.soton.ac.uk> Subject: Re: z80 emulators... To: sam-users@nvg.unit.no Date: Mon, 4 Dec 1995 16:23:39 +0000 (GMT) From: "T.S.Paveley" In-Reply-To: <10A7FE4431C@eigg.sms.ed.ac.uk> from "Dave Hooper" at Dec 4, 95 04:07:20 pm X-Mailer: ELM [version 2.4 PL23] Content-Type: text Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 391 Lines: 15 To quote Dave Hooper: @/ Just read about Xcoupe from whoever's-at-Southampton's @/ homepage, looks groovy . . Mine! Actually, it's a link to his own pages at wherever he is. @/ I want to eat. Can you cook? Depends how adventurous you are :-) Tim ....@/ -- Tim Paveley - Maths with Computer Science - University of Southampton Sam Coupe Web Pages: http://www.soton.ac.uk/~tsp93ma/Coupe/ From sam-users-owner@nvg.unit.no Mon Dec 4 16:35:32 1995 Message-Id: <199512041615.RAA26292@sabre-wulf.nvg.unit.no> Subject: Re: Elite (..whilst we're on the subject . . .) To: sam-users@nvg.unit.no Date: Mon, 4 Dec 1995 16:13:59 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: from "Stefan Drissen" at Dec 4, 95 04:57:55 pm X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 528 Lines: 11 > Yeah! I agree. And I won't own up to calling it spectrumish either ;) > Great stuff. (When is a fastforward rewind etunes player coming? - to > easily do this you would need to decompile the code blocks to more managable > patterns for zipping thru, anyone want the d-compiler source?) Even better, anyone want to write a new etracker compiler that takes the original etracker mod file and creates a PROPER playback file? The existing player loses channels & falls over with some of Roger Hartley's tunes... Simon From sam-users-owner@nvg.unit.no Mon Dec 4 16:47:56 1995 From: Dave Hooper <9531427@EIGG.SMS.ED.AC.UK> To: sam-users@nvg.unit.no Date: Mon, 4 Dec 1995 16:45:04 +0000 Subject: If anyone really wants to know... Priority: urgent X-Mailer: Pegasus Mail for Windows (v2.10) Message-Id: <10B211734FA@eigg.sms.ed.ac.uk> Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 212 Lines: 10 I'll tell you about this rpg-esque game if you want, but I won't if you don't I don't want to unneccesarily force boredom upon the lives of otherwise exciting individuals. ;) dave I want to eat. Can you cook? From sam-users-owner@nvg.unit.no Mon Dec 4 16:58:26 1995 From: Dave Hooper <9531427@EIGG.SMS.ED.AC.UK> To: sam-users@nvg.unit.no Date: Mon, 4 Dec 1995 17:00:33 +0000 Subject: Bugs. . . Priority: urgent X-Mailer: Pegasus Mail for Windows (v2.10) Message-Id: <10B630E1AB7@eigg.sms.ed.ac.uk> Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1656 Lines: 49 Hey, it's been a while since we last talked about the SAM :) I think there *may* be a bug in the version of ROM I have. I don't know *which* version it is, but suffice it to say it was the first version on sale at any All Formats Computer Show, so I think that makes it version 2 (yes?) In Basic, the Sam sometimes freaks out if you call a procedure from inside a KEYIN command eg, suppose you are writing an alternative shell. You might have a procedure called 'dir' which takes as its argument a string, or a procedure called 'cd' etc. If input to the shell (remember, this program is in BASIC) consists of just one word, and that word is NOT the name of a procedure, the program assumes it is an executable file name and executes the command load input$ . Else, if there's more than one word, or the word is the name of a procedure, the program executes the command KEYIN "" + (input$(TO INSTR(input$," ")))+" ("+(input$( INSTR(input$," ")+1 TO))+")" (actually, I can't remember if you need brackets on procedure calls on the SAM! Mine is too far away to check and I've been using PCs obsessively for a bit!) if not then the line reads something more like KEYIN "" + (input$) But anyway, this is what I did, but the SAM sometimes crashed. Not just 'crashed', but like, system failure. The screen goes all vertical line-y, then clears, and then shows what looks like a MODE4 representation of a MODE2 screen. Which makes editing programs tricky ;) Plus, if you press ENTER, it resets. That sounds pretty bugged to me! Presumably there are later ROMS around, what's the latest? And are any of them free? ( :) ) dave I want to eat. Can you cook? From sam-users-owner@nvg.unit.no Mon Dec 4 17:02:58 1995 From: Dave Hooper <9531427@EIGG.SMS.ED.AC.UK> To: sam-users@nvg.unit.no Date: Mon, 4 Dec 1995 17:05:03 +0000 Subject: About a game... Priority: urgent X-Mailer: Pegasus Mail for Windows (v2.10) Message-Id: <10B76420CB3@eigg.sms.ed.ac.uk> Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 552 Lines: 18 Ok, so it's getting boring now. Tough. I need to know what the prospects for networked games are on the SAM. Is comms a thing that actually happens on a SAM? (eg, modems) This game, y'see, apart from being massive and hilly, can be networked (well, can in the sense that it will be possible, when I've written that bit of code in) The PC version I'm doing (ha! trying to do) can also (for definition of can, see above) What could I call the game? That's one of the *really* hard parts with writing games cheers, dave :) I want to eat. Can you cook? From sam-users-owner@nvg.unit.no Mon Dec 4 17:23:36 1995 Date: Mon, 4 Dec 1995 17:01:57 +0000 (GMT) From: "D.A.Finch" To: sam-users@nvg.unit.no Cc: sam-users@nvg.unit.no Subject: Re: z80 emulators... In-Reply-To: <10A7FE4431C@eigg.sms.ed.ac.uk> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 140 Lines: 6 > But can you get a Coupe emulator for DOS? (or even windows) > Nah, probably not. But for DOS, surely wouldn't be too hard. YES PLEASE! From sam-users-owner@nvg.unit.no Mon Dec 4 17:51:01 1995 Message-Id: From: geoffw@jumper.mcc.ac.uk (Geoff Winkless) Date: Mon, 4 Dec 1995 17:49:03 +0000 In-Reply-To: 9531427 -- "Bugs. . ." (Dec 4, 5:00pm) X-Mailer: Mail User's Shell (7.2.5 10/14/92) To: sam-users@nvg.unit.no Subject: Re: Bugs. . . Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 887 Lines: 31 On Dec 4, 5:00pm in "Bugs. . .", warbled: ] I think there *may* be a bug in the version of ROM I have. Probably. ] (actually, I can't remember if you need brackets on ] procedure calls on the SAM! Mine is too far away to ] check and I've been using PCs obsessively for a bit!) ] if not then the line reads something more like No you don't. [description of nasty crash clipped] ] That sounds pretty bugged to me! And me ] Presumably there are later ROMS around, what's the latest? ] And are any of them free? ( :) ) Yep. Just get hold of a friend's sam, copy their new ROM to disk, upload it to your local university, extract the EPROM from your sam, take it in to the labs, and say "Can you clear and then blow this file onto this EProm for me" and see what they say.... :) ] dave ] I want to eat. Can you cook? Depends whether or not you like eating shit, I suppose :) -- From sam-users-owner@nvg.unit.no Mon Dec 4 17:51:19 1995 Date: Mon, 4 Dec 1995 18:50:49 +0100 From: ft@edh.ericsson.se (Frode Tenneboe) Message-Id: <9512041750.AA18899@asmal.edh-net> To: sam-users@nvg.unit.no Subject: Re: About a game... X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 608 Lines: 20 > Ok, so it's getting boring now. > Tough. I need to know what the prospects for > networked games are on the SAM. > Is comms a thing that actually happens on a SAM? > (eg, modems) > > This game, y'see, apart from being massive and hilly, > can be networked (well, can in the sense that it will > be possible, when I've written that bit of code in) > The PC version I'm doing (ha! trying to do) can also > (for definition of can, see above) > > What could I call the game? That's one of the > *really* hard parts with writing games Agreed. Are you reverse engineering Doom? How about Mood? :-) -Frode From sam-users-owner@nvg.unit.no Mon Dec 4 17:59:29 1995 Message-Id: From: geoffw@jumper.mcc.ac.uk (Geoff Winkless) Date: Mon, 4 Dec 1995 17:51:51 +0000 In-Reply-To: 9531427 -- "About a game..." (Dec 4, 5:05pm) X-Mailer: Mail User's Shell (7.2.5 10/14/92) To: sam-users@nvg.unit.no Subject: Re: About a game... Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 896 Lines: 32 On Dec 4, 5:05pm in "About a game...", warbled: ] Ok, so it's getting boring now. You betcha... ] Tough. I need to know what the prospects for networked games are on the SAM. No reason why not. You write the code, you have the game. Simple as that. ] Is comms a thing that actually happens on a SAM? (eg, modems) AFAIK the only person who actually uses the SAM for comms is simon. Probably some ESI people too... ] This game, y'see, apart from being massive and hilly, ] can be networked (well, can in the sense that it will ] be possible, when I've written that bit of code in) ] The PC version I'm doing (ha! trying to do) can also ] (for definition of can, see above) When you say hilly, you mean you've got it in 3d, or what? And if so, how fast is it??? :) ] What could I call the game? That's one of the ] *really* hard parts with writing games How about "DUME" :-) Geoff -- From sam-users-owner@nvg.unit.no Mon Dec 4 18:10:27 1995 From: Dave Hooper <9531427@EIGG.SMS.ED.AC.UK> To: sam-users@nvg.unit.no Date: Mon, 4 Dec 1995 18:12:22 +0000 Subject: Re: Bugs. . . Priority: urgent X-Mailer: Pegasus Mail for Windows (v2.10) Message-Id: <10C95D87408@eigg.sms.ed.ac.uk> Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 659 Lines: 25 Geoff said stuff like: > No you don't. Ah, couln't remember ;) > [description of nasty crash clipped] > > ] That sounds pretty bugged to me! > > And me ..but is it a bug 'people' know about, and is it fixed in any ROM? > ] Presumably there are later ROMS around, what's the latest? > ] And are any of them free? ( :) ) > > Yep. Just get hold of a friend's sam, copy their new ROM to disk, upload > it to your local university, extract the EPROM from your sam, take it in to > the labs, and say "Can you clear and then blow this file onto this > EProm for me" and see what they say.... :) Think I'll try that, tomorrow! I want to eat. Can you cook? From sam-users-owner@nvg.unit.no Mon Dec 4 18:34:57 1995 From: Dave Hooper <9531427@EIGG.SMS.ED.AC.UK> To: sam-users@nvg.unit.no Date: Mon, 4 Dec 1995 18:26:15 +0000 Subject: Re: Bugs. . . Priority: urgent X-Mailer: Pegasus Mail for Windows (v2.10) Message-Id: <10CD0A5232F@eigg.sms.ed.ac.uk> Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 301 Lines: 13 > ] I want to eat. Can you cook? > > Depends whether or not you like eating shit, I suppose :) You fancy a recipe for Incentive Beef ? It's what I live off here at Uni ;) (the name's irrelevant by the way) It's like Chili-con-Carne with less con. dave shemakesmesmile I want to eat. Can you cook? From sam-users-owner@nvg.unit.no Mon Dec 4 18:45:27 1995 From: Dave Hooper <9531427@EIGG.SMS.ED.AC.UK> To: sam-users@nvg.unit.no Date: Mon, 4 Dec 1995 18:48:05 +0000 Subject: Re: About a game... Priority: urgent X-Mailer: Pegasus Mail for Windows (v2.10) Message-Id: <10D2DDB501B@eigg.sms.ed.ac.uk> Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 2573 Lines: 80 Geoff said something like: > On Dec 4, 5:05pm in "About a game...", warbled: > ] Ok, so it's getting boring now. > > You betcha... > > ] Tough. I need to know what the prospects for networked games are on the SAM. > > No reason why not. You write the code, you have the game. Simple as that. Yeh, but would anyone ever *bother* to use the networking option? > ] Is comms a thing that actually happens on a SAM? (eg, modems) > > AFAIK the only person who actually uses the SAM for comms is simon. Probably > some ESI people too... Who, cookie? Hey, what *software* is he using?! Anyway, right, so I won't bother using the comms interface for networking, just the MIDI ports (but that's ok, this game doesn't feature in-game MIDI music! :) ) > ] This game, y'see, apart from being massive and hilly, > ] can be networked (well, can in the sense that it will > ] be possible, when I've written that bit of code in) > ] The PC version I'm doing (ha! trying to do) can also > ] (for definition of can, see above) > > When you say hilly, you mean you've got it in 3d, or what? Yeup, sorta > And if so, how fast is it??? :) Dunno. Haven't written it yet, you see? Wouldn't be too slow (but then again not too fast) But (also then again) it doesn't need to be fast, just when it DOES do something onscreen, it does it *smoothly* (lots of animation in the sprites, in fact, lots of different sprites . . . I wonder, will it actually fit in a SAM? ) Ok, here we go. Thing Chaos, right, by Julian Gollop. Then add some deities in which the characters can believe in (for various reasons), add rogue creatures of independant alliance (ie, not tied down to any particular wizard) chuck in a bit of water and the odd boat, add hills to really muck around with your line of sight, sprinkle in some powerful spells and monsters as well as some crap not-so-powerful spells, map it onto a torus (after making it bigBigBIG) and finally give it fun sprites and texture-mapped ground (possibly)and serve with a generous helping of spooky or funny sampled sound effects to taste. > ] What could I call the game? That's one of the > ] *really* hard parts with writing games > > Agreed. Are you reverse engineering Doom? > How about Mood? :-) > > -Frode > How about "DUME" :-) > > Geoff Haha 8-> However, it is not a first person perspective thingy. It's like a bird's eye view, but, a bird looking sideways, not down, and a particularly odd sort of bird that can only fly in fixed steps along the four principle compass directions :) dave I want to eat. Can you cook? From sam-users-owner@nvg.unit.no Mon Dec 4 19:22:59 1995 Date: Mon, 4 Dec 95 20:14:47 PST From: Stefan Drissen Subject: RE: Sam games and stuff. . . To: sam-users@nvg.unit.no X-Mailer: Chameleon ENGP1, TCP/IP for Windows, NetManage Inc. Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1758 Lines: 57 On Mon, 4 Dec 1995 16:21:49 +0000 Dave Hooper wrote: >. . . what with getting all my games info from >Your Sinclair, I know of nothing after Exodus and Lemmings >and precious little about even them! > >So could someone fill me in with gamesy stuff and also >tell me what's being worked on? How about checking out Tim's WWW pages or getting a sub to FRED? >affair (in futuristic tanks). I'm kinda having problems >with reading 4 player's movements simultaneously: each >player seems to affect the other players. Any ways >around this? Afraid not. You can get two players using three keys without clashing (I think) and then you can get a third player to use the mouse without clashing with any keys. I hope it works like that anyway..... >It's got sampled tracker music which doesn't use the >.MOD player that everyone's raving about, because How about getting a copy then? >a) I wrote it >b) I've only just heard about it and >c) my SAM is several hundred miles south of here It pumps out tunes at 10.4khz and supports a number of sound devices like the soundchip, SAMdac, Blue Alpha Sampler and Quazar. >(what with me being at Edinburgh Uni!) >but it only turns up in the intro. Which is why the intro's >cool. Also, there's a 4-plane multishade parallax >(horizontal) starfield whizzing away behind the >title screen which looks rather fun (this is at the >same time as the music. Oddly, if I took this code out >the tracker will still run at the sam speed) Looking forward to that intro then.... >I want to eat. Can you cook? No, isn't that what girlfriends are for? L8R Stefan Drissen aka Solar Flare of Entropy E-mail: drissen@pi.net S-mail: Zevende Herven 6, 5232 JZ 's-Hertogenbosch, The Netherlands T-mail: +31-73-414969 From sam-users-owner@nvg.unit.no Mon Dec 4 19:59:59 1995 From: Dave Hooper <9531427@EIGG.SMS.ED.AC.UK> To: sam-users@nvg.unit.no Date: Mon, 4 Dec 1995 20:02:47 +0000 Subject: RE: Sam games and stuff. . . Priority: urgent X-Mailer: Pegasus Mail for Windows (v2.10) Message-Id: <10E6CDA11A7@eigg.sms.ed.ac.uk> Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 2074 Lines: 68 Stephan said something like: > Afraid not. You can get two players using three keys without clashing (I > think) and then you can get a third player to use the mouse without clashing > with any keys. I hope it works like that anyway..... > .. but what about 4 players using 5 keys? Actually, 4 keys. No, 3 keys is good. I've just worked out: 1> FIRE 2> MOVE forward left side of tank 3> MOVE forward right side of tank That'd make it a bugger to control though. And you can't control a tank with a mouse! (otherwise the army would've started training rodents) (Er, or something) :) > >It's got sampled tracker music which doesn't use the > >.MOD player that everyone's raving about, because > > How about getting a copy then? Why? Mine works perfectly fine! :) > >a) I wrote it > >b) I've only just heard about it and > >c) my SAM is several hundred miles south of here > > It pumps out tunes at 10.4khz and supports a number of sound devices like > the soundchip, SAMdac, Blue Alpha Sampler and Quazar. Ok, mine 'pumps' out tunes at 6kHz, although this is purely a guess since I have NOT timed it or anything. Mine has 4 channels of samples using the soundchip alone, although no fancy volume stuff. Or, in fact, pitch stuff (different pitches require different samples stored!) What's the SAMdac, Quazar. . Soundcards? > >(what with me being at Edinburgh Uni!) > >but it only turns up in the intro. Which is why the intro's > >cool. Also, there's a 4-plane multishade parallax > >(horizontal) starfield whizzing away behind the > >title screen which looks rather fun (this is at the > >same time as the music. Oddly, if I took this code out > >the tracker will still run at the sam speed) > > Looking forward to that intro then.... What can be done 'on top of' the MOD player? eg, scrollies, parallax starfields. . . ;) > >I want to eat. Can you cook? > > No, isn't that what girlfriends are for? Not mine. She's in Swansea and by the time the food arrived by post it would be cold. *8-) > > L8R > CU M8! dave I want to eat. Can you cook? From sam-users-owner@nvg.unit.no Mon Dec 4 20:39:18 1995 Date: Mon, 4 Dec 95 21:31:25 PST From: Stefan Drissen Subject: RE: Sam games and stuff. . . To: sam-users@nvg.unit.no X-Mailer: Chameleon ENGP1, TCP/IP for Windows, NetManage Inc. Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 3428 Lines: 109 On Mon, 4 Dec 1995 20:02:47 +0000 Dave Hooper wrote: >Stephan said something like: ^^ Ahem, F thank you... >> Afraid not. You can get two players using three keys without clashing (I >> think) and then you can get a third player to use the mouse without clashing >> with any keys. I hope it works like that anyway..... >> > >.. but what about 4 players using 5 keys? >Actually, 4 keys. 4 keys each? No way! >No, 3 keys is good. I've just worked out: >1> FIRE >2> MOVE forward left side of tank >3> MOVE forward right side of tank Even then you'll have a pretty hard time getting 4 sets of non-clashing keys - I'm not even sure if it's possible since I've still got to try it out... >That'd make it a bugger to control though. >And you can't control a tank with a mouse! >(otherwise the army would've started training >rodents) (Er, or something) :) Why not? Mouse left is left, Mouse right is right, and then you've still got two fire buttons... >> >It's got sampled tracker music which doesn't use the >> >.MOD player that everyone's raving about, because >> >> How about getting a copy then? > >Why? Mine works perfectly fine! :) Because of the reasons down below. >> >a) I wrote it >> >b) I've only just heard about it and >> >c) my SAM is several hundred miles south of here >> >> It pumps out tunes at 10.4khz and supports a number of sound devices like >> the soundchip, SAMdac, Blue Alpha Sampler and Quazar. > >Ok, mine 'pumps' out tunes at 6kHz, although this is purely >a guess since I have NOT timed it or anything. >Mine has 4 channels of samples using the soundchip alone, although >no fancy volume stuff. Or, in fact, pitch stuff (different pitches >require different samples stored!) Ummm. How were you planning on playing back Amiga mods? Or are you using your own simple tracker system???? With very short samples 'cos needing one for each pitch is somewhat limiting. As to no volume, aaargh! I say check out the burstplayer article in Based on an Idea when it comes out (yoohoo, are you still awake Simon?) >What's the SAMdac, Quazar. . Soundcards? The SAMdac is a little interface that plugs into the back of your printer port and gives you 2 times 8 bit sound when playing 4 channel mods this ends up as 7 bits per channel, this little beauty is available from me for 25 pounds. The Quazar is by Colin Piggot allows 16 bits sounds (although only 8 bits per channel with my mod player), plugs into the back of your SAM and costs about 55 pounds or so. >What can be done 'on top of' the MOD player? >eg, scrollies, parallax starfields. . . ;) Anything you want! Since the mod player runs under line interrupts. At 10.4Khz you get something like 20% of your processing time left over (very rough guess of the top of my head). So you can go do scrollies and parallax starfields and that sort of stuff at the same time. A game will also be possible if running it at 7.8khz (I think, I'm still working on it) >> >I want to eat. Can you cook? >> >> No, isn't that what girlfriends are for? > >Not mine. She's in Swansea and by the time the food arrived >by post it would be cold. *8-) Woah, talk about cold turkey. ;) >> >> L8R >> > >CU M8! > >dave >I want to eat. Can you cook? > Stefan Drissen aka Solar Flare of Entropy E-mail: drissen@pi.net S-mail: Zevende Herven 6, 5232 JZ 's-Hertogenbosch, The Netherlands T-mail: +31-73-414969 From sam-users-owner@nvg.unit.no Mon Dec 4 22:04:36 1995 Date: Mon, 4 Dec 1995 22:08:11 +0100 (MET) From: "A.D.R." To: sam list Subject: XCoupe, where is the src/bin file?? Message-Id: Fcc: sent-mail Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Resent-Date: Mon, 4 Dec 1995 22:42:50 +0100 (MET) Resent-From: "A.D.R." Resent-To: sam-users@nvg.unit.no Resent-Message-Id: Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 564 Lines: 18 Hello, I have just looked at the Xcoupe homepage but there is no indication to where the bin/src files are... Please can somebody tell me where I can download them? Also, did anybody compile it under Linux already? _ (_ i a o, Arne +==============================================================+ | Arne Di Russo - IRC: Balbo, #phonecards #linux | | Roma, Italy - ar@RMnet.it (mc8189@mclink.it adr@iol.it) | +==============================================================+ \...................> powered by LINUX <...................../ From sam-users-owner@nvg.unit.no Tue Dec 5 08:32:09 1995 From: slawek@namu01.gwdg.de Message-Id: <9512050830.AA08707@namu26.gwdg.de> To: sam-users@nvg.unit.no Cc: slawek@namu01.gwdg.de Subject: Re: About a game... In-Reply-To: Your message of "Mon, 04 Dec 95 17:05:03 GMT." <10B76420CB3@eigg.sms.ed.ac.uk> Date: Tue, 05 Dec 95 09:30:01 +0100 X-Mts: smtp Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 251 Lines: 13 >... > >Is comms a thing that actually happens on a SAM? >(eg, modems) > >... on nvg is my Comm'ix terminal program ( work with ANSI and 14400 modem ) and Simon Cooke work on it's Termite . These programs work with Sam Comms interface ... Slawek. From sam-users-owner@nvg.unit.no Tue Dec 5 08:35:30 1995 From: slawek@namu01.gwdg.de Message-Id: <9512050834.AA13147@namu26.gwdg.de> To: sam-users@nvg.unit.no Cc: slawek@namu01.gwdg.de Subject: Re: About a game... In-Reply-To: Your message of "Mon, 04 Dec 95 18:48:05 GMT." <10D2DDB501B@eigg.sms.ed.ac.uk> Date: Tue, 05 Dec 95 09:34:53 +0100 X-Mts: smtp Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 261 Lines: 9 >> ] Is comms a thing that actually happens on a SAM? (eg, modems) >> >> AFAIK the only person who actually uses the SAM for comms is simon. Probably >> some ESI people too... > > And me !! ( I'm a member of ESI , but ESI don't exist anymore :-((( ) Slawek. From sam-users-owner@nvg.unit.no Tue Dec 5 08:37:18 1995 Date: Tue, 5 Dec 1995 09:36:32 +0100 From: ft@edh.ericsson.se (Frode Tenneboe) Message-Id: <9512050836.AA19407@asmal.edh-net> To: sam-users@nvg.unit.no Subject: Re: XCoupe, where is the src/bin file?? X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 278 Lines: 16 > Hello, > > I have just looked at the Xcoupe homepage but there is > no indication to where the bin/src files are... True... > Please can somebody tell me where I can download them? You can't. > Also, did anybody compile it under Linux already? Most likely not. -Frode From sam-users-owner@nvg.unit.no Tue Dec 5 09:22:44 1995 From: slawek@namu01.gwdg.de Message-Id: <9512050921.AA23896@namu26.gwdg.de> To: sam-users@nvg.unit.no Cc: slawek@namu01.gwdg.de Subject: demos by SAM Prime Date: Tue, 05 Dec 95 10:21:07 +0100 X-Mts: smtp Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 259 Lines: 11 Hi , I have a question : Ihave download the SAM Prime disks and I read , that they have a Animated movie demos to buy . Adn now my question : exist the mag ? and when no , where I can buy it from . Or can anyone upload these demos to nvg ? bye, Slawek. From sam-users-owner@nvg.unit.no Tue Dec 5 09:40:14 1995 Message-Id: <9512050937.AA29852@dxmint.cern.ch> From: Allan Skillman (Dr Kid) Subject: Re: XCoupe, where is the src/bin file?? To: sam-users@nvg.unit.no Date: Tue, 5 Dec 95 10:37:12 MET In-Reply-To: <9512050836.AA19407@asmal.edh-net>; from "Frode Tenneboe" at Dec 5, 95 9:36 am Mailer: Elm [revision: 70.85] Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1344 Lines: 41 Hello, Well I haven't written to this groupe for ages mainly due to being snowed under with work (something has to pay the bills I guess :). As people have been asking about Xcoupe, I thought I'd put things straight. Of course this should be on the Web page, but I haven't managed to get around to updating it yet. Xcoupe is not available yet in source or binary format, and won't be until I manage to get an alpha version of the code completed for test. This should be before Christmas. Anyone who has been involved in a project of this type will know that the code tends to get a little untidy during developement, and I just want to clean it up a bit. Latest developements include : Improved performance for line palette changes Implementation of the attr port for spectrum compatability VL 1772 emulation can now handle MSDOS format 720K disks KE disk runs OK Platforms : Xcoupe has now been tested on both OSF/1 and ULTRIX machines Next week I'll be able to test in on HPUX machines at CERN. It is known to work to some degree on LINUX. All I can say now is Watch this space.... Allan Skillman. PS for those who have read the cryptic message on FRED 63 regarding Driver Mines; the program was coded by me. Fancy Colin forgetting who gave him the disk at the show Tut Tut. And where is my copy of the issue....... -- From sam-users-owner@nvg.unit.no Tue Dec 5 09:59:29 1995 Message-Id: <199512050958.KAA02629@sabre-wulf.nvg.unit.no> Subject: Re: Bugs. . . To: sam-users@nvg.unit.no Date: Tue, 5 Dec 1995 09:56:48 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: <10B630E1AB7@eigg.sms.ed.ac.uk> from "Dave Hooper" at Dec 4, 95 05:00:33 pm X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 521 Lines: 13 > Presumably there are later ROMS around, what's the latest? > And are any of them free? ( :) ) Well, if you can't get hold of one of the new ones from anyone to copy, then we can do you one for 7.95 (a fiver less than the West Coast/FORMAT one!), with your VERY OWN 32 character message at the top of the copyright :) 'sall up to you :) If you want one, send a cheque made payable to Martin Rookyard to 1 Dovey Close, Astley, Tyldesley, Manchester, M29 7NP, and specify what 32 character name you want :) Simon From sam-users-owner@nvg.unit.no Tue Dec 5 10:03:01 1995 Message-Id: <199512051001.LAA02683@sabre-wulf.nvg.unit.no> Subject: Re: Sam games and stuff. . . To: sam-users@nvg.unit.no Date: Tue, 5 Dec 1995 10:01:17 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: from "Stefan Drissen" at Dec 4, 95 09:31:25 pm X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 606 Lines: 15 > Ummm. How were you planning on playing back Amiga mods? Or are you using > your own simple tracker system???? With very short samples 'cos needing one > for each pitch is somewhat limiting. As to no volume, aaargh! I say check > out the burstplayer article in Based on an Idea when it comes out (yoohoo, > are you still awake Simon?) Yep, I'm still awake :) BOAI will be coming out the moment I have a spare 60 quid to print the bugger (looks like that might be in the beginning of January :( ) Anyone got any suggestions for what to put on the cover disk of the first ever issue? :) Simon From sam-users-owner@nvg.unit.no Tue Dec 5 10:07:03 1995 Message-Id: <199512051005.LAA02792@sabre-wulf.nvg.unit.no> Subject: Re: About a game... To: sam-users@nvg.unit.no Date: Tue, 5 Dec 1995 10:05:10 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: <10D2DDB501B@eigg.sms.ed.ac.uk> from "Dave Hooper" at Dec 4, 95 06:48:05 pm X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1348 Lines: 40 > > ] Is comms a thing that actually happens on a SAM? (eg, modems) > > > > AFAIK the only person who actually uses the SAM for comms is simon. Probably > > some ESI people too... > > Who, cookie? Yes, me, Cookie :) > Hey, what *software* is he using?! My own, home-rolled stuff :) And it works quite nicely too, right up there at 38,400 baud :) (and maybe faster... if I bother with the timer stuff) > Anyway, right, so I won't bother using the comms interface for networking, > just the MIDI ports > (but that's ok, this game doesn't feature in-game MIDI music! :) ) Wellllll.... you could have problems with that (the interrupts decay rather quickly on the SAM for MIDI, and also you'd have to watch your VMPR paging -- if you're not careful, you could eradicate any data running down the MIDI wires :) ) Oh, and use the network instead of the MIDI (same ports, different cable) -- differentially driven, so you'll get much better results than straight MIDI. > > > ] What could I call the game? That's one of the > > ] *really* hard parts with writing games > > > > Agreed. Are you reverse engineering Doom? > > How about Mood? :-) Mage Wars - most definitely... this sounds like a game I started writing back in 1990 -- but due to having no drive, never even got properly started :) The graphics were cool though :) Simon From sam-users-owner@nvg.unit.no Tue Dec 5 10:10:18 1995 Message-Id: <199512051008.LAA02849@sabre-wulf.nvg.unit.no> Subject: SAM Prime To: sam-users@nvg.unit.no Date: Tue, 5 Dec 1995 10:08:32 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 271 Lines: 10 Hi all... SAM Prime and Phoenix have been taken over by New Management (namely Malcolm MacKenzie, for those of you who know the name), so things should get a bit more spritely on that side of things soon... Simon ps address will be posted up when I have it to hand From sam-users-owner@nvg.unit.no Tue Dec 5 10:12:42 1995 Message-Id: <199512051006.LAA02801@sabre-wulf.nvg.unit.no> Subject: Re: XCoupe, where is the src/bin file?? To: sam-users@nvg.unit.no Date: Tue, 5 Dec 1995 10:05:43 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: <9512050836.AA19407@asmal.edh-net> from "Frode Tenneboe" at Dec 5, 95 09:36:32 am X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 107 Lines: 8 [Xcoupe] > > Also, did anybody compile it under Linux already? > > Most likely not. But I have ;) Simon From sam-users-owner@nvg.unit.no Tue Dec 5 10:13:04 1995 Message-Id: <199512051011.LAA02903@sabre-wulf.nvg.unit.no> Subject: Re: demos by SAM Prime To: sam-users@nvg.unit.no Date: Tue, 5 Dec 1995 10:11:10 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: <9512050921.AA23896@namu26.gwdg.de> from "slawek@namu01.gwdg.de" at Dec 5, 95 10:21:07 am X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 631 Lines: 17 > I have a question : > > Ihave download the SAM Prime disks and I read , that they have a Animated movie > demos to buy . Adn now my question : exist the mag ? and when no , where I can > buy it from . Or can anyone upload these demos to nvg ? You can buy this stuff from the people taking over from Dave Ledbury; Persona... address when I can find it.. BTW, slawek -- any idea what happened to Ice Chicken? Or Super Ball? And does ANYONE know if Protracker (for the SAM) is PD or is for sale somewhere? If it's for sale, can the author get in touch? (BZYK I think) If it'd PD, I can put it up on the FTP site... Simon From sam-users-owner@nvg.unit.no Tue Dec 5 10:20:00 1995 From: L.Willis@comp.brad.ac.uk Date: Tue, 5 Dec 1995 10:18:28 GMT Message-Id: <3044.199512051018@dcsun4.comp.brad.ac.uk> To: sam-users@nvg.unit.no X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1130 Lines: 38 > From: Stefan Drissen > Subject: RE: Sam games and stuff. . . > To: sam-users@nvg.unit.no > MIME-Version: 1.0 > > >It's got sampled tracker music which doesn't use the > >.MOD player that everyone's raving about, because > > How about getting a copy then? Stefan, do you ever give up trying to sell these things??? OK, So they're quite nice, but have you ever heard of being over-pushy when trying to sell something !! > > >a) I wrote it > >b) I've only just heard about it and > >c) my SAM is several hundred miles south of here > > It pumps out tunes at 10.4khz and supports a number of sound devices like > the soundchip, SAMdac, Blue Alpha Sampler and Quazar. AAAAAAAAARRRRRRRGGGGGGGGGGHHHHHHHHHH!!! > > >I want to eat. Can you cook? > > No, isn't that what girlfriends are for? Stefan, me and you should have a quiet talk some time, and then I'll explain what they're _really_ for (Apart from cooking and washing up!) His Royal Mad Moogness Lee Willis. E-Mail : L.Willis@comp.bradford.ac.uk S-Mail : Why bother ?? WWW : http://www.brad.ac.uk/~lwillis/ (No SAM stuff yet, sorry!) From sam-users-owner@nvg.unit.no Tue Dec 5 10:25:23 1995 Date: Tue, 05 Dec 1995 11:21:14 +0100 (MET) From: Ben Versteeg Subject: Re: your mail In-Reply-To: <3044.199512051018@dcsun4.comp.brad.ac.uk> from "L.Willis@comp.brad.ac.uk" at Dec 5, 95 10:18:28 am To: sam-users@nvg.unit.no Message-Id: <199512051021.LAA08232@charm.il.ft.hse.nl> X-Envelope-To: sam-users@nvg.unit.NO X-Mailer: ELM [version 2.4 PL24 ME8a] Content-Type: text Content-Transfer-Encoding: 7BIT Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1342 Lines: 37 > > >It's got sampled tracker music which doesn't use the > > >.MOD player that everyone's raving about, because > > > > How about getting a copy then? > > Stefan, do you ever give up trying to sell these things??? OK, So > they're quite nice, but have you ever heard of being over-pushy when trying > to sell something !! :) > > >a) I wrote it > > >b) I've only just heard about it and > > >c) my SAM is several hundred miles south of here > > > > It pumps out tunes at 10.4khz and supports a number of sound devices like > > the soundchip, SAMdac, Blue Alpha Sampler and Quazar. > > AAAAAAAAARRRRRRRGGGGGGGGGGHHHHHHHHHH!!! > > > > >I want to eat. Can you cook? > > > > No, isn't that what girlfriends are for? I should go get a girlfriend... > Stefan, me and you should have a quiet talk some time, and then I'll > explain what they're _really_ for (Apart from cooking and washing up!) So it isn't true Stefan ??? :) > His Royal Mad Moogness Lee Willis. --------------------------------------------------------------------- Inner Products Holland _______ Ben Versteeg | |___| | <- What ? You don't know what ben@charm.il.ft.hse.nl | ( ) | it is ? www.il.ft.hse.nl/~ben |_______| floppy under construction ! --------------------------------------------------------------------- From imc Tue Dec 5 11:45:30 1995 Subject: RE: Sam games and stuff. . . To: sam-users@nvg.unit.no Date: Tue, 5 Dec 95 11:45:30 MET In-Reply-To: <10E6CDA11A7@eigg.sms.ed.ac.uk>; from "Dave Hooper" at Dec 4, 95 8:02 pm X-Mailer: ELM [version 2.3 PL11] Content-Length: 1400 Lines: 34 On Mon, 4 Dec 1995 20:02:47 +0000, Dave Hooper said: Incidentally, why is it that all your mails have a 'U' next to them when I'm looking at my mailbox with elm? > .. but what about 4 players using 5 keys? > Actually, 4 keys. > No, 3 keys is good. I've just worked out: > 1> FIRE > 2> MOVE forward left side of tank > 3> MOVE forward right side of tank > That'd make it a bugger to control though. A four player game is probably impossible on the Sam - how would everyone get near the keyboard? :-) You can just about get two players on a Speccy with five keys: for instance, player 1 has 1 Q A S Shift and player 2 has 6 Y H J K. For a tank you could have player 1 on 123ASD and player 2 on YUIBNM (using the keyboard sideways from opposite ends). On the Sam I guess you could use the keypad for a third player since that uses a different IO port. > And you can't control a tank with a mouse! Yes you can. There is a "battle zone" game for X which uses the mouse. The x coordinate of the mouse pointer controls the difference in speed between the two caterpillars and the y coordinate controls the average speed. Having the mouse pointer in the centre makes the tank stay still. Moving it sideways to the edge of the screen makes it rotate, while moving it upwards to the top makes it move forwards. Having it in the bottom left corner of the screen makes it go backwards and left. imc From imc Tue Dec 5 12:01:38 1995 Subject: Re: About a game... To: sam-users@nvg.unit.no Date: Tue, 5 Dec 95 12:01:38 MET In-Reply-To: <199512051005.LAA02792@sabre-wulf.nvg.unit.no>; from "Simon Cooke" at Dec 5, 95 10:05 am X-Mailer: ELM [version 2.3 PL11] Content-Length: 653 Lines: 17 On Tue, 5 Dec 1995 10:05:10 +0100 (MET), Simon Cooke said: > Wellllll.... you could have problems with that (the interrupts decay > rather quickly on the SAM for MIDI, I find the interrupts useless for inputting from MIDI so I look at some other thing instead and wait for it to change indicating that a byte was just sent (I forget which thing that is). This would be OK if the game communicated synchronously. > Oh, and use the network instead of the MIDI (same ports, different cable) > -- differentially driven, so you'll get much better results than straight > MIDI. What is the difference then? What does differentially driven mean? imc From imc Tue Dec 5 12:02:07 1995 Subject: Re: SAM Prime To: sam-users@nvg.unit.no Date: Tue, 5 Dec 95 12:02:07 MET In-Reply-To: <199512051008.LAA02849@sabre-wulf.nvg.unit.no>; from "Simon Cooke" at Dec 5, 95 10:08 am X-Mailer: ELM [version 2.3 PL11] Content-Length: 199 Lines: 7 On Tue, 5 Dec 1995 10:08:32 +0100 (MET), Simon Cooke said: > SAM Prime and Phoenix have been taken over by New Management (namely > Malcolm MacKenzie, for those of you who know the name) Why? imc From sam-users-owner@nvg.unit.no Tue Dec 5 12:03:30 1995 Message-Id: <199512051201.NAA04018@sabre-wulf.nvg.unit.no> Subject: Re: Sam games and stuff. . . To: sam-users@nvg.unit.no Date: Tue, 5 Dec 1995 12:00:32 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: <9512051145.AA02171@boothp2.ecs.ox.ac.uk> from "Ian.Collier@comlab.ox.ac.uk" at Dec 5, 95 11:45:30 am X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 978 Lines: 22 Ian Collier said: > On Mon, 4 Dec 1995 20:02:47 +0000, Dave Hooper said: > > Incidentally, why is it that all your mails have a 'U' next to them when I'm > looking at my mailbox with elm? It's because he's using Pegasus