From owner-sam-users@nvg.ntnu.no Thu Sep 23 19:38:51 1999 Message-ID: <003501bf05f2$9bf03b20$64a5fea9@simcooke3> From: "Simon Cooke" To: References: Subject: Re: SimCoupe 0.79 Date: Thu, 23 Sep 1999 11:36:52 -0700 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-2" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 685 Lines: 17 From: Si Owen > > note: Win32 version with HQ driver (high quality) is not > > ready for public, because the author Dave Hooper > > don't want to release HQ driver. > > I was in touch with Dave yesterday, and I certainly won't be releasing > anything of his without prior permission. I was highly impressed with his > HQ driver, which ran great under NT too, so I'm keenest to get that up and > running first, with your extra sound drivers done after that. So folks... was the final decision to spool data out on the fly? Or to build a buffer with the data in it and pump that out every 1/50th of a second or so? Fingers crossed you went for the latter ;-) Si From owner-sam-users@nvg.ntnu.no Thu Sep 23 22:11:38 1999 Message-ID: <001b01bf05fc$cdc4fdc0$385208c3@persona> From: "David L" To: References: <000b01bf0557$10559100$17611c26@simcooke3> <37E974CB.143B5D04@unbounded.com> Subject: Re: Sam's worst ever game Date: Thu, 23 Sep 1999 20:49:51 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 394 Lines: 15 ----- Original Message ----- From: Gavin Smith To: Sent: Thursday, September 23, 1999 1:31 AM Subject: Re: Sam's worst ever game > I often find a one-player game is just as enjoyable anyway, so if she > complains about your lack of timing and skill, just do it, er play it > alone. > Trust me - the two player option is much more fun! From owner-sam-users@nvg.ntnu.no Thu Sep 23 23:28:07 1999 X-Sender: asc25@pop3.house Message-Id: In-Reply-To: <19990923121716.B4630@comlab.ox.ac.uk> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Thu, 23 Sep 1999 22:46:55 +0100 To: sam-users@nvg.ntnu.no From: Andrew Collier Subject: Re: Mode 1 contention X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO X-Status: A Content-Length: 2038 Lines: 55 At 5:59 pm +0100 23/9/99, Ian Collier wrote: >Here is an experiment. I'd do it myself if I thought there were any chance I >would get round to it before the Millennium... > >Have a counting loop, say "lp: inc bc; jp lp" (note that this takes 20 cycles >off-screen and 32 on-screen). > >Have an interrupt routine which says "pop hl; ei; ret". Actually you mean "pop hl; ei; nop; ret" We know that the interrupt line stays active for a lot longer than this code will take to execute. The extra nop after enabling interrupts ensures that we get the next interrupt before executing the ret (if we execute the ret and then get another interrupt then we eat up our return addresses and die). Unfortunately it now means we spin round the interrupt handler for a hundred t-states or so, so the numbers we might get out of the counter loop are potentially bad. >Now push a return address, push the address of the loop, set bc to 0, enable >interrupts and halt. The first interrupt will cause a jump to the counting >loop, and the next one will cause an exit to the return address. There you >return the interrupts to normal and print out the value of bc. > >If the screen is off we expect an answer in the region of 5989. Someone >else can calculate what we expect when the screen is on, but more >importantly the answer gained in mode 1 will probably allow the contention >behaviour to be inferred. FWIW, here are the numbers I get - but note the issues above if anybody bothers with the calculation... Frame interrupt -> Frame Interrupt Mode 2 - 4, Screen on : 5049 Mode 1 , Screen on : 4291 Mode 3 - 4, Screen off : 5983 Frame interrupt -> Line Interrupt @ 0 (I'm assuming gives 60 lines of border) Modes 2 - 4 : 1298 (screen off or on gives same result) Mode 1 : 1015 HTH Andrew -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- From owner-sam-users@nvg.ntnu.no Thu Sep 23 23:28:08 1999 Message-ID: <37EAA699.C70C157B@btinternet.com> Date: Thu, 23 Sep 1999 23:15:53 +0100 From: Thomas Harte X-Mailer: Mozilla 4.6 [en-gb] (Win95; I) X-Accept-Language: en-GB,en,en-* MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Teledisk shmeleshmisk References: <37E965A4.99757914@unbounded.com> <001b01bf0557$660a2de0$17611c26@simcooke3> <013501bf05c3$e3565230$6e52c29e@inf.upol.cz> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO X-Status: A Content-Length: 494 Lines: 10 > Yes, that's a big problem. I wanted to it too. But I couldn't get Teledisk > work. I tried several PC's with no success. My PC supported teledisk fine until I flash upgraded the BIOS. I really wish someone had told me about that! Still, if anyone else has access to a Dell Dimension XPS P150/166/200s with BIOS revision 4, they could do the translation. Probably amongst the newest computers that will. Higher versions might also, but I jumped to 7 and now can't be sure really. -Thomas From owner-sam-users@nvg.ntnu.no Thu Sep 23 23:28:09 1999 Message-ID: <37EAA6A0.E5493468@btinternet.com> Date: Thu, 23 Sep 1999 23:16:00 +0100 From: Thomas Harte X-Mailer: Mozilla 4.6 [en-gb] (Win95; I) X-Accept-Language: en-GB,en,en-* MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Re Preamble References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 290 Lines: 7 > Hey - I never claimed it was anything other than a quick hack.... And I never claimed it was anything other than deeply useful for non-repetitive purposes (e.g. using those files on nvg which are intended for a real SAM and so aren't DSK files or anything useful like that)! -Thomas From imc@comlab.ox.ac.uk Thu Sep 23 23:43:41 1999 Date: Thu, 23 Sep 1999 23:43:41 +0100 From: Ian Collier To: sam-users@nvg.ntnu.no Subject: Re: Teledisk shmeleshmisk Message-ID: <19990923234341.B14012@comlab.ox.ac.uk> Mail-Followup-To: sam-users@nvg.ntnu.no References: <37E965A4.99757914@unbounded.com> <001b01bf0557$660a2de0$17611c26@simcooke3> <013501bf05c3$e3565230$6e52c29e@inf.upol.cz> <37EAA699.C70C157B@btinternet.com> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-Mailer: Mutt 0.95.1i In-Reply-To: <37EAA699.C70C157B@btinternet.com>; from Thomas Harte on Thu, Sep 23, 1999 at 11:15:53PM +0100 Status: RO Content-Length: 503 Lines: 10 On Thu, Sep 23, 1999 at 11:15:53PM +0100, Thomas Harte wrote: > My PC supported teledisk fine until I flash upgraded the BIOS. I really wish > someone had told me about that! Still, if anyone else has access to a Dell > Dimension XPS P150/166/200s with BIOS revision 4, they could do the > translation. Probably amongst the newest computers that will. I think my computer works with teledisk, although it is very very slow (but maybe that is what teledisk is always like). It is two years old. imc From imc@comlab.ox.ac.uk Thu Sep 23 23:56:54 1999 Date: Thu, 23 Sep 1999 23:56:54 +0100 From: Ian Collier To: sam-users@nvg.ntnu.no Subject: Re: Mode 1 contention Message-ID: <19990923235654.C14012@comlab.ox.ac.uk> Mail-Followup-To: sam-users@nvg.ntnu.no References: <19990923121716.B4630@comlab.ox.ac.uk> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-Mailer: Mutt 0.95.1i In-Reply-To: ; from Andrew Collier on Thu, Sep 23, 1999 at 10:46:55PM +0100 Status: RO Content-Length: 1158 Lines: 32 On Thu, Sep 23, 1999 at 10:46:55PM +0100, Andrew Collier wrote: > Actually you mean "pop hl; ei; nop; ret" > We know that the interrupt line stays active for a lot longer than this > code will take to execute. Fooey. Well, you knew how to fix it anyway. :o) > Unfortunately it now means we spin round the interrupt handler for a > hundred t-states or so But we know pretty much exactly how many, since I measured it that time. > >If the screen is off we expect an answer in the region of 5989. > Frame interrupt -> Frame Interrupt > Mode 2 - 4, Screen on : 5049 > Mode 1 , Screen on : 4291 > Mode 3 - 4, Screen off : 5983 Well that wasn't a bad estimate, the difference being 6*20 = 120 cycles. > Frame interrupt -> Line Interrupt @ 0 (I'm assuming gives 60 lines of border) > Modes 2 - 4 : 1298 (screen off or on gives same result) > Mode 1 : 1015 That instantly tells us that there is contention in the top border. It looks like there may be more contention on the main screen, but calculations will have to be done. One possibility which must now be false is that mode 1 always restricts access to once every 8 cycles. imc From owner-sam-users@nvg.ntnu.no Fri Sep 