mail, and has all of his outgoing mail set to "urgent"... pah... as if ;) > You can just about get two players on a Speccy with five keys: for instance, > player 1 has 1 Q A S Shift and player 2 has 6 Y H J K. For a tank you could > have player 1 on 123ASD and player 2 on YUIBNM (using the keyboard sideways > from opposite ends). On the Sam I guess you could use the keypad for a > third player since that uses a different IO port. And another on the Joystick, since the joystick socket has diodes on its lines (if you're using just the one joystick, that is - the splitter lead was supposed to have diodes in the lead, but PBT electronics couldn't deliver, or rather, didn't understand what Bruce wanted -- according to Bruce, that is). Simon From imc Tue Dec 5 12:05:12 1995 Subject: Re: Sam games and stuff. . . To: sam-users@nvg.unit.no Date: Tue, 5 Dec 95 12:05:12 MET In-Reply-To: <199512051201.NAA04018@sabre-wulf.nvg.unit.no>; from "Simon Cooke" at Dec 5, 95 12:00 pm X-Mailer: ELM [version 2.3 PL11] Content-Length: 206 Lines: 7 On Tue, 5 Dec 1995 12:00:32 +0100 (MET), Simon Cooke said: > And another on the Joystick, since the joystick socket has diodes on its > lines Does it? Ah, good. Why doesn't the keyboard have them? imc From sam-users-owner@nvg.unit.no Tue Dec 5 12:27:41 1995 Message-Id: <199512051226.NAA04304@sabre-wulf.nvg.unit.no> Subject: Re: Sam games and stuff. . . To: sam-users@nvg.unit.no Date: Tue, 5 Dec 1995 12:26:22 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: <9512051205.AA02330@boothp2.ecs.ox.ac.uk> from "Ian.Collier@comlab.ox.ac.uk" at Dec 5, 95 12:05:12 pm X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 448 Lines: 15 > On Tue, 5 Dec 1995 12:00:32 +0100 (MET), Simon Cooke said: > > And another on the Joystick, since the joystick socket has diodes on its > > lines > > Does it? Ah, good. Why doesn't the keyboard have them? > > imc It does... it just doesn't have them on the cross points (for a completely n-key rollover keyboard, you'd need one diode per keyswitch... the problem being that doing so is expensive... so nobody really does that...) Simon From sam-users-owner@nvg.unit.no Tue Dec 5 12:28:31 1995 Message-Id: <199512051227.NAA04318@sabre-wulf.nvg.unit.no> Subject: Re: SAM Prime To: sam-users@nvg.unit.no Date: Tue, 5 Dec 1995 12:27:05 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: <9512051202.AA02295@boothp2.ecs.ox.ac.uk> from "Ian.Collier@comlab.ox.ac.uk" at Dec 5, 95 12:02:07 pm X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 395 Lines: 11 > On Tue, 5 Dec 1995 10:08:32 +0100 (MET), Simon Cooke said: > > SAM Prime and Phoenix have been taken over by New Management (namely > > Malcolm MacKenzie, for those of you who know the name) > > Why? Because Dave wasn't very good, and people were getting very annoyed. Besides, he's been in a lot of trouble recently -- lost his computer & a lot of his possessions in the process. Simon From sam-users-owner@nvg.unit.no Tue Dec 5 12:33:28 1995 Message-Id: <199512051232.NAA04378@sabre-wulf.nvg.unit.no> Subject: Re: About a game... To: sam-users@nvg.unit.no Date: Tue, 5 Dec 1995 12:31:51 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: <9512051201.AA02280@boothp2.ecs.ox.ac.uk> from "Ian.Collier@comlab.ox.ac.uk" at Dec 5, 95 12:01:38 pm X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1878 Lines: 43 > On Tue, 5 Dec 1995 10:05:10 +0100 (MET), Simon Cooke said: > > Wellllll.... you could have problems with that (the interrupts decay > > rather quickly on the SAM for MIDI, > > I find the interrupts useless for inputting from MIDI so I look at some > other thing instead and wait for it to change indicating that a byte was > just sent (I forget which thing that is). This would be OK if the game > communicated synchronously. It'd be one of the VMPR bits I think... either that or you'd check the status port... but I do agree -- the interrupts are a little crap for MIDI... you need ones that clear when you read the status port, I reckon... (too late now though, mind you :) ) > > > Oh, and use the network instead of the MIDI (same ports, different cable) > > -- differentially driven, so you'll get much better results than straight > > MIDI. > > What is the difference then? What does differentially driven mean? Well... with normal midi, you have two lines per signal, like so: --------------------------o signal line (ttl levels) --------------------------o ground line Which is effectively what you get on a standard RS232 serial cable... Unfortunately, even with ground shielding of the cable, it's not that noise immune -- a spike or a glitch can make the signal look like a 1 or a 0 when it shouldn't do... What the networking pins on the SAM's MIDI sockets do is output the signals as different voltage levels, along BOTH lines, which when combined (by comparing the two in a differential amplifier) give you a TTL level back... Thus, you still get noise, but because it's the same noise on both lines, when you combine the signals together it cancels out, and it doesn't screw up your results... I've not got my Horowitz & Hill with me, so I can't go into details (can't remember enough about it), but that's the general idea... Simon From imc Tue Dec 5 12:33:35 1995 Subject: Re: Sam games and stuff. . . To: sam-users@nvg.unit.no Date: Tue, 5 Dec 95 12:33:35 MET In-Reply-To: <199512051226.NAA04304@sabre-wulf.nvg.unit.no>; from "Simon Cooke" at Dec 5, 95 12:26 pm X-Mailer: ELM [version 2.3 PL11] Content-Length: 423 Lines: 14 On Tue, 5 Dec 1995 12:26:22 +0100 (MET), Simon Cooke said: > It does... it just doesn't have them on the cross points That's what I meant, silly. :-) > (for a completely n-key rollover keyboard, you'd need one diode per > keyswitch... the problem being that doing so is expensive... so nobody > really does that...) How much do 60 cheap diodes cost anyway? How does a PC keyboard work if it doesn't have diodes? imc From sam-users-owner@nvg.unit.no Tue Dec 5 12:52:04 1995 Message-Id: <199512051250.NAA04608@sabre-wulf.nvg.unit.no> Subject: Re: Sam games and stuff. . . To: sam-users@nvg.unit.no Date: Tue, 5 Dec 1995 12:49:35 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: <9512051233.AA02508@boothp2.ecs.ox.ac.uk> from "Ian.Collier@comlab.ox.ac.uk" at Dec 5, 95 12:33:35 pm X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 899 Lines: 26 > On Tue, 5 Dec 1995 12:26:22 +0100 (MET), Simon Cooke said: > > It does... it just doesn't have them on the cross points > > That's what I meant, silly. :-) *grins* > > (for a completely n-key rollover keyboard, you'd need one diode per > > keyswitch... the problem being that doing so is expensive... so nobody > > really does that...) > > How much do 60 cheap diodes cost anyway? Well... it's not the cost of the diodes that's the problem (though that's 102 diodes there for a PC keyboard)... the problem is getting them into the keyboard itself... with a membrane its very difficult... > How does a PC keyboard work if it doesn't have diodes? Similar way to the SAM's keyscan routine -- in fact, most PC keyboard are membrane ones without the diodes on the cross points -- but have a rather nifty controller from Zilog which I could give you the specs on if you wanted :) Simon From sam-users-owner@nvg.unit.no Tue Dec 5 13:06:25 1995 Date: Tue, 5 Dec 1995 14:04:47 +0100 From: ft@edh.ericsson.se (Frode Tenneboe) Message-Id: <9512051304.AA19641@asmal.edh-net> To: sam-users@nvg.unit.no Subject: Re: Sam games and stuff. . . X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 357 Lines: 11 > > How does a PC keyboard work if it doesn't have diodes? > > Similar way to the SAM's keyscan routine -- in fact, most PC keyboard are > membrane ones without the diodes on the cross points -- but have a rather > nifty controller from Zilog which I could give you the specs on if you > wanted :) I've always thought they used an 8052...... -Frode From imc Tue Dec 5 13:07:32 1995 Subject: Re: Sam games and stuff. . . To: sam-users@nvg.unit.no Date: Tue, 5 Dec 95 13:07:32 MET In-Reply-To: <199512051250.NAA04608@sabre-wulf.nvg.unit.no>; from "Simon Cooke" at Dec 5, 95 12:49 pm X-Mailer: ELM [version 2.3 PL11] Content-Length: 447 Lines: 10 On Tue, 5 Dec 1995 12:49:35 +0100 (MET), Simon Cooke said: > Similar way to the SAM's keyscan routine -- in fact, most PC keyboard are > membrane ones without the diodes on the cross points -- Pah! What's wrong with real keys? I had real keys attached to my 48K Spectrum (although no diodes). Unfortunately one of the legs broke off the '1' key so 1-5 stopped working. Fortunately it had a numeric keypad so you could use that instead. imc From sam-users-owner@nvg.unit.no Tue Dec 5 13:08:49 1995 Date: Tue, 5 Dec 1995 14:08:55 +0100 From: ft@edh.ericsson.se (Frode Tenneboe) Message-Id: <9512051308.AA19644@asmal.edh-net> To: sam-users@nvg.unit.no Subject: Re: About a game... X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 954 Lines: 24 > > What is the difference then? What does differentially driven mean? > > Well... with normal midi, you have two lines per signal, like so: > > --------------------------o signal line (ttl levels) > --------------------------o ground line > > Which is effectively what you get on a standard RS232 serial cable... > Unfortunately, even with ground shielding of the cable, it's not that > noise immune -- a spike or a glitch can make the signal look like a 1 or > a 0 when it shouldn't do... > > What the networking pins on the SAM's MIDI sockets do is output the > signals as different voltage levels, along BOTH lines, which when > combined (by comparing the two in a differential amplifier) give you a > TTL level back... Thus, you still get noise, but because it's the same > noise on both lines, when you combine the signals together it cancels > out, and it doesn't screw up your results... You mean it's ballanced? > Simon > -Frode From sam-users-owner@nvg.unit.no Tue Dec 5 13:28:22 1995 Message-Id: <199512051327.OAA05071@sabre-wulf.nvg.unit.no> Subject: Re: Sam games and stuff. . . To: sam-users@nvg.unit.no Date: Tue, 5 Dec 1995 13:26:34 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: <9512051304.AA19641@asmal.edh-net> from "Frode Tenneboe" at Dec 5, 95 02:04:47 pm X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 610 Lines: 16 > > > How does a PC keyboard work if it doesn't have diodes? > > > > Similar way to the SAM's keyscan routine -- in fact, most PC keyboard are > > membrane ones without the diodes on the cross points -- but have a rather > > nifty controller from Zilog which I could give you the specs on if you > > wanted :) > > I've always thought they used an 8052...... Well.. depends on which side... inside the keyboard itself, there's a chip which Zilog (and no doubt countless others) manufacture... They do a book on keyboard controllers & pointing devices too -- take a peek at http://www.zilog.com Simon From sam-users-owner@nvg.unit.no Tue Dec 5 13:29:54 1995 Message-Id: <199512051329.OAA05111@sabre-wulf.nvg.unit.no> Subject: Re: Sam games and stuff. . . To: sam-users@nvg.unit.no Date: Tue, 5 Dec 1995 13:28:10 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: <9512051307.AA02600@boothp2.ecs.ox.ac.uk> from "Ian.Collier@comlab.ox.ac.uk" at Dec 5, 95 01:07:32 pm X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 546 Lines: 14 > On Tue, 5 Dec 1995 12:49:35 +0100 (MET), Simon Cooke said: > > Similar way to the SAM's keyscan routine -- in fact, most PC keyboard are > > membrane ones without the diodes on the cross points -- > > Pah! What's wrong with real keys? I had real keys attached to my 48K > Spectrum (although no diodes). Unfortunately one of the legs broke off > the '1' key so 1-5 stopped working. Fortunately it had a numeric keypad > so you could use that instead. Everyone goes for cheap & nasty these days... seems to be a fact of life... :( Simon From sam-users-owner@nvg.unit.no Tue Dec 5 13:30:08 1995 Message-Id: <199512051328.OAA05095@sabre-wulf.nvg.unit.no> Subject: Re: About a game... To: sam-users@nvg.unit.no Date: Tue, 5 Dec 1995 13:27:25 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: <9512051308.AA19644@asmal.edh-net> from "Frode Tenneboe" at Dec 5, 95 02:08:55 pm X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 89 Lines: 7 [differential driven line info cut] > You mean it's ballanced? > -Frode Yes. :) Simon From sam-users-owner@nvg.unit.no Tue Dec 5 13:41:50 1995 Date: Tue, 5 Dec 1995 14:41:24 +0100 From: ft@edh.ericsson.se (Frode Tenneboe) Message-Id: <9512051341.AA19665@asmal.edh-net> To: sam-users@nvg.unit.no Subject: Re: About a game... X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 133 Lines: 13 > [differential driven line info cut] > > You mean it's ballanced? > > -Frode > > Yes. :) Then say so! :) > > Simon > -Frode From sam-users-owner@nvg.unit.no Tue Dec 5 14:26:37 1995 From: Colin G Piggot Date: Tue, 5 Dec 95 12:32:16 GMT Message-Id: <14444.9512051232@pasta.st-andrews.ac.uk> To: sam-users@nvg.unit.no Subject: RE: Sam games and stuff. . . Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1016 Lines: 25 > What's the .. Quazar .. Soundcards? The Quazar Surround is a 16 bit soundcard with two modes of operation: (controlled by software) Mode1: 6 x 8 bit channels, Mode2: 2 x 16 bit channels, 2 x 8 bit channels - offers SURROUND SOUND, sampler port for expansion (SURROUND SAMPLER SOON...), 3 disks of software supplied. The price is now only 53.99. FOR A FREE BOOKLET WITH FULL details of the Quazar Surround and software (plenty of it, from several companies!) email me (cgp@st-and.ac.uk) your snail mail address. Colin Piggot. __________________ __ ____ ___ ______________________ |Colin G Piggot | /| | | | | / | | |\ |(C) Colin G. Piggot | |cgp@st-and.ac.uk | / | | | |__| / |___| | \ |----------------------| | | / | | | | | / | | |__\ |*16* BIT SOUND STRIKES| |Presents The ... | / \ | |__| | | /___ | | | \ |THE SAM - HEARING IS | |_________________| /___\|=======SURROUND=======| \ |____________BELIEVING_| From sam-users-owner@nvg.unit.no Tue Dec 5 14:46:39 1995 From: Dave Hooper <9531427@EIGG.SMS.ED.AC.UK> To: sam-users@nvg.unit.no Date: Tue, 5 Dec 1995 14:48:47 +0000 Subject: RE: Sam games and stuff. . . Priority: urgent X-Mailer: Pegasus Mail for Windows (v2.10) Message-Id: <121314C0C39@eigg.sms.ed.ac.uk> Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 374 Lines: 13 Ok, Stefan (F!): Does your MOD player work WITHOUT a fancy soundcard? Ie, using just the soundchip for 4x4bit samples If so, HOW THE HELL do you get different vols pitches & MOD commands running under LINE INTERRUPTS? Surely that would make the code run at a multiple of 15.625 kHz, wouldn't it? This time, don't advertise your code! :) dave I want to eat. Can you cook? From sam-users-owner@nvg.unit.no Tue Dec 5 14:55:35 1995 From: Dave Hooper <9531427@EIGG.SMS.ED.AC.UK> To: sam-users@nvg.unit.no Date: Tue, 5 Dec 1995 14:53:18 +0000 Subject: Re: About a game... Priority: urgent X-Mailer: Pegasus Mail for Windows (v2.10) Message-Id: <12144CB69B6@eigg.sms.ed.ac.uk> Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1658 Lines: 44 > My own, home-rolled stuff :) And it works quite nicely too, right up > there at 38,400 baud :) (and maybe faster... if I bother with the timer > stuff) I didn't think BT phone lines could cope with 38,400! :) > > > Anyway, right, so I won't bother using the comms interface for networking, > > just the MIDI ports > > (but that's ok, this game doesn't feature in-game MIDI music! :) ) > > Wellllll.... you could have problems with that (the interrupts decay > rather quickly on the SAM for MIDI, and also you'd have to watch your > VMPR paging -- if you're not careful, you could eradicate any data > running down the MIDI wires :) ) > > Oh, and use the network instead of the MIDI (same ports, different cable) > -- differentially driven, so you'll get much better results than straight > MIDI. Yeh, that's what I meant. The code is the same isn't it? The actual cables used depend on the people playing the game! (Unless I bundle free cables with each copy ;) ) > > > > > ] What could I call the game? That's one of the > > > ] *really* hard parts with writing games > > > > > > Agreed. Are you reverse engineering Doom? > > > How about Mood? :-) > > Mage Wars - most definitely... this sounds like a game I started writing > back in 1990 -- but due to having no drive, never even got properly > started :) The graphics were cool though :) Why not start (and/or finish!) now then? This game is 'getting there' slowly - spookily it's also got a hidden game of asteroids! (ok, it'll probably be finished in a little under a year!) Mage Wars sound a bit pretentious - I like the 'Mage' bit tho' ;) dave I want to eat. Can you cook? From sam-users-owner@nvg.unit.no Tue Dec 5 14:58:25 1995 From: Dave Hooper <9531427@EIGG.SMS.ED.AC.UK> To: sam-users@nvg.unit.no Date: Tue, 5 Dec 1995 14:56:05 +0000 Subject: Re: Sam games and stuff. . . Priority: urgent X-Mailer: Pegasus Mail for Windows (v2.10) Message-Id: <12150E635C5@eigg.sms.ed.ac.uk> Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 444 Lines: 19 > BOAI will be coming out the moment I have a spare 60 quid to print the > bugger (looks like that might be in the beginning of January :( ) bummer. . . > Anyone got any suggestions for what to put on the cover disk of the first > ever issue? :) Mage Wars? some MODs? a RayTracing program? ;) Depends on what you've got, doesn't it? I wouldn't see the point in lots of clipart or screenshots tho' ;) dave I want to eat. Can you cook? From sam-users-owner@nvg.unit.no Tue Dec 5 15:23:48 1995 From: R J Partington Message-Id: <199512051518.PAA11228@heffer.demon.co.uk> Subject: Re: Sam games and stuff. . . To: sam-users@nvg.unit.no Date: Tue, 5 Dec 1995 15:18:39 +0000 (GMT) In-Reply-To: <12150E635C5@eigg.sms.ed.ac.uk> from "Dave Hooper" at Dec 5, 95 02:56:05 pm X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Smtp-Posting-Host: heffer.demon.co.uk [Tue, 5 Dec 95 15:18:50 GMT] X-Smtp-Posting-Host: post.demon.co.uk [Tue, 5 Dec 95 15:20:45 GMT] Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 551 Lines: 18 > Anyone got any suggestions for what to put on the cover disk of the first > ever issue? :) Linux? Netscape? X11? Actually, you could get two of these onto a disk each, but not the other one... >> I want to eat. Can you cook? If it's SMASH or beans... Rob -- \| +-----------------------------------------------------------------+ [_]| Rob Partington - http://www.adxis.com/ - Constable, HTML Police | / \| mailto:rjp@heffer.demon.co.uk - http://www.adxis.com/staff/rjp/ | TV![ All opinions are mine, and probably not anyone elses. Hopfully. ] From sam-users-owner@nvg.unit.no Tue Dec 5 15:35:40 1995 Message-Id: <199512051011.LAA02903@sabre-wulf.nvg.unit.no> Subject: Re: demos by SAM Prime To: sam-users@nvg.unit.no Date: Tue, 5 Dec 1995 10:11:10 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: <9512050921.AA23896@namu26.gwdg.de> from "slawek@namu01.gwdg.de" at Dec 5, 95 10:21:07 am X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 632 Lines: 18 > I have a question : > > Ihave download the SAM Prime disks and I read , that they have a Animated movie > demos to buy . Adn now my question : exist the mag ? and when no , where I can > buy it from . Or can anyone upload these demos to nvg ? You can buy this stuff from the people taking over from Dave Ledbury; Persona... address when I can find it.. BTW, slawek -- any idea what happened to Ice Chicken? Or Super Ball? And does ANYONE know if Protracker (for the SAM) is PD or is for sale somewhere? If it's for sale, can the author get in touch? (BZYK I think) If it'd PD, I can put it up on the FTP site... Simon From sam-users-owner@nvg.unit.no Tue Dec 5 