24 13:32:31 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BF851DDF@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: Sams worst game ever Date: Fri, 24 Sep 1999 13:09:18 +0100 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 3194 Lines: 95 > From: Gordon Wallis [SMTP:hexdidnt@clara.net] > >Sorry for the harsh tone of that! I took exception to the phrase "It was >always going to". I have trouble believing it's predestined, even with >Sony's best advertising execs on the case. Heh.. No worries... You got something against Sony or summink! :) >I honestly thought the Sam >might encourage a new breed of 'tinkerers'. Sadly, consoles started to >take over the world with their Nu-PC-style built-in obsolescence. Sadly, >the majority of people only pay attention to flash graphics. Agreed... I'm a tinkerer.. always have been - always will.... >My only other excuse for buying a Sam would be 'for the disk drive'. >There's nothing worse than spending hours on some graphics only to have >them destroyed by a tape loading error. I've only ever lost two or three >screens to disk errors on Sam. Mine was that my Speccy was dead and I needed something to replace it... >[Sitting behind large oak desk, wearing tweeds and smoking a pipe. The >overall effect is... Sepia-toned] >"Of course, I understand the _concept_... and _in theory_, I can >recognise it from context... but I much prefer to jump to erroneous >conclusions" >;-) Heh! I like it! :) >Believe it or not, I was in a branch of GAME a week or so ago, where >they were demo-ing Dreamcast right at the front of the shop, under the >large '@DREAMCAST' banner. Some kid walked in and shouted "Look, Mum! >They've got PlayStation2!". Ouch. Advertising is aimed at the young age, doesn't it... :) Actually, I liked the idea of all these Dreamcast demos before the release... >May they be >consigned to the most pestilent pits of Hell, there to be forever >Satan's sexual plaything. Sounds like you've seen the southpark movie... >Are we talking Christmas 2000? They reckon to be releasing in May >2000... I can't remember... >People have been trying to do Elite for ages now... Privateer2, HardWar, >that sort of thing. It's a difficult trick to pull off (even Braben >messed it up the last time!). Problem is, with the PS market being how >it is, it just wouldn't sell. The average user doesn't have the >attention span. Agreed! People these days want instant kicks and adrenaline rushes. >Elite is in some ways comparable to a Tamagotchi - it >has to be nurtured. Have you ever tried explaining Elite to anyone who's >never played it?.. "Why can't I just shoot it? Why buy that? Why go >there? Why can't I land on the planet? Why isn't my pulse laser >destroying that asteroid? Why are the police after me? Nothing ever >happens in this f**king game!" Like I said, instant kicks and adrenalin rushes... The world wants instant everything! What happened to the planning? The nurturing? The gentle pushes here and the gentle pulls there? What happened to the patience in the world? Yeah.. I remember trying to explain the concept behind Elite. Actually, I have no idea why I never got into other strategy games like C'n'C, etc... >Gord. (who firmly believes that you can't be a serious gamer in the >'Nineties unless you were born in the 'Seventies. Or earlier.) Hmm.. :) Those were real games... i still play speccy games once in a while. Justin From owner-sam-users@nvg.ntnu.no Fri Sep 24 14:36:08 1999 From: "Maria Rookyard" To: "SAM Users Mailing List" Subject: Re: Sam's worst ever game Date: Fri, 24 Sep 1999 14:19:57 +0100 Message-ID: <01bf068f$80410ce0$LocalHost@register> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 432 Lines: 22 >> This is where my girlfriend has problems with me. The pure >> wiggling bit I'm fine at. >> >> But the timing and skill... > >Just have a one-player game to increase your stamina beforehand, and then >when you get into the game proper, listen for the audio cues... > >Si Simon, For some reason I'm suddenly reminded of the phrase "a man who knows 50 ways to make love, but doesn't know any women" - any ideas why? Maria. From owner-sam-users@nvg.ntnu.no Fri Sep 24 18:30:31 1999 From: "Maria Rookyard" To: "SAM Users Mailing List" Subject: Re: Sams worst game ever Date: Fri, 24 Sep 1999 18:06:58 +0100 Message-ID: <01bf06af$369f0d60$LocalHost@register> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 381 Lines: 16 Gordon Wallis expressed the hope that: > >>... they be consigned to the most pestilent pits of Hell, there to >>be forever Satan's sexual plaything. Which, to Justin, ... > >Sounds like you've seen the southpark movie... Which in turn got Maria thinking off on a tangent and asking... What's the absolute youngest age that you guys reckon Southpark (the series) is aimed at? From owner-sam-users@nvg.ntnu.no Fri Sep 24 18:46:17 1999 From: "Si Owen" To: Subject: RE: Sam IN / OUT timings Date: Fri, 24 Sep 1999 18:36:41 +0100 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 In-Reply-To: X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO X-Status: A Content-Length: 6025 Lines: 116 Andrew Collier wrote: > 16* uncontended t-states for an IN a,(n) or OUT (n),a; > 20** uts for an IN a,(c) or OUT (c),a. > > Question: Does SimCoupe currently use those values for the > instruction time? Not quite so fixed as the position in the scanline can vary the timings by 4 t-states. I currently still have the raw timings for the instructions in the code (i.e. 11 for IN A,(n), 12 for OUT (C),r and 16 for OUTI) but then tweak the values as necessary by the display position and state. At some point I'll wrap the 'tstate' variable assignment macro to get the values to be compiled to be 4 t-states rounded to save doing it at run-time. The current implementation does 8 t-state instruction rounding for all parts of the mode 1 display, or just for the centre 256x192 block of the screen in the other modes when the screen is enabled. The remaining situations use the normal 4 t-state rounding. I treat mode 2 the same as modes 3 and 4, except the screen can't be disabled - am I right in thinking the timings are the same. For all the instructions that do port reads and writes there's an additional 4 t-states that are added for situations when the current scan position is not already 8 t-state aligned, and only for ports >= 0xe0 (from Si Cooke). Additional timings values I'm using that make a big difference for some software are: IM0/IM1 time = 8 t-states, IM2 = 16 t-states (rounded), interrupts active for 120 t-states and visible on the status port for 102 t-states (thanks for all those Ian!) and line interrupts are triggered at the start of the right-hand border area (line cycle position = 384-64 = 320). I've removed all of the original timing tweaks that were in the code for whatever reason as they only seemed to break things - I was hoping to do without any but we'll see how it goes. All these have help it survive various small timing tests done by various people, including the now infamous Defender loop ;-) Now I've implemented the display changes (border, palette and/or video mode) to instruction level it's possible to see how it copes with some of the SAM demos that rely on perfect timing. In general it seems to cope quite well, but there still seem to be some subtle timing issues that means the left-right positioning isn't quite right (not looked into yet). Effects in the border seem to run at the right speed, but ones on the main screen area run a little too fast. Here are some screenshots and problems (20-30K each): Mnemo demo 1, part 2 (http://www.obobo.demon.co.uk/mnemo1p2.jpg). The bottom border display stays synchronised correctly but it's left-right position isn't correct. The scroller on the main screen uses rapid VMPR switching, but the diagonal pattern shows it's running too fast so it's not lined up correctly, so some additional delay is needed. Mnemo demo 2, part 2 (http://www.obobo.demon.co.uk/mnemo2p2.jpg). Scroller lined up ok, but the right hand edge has a strange stretching effect for the edge of the character (and 'o' in this case) that's appearing. Mnemo demo 2, part 3 (http://www.obobo.demon.co.uk/mnemo2p3.jpg). Bars in bottom border jump left and right by 1 to 2 blocks worth, and the misalignment give additional lines that should probably be aligned with the bars (?). [it doesn't just run at 11fps as the title says, I'd