15:58:09 1995 Message-Id: <6719.199512051554@lenzie.cent.gla.ac.uk> From: William Easson <9264201e@udcf.gla.ac.uk> Subject: Re: Sam games and stuff. . . To: sam-users@nvg.unit.no Date: Tue, 5 Dec 1995 15:54:51 +0000 (GMT) In-Reply-To: <199512051518.PAA11228@heffer.demon.co.uk> from "R J Partington" at Dec 5, 95 03:18:39 pm X-Mailer: ELM [version 2.4 PL23] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 453 Lines: 18 > > >> I want to eat. Can you cook? > > If it's SMASH or beans... > Ah. I see I'm not the only one who can cook baked beans. I even have a GCSE in Home Economics! Will -- E-Mail: 9264201e@udcf.gla.ac.uk WWW: http://www.gla.ac.uk/Clubs/WebSoc/~9264201e/ and: http://www.gla.ac.uk/Clubs/GUVZS/ and: http://www.src.gla.ac.uk/users/club02/GUVZS/ "A sense of humour is not being able to laugh at a few jokes. It is the ability to laugh at yourself." From sam-users-owner@nvg.unit.no Tue Dec 5 16:02:41 1995 Date: Tue, 5 Dec 1995 15:43:10 +0000 (GMT) From: Daniel James Doore X-Sender: iq4d4385@jaffle-fddi To: sam-users@nvg.unit.no Subject: Re: About a game... In-Reply-To: <12144CB69B6@eigg.sms.ed.ac.uk> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1150 Lines: 34 On Tue, 5 Dec 1995, Dave Hooper wrote: > > My own, home-rolled stuff :) And it works quite nicely too, right up > > there at 38,400 baud :) (and maybe faster... if I bother with the timer > > stuff) > > I didn't think BT phone lines could cope with 38,400! :) Isn't that 28,800 with data compression on? > > Oh, and use the network instead of the MIDI (same ports, different cable) > > -- differentially driven, so you'll get much better results than straight > > MIDI. According to the guff at the time of Sam's release, the MIDI ports were supposed to be the dogs cogs with 'Quad Opto-couplers' or something - or is it just the implimentation of MIDI that's shagged? > Mage Wars sound a bit pretentious - I like the 'Mage' bit tho' ;) Better than Wizard Wars I suppose. Hmmmmm. The Wizzrd or Wor, sounds like a 2600 game :) Dan. +========================================================================+ | Dan Doore - Ex-Head Pod And Dogsbody | D.J.Doore-iq4d4385@lmu.ac.uk | | WARNING!! Only read every so often, so you might have to wait a bit. | +========================================================================+ From sam-users-owner@nvg.unit.no Tue Dec 5 16:11:44 1995 Date: Tue, 5 Dec 1995 17:11:42 +0100 From: ft@edh.ericsson.se (Frode Tenneboe) Message-Id: <9512051611.AA20366@asmal.edh-net> To: sam-users@nvg.unit.no Subject: Re: Sam games and stuff. . . X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 375 Lines: 17 > > > > >> I want to eat. Can you cook? > > > > If it's SMASH or beans... > > > > Ah. I see I'm not the only one who can cook baked beans. I even have a > GCSE in Home Economics! What is it with you Brits? I had the divided pleasure of sharing apartement with a guy from Kent and the only think he could cook was baked beans with beacon and eggs. :) > > Will -Frode From sam-users-owner@nvg.unit.no Tue Dec 5 16:22:52 1995 Message-Id: <9512051617.AA24830@dxmint.cern.ch> From: Allan Skillman (Dr Kid) Subject: Re: Sam games and stuff. . . To: sam-users@nvg.unit.no Date: Tue, 5 Dec 95 17:17:32 MET In-Reply-To: <9512051611.AA20366@asmal.edh-net>; from "Frode Tenneboe" at Dec 5, 95 5:11 pm Mailer: Elm [revision: 70.85] Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 445 Lines: 16 > > What is it with you Brits? I had the divided pleasure of sharing > apartement with a guy from Kent and the only think he could cook > was baked beans with beacon and eggs. :) > > -Frode > Hes telling the truth guys :) BTW if Frode ever offers to cook for you, take along some cool drink - he likes the hot stuff ;) [Pretty good Pizza all the same!] (BTW What he didn't say is he was sharing the apartment with two Women as well ;) -- From sam-users-owner@nvg.unit.no Tue Dec 5 16:34:14 1995 Date: Tue, 5 Dec 1995 17:33:34 +0100 From: ft@edh.ericsson.se (Frode Tenneboe) Message-Id: <9512051633.AA20419@asmal.edh-net> To: sam-users@nvg.unit.no Subject: Re: Sam games and stuff. . . X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 352 Lines: 13 > Hes telling the truth guys :) BTW if Frode ever offers to cook for you, take > along some cool drink - he likes the hot stuff ;) [Pretty good Pizza all the > same!] I didn't burn you, did I? But thanks. :) > > (BTW What he didn't say is he was sharing the apartment with two Women as well > ;) Hmm...a guy has to have _some_ secrets. ;) -Frode From sam-users-owner@nvg.unit.no Tue Dec 5 16:51:19 1995 Date: Tue, 5 Dec 95 17:46:24 PST From: Stefan Drissen To: sam-users@nvg.unit.no X-Mailer: Chameleon ENGP1, TCP/IP for Windows, NetManage Inc. Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1377 Lines: 43 On Tue, 5 Dec 1995 10:18:28 GMT L.Willis@comp.brad.ac.uk wrote: >> >It's got sampled tracker music which doesn't use the >> >.MOD player that everyone's raving about, because >> >> How about getting a copy then? > > Stefan, do you ever give up trying to sell these things??? OK, So >they're quite nice, but have you ever heard of being over-pushy when trying >to sell something !! No. I've found my mission in life - sell as many mod players as possible! Over-pushy? Me? You just thank your stars that you've already bought a SAMdac or else you would have been in for some over-pushiness! ;) >> No, isn't that what girlfriends are for? > > Stefan, me and you should have a quiet talk some time, and then I'll >explain what they're _really_ for (Apart from cooking and washing up!) I'll get back to you on this issue. I am most curious.... ;) >His Royal Mad Moogness Lee Willis. >S-Mail : Why bother ?? To keep the posties employed. >WWW : http://www.brad.ac.uk/~lwillis/ (No SAM stuff yet, sorry!) Get some SAM stuff up there rather quickly... How about some cool etunes to download? Come to think of it, how about writing an article on how to write cool music? * greasy mode off * Stefan Drissen aka Solar Flare of Entropy E-mail: drissen@pi.net S-mail: Zevende Herven 6, 5232 JZ 's-Hertogenbosch, The Netherlands T-mail: +31-73-414969 From sam-users-owner@nvg.unit.no Tue Dec 5 16:53:13 1995 Date: Tue, 5 Dec 95 17:39:00 PST From: Stefan Drissen Subject: RE: Sam games and stuff. . . To: sam-users@nvg.unit.no X-Mailer: Chameleon ENGP1, TCP/IP for Windows, NetManage Inc. Message-Id: Reply-To: sam-users@nvg.unit.no Mime-Version: 1.0 Content-Type: text/PLAIN; charset="US-ASCII" Status: RO Content-Length: 1754 Lines: 45 On Tue, 5 Dec 1995 14:48:47 +0000 Dave Hooper wrote: >Ok, Stefan (F!): Does your MOD player work >WITHOUT a fancy soundcard? >Ie, using just the soundchip for 4x4bit samples Of course it does! (why of course?) It started out working for just the Soundchip at 7.8khz, these versions were then released on FRED 41 and Prime 7. After that Edwin Blink designed the EDDAC, for which a separate bit of code was written. Then in ****** CENSORED ****** I wrote a routine which built up the code so that it would work with both devices plus added support for some others to boot. >If so, HOW THE HELL do you get different vols >pitches & MOD commands running under LINE INTERRUPTS? >Surely that would make the code run at a multiple of >15.625 kHz, wouldn't it? Nope. I don't think that this is the proper place to discuss how the burstplayer works (read BOAI when it comes out). In short, TABLES. As to 15.625 KHz. Funny that 10.4 KHz is 2/3 of this.... After the border bit one in every 3 lines is interrupted, data dumped, wait till 1.5 line has passed and then dump out the next bit of data then wait for next line interrupt (returning control to main program). >This time, don't advertise your code! :) What? That brilliant piece of code available for only five pounds? I would dream of it guv. I've uploaded a demo of the mod player to NVG. Unfortunately I used Geoff's rather amazing (if it worked properly) SAMTOMS so I'm not sure if it will work once you get it downloaded.... Since I still can't upload anything yet either...... (haven't tried it yet today) Stefan Drissen aka Solar Flare of Entropy E-mail: drissen@pi.net S-mail: Zevende Herven 6, 5232 JZ 's-Hertogenbosch, The Netherlands T-mail: +31-73-414969 From sam-users-owner@nvg.unit.no Tue Dec 5 17:02:25 1995 Date: Tue, 5 Dec 95 17:57:43 PST From: Stefan Drissen Subject: Re: Problems with NVG To: sam-users@nvg.unit.no, ftp@nvg.unit.no X-Mailer: Chameleon ENGP1, TCP/IP for Windows, NetManage Inc. Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1655 Lines: 62 Hi, I'm having problems uploading stuff to the NVG server since the Lightweight Daemon was installed. The directory I'm trying to upload to is: /pub/sam-coupe/incoming All that happens is that when transferring the data connection is opened and promptly nothing else happens. Here's a copy of my ftp log file: =========================================================================== OPEN ftp.nvg.unit.no 220-Lightweight FTP Daemon, please report bugs to agulbra@troll.no 220 $Id: ftpd.c,v 1.17 1995/11/17 13:46:22 agulbra Exp $ USER anonymous 230 Anonymous user logged in, no need to bother with a password SYST 500 Unknown command CHDIR d:\sam CWD /pub/sam-coupe 250 This is the SAM Coupe archive. Please read README for more info. PWD 257 "/pub/sam-coupe" TYPE A 200 But I only support 8-bit binary mode PORT 145,220,197,95,12,103 200 Connected to 145.220.197.95 3175 LIST 150 Opening data connection 226 That's all 753 bytes (0.52 Kbytes/sec) CWD incoming 250 Changed to /pub/sam-coupe/incoming PWD 257 "/pub/sam-coupe/incoming" TYPE A 200 But I only support 8-bit binary mode PORT 145,220,197,95,12,113 200 Connected to 145.220.197.95 3185 LIST 150 Opening data connection 226 That's all 1137 bytes (0.49 Kbytes/sec) TYPE I 200 But I only support 8-bit binary mode PORT 145,220,197,95,12,126 200 Connected to 145.220.197.95 3198 STOR smp204r.txt 150 Opening data connection ============================================================ Please help me!!!! Stefan Drissen aka Solar Flare of Entropy E-mail: drissen@pi.net S-mail: Zevende Herven 6, 5232 JZ 's-Hertogenbosch, The Netherlands T-mail: +31-73-414969 From sam-users-owner@nvg.unit.no Tue Dec 5 17:08:04 1995 From: tsp93ma@soton.ac.uk Message-Id: <199512051706.RAA07450@vision.soton.ac.uk> Subject: Re: Someones Mail that didn't have a subject line ;-) To: sam-users@nvg.unit.no Date: Tue, 5 Dec 1995 17:06:37 +0000 (GMT) In-Reply-To: from "Stefan Drissen" at Dec 5, 95 05:46:24 pm X-Mailer: ELM [version 2.4 PL23] Content-Type: text Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 558 Lines: 17 To quote Stefan Drissen: @/ >WWW : http://www.brad.ac.uk/~lwillis/ (No SAM stuff yet, sorry!) @/ Get some SAM stuff up there rather quickly... How about some cool etunes to @/ download? Come to think of it, how about writing an article on how to write @/ cool music? * greasy mode off * And mail me all the relevant addresses so I can link them all into the scrapbook. (sorry again about the pikes) Tim ....@/ -- Tim Paveley - Maths with Computer Science - University of Southampton Sam Coupe Web Pages: http://www.soton.ac.uk/~tsp93ma/Coupe/ From sam-users-owner@nvg.unit.no Tue Dec 5 17:24:06 1995 Message-Id: From: Andrew M Gale Subject: Re: Sam games and stuff. . . To: sam-users@nvg.unit.no Date: Tue, 5 Dec 1995 16:54:44 +0000 (GMT) In-Reply-To: <199512051201.NAA04018@sabre-wulf.nvg.unit.no> from "Simon Cooke" at Dec 5, 95 12:00:32 pm X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 511 Lines: 15 > > And another on the Joystick, since the joystick socket has diodes on its > lines (if you're using just the one joystick, that is - the splitter lead > was supposed to have diodes in the lead, but PBT electronics couldn't > deliver, or rather, didn't understand what Bruce wanted -- according to > Bruce, that is). > > Simon I checked this out once - although 1N914s worked fine on one port, I had to use some miscellaneous germanium diode on the other. (Si diodes drop 0.6-0.8v, and Ge ~0.3v) -AG From sam-users-owner@nvg.unit.no Tue Dec 5 17:24:13 1995 Message-Id: From: Andrew M Gale Subject: Re: Sam games and stuff. . . To: sam-users@nvg.unit.no Date: Tue, 5 Dec 1995 16:58:53 +0000 (GMT) In-Reply-To: <199512051329.OAA05111@sabre-wulf.nvg.unit.no> from "Simon Cooke" at Dec 5, 95 01:28:10 pm X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 121 Lines: 7 > > Everyone goes for cheap & nasty these days... seems to be a fact of life... > Take the spectrum for example..... From sam-users-owner@nvg.unit.no Tue Dec 5 17:25:14 1995 Date: Tue, 5 Dec 1995 17:18:31 +0000 (GMT) From: Si Owen To: sam-users@nvg.unit.no Subject: Re: About a game... In-Reply-To: <12144CB69B6@eigg.sms.ed.ac.uk> Message-Id: Organisation: Wordcraft International Ltd. Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Smtp-Posting-Host: obobo.demon.co.uk [Tue, 5 Dec 95 17:18:55 GMT] X-Smtp-Posting-Host: post.demon.co.uk [Tue, 5 Dec 95 17:21:09 GMT] Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 878 Lines: 20 On Tue, 5 Dec 1995, Dave Hooper wrote: > > My own, home-rolled stuff :) And it works quite nicely too, right up > > there at 38,400 baud :) (and maybe faster... if I bother with the timer > > stuff) > > I didn't think BT phone lines could cope with 38,400! :) It's only got the DTE speed (PC <-> modem) set to 38400 - doesn't mean the modem <-> modem is 38400. BT lines cope quite happily at 28800, but I hear that the international lines are supposed to be changing to around 8KHz - which is OK for voice but will severely bugger up data comms! Si +------------------------------------+----------------------------------------+ | Si Owen | Email: si@obobo.demon.co.uk | | Wordcraft International Ltd, UK | Fax: +44-1332-295525 | +------------------------------------+----------------------------------------+ From sam-users-owner@nvg.unit.no Tue Dec 5 17:35:21 1995 Message-Id: Date: Tue, 5 Dec 95 17:31 GMT From: geoffw@jumper.mcc.ac.uk (Geoff Winkless) Subject: samtoms To: sam-users@nvg.unit.no Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 482 Lines: 17 I've finally got format working (ie samtoms /f will now produce a sam-format disk) which might be useful when you want to use samdisk but have no sam disks on you. When frode decides to move them from incoming, the source (samtoms.c) and the executable (samtoms.exe) will be on ftp.nvg.unit.no:/pub/sam-coupe/utils/disk/ At least, I hope they will :) I've fixed the other bugs I know about (stupidity in both cases) and everything now appears to work swimmingly. Enjoy! Geoff From sam-users-owner@nvg.unit.no Tue Dec 5 17:45:25 1995 Date: Tue, 5 Dec 1995 18:40:50 +0100 From: ft@edh.ericsson.se (Frode Tenneboe) Message-Id: <9512051740.AA20539@asmal.edh-net> To: sam-users@nvg.unit.no Subject: Re: About a game... X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 534 Lines: 11 > It's only got the DTE speed (PC <-> modem) set to 38400 - doesn't mean the > modem <-> modem is 38400. BT lines cope quite happily at 28800, but I hear > that the international lines are supposed to be changing to around 8KHz - which > is OK for voice but will severely bugger up data comms! 'Normal' ISDN _is_ 8KHz remember. They chose the frequency based on half the frequency of the human ear for 'best-worst' sampling of voice (or something..). *sigh* Though, you get two of those and a third one at 2KHz (methinks). -Frode From sam-users-owner@nvg.unit.no Tue Dec 5 18:03:50 1995 Date: Tue, 05 Dec 1995 18:55:28 +0100 (GMT) From: David Gommeren Subject: sam dos To: Sam List Message-Id: Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1198 Lines: 25 Can someone please help me with the following: A vey long time ago I wrote some routines to connect my Sam to my Acorn using the parallel port of my Acorn and a simple interface on my Sam (I could have used the midi ports, but my choice was speed). Everything works well in my home-written ZX Spectrum emulator (printing, loading snaps, loading and saving to 'tape' etc.). But I also would like to be able to load/save Sam programs, does anyone know how I can change Sam Dos (or any replacement for Sam Dos) so that instead of accessing the drives in the Sam, he sends commands to my Acorn to write/read data to/from files? I can also change it around of course (if people are interested) so that the emulator uses Sam Dos for loading/saving from/to tape files (is this already done by someone?). All this for the simple reason that I *hate* snaps and have lots of harddisc space, so I try to have games complete with original loader and screens etc. Another thing: which program do I need (and where can I get it) to unzip the files from the NVG archive? Mine doesn't seem to work, I get serious errors while unzipping (I guess I should read the FAQ's?). David Gommeren (ommeren@knoware.nl) From sam-users-owner@nvg.unit.no Tue Dec 5 18:45:51 1995 Date: Tue, 5 Dec 1995 19:45:54 +0100 From: ft@edh.ericsson.se (Frode Tenneboe) Message-Id: <9512051845.AA20655@asmal.edh-net> To: sam-users@nvg.unit.no X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 2298 Lines: 53 Eh, David, I think we have got your message by now :) > Can someone please help me with the following: > > A vey long time ago I wrote some routines to connect my Sam to my Acorn > using the parallel port of my Acorn and a simple interface on my Sam (I > could have used the midi ports, but my choice was speed). > > Everything works well in my home-written ZX Spectrum emulator (printing, > loading snaps, loading and saving to 'tape' etc.). But I also would like to > be able to load/save Sam programs, does anyone know how I can change Sam Dos > (or any replacement for Sam Dos) so that instead of accessing the drives in > the Sam, he sends commands to my Acorn to write/read data to/from files? > > I can also change it around of course (if people are interested) so that the > emulator uses Sam Dos for loading/saving from/to tape files (is this already > done by someone?). > > All this for the simple reason that I *hate* snaps and have lots of harddisc > space, so I try to have games complete with original loader and screens etc. Others will have to answe that one. > Another thing: which program do I need (and where can I get it) to unzip the > files from the NVG archive? Mine doesn't seem to work, I get serious errors > while unzipping (I guess I should read the FAQ's?). You use PKZIP (for PC I guess?) or infozip (rather new version) to unzip the zip-files. When I get the time, I'll make a list of pointers for the various software one needs. Oh! Another thing that has bothered me for a while is that some people tend to upload two files; one which is the actual binary, a .pak archive, a .td0/.sam of the disk or a zip-archive. In addition they include a readme which amongst other things state where to load the code, etc. Please try to include this text-file in the same archive as the program(s) - this would limit the posibilities to only disk-images or archives; .zip'ed .pak'ed or both. This makes tidying a bit easier. With Geoff's samtopc (which I'll move right away!), I suggest that people do one of the following: 1) Make a .pak file on your SAM and copy it over to PC (IF I do this, I normally turn off compression and compress using pkzip/infozip). 