just unpaused it and it hadn't settled]. E-Tunes demo (http://www.obobo.demon.co.uk/e-tunes.jpg). VMPR switched scroller now visible, tho the start position is slightly to the right and it's also a couple of blocks too short. Lyra 3 (http://www.obobo.demon.co.uk/lyra3.jpg). Top scroller seems to run fine, and bottom static image is shifted to the right. The other visual artifacts I used to see (where the screen should be disabled to hide stuff?) are no longer visible :-) The current SimCoupe doesn't seem to show enough of the border areas (mainly top and bottom) to show all of the border effects, so it might be worth having windowed modes show more of them (possibly optionally). 'ESI' in Lyra 3 does look rather like 'FST' :-) > Summary: > OUT (n),a OUT (c),a IN a,(n) IN a,(c) > VMPR 16 * 20 ** 16 * 20 ** Those values fit the case when the scan position isn't 8 t-state aligned, since the extra 4 t-states is being added to both (of course, there's no 8 t-state rounding to consider in your tests). If you put a NOP before the other instructions I'd expect you to get the same timing result, as the NOP will add 4 t-states but there won't be an additional 4 t-states to add for the alignment - would you please be able to try it? I've noticed that some places where the video timing isn't quite right seems to involve DJNZ for tight delay loops. The width of the scroller section used by the E-Tunes demo is mainly just one such loop. Is there anything special about DJNZ in terms of timing that could cause it to be too fast? I'm also starting to wonder about instructions lying across the boundaries where memory contention is introduced, as the subtle timings might make a difference, and that'd be difficult to implement. Another sub-instruction thing I've wondered about is whether I need to worry about which part of the instruction actually does the OUT that'll affect the video e.g. does it occur before the end of an OUTI? and if so, could it make a 1 block difference in some cases? (or am I just getting paranoid about timing?! No, don't answer that...) Comments and/or corrections on any of the above would be greatly appreciated! Best regards, Si ICQ: 9769343, Homepage: http://www.obobo.demon.co.uk/ P.S. I've just realised that the OTd(R)/INd(R) instruction timings won't be right since the extra 4 t-states is added calculated before the instruction time is added to the LineCycleCounter value. I assume the instruction takes 12 t-states, which is correct for the other types of I/O instructions but not for the block ones (which are 16). I'll have to correct that and see if it fixes any of the above tests... From imc@comlab.ox.ac.uk Fri Sep 24 18:57:13 1999 Date: Fri, 24 Sep 1999 18:57:13 +0100 From: Ian Collier To: sam-users@nvg.ntnu.no Subject: Re: Sam IN / OUT timings Message-ID: <19990924185713.K5655@comlab.ox.ac.uk> Mail-Followup-To: sam-users@nvg.ntnu.no References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-Mailer: Mutt 0.95.1i In-Reply-To: ; from Si Owen on Fri, Sep 24, 1999 at 06:36:41PM +0100 Status: RO Content-Length: 708 Lines: 16 On Fri, Sep 24, 1999 at 06:36:41PM +0100, Si Owen wrote: > I've noticed that some places where the video timing isn't quite right seems > to involve DJNZ for tight delay loops. The width of the scroller section > used by the E-Tunes demo is mainly just one such loop. Is there anything > special about DJNZ in terms of timing that could cause it to be too fast? I don't know what you have but I believe DJNZ takes 16 off-screen and 24 on-screen. > I'm also starting to wonder about instructions lying across the boundaries > where memory contention is introduced, as the subtle timings might make a > difference, and that'd be difficult to implement. Yes you are correct, it would be difficult... imc From owner-sam-users@nvg.ntnu.no Fri Sep 24 19:02:14 1999 Message-ID: <37EBB91E.BBF@clara.net> Date: Fri, 24 Sep 1999 18:47:10 +0100 From: Gordon Wallis Organization: HEXdidn't... X-Mailer: Mozilla 3.01 (Win95; I) MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Sams worst game ever References: <0AEF0EB21F09D211AE4E0080C82733BF851DDF@mailhost.aculab.