2) Copy all files you want from your SAM disk to PC and make a zip-archive there. -Frode From sam-users-owner@nvg.unit.no Tue Dec 5 18:50:08 1995 Date: Tue, 5 Dec 1995 19:49:35 +0100 From: ft@edh.ericsson.se (Frode Tenneboe) Message-Id: <9512051849.AA20661@asmal.edh-net> To: sam-users@nvg.unit.no Subject: Re: samtoms X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 695 Lines: 30 > I've finally got format working (ie samtoms /f will now produce a sam-format > disk) which might be useful when you want to use samdisk but have no > sam disks on you. Nice. > > When frode decides to move them from incoming, the source (samtoms.c) and > the executable (samtoms.exe) will be on > > ftp.nvg.unit.no:/pub/sam-coupe/utils/disk/ Close....sam-coupe/misc/pc (as it's a PC program). If you object, let me know. > > At least, I hope they will :) > > I've fixed the other bugs I know about (stupidity in both cases) and > everything now appears to work swimmingly. > > Enjoy! Thanks. After I return from Sweden, Oslo and Western-Norway later this week. -Frode > > Geoff > From sam-users-owner@nvg.unit.no Tue Dec 5 19:20:04 1995 From: L.Willis@comp.brad.ac.uk Date: Tue, 5 Dec 1995 19:18:42 GMT Message-Id: <2544.199512051918@dcsun4.comp.brad.ac.uk> To: sam-users@nvg.unit.no Subject: Sam Stuff On My Homepage X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1658 Lines: 44 > On Tue, 5 Dec 95 17:46:24 PST, Stefan Drissen wrote : > > On Tue, 5 Dec 1995 10:18:28 GMT L.Willis@comp.brad.ac.uk wrote: > >> >It's got sampled tracker music which doesn't use the > >> >.MOD player that everyone's raving about, because > >> > >> How about getting a copy then? > > > > Stefan, do you ever give up trying to sell these things??? OK, So > >they're quite nice, but have you ever heard of being over-pushy when trying > >to sell something !! > > No. I've found my mission in life - sell as many mod players as possible! > Over-pushy? Me? You just thank your stars that you've already bought a > SAMdac or else you would have been in for some over-pushiness! ;) Yep, I'm easily persuaded, in turn for sexual favours of course (That should start some interesting rumours!!) > > >> No, isn't that what girlfriends are for? > > > > Stefan, me and you should have a quiet talk some time, and then I'll > >explain what they're _really_ for (Apart from cooking and washing up!) > > I'll get back to you on this issue. I am most curious.... ;) What would you like to know Stefan ?? > > >His Royal Mad Moogness Lee Willis. > > >WWW : http://www.brad.ac.uk/~lwillis/ (No SAM stuff yet, sorry!) > > Get some SAM stuff up there rather quickly... How about some cool etunes to > download? Come to think of it, how about writing an article on how to write > cool music? * greasy mode off * > Yeah, like I haven't got several weeks worth of work to do by the 15th December. However after Christmas I'll get my proverbial backside into gear and sort some stuff out, I promise. I'll mail the list when it's done! Moog. From sam-users-owner@nvg.unit.no Tue Dec 5 20:48:01 1995 Date: Tue, 5 Dec 95 21:45:38 PST From: Stefan Drissen To: sam-users@nvg.unit.no X-Mailer: Chameleon ENGP1, TCP/IP for Windows, NetManage Inc. Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1197 Lines: 33 On Tue, 5 Dec 1995 19:45:54 +0100 Frode Tenneboe wrote: >Oh! Another thing that has bothered me for a while is that some people >tend to upload two files; one which is the actual binary, a .pak >archive, a .td0/.sam of the disk or a zip-archive. In addition they >include a readme which amongst other things state where to load the >code, etc. Please try to include this text-file in the same >archive as the program(s) - this would limit the posibilities to >only disk-images or archives; .zip'ed .pak'ed or both. >This makes tidying a bit easier. But the whole idea of a readme file is that you then know what the heck you're downloading since an 8 charachter filename does not usually provide enough info on what the proggie does. If the archive and the readme text are given the same name (but with a different extension) isn't this easy enough? ie: SMP204R.TXT SMP204R.ZIP Ok, you may say that all uploads are announced via this list anyway, but who's going to remember what was uploaded say two years ago???? Stefan Drissen aka Solar Flare of Entropy E-mail: drissen@pi.net S-mail: Zevende Herven 6, 5232 JZ 's-Hertogenbosch, The Netherlands T-mail: +31-73-414969 From sam-users-owner@nvg.unit.no Wed Dec 6 07:49:12 1995 Date: Wed, 6 Dec 1995 08:49:34 +0100 From: ft@edh.ericsson.se (Frode Tenneboe) Message-Id: <9512060749.AA25897@asmal.edh-net> To: sam-users@nvg.unit.no X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1049 Lines: 29 > But the whole idea of a readme file is that you then know what the heck > you're downloading since an 8 charachter filename does not usually provide > enough info on what the proggie does. If the archive and the readme text > are given the same name (but with a different extension) isn't this easy > enough? I'd guess that most people download the whole SMP204R.* instead, and when there is a text-file inside the archive, I don't see the point in having a separate text-file. Also a text-file that give information about where to load the code and call it from should not be necessary. On the other hand, a one line .IDX file which I can put in a directory INDEX file would be nice, or? *sigh* Oh! I've moved all pending files in ./incoming to ./temp available for downloading. > > ie: SMP204R.TXT > SMP204R.ZIP > > Ok, you may say that all uploads are announced via this list anyway, but > who's going to remember what was uploaded say two years ago???? If they only were... -Frode ready to rush of to Sweden....*sigh* From sam-users-owner@nvg.unit.no Wed Dec 6 08:22:50 1995 Date: Wed, 6 Dec 1995 09:23:19 +0100 From: ft@edh.ericsson.se (Frode Tenneboe) Message-Id: <9512060823.AA27279@asmal.edh-net> To: sam-users@nvg.unit.no Subject: var. messages X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1261 Lines: 32 Hi! This is just a collection of requests that has arrived at the ftp-site :::::::::::::: entropy.ask :::::::::::::: Hey Reader - please send this text to Entropy.... ------------------------------------------------------------------------ FOR E N T R O P Y ------------------------------------------------------------------------ Hello guys! (Simon Cooke and others) Wow! This is INCREDIBLE! - The new Technical Manual (wow! - once again). I am VERY Interesting for it! Where can I get that amazing manual? Please send me fulll information (price...) to my internet adres: palucha@usctoux1.cto.us.edu.pl /* Tom Box */ :::::::::::::: scad.ask :::::::::::::: Hey Reader - please send this text to Glenco Soft.... ------------------------------------------------------------------- FOR G L E N ------------------------------------------------------------------- Hello! I have free copy of Your SCADs from Internet (ver.1.00),but there is some problem. This amazing system without INSTRUCTION is very iritating in use. How (where, (price) ) can I get it? Please send me full information to my internet addres: palucha@usctoux1.cto.us.edu.pl /* Tom Box */ From sam-users-owner@nvg.unit.no Wed Dec 6 08:28:24 1995 From: slawek@namu01.gwdg.de Message-Id: <9512060827.AA14382@namu26.gwdg.de> To: sam-users@nvg.unit.no Cc: slawek@namu01.gwdg.de Subject: Re: demos by SAM Prime In-Reply-To: Your message of "Tue, 05 Dec 95 10:11:10 +0100." <199512051011.LAA02903@sabre-wulf.nvg.unit.no> Date: Wed, 06 Dec 95 09:27:37 +0100 X-Mts: smtp Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 445 Lines: 15 >BTW, slawek -- any idea what happened to Ice Chicken? Or Super Ball? > >And does ANYONE know if Protracker (for the SAM) is PD or is for sale >somewhere? If it's for sale, can the author get in touch? (BZYK I think) >If it'd PD, I can put it up on the FTP site... > >Simon > Ice Chicken is finish and my SuperBall in full version with level designer is uploading to nvg . I have Protracker too and I don't hear that it's not PD ? Slawek. From sam-users-owner@nvg.unit.no Wed Dec 6 09:29:23 1995 Date: Wed, 06 Dec 1995 09:03:28 GMT From: Briansam@bgserv.demon.co.uk (Brian Gaff Sam Dept.) Message-Id: <12234@bgserv.demon.co.uk> To: sam-users@nvg.unit.no Subject: Re: z80 emulators... X-Mailer: PCElm 1.10 Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 657 Lines: 23 In message <10A7FE4431C@eigg.sms.ed.ac.uk> "Dave Hooper" writes: > Just read about Xcoupe from whoever's-at-Southampton's > homepage, looks groovy . . > But can you get a Coupe emulator for DOS? (or even windows) > Nah, probably not. But for DOS, surely wouldn't be too hard. > > there's the 'Z80' speccy emulator, that's good. > Couldn't whoever wrote that just twiddle it a bit? > > dave > I want to eat. Can you cook? > We covered this a few weeks back. I think twiddle it a bit is rather a simplification! He is not very interested actually. The source is in the registered version if anyone fancies a go though... Brian -- Brian Gaff Sam Dept. From sam-users-owner@nvg.unit.no Wed Dec 6 09:38:15 1995 Date: Wed, 6 Dec 95 10:32:09 PST From: Stefan Drissen Subject: double files To: sam-users@nvg.unit.no X-Mailer: Chameleon ENGP1, TCP/IP for Windows, NetManage Inc. Message-Id: Reply-To: sam-users@nvg.unit.no Mime-Version: 1.0 Content-Type: text/PLAIN; charset="US-ASCII" Status: RO Content-Length: 1329 Lines: 42 On Wed, 6 Dec 1995 08:49:34 +0100 Frode Tenneboe wrote: >I'd guess that most people download the whole SMP204R.* instead, and >when there is a text-file inside the archive, I don't see the point in >having a separate text-file. Also a text-file that give information >about where to load the code and call it from should not be >necessary. I don't mean the use of a text file of were to load etc, but simply for a short description of what the program does. The reason that I also include the text file inside the archive (what's a few bytes) is so that you can read the text file again once you're off-line. >On the other hand, a one line .IDX file which I can put in a >directory INDEX file would be nice, or? *sigh* That would be nice. But keeping description and file in one place makes things somewhat easier or not? >> Ok, you may say that all uploads are announced via this list anyway, but >> who's going to remember what was uploaded say two years ago???? > >If they only were... True. :) > -Frode > ready to rush of to Sweden....*sigh* Woah! What's wrong with Sweden? Or is that just my typical stereotype image of the Swedish babe? Stefan Drissen aka Solar Flare of Entropy E-mail: drissen@pi.net S-mail: Zevende Herven 6, 5232 JZ 's-Hertogenbosch, The Netherlands T-mail: +31-73-414969 From sam-users-owner@nvg.unit.no Wed Dec 6 09:39:13 1995 Date: Wed, 6 Dec 95 10:36:18 PST From: Stefan Drissen Subject: Re: z80 emulators... To: sam-users@nvg.unit.no X-Mailer: Chameleon ENGP1, TCP/IP for Windows, NetManage Inc. Message-Id: Reply-To: sam-users@nvg.unit.no Mime-Version: 1.0 Content-Type: text/PLAIN; charset="US-ASCII" Status: RO Content-Length: 1196 Lines: 37 On Wed, 06 Dec 1995 09:03:28 GMT Brian Gaff Sam Dept. wrote: >In message <10A7FE4431C@eigg.sms.ed.ac.uk> "Dave Hooper" writes: >> But can you get a Coupe emulator for DOS? (or even windows) >> Nah, probably not. But for DOS, surely wouldn't be too hard. >> >> there's the 'Z80' speccy emulator, that's good. >> Couldn't whoever wrote that just twiddle it a bit? > >We covered this a few weeks back. I think twiddle it a bit is >rather a simplification! >He is not very interested actually. >The source is in the registered version if anyone fancies a go >though... For someone who can program in ASM this would be an excellent starting point. Twiddling it a bit is maybe a bit exaggerated but not that much. What extras does the SAM have? Memory paging, line interrupts and that's about it. All the timings of the instructions would have to be changed, and for some good SAA1099 emulation you'd need to do some work.... On the other hand, quite a complex project, BUT very feasible! >Brian > >-- >Brian Gaff Sam Dept. > Stefan Drissen aka Solar Flare of Entropy E-mail: drissen@pi.net S-mail: Zevende Herven 6, 5232 JZ 's-Hertogenbosch, The Netherlands T-mail: +31-73-414969 From sam-users-owner@nvg.unit.no Wed Dec 6 10:01:25 1995 Date: Wed, 6 Dec 1995 11:01:21 +0100 From: ft@edh.ericsson.se (Frode Tenneboe) Message-Id: <9512061001.AA27362@asmal.edh-net> To: sam-users@nvg.unit.no Subject: Re: z80 emulators... X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 557 Lines: 23 > We covered this a few weeks back. I think twiddle it a bit is > rather a simplification! Well, I don't think it would be that difficult actually. A few mods to the memory 'management' and the screen-layout and voila. A bit more hassle with the interrupts and the disc, but not impossible. > He is not very interested actually. I can imagine. :) > The source is in the registered version if anyone fancies a go > though... I'm affraid I don't currently have the time right now. I have a few other projects that have priority. :) > > Brian -Frode From sam-users-owner@nvg.unit.no Wed Dec 6 10:17:01 1995 From: sh5655@bristol.ac.uk (SL. Harding) Message-Id: <199512061014.KAA29843@irix.bris.ac.uk> Subject: undocumented Z80 To: sam-users@nvg.unit.no (sam coupe) Date: Wed, 6 Dec 1995 10:14:34 +0000 (GMT) X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 803 Lines: 20 I have virtually finished writing a SAM beat-em-up of the 'Street Fighter' genra, you know with 2 fighters in a head-to-head with loads of different fighters, scrolling backgrounds and all of that sort of stuff (in assembler of course). Anyway, I was wondering if anyone has a comprehensive list of the 'undocumented' Z80 instructions with their relative timings which can be used (relatively) safely on the SAM. So I can optimize my code for speed. Also, what companies do you recommend I approach to sell such a piece of software (Which won't be finished until at least after the christmas hols.) One other question, was Immortal combat (a demo appeared on a FRED disk not too long ago) someones idea of a joke? ---Move the moose move the moose mouve the moose or pie STEVE. From sam-users-owner@nvg.unit.no Wed Dec 6 10:28:42 1995 Message-Id: <199512061027.LAA15572@sabre-wulf.nvg.unit.no> Subject: Re: demos by SAM Prime To: sam-users@nvg.unit.no Date: Wed, 6 Dec 1995 10:27:07 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: <9512060827.AA14382@namu26.gwdg.de> from "slawek@namu01.gwdg.de" at Dec 6, 95 09:27:37 am X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 410 Lines: 13 > Ice Chicken is finish and my SuperBall in full version with level designer is > uploading to nvg . > > I have Protracker too and I don't hear that it's not PD ? > > Slawek. Ummm... Slawek... didn't Dave Ledbury pay ESI for Ice Chicken, Super Ball and something else? At least stuff went out there... in which case, it might be an idea if you just hold your horses before uploading it to NVG :) Simon From sam-users-owner@nvg.unit.no Wed Dec 6 10:31:34 1995 Message-Id: <199512061030.LAA15622@sabre-wulf.nvg.unit.no> Subject: Re: undocumented Z80 To: sam-users@nvg.unit.no Date: Wed, 6 Dec 1995 10:30:18 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: <199512061014.KAA29843@irix.bris.ac.uk> from "SL. Harding" at Dec 6, 95 10:14:34 am X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1274 Lines: 30 > I have virtually finished writing a SAM beat-em-up of the 'Street Fighter' > genra, you know with 2 fighters in a head-to-head with loads of different > fighters, scrolling backgrounds and all of that sort of stuff (in assembler > of course). Cool... > Anyway, I was wondering if anyone has a comprehensive list of the > 'undocumented' Z80 instructions with their relative timings which can be > used (relatively) safely on the SAM. So I can optimize my code for speed. Well, I don't recommend that you use any of them -- in fact, the only ones that you SHOULD use are the ones which involve using separate halves of the index registers (IXL, IXH, IYL, IYH), obtained by prefixing instructions by DD or FD -- if you use any others, your code is guaranteed to (a) be a lot slower than if you veered away from the undoc'd ones (they're sllooowwww), and (b) not work on the Accelerator. > Also, what companies do you recommend I approach to sell such a piece of > software (Which won't be finished until at least after the christmas hols.) I get the feeling that good ol' CMacD could come in here with an email any second :) > One other question, was Immortal combat (a demo appeared on a FRED disk > not too long ago) someones idea of a joke? Dunno... Simon From sam-users-owner@nvg.unit.no Wed Dec 6 10:33:18 1995 Message-Id: <199512061032.LAA15643@sabre-wulf.nvg.unit.no> Subject: Re: double files To: sam-users@nvg.unit.no Date: Wed, 6 Dec 1995 10:31:37 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: from "Stefan Drissen" at Dec 6, 95 10:32:09 am X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 871 Lines: 18 > On Wed, 6 Dec 1995 08:49:34 +0100 Frode Tenneboe wrote: > > >I'd guess that most people download the whole SMP204R.* instead, and > >when there is a text-file inside the archive, I don't see the point in > >having a separate text-file. Also a text-file that give information > >about where to load the code and call it from should not be > >necessary. > > I don't mean the use of a text file of were to load etc, but simply for a > short description of what the program does. The reason that I also include > the text file inside the archive (what's a few bytes) is so that you can > read the text file again once you're off-line. there's also the advantage that if you don't have the archivers, you know where to load the file to, in order to unpack it... information which you have no way of finding out if the text file is INSIDE the PAK archive... Simon From sam-users-owner@nvg.unit.no Wed Dec 6 10:35:55 1995 From: slawek@namu01.gwdg.de Message-Id: <9512061034.AA02505@namu24.gwdg.de> To: sam-users@nvg.unit.no Cc: slawek@namu01.gwdg.de Subject: Re: demos by SAM Prime In-Reply-To: Your message of "Wed, 06 Dec 95 10:27:07 +0100." <199512061027.LAA15572@sabre-wulf.nvg.unit.no> Date: Wed, 06 Dec 95 11:34:21 +0100 X-Mts: smtp Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 699 Lines: 23 >> Ice Chicken is finish and my SuperBall in full version with level designer is >> uploading to nvg . >> >> I have Protracker too and I don't hear that it's not PD ? >> >> Slawek. > >Ummm... Slawek... didn't Dave Ledbury pay ESI for Ice Chicken, Super Ball >and something else? At least stuff went out there... in which case, it >might be an idea if you just hold your horses before uploading it to NVG :) > >Simon > I been the writer of Super Ball and I don't have got any penny for my Super Ball and I don't think that anyone of ESI got it !!!!!!!! I is true , that Mat of ESI have send my game to Dave Ledbury , but was far, far away and I will don't wait years ... :-) bye, Slawek. From sam-users-owner@nvg.unit.no Wed Dec 6 10:49:09 1995 Date: Wed, 6 Dec 1995 11:06:52 +0100 From: ft@edh.ericsson.se (Frode Tenneboe) Message-Id: <9512061006.AA27365@asmal.edh-net> To: sam-users@nvg.unit.no Subject: Re: double files X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1637 Lines: 50 > On Wed, 6 Dec 1995 08:49:34 +0100 Frode Tenneboe wrote: > > >I'd guess that most people download the whole SMP204R.* instead, and > >when there is a text-file inside the archive, I don't see the point in > >having a separate text-file. Also a text-file that give information > >about where to load the code and call it from should not be > >necessary. > > I don't mean the use of a text file of were to load etc, but simply for a > short description of what the program does. The reason that I also include > the text file inside the archive (what's a few bytes) is so that you can > read the text file again once you're off-line. > > >On the other hand, a one line .IDX file which I can put in a > >directory INDEX file would be nice, or? *sigh* ie. an INDEX file for each directory :) > > That would be nice. But keeping description and file in one place makes > things somewhat easier or not? It means that you have to 'wade' through double sets of files for each program there. What is the general oppinion? I've used to strip these files away or included them in an archive. What does people want? > > >> Ok, you may say that all uploads are announced via this list anyway, but > >> who's going to remember what was uploaded say two years ago???? > > > >If they only were... > > True. :) Bedankt. > > > -Frode > > ready to rush of to Sweden....*sigh* > > Woah! What's wrong with Sweden? Or is that just my typical stereotype image > of the Swedish babe? You've never seen the Norwegian babes, and they got brains too :) -Frode Just got the software out on tape, ready for lunch and take-off. From sam-users-owner@nvg.unit.no Wed Dec 6 10:49:33 1995 Message-Id: <199512061048.LAA15886@sabre-wulf.nvg.unit.no> Subject: Re: demos by SAM Prime To: sam-users@nvg.unit.no Date: Wed, 6 Dec 1995 10:48:06 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: <9512061034.AA02505@namu24.gwdg.de> from "slawek@namu01.gwdg.de" at Dec 6, 95 11:34:21 am X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 583 Lines: 13 > I been the writer of Super Ball and I don't have got any penny for my Super Ball > and I don't think that anyone of ESI got it !!!!!!!! > I is true , that Mat of ESI have send my game to Dave Ledbury , but was far, far > away and I will don't wait years ... :-) Okay... well, as Phoenix has been taken over now, Malcolm MacKenzie wants to sell SuperBall. I'll tell him that you don't think anyone at ESI got paid for it in advance :) (Dave Ledbury's BLOOODY bookwork. I could kill him. I think he's trying to pair me off with his sister now too... ARRRRGRHHHHH!!!!) Simon From sam-users-owner@nvg.unit.no Wed Dec 6 10:54:01 1995 From: slawek@namu01.gwdg.de Message-Id: <9512061052.AA07918@namu24.gwdg.de> To: sam-users@nvg.unit.no Cc: slawek@namu01.gwdg.de Subject: Re: demos by SAM Prime In-Reply-To: Your message of "Wed, 06 Dec 95 10:48:06 +0100." <199512061048.LAA15886@sabre-wulf.nvg.unit.no> Date: Wed, 06 Dec 95 11:52:30 +0100 X-Mts: smtp Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 723 Lines: 22 >> I been the writer of Super Ball and I don't have got any penny for my Super >Ball >> and I don't think that anyone of ESI got it !!!!!!!! >> I is true , that Mat of ESI have send my game to Dave Ledbury , but was far, >far >> away and I will don't wait years ... :-) > >Okay... well, as Phoenix has been taken over now, Malcolm MacKenzie wants >to sell SuperBall. I'll tell him that you don't think anyone at ESI got >paid for it in advance :) > >(Dave Ledbury's BLOOODY bookwork. I could kill him. I think he's trying >to pair me off with his sister now too... ARRRRGRHHHHH!!!!) > >Simon > > When my game will be selling , that Frode , please delete it from nvg and I will send soon a demo from it . Slawek. From sam-users-owner@nvg.unit.no Wed Dec 6 10:56:46 1995 From: insc4cgm@river.tay.ac.uk Date: Wed, 06 Dec 1995 10:55:37 GMT To: sam-users@nvg.unit.no Message-Id: <0099A751.D68928D8.113@river.tay.ac.uk> Subject: Re: demos by SAM Prime Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 64 Lines: 2 I take it there's a family resemblance in Dave's family..?? :) From sam-users-owner@nvg.unit.no Wed Dec 6 11:36:52 1995 Message-Id: From: geoffw@jumper.mcc.ac.uk (Geoff Winkless) Date: Wed, 6 Dec 1995 11:35:55 +0000 X-Mailer: Mail User's Shell (7.2.5 10/14/92) To: sam-users@nvg.unit.no Subject: interleave on sam disks Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 631 Lines: 17 I had a look at a couple of things last night and noticed that the interleave on some disks (masterdos?) is set to 2... iirc this is an option you can use on format for MDos to interleave at other than 1... can anyone tell me what the generally accepted `best' is for the interleave? ATM samtoms uses interleave of 1 (being the simplest). It's an easy job (1 line change) to change that, but can someone tell me if it's worth doing and uploading a new version with interleave set to 2, or even adding an option for different interleaves... All hints, help, general screaming at my stupidity etc much appreciated. Cheers -- From imc Wed Dec 6 11:48:51 1995 Subject: Re: your mail To: sam-users@nvg.unit.no Date: Wed, 6 Dec 95 11:48:51 MET In-Reply-To: ; from "Stefan Drissen" at Dec 5, 95 9:45 pm X-Mailer: ELM [version 2.3 PL11] Content-Length: 530 Lines: 11 On Tue, 5 Dec 95 21:45:38 PST, Stefan Drissen said: > But the whole idea of a readme file is that you then know what the heck > you're downloading since an 8 charachter filename does not usually provide > enough info on what the proggie does. I agree, which is why I generally tend to place a foo.txt file with each foo.zip containing a brief description. Of course the detailed description and instructions are inside the zip file, but people still might want to know what the zip file is without downloading it first. imc From imc Wed Dec 6 12:01:25 1995 Subject: Re: undocumented Z80 To: sam-users@nvg.unit.no Date: Wed, 6 Dec 95 12:01:25 MET In-Reply-To: <199512061030.LAA15622@sabre-wulf.nvg.unit.no>; from "Simon Cooke" at Dec 6, 95 10:30 am X-Mailer: ELM [version 2.3 PL11] Content-Length: 1849 Lines: 37 On Wed, 6 Dec 1995 10:30:18 +0100 (MET), Simon Cooke said: Could you get your date header fixed please? The same goes for Stefan, who seems to think he's living in California... > > Anyway, I was wondering if anyone has a comprehensive list of the > > 'undocumented' Z80 instructions with their relative timings which can be > > used (relatively) safely on the SAM. So I can optimize my code for speed. > Well, I don't recommend that you use any of them -- in fact, the only > ones that you SHOULD use are the ones which involve using separate halves > of the index registers (IXL, IXH, IYL, IYH), obtained by prefixing > instructions by DD or FD -- if you use any others, your code is > guaranteed to (a) be a lot slower than if you veered away from the > undoc'd ones (they're sllooowwww), I disagree. SLL for instance is exactly the same speed as SRL on a Z80. > and (b) not work on the Accelerator. That is true enough - but does this mean that there may be some programs that do not work at all on the accelerator (that is, is there no compatibility mode which understands the undocumented instructions)? I believe all undocumented instructions are implemented in xz80, so if you look at the source of that it shouldn't be too hard to fathom (note that the pseudo-op "instr(x,y)" introduces an instruction with opcode x and taking y cycles - also note that CB instructions in cbops.c and ED instructions in edops.c have already had four of their cycles counted). There may be some mistakes. I still haven't fixed OTDR (sorry Allan), and I have implemented "LD r,BIT b,s" instructions although I've a feeling I recently tested one and found that it didn't exist. Marat's Spectrum FAQ also contains a list of undocumented instructions, although I disagree with some of the observations... imc From imc Wed Dec 6 12:06:31 1995 Subject: Re: interleave on sam disks To: sam-users@nvg.unit.no Date: Wed, 6 Dec 95 12:06:31 MET In-Reply-To: ; from "Geoff Winkless" at Dec 6, 95 11:35 am X-Mailer: ELM [version 2.3 PL11] Content-Length: 804 Lines: 14 On Wed, 6 Dec 1995 11:35:55 +0000, Geoff Winkless said: > I had a look at a couple of things last night and noticed that the interleave > on some disks (masterdos?) is set to 2... iirc this is an option you can > use on format for MDos to interleave at other than 1... can anyone tell me > what the generally accepted `best' is for the interleave? As far as I know, the default for Masterdos is 1, although perhaps you can change it. I know that Masterdos uses a different track displacement than Samdos which is generally believed to be slightly better, and that you can change that. However, since the sector interleave of 1 seems to work well it can't really be possible to get faster performance by changing it - can it? (Except of course for verify, which usually seems to be rather slow). imc From sam-users-owner@nvg.unit.no Wed Dec 6 12:12:36 1995 Message-Id: From: geoffw@jumper.mcc.ac.uk (Geoff Winkless) Date: Wed, 6 Dec 1995 12:11:02 +0000 In-Reply-To: Ian.Collier -- "Re: your mail" (Dec 6, 11:48am) X-Mailer: Mail User's Shell (7.2.5 10/14/92) To: sam-users@nvg.unit.no Subject: Re: your mail Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 662 Lines: 18 On Dec 6, 11:48am in "Re: your mail", warbled: ] On Tue, 5 Dec 95 21:45:38 PST, Stefan Drissen said: ] > But the whole idea of a readme file is that you then know what the heck ] > you're downloading since an 8 charachter filename does not usually provide ] > enough info on what the proggie does. ] ] I agree, which is why I generally tend to place a foo.txt file with each ] foo.zip containing a brief description. Of course the detailed description ] and instructions are inside the zip file, but people still might want to ] know what the zip file is without downloading it first. ] ] imc Which is what 00_index.txt files are for anyway. -- Geoff From sam-users-owner@nvg.unit.no Wed Dec 6 12:55:58 1995 Message-Id: <199512061255.NAA17489@sabre-wulf.nvg.unit.no> Subject: Re: demos by SAM Prime To: sam-users@nvg.unit.no Date: Wed, 6 Dec 1995 12:54:39 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: <0099A751.D68928D8.113@river.tay.ac.uk> from "insc4cgm@river.tay.ac.uk" at Dec 6, 95 10:55:37 am X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 127 Lines: 5 > I take it there's a family resemblance in Dave's family..?? :) Not a clue, but I'm not all that eager to find out :) Simon From sam-users-owner@nvg.unit.no Wed Dec 6 12:58:22 1995 Message-Id: <199512061257.NAA17523@sabre-wulf.nvg.unit.no> Subject: Re: undocumented Z80 To: sam-users@nvg.unit.no Date: Wed, 6 Dec 1995 12:57:13 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: <9512061201.AA04519@boothp2.ecs.ox.ac.uk> from "Ian.Collier@comlab.ox.ac.uk" at Dec 6, 95 12:01:25 pm X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 840 Lines: 21 > Could you get your date header fixed please? The same goes for Stefan, who > seems to think he's living in California... How? I'm on a really badly setup Unix box here, so doing so might prove difficult... > I disagree. SLL for instance is exactly the same speed as SRL on a Z80. Maybe so, but the others ARE slower :) > > and (b) not work on the Accelerator. > > That is true enough - but does this mean that there may be some programs > that do not work at all on the accelerator (that is, is there no > compatibility mode which understands the undocumented instructions)? Afraid so - which is why they were undocumented :) enough people used the IX & IY ones to make it worth including them, but now it'll either crash your machine, or do something nasty to your register sets :) Simon From imc Wed Dec 6 13:02:29 1995 Subject: Re: undocumented Z80 To: sam-users@nvg.unit.no Date: Wed, 6 Dec 95 13:02:29 MET In-Reply-To: <199512061257.NAA17523@sabre-wulf.nvg.unit.no>; from "Simon Cooke" at Dec 6, 95 12:57 pm X-Mailer: ELM [version 2.3 PL11] Content-Length: 365 Lines: 10 On Wed, 6 Dec 1995 12:57:13 +0100 (MET), Simon Cooke said: > How? I'm on a really badly setup Unix box here, so doing so might prove > difficult... If that's because you don't own the unix box then tell its owner to fix it! You could try "setenv TZ GMT" before starting your mailer, although I suppose that might make it say 11.57 GMT instead of 12.57 MET. imc From sam-users-owner@nvg.unit.no Wed Dec 6 13:18:00 1995 Message-Id: From: Andrew M Gale Subject: Re: undocumented Z80 To: sam-users@nvg.unit.no Date: Wed, 6 Dec 1995 13:01:56 +0000 (GMT) In-Reply-To: <9512061201.AA04519@boothp2.ecs.ox.ac.uk> from "Ian.Collier@comlab.ox.ac.uk" at Dec 6, 95 12:01:25 pm X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 391 Lines: 8 I understood that the undocumented codes were ones that Zilog intended to work but couldn't quite get right. They later solved this. On the 6502 however, we have 'quasi opcodes' which were never intended but are just flukes of the hardware. If this is right about the z80, have zilog now abandoned them - or are they in recent versions such as the z380 (and are they still undocumented?)? From sam-users-owner@nvg.unit.no Wed Dec 6 13:33:43 1995 Message-Id: From: Andrew M Gale Subject: SCPDSA To: sam-users@nvg.unit.no Date: Wed, 6 Dec 1995 13:18:00 +0000 (GMT) In-Reply-To: from "Stefan Drissen" at Dec 6, 95 10:36:18 am X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 209 Lines: 8 My last mail message for the day... Does anyone know what happened to Brent Stevens of SCPDSA fame? It's just that he has several hundred copies of Enceladus and Graham would wuite like his discs back. -AG From sam-users-owner@nvg.unit.no Wed Dec 6 13:45:12 1995 Message-Id: From: Andrew M Gale Subject: Re: undocumented Z80 To: sam-users@nvg.unit.no Date: Wed, 6 Dec 1995 13:05:39 +0000 (GMT) In-Reply-To: <199512061257.NAA17523@sabre-wulf.nvg.unit.no> from "Simon Cooke" at Dec 6, 95 12:57:13 pm X-Mailer: ELM [version 2.4 PL24] Reply-To: sam-users@nvg.unit.no Mime-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Status: RO Content-Length: 337 Lines: 12 Here's a quicky... In my computer architecture course I've just had, my lecturer reckoned that the z80 isn't microcoded - i.e. it is all hardwired with logic gate. However, I'm sure I've read somewhere that not only is the z80 microcoded, but that it was the *first* microprocessor to be microcoded. Can anyone confirm? Cheers, Andy. From sam-users-owner@nvg.unit.no Wed Dec 6 13:53:15 1995 Message-Id: From: Andrew M Gale Subject: Re: z80 emulators... To: sam-users@nvg.unit.no Date: Wed, 6 Dec 1995 13:11:48 +0000 (GMT) In-Reply-To: from "Stefan Drissen" at Dec 6, 95 10:36:18 am X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 691 Lines: 15 I really hope we're not set to start another huge discussion on emulating the SAM, but I was wondering about line interrupts. I know everyone says how difficult they'll be to implement, but would a solution be to, every 1/12th of a second we stop the main program going and stuff the ypen port with values from 0 to... um, is it 511? some of which will cause an interrupt. After the interrupt we see how the CLUT has been changed and then fiddle the colours on our graphic display accordingly. OK, so this would only solve line interrupts for colour changes, and not any other fancy uses, but I expect that colour changing is the main use. Sorry if that all sounds like gobbledegook! -AG From sam-users-owner@nvg.unit.no Wed Dec 6 13:54:00 1995 Message-Id: From: geoffw@jumper.mcc.ac.uk (Geoff Winkless) Date: Wed, 6 Dec 1995 13:53:00 +0000 In-Reply-To: ee31ag -- "Re: undocumented Z80" (Dec 6, 1:05pm) X-Mailer: Mail User's Shell (7.2.5 10/14/92) To: sam-users@nvg.unit.no Subject: Re: undocumented Z80 Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 433 Lines: 12 On Dec 6, 1:05pm in "Re: undocumented Z80", warbled: ] In my computer architecture course I've just had, my ] lecturer reckoned that the z80 isn't microcoded - i.e. ] it is all hardwired with logic gate. However, I'm ] sure I've read somewhere that not only is the z80 ] microcoded, but that it was the *first* microprocessor ] to be microcoded. Can anyone confirm? Can't confirm the second, but can confirm the first. -- Geoff From sam-users-owner@nvg.unit.no Wed Dec 6 13:56:47 1995 Message-Id: From: Andrew M Gale Subject: kaleidoscope To: sam-users@nvg.unit.no Date: Wed, 6 Dec 1995 13:16:25 +0000 (GMT) In-Reply-To: from "Stefan Drissen" at Dec 6, 95 10:36:18 am X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 709 Lines: 18 Why oh why oh why oh why did SAMCo produce the kaleidoscope? With all due respect to anyone who bought it, I think it ranks as the biggest pile of pooh ever designed to plug into a computer. I should imagine lots of people felt quite peeved when they got their new device which was hailed as giving the SAM 32768 colours.... I agree that it made quite a nice project for the hardware kit (although the analogue side might have been a bit mystifying toi many buyers) but just the PIA + leds would have done. Does anyone know what posessed SAMCo to release it? I know they were a bit strapped for cash. I'd heard that Adrian Parker never intended them to sell it when he designed it... Any comments?! -Andy From sam-users-owner@nvg.unit.no Wed Dec 6 14:05:05 1995 From: slawek@namu01.gwdg.de Message-Id: <9512061400.AA09419@namu25.gwdg.de> To: sam-users@nvg.unit.no Cc: slawek@namu01.gwdg.de Subject: SuperBall demo Date: Wed, 06 Dec 95 15:00:22 +0100 X-Mts: smtp Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 306 Lines: 13 Hi all , Today I have download Sam Prime 5 and I saw my SuperBall demo ( 3 levels without music ) , wow ..... When anyone will see it too , than download Sam Prime 5 ;-)) A question : what is with the Sam network , have anyone tested it ? This are for multiplayer games not bad , or ? bye, Slawek. From sam-users-owner@nvg.unit.no Wed Dec 6 14:11:27 1995 Message-Id: <9512061408.AA12261@dxmint.cern.ch> From: Allan Skillman (Dr Kid) Subject: Re: z80 emulators... To: sam-users@nvg.unit.no Date: Wed, 6 Dec 95 15:08:52 MET In-Reply-To: ; from "Andrew M Gale" at Dec 6, 95 1:11 pm Mailer: Elm [revision: 70.85] Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 968 Lines: 25 > > I really hope we're not set to start another huge > discussion on emulating the SAM, but I was wondering about > line interrupts. I know everyone says how difficult they'll > be to implement, but would a solution be to, every 1/12th of > a second we stop the main program going and stuff the ypen > port with values from 0 to... um, is it 511? some of which will > cause an interrupt. After the interrupt we see how the CLUT > has been changed and then fiddle the colours on our graphic > display accordingly. OK, so this would only solve line > interrupts for colour changes, and not any other fancy uses, > but I expect that colour changing is the main use. Sorry > if that all sounds like gobbledegook! > > -AG > Already done - Without implementing this you don't get the SAM startup stripes. You also have to make sure the interrupts are generated properly ie that the interupt register bits remain low for the correct time etc etc Allan Skillman > -- From sam-users-owner@nvg.unit.no Wed Dec 6 14:23:45 1995 From: insc4cgm@river.tay.ac.uk Date: Wed, 06 Dec 1995 14:22:56 GMT To: sam-users@nvg.unit.no Message-Id: <0099A76E.CCE12801.60@river.tay.ac.uk> Subject: RE: SCPDSA Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 302 Lines: 8 Brent did a fantastic disapearing act, leaving everyone else in it. I contacted the trading standards down by him and they didn't really seem to care so there was no point me taking it further. It's a shame Graham lost his discs, but to be frank, he's got buckleys chance of ever seeing them again. From imc Wed Dec 6 14:32:05 1995 Subject: Re: undocumented Z80 To: sam-users@nvg.unit.no Date: Wed, 6 Dec 95 14:32:05 MET In-Reply-To: ; from "Andrew M Gale" at Dec 6, 95 1:05 pm X-Mailer: ELM [version 2.3 PL11] Content-Length: 281 Lines: 8 On Wed, 6 Dec 1995 13:05:39 +0000 (GMT), Andrew M Gale said: > sure I've read somewhere that not only is the z80 > microcoded, but that it was the *first* microprocessor > to be microcoded. Can anyone confirm? The Z80 is probably the most complex CPU _not_ to be microcoded. imc From sam-users-owner@nvg.unit.no Wed Dec 6 14:59:06 1995 Message-Id: From: geoffw@jumper.mcc.ac.uk (Geoff Winkless) Date: Wed, 6 Dec 1995 14:55:56 +0000 In-Reply-To: Ian.Collier -- "Re: undocumented Z80" (Dec 6, 2:32pm) X-Mailer: Mail User's Shell (7.2.5 10/14/92) To: sam-users@nvg.unit.no Subject: Re: undocumented Z80 Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 425 Lines: 13 On Dec 6, 2:32pm in "Re: undocumented Z80", warbled: ] On Wed, 6 Dec 1995 13:05:39 +0000 (GMT), Andrew M Gale said: ] > sure I've read somewhere that not only is the z80 ] > microcoded, but that it was the *first* microprocessor ] > to be microcoded. Can anyone confirm? ] ] The Z80 is probably the most complex CPU _not_ to be microcoded. Are you sure about that? I was told by several people that it was... -- Geoff From sam-users-owner@nvg.unit.no Wed Dec 6 15:02:29 1995 Date: Wed, 6 Dec 1995 14:35:40 +0000 (GMT) From: Daniel James Doore X-Sender: iq4d4385@jaffle-fddi To: sam-users@nvg.unit.no Subject: RE: SCPDSA In-Reply-To: <0099A76E.CCE12801.60@river.tay.ac.uk> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 776 Lines: 18 > I contacted the trading standards down by him and they didn't really seem > to care so there was no point me taking it further. > > It's a shame Graham lost his discs, but to be frank, he's got buckleys > chance of ever seeing them again. On roughly the same subject, has anyone had dealings with Michael Stocks of Zodiac, 'cos I've been waiting on him for the best part of 3 months with about 30 discs for him and I haven't heard a peep since September or so. Dan. +========================================================================+ | Dan Doore - Ex-Head Pod And Dogsbody | D.J.Doore-iq4d4385@lmu.ac.uk | | WARNING!! Only read every so often, so you might have to wait a bit. | +========================================================================+ From imc Wed Dec 6 15:03:46 1995 Subject: Re: undocumented Z80 To: sam-users@nvg.unit.no Date: Wed, 6 Dec 95 15:03:46 MET In-Reply-To: ; from "Geoff Winkless" at Dec 6, 95 2:55 pm X-Mailer: ELM [version 2.3 PL11] Content-Length: 643 Lines: 15 On Wed, 6 Dec 1995 14:55:56 +0000, Geoff Winkless said: > ] The Z80 is probably the most complex CPU _not_ to be microcoded. > Are you sure about that? I was told by several people that it was... It is. The most complex CPU not to be microcoded. You just said it was. :-) (I quote: "In my computer architecture course I've just had, my lecturer reckoned that the z80 isn't microcoded..." Can't confirm the second, but can confirm the first."). No documentation for the Z80 mentions microcode or any of the structures necessary for microcode. Also, Tanenbaums "Structured Computer Organization" says that the Z80 is not microcoded. imc From sam-users-owner@nvg.unit.no Wed Dec 6 15:25:02 1995 Message-Id: <199512061523.QAA19518@sabre-wulf.nvg.unit.no> Subject: Re: undocumented Z80 To: sam-users@nvg.unit.no Date: Wed, 6 Dec 1995 15:23:12 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: from "Geoff Winkless" at Dec 6, 95 02:55:56 pm X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 555 Lines: 16 > ] The Z80 is probably the most complex CPU _not_ to be microcoded. > > Are you sure about that? I was told by several people that it was... > Geoff I've been told be several others that it wasn't ;) It IS hardcoded -- which is why OUT (C),0 outputs a zero on an NMOS Z80, and 255 on a CMOS Z80 -- bus contention when it's trying to read and write to the data bus at the same time... ED 71 being OUT (C),x (which on the Z380 is OUT (C),n -- ED 71 nn -- but on the existing Z80 fits the pattern of: OUT (C),(HL) -- no wonder it falls over) Simon From sam-users-owner@nvg.unit.no Wed Dec 6 15:38:25 1995 Message-Id: <199512061535.QAA19663@sabre-wulf.nvg.unit.no> Subject: Re: undocumented Z80 To: sam-users@nvg.unit.no Date: Wed, 6 Dec 1995 15:35:18 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: from "Andrew M Gale" at Dec 6, 95 01:01:56 pm X-Mailer: ELM [version 2.4 PL21] From: Simon Cooke Reply-To: sam-users@nvg.unit.no Mime-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Status: RO Content-Length: 1074 Lines: 30 > I understood that the undocumented codes were ones that > Zilog intended to work but couldn't quite get right. They > later solved this. On the 6502 however, we have 'quasi > opcodes' which were never intended but are just flukes of the > hardware. If this is right about the z80, have zilog now > abandoned them - or are they in recent versions such as > the z380 (and are they still undocumented?)? Ummm... some of the Z80 ones are definitely not intended... like: LD B,RR (IX+0) for example... or even the second IM 1... SLL looks like it should have worked, but didn't because they screwed up slightly -- which is why they didn't print it in the manuals. You should avoid using SLL because it's now a bank of ex b,b' ex c,c' ex d,d' etc instructions... All of the codes on the Z380 are documented... undocumented ones trigger a "TRAP vector", which on a standard SAM would look like a RESET... :) If you want a copy of the Z380 manual, and have adobe acrobat, try: http://www.zilog.com/datacom.html ? (root around on http://www.zilog.com/ anyway) Simon From sam-users-owner@nvg.unit.no Wed Dec 6 15:49:27 1995 From: insc4cgm@river.tay.ac.uk Date: Wed, 06 Dec 1995 15:47:41 GMT To: sam-users@nvg.unit.no Message-Id: <0099A77A.A40C651A.227@river.tay.ac.uk> Subject: RE: SCPDSA Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 183 Lines: 4 I spoke to Michael Stocks just after the Gloucester Show (about 6 weeks ago) and everything seemed cool. He's probably just cocked up - a little reminder would probably do the trick From sam-users-owner@nvg.unit.no Wed Dec 6 16:36:37 1995 Message-Id: <22569.9512061633@rs6-233.cls-4.bcc.ac.uk> Subject: FTP README files To: sam-users@nvg.unit.no Date: Wed, 6 Dec 1995 16:33:22 +0000 (GMT) From: Mr Keith Turner In-Reply-To: <9512060749.AA25897@asmal.edh-net> from "Frode Tenneboe" at Dec 6, 95 08:49:34 am X-Mailer: ELM [version 2.4 PL22] Reply-To: sam-users@nvg.unit.no Mime-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Status: RO Content-Length: 1804 Lines: 51 Hi Frode, On the subject of README files on FTP sites: > > But the whole idea of a readme file is that you then know what the heck > > you're downloading since an 8 charachter filename does not usually provide > > enough info on what the proggie does. If the archive and the readme text > > are given the same name (but with a different extension) isn't this easy > > enough? > On the other hand, a one line .IDX file which I can put in a > directory INDEX file would be nice, or? *sigh* If you don't mind me asking, what kind of system is the FTP server running on. If it is a Unix system, or some other system where there are fewer limitations on filenames you could include a more descriptive name as well as the short name. Here's an extreme example: C:\> FTP ftp.neasden.ac.uk Connected to unix.neasden.ac.uk. 220 unix.neasden.ac.uk FTP server (Version 3.42) ready. Name (ftp.neasden.ac.uk:simon): anonymous 331 Guest login ok, send ident as password. Password: 230 Guest login ok, access restrictions apply. ftp> cd pub 250 CWD command successful. ftp> ls 200 PORT command successful. 150 Opening data connection for /bin/ls. mstosam.exe mstosam.exe - Read and write SAM Coupe disks from DOS samfaq.txt samfaq.txt - Answers to Freq. Questions about Sam Coupe 226 Transfer complete. ftp> ls -l 200 PORT command successful. 150 Opening data connection for /bin/ls. total 184 -rw-r--r-- 1 anonftp ftp 66048 Dec 6 15:32 mstosam.exe -rw-r--r-- 1 anonftp ftp 0 Dec 6 15:32 mstosam.exe - Read and w\ rite SAM Coupe disks from DOS -rw-r--r-- 1 anonftp ftp 21504 Dec 6 15:32 samfaq.txt -rw-r--r-- 1 anonftp ftp 0 Dec 6 15:32 samfaq.txt - Answers to \ Freq. Questions about Sam Coupe 226 Transfer complete. ftp> / Subject: Re: undocumented Z80 To: sam-users@nvg.unit.no X-Mailer: Chameleon ENGP1, TCP/IP for Windows, NetManage Inc. Message-Id: Reply-To: sam-users@nvg.unit.no Mime-Version: 1.0 Content-Type: text/PLAIN; charset="US-ASCII" Status: RO Content-Length: 696 Lines: 27 On Wed, 6 Dec 95 12:01:25 MET Ian.Collier@comlab.ox.ac.uk wrote: >On Wed, 6 Dec 1995 10:30:18 +0100 (MET), Simon Cooke said: > >Could you get your date header fixed please? The same goes for Stefan, who >seems to think he's living in California... We all have dreams don't we? :) I would if I could. Although Win95 features this very nice international time thing my (otherwise very nice) mailer does not. If I could set the time I think I'd set it to Honolulu time (seems to be quite nice this time of year). ;) >imc > Stefan Drissen aka Solar Flare of Entropy E-mail: drissen@pi.net S-mail: Zevende Herven 6, 5232 JZ 's-Hertogenbosch, The Netherlands T-mail: +31-73-414969 From sam-users-owner@nvg.unit.no Thu Dec 7 07:17:20 1995 Date: Thu, 07 Dec 1995 06:52:44 GMT From: Briansam@bgserv.demon.co.uk (Brian Gaff Sam Dept.) Message-Id: <12287@bgserv.demon.co.uk> To: sam-users@nvg.unit.no Subject: Re: demos by SAM Prime X-Mailer: PCElm 1.10 Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 807 Lines: 27 In message <199512061027.LAA15572@sabre-wulf.nvg.unit.no> Simon Cooke writes: > > Ice Chicken is finish and my SuperBall in full version with level designer is > > uploading to nvg . > > > > I have Protracker too and I don't hear that it's not PD ? > > > > Slawek. > > Ummm... Slawek... didn't Dave Ledbury pay ESI for Ice Chicken, Super Ball > and something else? At least stuff went out there... in which case, it > might be an idea if you just hold your horses before uploading it to NVG :) > > Simon > > Yes, I think a disc drive and some other stuff. I do think along the lines that if a product is good, it should be sold so the author gets at least something for the trouble of writing it! If I had better sight then I would give it a go. What about Colin? Brian -- Brian Gaff Sam Dept. From sam-users-owner@nvg.unit.no Thu Dec 7 10:07:06 1995 From: insc4cgm@river.tay.ac.uk Date: Thu, 07 Dec 1995 10:05:57 GMT To: sam-users@nvg.unit.no Message-Id: <0099A814.111DF92C.85@river.tay.ac.uk> Subject: Re: demos by SAM Prime Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 255 Lines: 8 I'd certainly be interested to see anything. I must admit I did not like Ice Chicken when I saw it a few years back, and I think ESI got quite offended by that. But I'd definitely like to see anything, with a view to commercial release Colin Macdonald From sam-users-owner@nvg.unit.no Thu Dec 7 12:58:04 1995 Date: 07 Dec 95 07:54:31 EST From: Andrew Collier <100751.545@compuserve.com> To: Sam users Subject: E-tunes Message-Id: <951207125431_100751.545_GHV67-2@CompuServe.COM> Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 218 Lines: 10 On 04/12/95, Simon Cooke said to Ian Collier: > Hey, tell your brother that I think his new etunes player scroller is > pretty nifty :) Um, I don't think he'll need to bother :-) Ta for the compliment though. asc From sam-users-owner@nvg.unit.no Thu Dec 7 13:17:11 1995 Message-Id: <199512071315.OAA29456@sabre-wulf.nvg.unit.no> Subject: Re: E-tunes To: sam-users@nvg.unit.no Date: Thu, 7 Dec 1995 13:15:43 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: <951207125431_100751.545_GHV67-2@CompuServe.COM> from "Andrew Collier" at Dec 7, 95 07:54:31 am X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 536 Lines: 17 > On 04/12/95, Simon Cooke said to Ian Collier: > > > Hey, tell your brother that I think his new etunes player scroller is > > pretty nifty :) > > Um, I don't think he'll need to bother :-) > Ta for the compliment though. No probs :) I was going to phone you actually... Good to see you back on email anyway -- speaking of which, did you ever reply to that one I sent you ages back? ;) (Andrew... I think you may be pleasantly surprised by my answers to Colin Anderton's interview questions in the next ish of FRED :) ) Simon From sam-users-owner@nvg.unit.no Thu Dec 7 15:33:26 1995 From: COLIN ANDERTON Organization: HSH, University of Nottingham To: sam-users@nvg.unit.no Date: Thu, 7 Dec 1995 15:27:33 GMT0BST Subject: Re: E-tunes Priority: normal X-Mailer: Pegasus Mail v3.22 Message-Id: <12370F0758@hhn1.hughall.nottingham.ac.uk> Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 639 Lines: 21 > No probs :) I was going to phone you actually... > > Good to see you back on email anyway -- speaking of which, did you ever > reply to that one I sent you ages back? ;) > > (Andrew... I think you may be pleasantly surprised by my answers to Colin > Anderton's interview questions in the next ish of FRED :) ) > > Simon > Hmm. Wonder if this'll work. Although, I'll probably just mess everything up and ruin it for everyone else. Ho ho ho. Pleasantly surprised, eh?? Not after I've edited them he won't. Mwa ha ha ha ha. :-) As if I would. I'm just about to convert them now actually. But no- one cares, so I'll go. From sam-users-owner@nvg.unit.no Thu Dec 7 15:45:33 1995 Message-Id: <199512071541.QAA31158@sabre-wulf.nvg.unit.no> Subject: Re: E-tunes To: sam-users@nvg.unit.no Date: Thu, 7 Dec 1995 15:40:16 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: <12370F0758@hhn1.hughall.nottingham.ac.uk> from "COLIN ANDERTON" at Dec 7, 95 03:27:33 pm X-Mailer: ELM [version 2.4 PL21] From: Simon Cooke Reply-To: sam-users@nvg.unit.no Mime-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Status: RO Content-Length: 644 Lines: 21 > Hmm. Wonder if this'll work. Although, I'll probably just mess > everything up and ruin it for everyone else. Ho ho ho. Nope, it works! Which, I assume, means that you've finally been able to get onto the list! > Pleasantly surprised, eh?? Not after I've edited them he won't. Mwa > ha ha ha ha. :-) How dare you sully my words you ruffian you :) > As if I would. I'm just about to convert them now actually. But no- > one cares, so I'll go. I agree, no-one cares... so I'll go too :) Simon ps Colin... if you want to expand on what's in there already (ie ask me more questions based on the answers you have), feel free From sam-users-owner@nvg.unit.no Thu Dec 7 16:07:41 1995 Date: Thu, 7 Dec 1995 16:07:28 +0000 (GMT) From: Daniel James Doore X-Sender: iq4d4385@jaffle-fddi To: sam-users@nvg.unit.no Subject: Re: E-tunes In-Reply-To: <951207125431_100751.545_GHV67-2@CompuServe.COM> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 637 Lines: 19 > > Hey, tell your brother that I think his new etunes player scroller is > > pretty nifty :) > > Um, I don't think he'll need to bother :-) > Ta for the compliment though. The player is ace, but the colour scheme is a bit nasty and the scrolly could do with being a tad longer (screen width) Apart from that it's great :) Dan. +========================================================================+ | Dan Doore - Ex-Head Pod And Dogsbody | D.J.Doore-iq4d4385@lmu.ac.uk | | WARNING!! Only read every so often, so you might have to wait a bit. | +========================================================================+ From sam-users-owner@nvg.unit.no Thu Dec 7 16:31:40 1995 From: COLIN ANDERTON Organization: HSH, University of Nottingham To: sam-users@nvg.unit.no Date: Thu, 7 Dec 1995 16:07:59 GMT0BST Subject: Re: FRED interview Priority: normal X-Mailer: Pegasus Mail v3.22 Message-Id: <12E3693C8A@hhn1.hughall.nottingham.ac.uk> Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 241 Lines: 8 > > Simon > > ps Colin... if you want to expand on what's in there already (ie ask me > more questions based on the answers you have), feel free Can anyone think of any nasty, humiliating questions I can ask Simon for his interview??? From imc Thu Dec 7 16:35:21 1995 Subject: Re: FRED interview To: sam-users@nvg.unit.no Date: Thu, 7 Dec 95 16:35:21 MET In-Reply-To: <12E3693C8A@hhn1.hughall.nottingham.ac.uk>; from "COLIN ANDERTON" at Dec 7, 95 4:07 pm X-Mailer: ELM [version 2.3 PL11] Content-Length: 198 Lines: 7 On Thu, 7 Dec 1995 16:07:59 GMT0BST, COLIN ANDERTON said: > Can anyone think of any nasty, humiliating questions I can ask > Simon for his interview??? How is Statues of Ice coming along?... imc From sam-users-owner@nvg.unit.no Thu Dec 7 16:37:06 1995 Message-Id: <199512071636.RAA31771@sabre-wulf.nvg.unit.no> Subject: Re: FRED interviews To: sam-users@nvg.unit.no Date: Thu, 7 Dec 1995 16:35:39 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: <12E3693C8A@hhn1.hughall.nottingham.ac.uk> from "COLIN ANDERTON" at Dec 7, 95 04:07:59 pm X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 373 Lines: 14 > > Simon > > > > ps Colin... if you want to expand on what's in there already (ie ask me > > more questions based on the answers you have), feel free > > Can anyone think of any nasty, humiliating questions I can ask > Simon for his interview??? Preferably in English... I'm crap at most other languages (though I can read french to a reasonable degree) :) Simon From sam-users-owner@nvg.unit.no Thu Dec 7 16:49:21 1995 Message-Id: <199512071644.RAA31903@sabre-wulf.nvg.unit.no> Subject: Re: FRED interview To: sam-users@nvg.unit.no Date: Thu, 7 Dec 1995 16:44:39 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: <9512071635.AA03861@booth57.ecs.ox.ac.uk> from "Ian.Collier@comlab.ox.ac.uk" at Dec 7, 95 04:35:21 pm X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 161 Lines: 9 > How is Statues of Ice coming along?... > > imc *grins* done that one :) Colin--> How about posting up the Interview? Then again, it's LOOOOOOOOOOONG Simon From sam-users-owner@nvg.unit.no Thu Dec 7 17:21:48 1995 Date: Thu, 07 Dec 1995 16:45:20 +0100 (GMT) From: David Gommeren Subject: Sorry To: Sam List Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII X-Mailer: ANT RISCOS Marcel [ver 0.99] Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1242 Lines: 35 It seems they I should apologise for resending quite lengthly messages twice or tree times ... or, eh, four times. Oops, sorry. The reason is not that I want my mail to be read :) The problem I have is with my internet software which sometimes refuses to send or receive a message (at least, that's what I think). The file remains in my Outbox, so I try again, and again and ... Luckily for you I have a *very* expensive internet connection, so after a while I quit and ask someone else to get my e-mail for me (then everything works fine again). Sorry, sorry, sorry. David Gommeren (ommeren@knoware.nl) PS: Relating to my problem (and my way of trying to solve it), a very *sad* joke: Three friends, a car-mechanic, an engineer and a software programmer go to the movies with one car. So they get in the car and try to start. There is no response from the car. They all give their advise on how to solve this problem: Car-mechanic: it probably is the sparks which should be cleaned Car-engineer: no, no, it must have to do with linking between the sparks and the blah,blah Programmer: well, if we first get out of the car, then get in and try to start it again? If after this someone thinks I should not mail anymore, just say so! From sam-users-owner@nvg.unit.no Thu Dec 7 17:21:54 1995 Date: Thu, 7 Dec 95 18:21:07 PST From: Stefan Drissen Subject: Re: FRED interview To: sam-users@nvg.unit.no X-Mailer: Chameleon ENGP1, TCP/IP for Windows, NetManage Inc. Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 539 Lines: 21 On Thu, 7 Dec 1995 16:07:59 GMT0BST COLIN ANDERTON wrote: >> >> Simon >> >> ps Colin... if you want to expand on what's in there already (ie ask me >> more questions based on the answers you have), feel free > >Can anyone think of any nasty, humiliating questions I can ask >Simon for his interview??? > "Hi Simon, please spell ORGANISATION for me" ;) No offence Si! Stefan Drissen aka Solar Flare of Entropy E-mail: drissen@pi.net S-mail: Zevende Herven 6, 5232 JZ 's-Hertogenbosch, The Netherlands T-mail: +31-73-414969 From sam-users-owner@nvg.unit.no Thu Dec 7 17:31:44 1995 Message-Id: <199512071729.SAA32365@sabre-wulf.nvg.unit.no> Subject: Re: FRED interview To: sam-users@nvg.unit.no Date: Thu, 7 Dec 1995 17:29:12 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: from "Stefan Drissen" at Dec 7, 95 06:21:07 pm X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 269 Lines: 16 > "Hi Simon, please spell ORGANISATION for me" ;) No offence Si! > None take :) :) :) Now this can mean one of two things.... either.... I can't spell organisation... OR... I'm not organised in the least :) I'll let the readers decide on this one :) Simon From sam-users-owner@nvg.unit.no Thu Dec 7 18:49:56 1995 Message-Id: From: geoffw@jumper.mcc.ac.uk (Geoff Winkless) Date: Thu, 7 Dec 1995 18:48:52 +0000 In-Reply-To: PMYLJJA -- "Re: FRED interview" (Dec 7, 4:07pm) X-Mailer: Mail User's Shell (7.2.5 10/14/92) To: sam-users@nvg.unit.no Subject: Re: FRED interview Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 338 Lines: 15 On Dec 7, 4:07pm in "Re: FRED interview", Colin A warbled: ] > ] > Simon ] > ] > ps Colin... if you want to expand on what's in there already (ie ask me ] > more questions based on the answers you have), feel free ] ] Can anyone think of any nasty, humiliating questions I can ask ] Simon for his interview??? Yes :) -- Geoff From sam-users-owner@nvg.unit.no Thu Dec 7 18:53:39 1995 Message-Id: From: geoffw@jumper.mcc.ac.uk (Geoff Winkless) Date: Thu, 7 Dec 1995 18:51:26 +0000 In-Reply-To: Simon.Cooke -- "Re: FRED interviews" (Dec 7, 4:35pm) X-Mailer: Mail User's Shell (7.2.5 10/14/92) To: sam-users@nvg.unit.no Subject: Re: FRED interviews Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 196 Lines: 10 On Dec 7, 4:35pm in "Re: FRED interviews", Si warbled: ] I'm crap at most other languages Yeah, like z80, C, BASIC, etc etc etc... Your code just ain't so good any more :) :) :) :) -- Geoff From sam-users-owner@nvg.unit.no Thu Dec 7 20:07:45 1995 Date: Thu, 7 Dec 95 21:05:26 PST From: Stefan Drissen Subject: Finally UPLOADED!!!! To: SAM users X-Mailer: Chameleon ENGP1, TCP/IP for Windows, NetManage Inc. Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 793 Lines: 29 Hi! Finally I have been able to upload to NVG. Don't ask me what the problem was. I still have not got a clue. I simply used Archie to find me another FTP program (WinFTP) and this one did not fall over on the new NVG FTP Daemon. Sorry about all the SMPxxx.xxx entries, they're all failed attempts with my old Netmanage FTP program (which works beautifully for the rest). MOD204.TXT MOD204.ZIP are now in the incoming directory (could you move them to temp or so soon Frode????) So go spunge 'em... (remember that you will need a password to unzip them - only for people who already bought a copy! ;) Have fun! L8R Stefan Drissen aka Solar Flare of Entropy E-mail: drissen@pi.net S-mail: Zevende Herven 6, 5232 JZ 's-Hertogenbosch, The Netherlands T-mail: +31-73-414969 From sam-users-owner@nvg.unit.no Fri Dec 8 15:43:09 1995 From: Diggory Gray Organization: The University of Birmingham To: sam-users@nvg.unit.no Date: Fri, 8 Dec 1995 15:35:32 GMT Subject: Doesn't anyone write on Fridays? Priority: normal X-Mailer: Pegasus Mail v3.22 Message-Id: <1BB2D070CF@novell3.bham.ac.uk> Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 684 Lines: 16 I have had no Email today! This Accelarator board sounds exciting. Could you say how much it may be? - Would it be available in kit form? ( The EDDAC project was quite popular... ) Hmmm, what else? Ahh - Does anybody know how to hook a SAM up to a BBC type monitor? ( The monitor has a DIN socket ( 6 or 7 pin I think ) on the back. Its a 'CUB' monitor and uses the RGB port on the back of the BBC.) I was thinking of wiring it up to my SAM's SCART - but I wasn't sure if this would work - or of the input connections for the monitor ( I haven't got a manual for the monitor ( or the BBC ) with me at uni.). Yawwwn. ( Too many late nights ).Diggory Gray ( DJG528@bham.ac.uk ) From sam-users-owner@nvg.unit.no Fri Dec 8 16:21:28 1995 Message-Id: <199512081618.RAA11664@sabre-wulf.nvg.unit.no> Subject: Re: Doesn't anyone write on Fridays? To: sam-users@nvg.unit.no Date: Fri, 8 Dec 1995 16:17:42 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: <1BB2D070CF@novell3.bham.ac.uk> from "Diggory Gray" at Dec 8, 95 03:35:32 pm X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 792 Lines: 20 > I have had no Email today! > > This Accelarator board sounds exciting. > Could you say how much it may be? - Would it be available in kit form? > ( The EDDAC project was quite popular... ) Well, hopefully less than 100 pounds... but in kit form? Unlikely, namely because we've got to use surface mount - and it's going to be a bitch to solder! > Hmmm, what else? > Ahh - Does anybody know how to hook a SAM up to a BBC type monitor? > ( The monitor has a DIN socket ( 6 or 7 pin I think ) on the back. > Its a 'CUB' monitor and uses the RGB port on the back of the BBC.) I think you either modify the monitor (to use linear inputs), or feed through the appropriate TTL level lines... Ummmm... but as to any more detailed info? Nope.. sorry... try it and see -- best way :) Simon From sam-users-owner@nvg.unit.no Fri Dec 8 19:00:09 1995 Date: Fri, 8 Dec 95 19:41:14 PST From: Stefan Drissen Subject: RE: Doesn't anyone write on Fridays? To: sam-users@nvg.unit.no X-Mailer: Chameleon ENGP1, TCP/IP for Windows, NetManage Inc. Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 623 Lines: 21 On Fri, 8 Dec 1995 15:35:32 GMT Diggory Gray wrote: >I have had no Email today! > >( The EDDAC project was quite popular... ) Have you bought a copy of the new SAM MOD player then. (If you have, then download MOD204.ZIP and contact me for the password). If you haven't then sorry all for being over-pushy... ;) >Yawwwn. ( Too many late nights ).Diggory Gray ( DJG528@bham.ac.uk ) Isn't that called "toomanylatenighteritis"? a disease suffered by many! Stefan Drissen aka Solar Flare of Entropy E-mail: drissen@pi.net S-mail: Zevende Herven 6, 5232 JZ 's-Hertogenbosch, The Netherlands T-mail: +31-73-414969 From sam-users-owner@nvg.unit.no Sat Dec 9 23:14:20 1995 From: COLIN ANDERTON Organization: HSH, University of Nottingham To: sam-users@nvg.unit.no Date: Sat, 9 Dec 1995 23:12:25 GMT0BST Subject: RE: Doesn't anyone write on Fridays? Priority: normal X-Mailer: Pegasus Mail v3.22 Message-Id: <1EEA560CC0@hhn1.hughall.nottingham.ac.uk> Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 201 Lines: 10 > Too many late nights??? S'not possible. I'm off to work on FRED now (or sleep) guesss????????? > Simon, stop encouraging...... > Write something to make up for it....... > Bye for now.... > CA From sam-users-owner@nvg.unit.no Sun Dec 10 14:30:46 1995 Message-Id: X-Sender: scooke@nessie.mcc.ac.uk X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sun, 10 Dec 1995 14:27:03 +0000 To: sam-users@nvg.unit.no From: simon.cooke@umist.ac.uk (Simon Cooke) Subject: Re: Sam games and stuff. . . Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1003 Lines: 21 >What is it with you Brits? I had the divided pleasure of sharing >apartement with a guy from Kent and the only think he could cook >was baked beans with beacon and eggs. :) Well, to boast, I regularly cook Chinese stir-frys (strip beef in black bean sauce, custom jobs (sweet & sour usually, home made sauce...), Orange & mint chicken with garlic mashed potatoes... full Sunday lunches, pizzas, chilli con carne's and spaghetti bolognaises... poached salmon in a lemon butter sauce... I could go on, but I'm getting hungry ;) (And I'm boasting... but who cares? I've got a country to defend ;) Not that it's worth defending these days, mind you...) Simon -!- Mains Hum: A sine of the times??? +- Email:Simon.Cooke@umist.ac.uk ---- Fidonet: 2:250/124.2 (Simon Cooke) -+ | Snail:1 Dovey Close, Astley, Tyldesley, Manchester, M29 7NP, UK | | Tel: (01942) 886084 Fax: (01942) 886084 (ring voice first to confirm!)| +- WWW: http://jumper.mcc.ac.uk/~simonc ----------------------------------+ From sam-users-owner@nvg.unit.no Sun Dec 10 14:30:46 1995 Message-Id: X-Sender: scooke@nessie.mcc.ac.uk X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sun, 10 Dec 1995 14:27:06 +0000 To: sam-users@nvg.unit.no From: simon.cooke@umist.ac.uk (Simon Cooke) Subject: RE: Sam games and stuff. . . Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 730 Lines: 18 >I've uploaded a demo of the mod player to NVG. Unfortunately I used Geoff's >rather amazing (if it worked properly) SAMTOMS so I'm not sure if it will >work once you get it downloaded.... Since I still can't upload anything yet >either...... (haven't tried it yet today) You're not getting "cannot parse FTP directory" errors too using graphical FTP software are you? :) Simon -!- Mains Hum: A sine of the times??? +- Email:Simon.Cooke@umist.ac.uk ---- Fidonet: 2:250/124.2 (Simon Cooke) -+ | Snail:1 Dovey Close, Astley, Tyldesley, Manchester, M29 7NP, UK | | Tel: (01942) 886084 Fax: (01942) 886084 (ring voice first to confirm!)| +- WWW: http://jumper.mcc.ac.uk/~simonc ----------------------------------+ From sam-users-owner@nvg.unit.no Sun Dec 10 17:58:04 1995 Date: Sun, 10 Dec 1995 17:44:55 GMT From: Briansam@bgserv.demon.co.uk (Brian Gaff Sam Dept.) Message-Id: <12326@bgserv.demon.co.uk> To: sam-users@nvg.unit.no Subject: Sam Newsgroup X-Mailer: PCElm 1.10 Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 140 Lines: 7 Lookijg at the turnover here, I reckpn we should go for a newsgroup. Its getting awkward to thread emails! Brian -- Brian Gaff Sam Dept. From sam-users-owner@nvg.unit.no Sun Dec 10 18:44:14 1995 Message-Id: From: geoffw@jumper.mcc.ac.uk (Geoff Winkless) Date: Sun, 10 Dec 1995 18:43:26 +0000 In-Reply-To: Briansam -- "Sam Newsgroup" (Dec 10, 5:44pm) X-Mailer: Mail User's Shell (7.2.5 10/14/92) To: sam-users@nvg.unit.no Subject: Re: Sam Newsgroup Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 240 Lines: 11 On Dec 10, 5:44pm in "Sam Newsgroup", warbled: ] Lookijg at the turnover here, I reckpn we should go for a ] newsgroup. Its getting awkward to thread emails! Anyone for comp.sys.sam-coupe? Who can be bothered to do the RFD? -- Geoff From sam-users-owner@nvg.unit.no Sun Dec 10 19:13:32 1995 Date: Sun, 10 Dec 1995 19:05:48 GMT From: Briansam@bgserv.demon.co.uk (Brian Gaff Sam Dept.) Message-Id: <12335@bgserv.demon.co.uk> To: sam-users@nvg.unit.no Subject: Re: Sam Newsgroup X-Mailer: PCElm 1.10 Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 112 Lines: 7 Why not just do an alt group, seems ANYONE can just create them on a whim! :-) Brian -- Brian Gaff Sam Dept. From sam-users-owner@nvg.unit.no Sun Dec 10 20:04:17 1995 Message-Id: From: geoffw@jumper.mcc.ac.uk (Geoff Winkless) Date: Sun, 10 Dec 1995 20:02:55 +0000 In-Reply-To: Briansam -- "Re: Sam Newsgroup" (Dec 10, 7:05pm) X-Mailer: Mail User's Shell (7.2.5 10/14/92) To: sam-users@nvg.unit.no Subject: Re: Sam Newsgroup Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 458 Lines: 13 On Dec 10, 7:05pm in "Re: Sam Newsgroup", warbled: ] Why not just do an alt group, seems ANYONE can just create them ] on a whim! :-) Because many sites don't take alt. groups, and many more will delete them unless they've been newgrouped by the so-called "king" of alt. usenet, Joel Furr. It's far better to have it all above-board and proper -- that way no-one complains, everyone gets it at their site, and you get lots more people on it. -- Geoff From sam-users-owner@nvg.unit.no Sun Dec 10 20:11:06 1995 Message-Id: From: geoffw@jumper.mcc.ac.uk (Geoff Winkless) Date: Sun, 10 Dec 1995 20:10:03 +0000 In-Reply-To: geoffw -- "Re: Sam Newsgroup" (Dec 10, 8:02pm) X-Mailer: Mail User's Shell (7.2.5 10/14/92) To: sam-users@nvg.unit.no Subject: Re: Sam Newsgroup Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 619 Lines: 15 On Dec 10, 8:02pm in "Re: Sam Newsgroup", warbled: ] Because many sites don't take alt. groups, and many more will delete them ] unless they've been newgrouped by the so-called "king" of alt. usenet, Joel ] Furr. It's far better to have it all above-board and proper -- that way no-one ] complains, everyone gets it at their site, and you get lots more people on ] it. ACtually I think I'm incorrect about the newgroup king there... I can't remember who it ought to be, and for a moment thought it was joel... a quick look at the alt.config (or whatever it's called) group should tell you soon enough. -- Geoff From sam-users-owner@nvg.unit.no Sun Dec 10 21:16:44 1995 Date: Sun, 10 Dec 95 22:15:01 PST From: Stefan Drissen Subject: RE: Sam games and stuff. . . To: sam-users@nvg.unit.no X-Mailer: Chameleon ENGP1, TCP/IP for Windows, NetManage Inc. Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=us-ascii Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1431 Lines: 41 On Sun, 10 Dec 1995 14:27:06 +0000 Simon Cooke wrote: >>I've uploaded a demo of the mod player to NVG. Unfortunately I used Geoff's >>rather amazing (if it worked properly) SAMTOMS so I'm not sure if it will >>work once you get it downloaded.... Since I still can't upload anything yet >>either...... (haven't tried it yet today) > >You're not getting "cannot parse FTP directory" errors too using graphical >FTP software are you? > >:) No, none of that. I can download fine. It's just when I try to upload using Netmanage Chameleon FTP that it says that it is starting upload, the connection is opened but then nothing happens. With WinFTP there is no problem though... Very strange. BTW don't run Win95 with only a meg or so free on the hard disc. Lots and lots of 0E general application errors galore as soon as you try to run more than one program. (EVEN with 16 MB internal memory) > >Simon >-!- Mains Hum: A sine of the times??? > >+- Email:Simon.Cooke@umist.ac.uk ---- Fidonet: 2:250/124.2 (Simon Cooke) -+ >| Snail:1 Dovey Close, Astley, Tyldesley, Manchester, M29 7NP, UK | >| Tel: (01942) 886084 Fax: (01942) 886084 (ring voice first to confirm!)| >+- WWW: http://jumper.mcc.ac.uk/~simonc ----------------------------------+ > > Stefan Drissen aka Solar Flare of Entropy E-mail: drissen@pi.net S-mail: Zevende Herven 6, 5232 JZ 's-Hertogenbosch, The Netherlands T-mail: +31-73-414969 From sam-users-owner@nvg.unit.no Mon Dec 11 08:27:27 1995 Date: Mon, 11 Dec 1995 09:27:32 +0100 From: ft@edh.ericsson.se (Frode Tenneboe) Message-Id: <9512110827.AA29774@asmal.edh-net> To: sam-users@nvg.unit.no Subject: Re: FTP README files X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1427 Lines: 39 > Hi Frode, Hi! Just back from Sweden (business) and Molde (final degree). I'm now fully educated (ha! :). > > On the subject of README files on FTP sites: > > > > But the whole idea of a readme file is that you then know what the heck > > > you're downloading since an 8 charachter filename does not usually provide > > > enough info on what the proggie does. If the archive and the readme text > > > are given the same name (but with a different extension) isn't this easy > > > enough? > > On the other hand, a one line .IDX file which I can put in a > > directory INDEX file would be nice, or? *sigh* > > If you don't mind me asking, what kind of system is the FTP server > running on. If it is a Unix system, or some other system where there are > fewer limitations on filenames you could include a more descriptive name > as well as the short name. Here's an extreme example: Sure I could, but that eats up filespace and i-nodes. That is not really a BIG problem, but rather unnecesarry as INDEX-files does the same job with less overhead. But it seems that the majority wants to keep a text-file together with the program-file and I will from now on (at least until I change my mind :) do just that (as long as the program comes with a text-file). But please, don't use this fact to upload raw binaries with a text-file of where to load the file and how to start it. > K.Turner@ucl.ac.uk > -Frode From sam-users-owner@nvg.unit.no Mon Dec 11 08:43:46 1995 Date: Mon, 11 Dec 1995 09:39:02 +0100 (MET) From: "A.D.R." To: sam-users@nvg.unit.no Subject: RE: Sam games and stuff. . . In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 1048 Lines: 26 On Sun, 10 Dec 1995, Stefan Drissen wrote: > BTW don't run Win95 with only a meg or so free on the hard disc. Lots and > lots of 0E general application errors galore as soon as you try to run more > than one program. (EVEN with 16 MB internal memory) Just don't run Winshit95(TM) at all, get Linux and you won't have any FTP or gen. app. error problems anymore... btw this is supposed to be a SAM Coupe mailing list... this is not intended as a flame, I'm just fed up of hearing everywhere talk about Winshit95(TM)... :-( > Stefan Drissen aka Solar Flare of Entropy > > E-mail: drissen@pi.net > S-mail: Zevende Herven 6, 5232 JZ 's-Hertogenbosch, The Netherlands > T-mail: +31-73-414969 _ (_ i a o, Arne +==============================================================+ | Arne Di Russo - IRC: Balbo, #phonecards #linux | | Roma, Italy - ar@RMnet.it (mc8189@mclink.it adr@iol.it) | +==============================================================+ \...................> powered by LINUX <...................../ From sam-users-owner@nvg.unit.no Mon Dec 11 08:56:17 1995 Date: Mon, 11 Dec 1995 09:56:49 +0100 From: ft@edh.ericsson.se (Frode Tenneboe) Message-Id: <9512110856.AA29789@asmal.edh-net> To: sam-users@nvg.unit.no Subject: Re: Sorry X-Sun-Charset: US-ASCII Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 121 Lines: 6 > If after this someone thinks I should not mail anymore, just say so! > Hey! Heck no! Just hang in there. :) -Frode From sam-users-owner@nvg.unit.no Mon Dec 11 10:11:38 1995 From: Mr Andrew M Gale Message-Id: <9512101538.AA08536@central.surrey.ac.uk> Subject: Re: Doesn't anyone write on Fridays? To: sam-users@nvg.unit.no Date: Sun, 10 Dec 95 15:38:46 GMT In-Reply-To: <199512081618.RAA11664@sabre-wulf.nvg.unit.no>; from "Simon Cooke" at Dec 8, 95 4:17 pm X-Mailer: ELM [version 2.3 PL11] Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 693 Lines: 16 > > Ahh - Does anybody know how to hook a SAM up to a BBC type monitor? > > ( The monitor has a DIN socket ( 6 or 7 pin I think ) on the back. > > Its a 'CUB' monitor and uses the RGB port on the back of the BBC.) > > I think you either modify the monitor (to use linear inputs), or feed > through the appropriate TTL level lines... Ummmm... but as to any more > detailed info? Nope.. sorry... try it and see -- best way :) > I use a CUB monitor with my SAM - but it's only got eight colours, which is fine for most things I want to do (even PoP looks fine...) but I've had a poke around inside the monitor and hope to convert it to analogue... will post it somewhere when I do it! -AG From sam-users-owner@nvg.unit.no Mon Dec 11 10:20:39 1995 Message-Id: <199512111019.LAA06591@sabre-wulf.nvg.unit.no> Subject: Re: Sam games and stuff. . . To: sam-users@nvg.unit.no Date: Mon, 11 Dec 1995 10:19:14 +0100 (MET) Cc: Simon.Cooke@nessie.mcc.ac.uk (Simon Cooke) In-Reply-To: from "Stefan Drissen" at Dec 10, 95 10:15:01 pm X-Mailer: ELM [version 2.4 PL21] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: Simon Cooke Reply-To: sam-users@nvg.unit.no Status: RO Content-Length: 660 Lines: 18 > No, none of that. I can download fine. It's just when I try to upload > using Netmanage Chameleon FTP that it says that it is starting upload, the > connection is opened but then nothing happens. Same here... but mine crashes as it's trying to get the directory (same software). I think it's possibly because it doesn't get the PASSWORD request prompt. Or possibly because Arnt has screwed up somewhere. :( > With WinFTP there is no problem though... Very strange. Well... lesse... Novell Lan Workplace Rapid Filer - doesn't work. Vista Exceed 4 FTP - doesn't work... I'm beginning to spot a pattern here and it's not looking good. Bah. Simon