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 2727 Lines: 64 Justin Skists wrote: > > From: Gordon Wallis [SMTP:hexdidnt@clara.net] > > > >Sorry for the harsh tone of that! I took exception to the phrase "It was > >always going to". I have trouble believing it's predestined, even with > >Sony's best advertising execs on the case. > > Heh.. No worries... > You got something against Sony or summink! :) > Oh, only in that they've introduced entirely the wrong sort of people to gaming. Actually, I blame them (rightly or wrongly) for the state of much of the 'civilised' world. I don't blame games for making people violent, but when violent people discover games... Also, the utter ignorance of much of the youth of today can be pinned firmly on little kiddies spending more time on their PlayStation than self-improvement. Most of 'em don't understand the concept of 'self-improvement', except insofar as beating their own high scores. (I sound like such an old fuddy-duddy!..) > >May they be > >consigned to the most pestilent pits of Hell, there to be forever > >Satan's sexual plaything. > > Sounds like you've seen the southpark movie... > Whatever gave you that idea? Been talking to that uncle-fucker Saddam Hussein? ;-) > >People have been trying to do Elite for ages now... Privateer2, HardWar, > >that sort of thing. It's a difficult trick to pull off (even Braben > >messed it up the last time!). Problem is, with the PS market being how > >it is, it just wouldn't sell. The average user doesn't have the > >attention span. > > Agreed! People these days want instant kicks and adrenaline rushes. > A need fuelled by Sony's advertising strategy. All quick bursts, no substance. And I find that 'Mental Wealth' ad slightly disturbing... > Actually, I have no idea why I never got into other strategy games like > C'n'C, etc... > Maybe because it's multi-level, set goals, limited room to maneuver. Not exactly realistic. I prefer the free-flowing, no set goals type of game to an extent, but they can get infuriating if you get stuck in a rut for too long (trading between Lave and Zaonce in Elite, for example). I quite like Bullfrog's stuff, compared to Westwood's... but my eye is firmly on Lionhead now, as Molyneux is more actively involved in his projects again, an coming up with some interesting angles on strategy. > Those were real games... i still play speccy games once in a while. > On an emulator, or the real thing? (Nothing beats the feel of rubber under one's fingers. I'm talking keyboards, naturally!) Gord. -- < The HEXdidn't... Homepage: >>>>>>>>>>>>>>>>>>>>>>>>>>>> < ------ Featuring The U.K. Policenauts Homepage ------ > <<<<<<<<<<<<<<<<<<<<<<<<< http://www.hexdidnt.clara.net > \---------- AOL Instant Messenger: 'hexdidnt' ----------/ From owner-sam-users@nvg.ntnu.no Fri Sep 24 19:02:14 1999 Message-ID: <37EBBA6A.4977@clara.net> Date: Fri, 24 Sep 1999 18:52:42 +0100 From: Gordon Wallis Organization: HEXdidn't... X-Mailer: Mozilla 3.01 (Win95; I) MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Sams worst game ever References: <01bf06af$369f0d60$LocalHost@register> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1169 Lines: 33 Maria Rookyard wrote: > > Gordon Wallis expressed the hope that: > > > >>... they be consigned to the most pestilent pits of Hell, there to > >>be forever Satan's sexual plaything. > > Which, to Justin, ... > > > >Sounds like you've seen the southpark movie... > > Which in turn got Maria thinking off on a tangent and asking... > > What's the absolute youngest age that you guys reckon Southpark (the series) > is aimed at? Mid-twenties? Personally, I loathe the series - it just seems so pointless. Granted, I seem to have missed all the 'classic' episodes... I don't believe that most teenagers, let alone younger kids, can fully appreciate what's going on. On the other hand, the movie was so blatantly Disney-backlash that it's likely to be appreciated by anyone brought up during Disney's steady decline into recycled schmaltz (ie, the last 30 years). Gord. (debating whether or not to buy the SP:BLU soundtrack album) -- < The HEXdidn't... Homepage: >>>>>>>>>>>>>>>>>>>>>>>>>>>> < ------ Featuring The U.K. Policenauts Homepage ------ > <<<<<<<<<<<<<<<<<<<<<<<<< http://www.hexdidnt.clara.net > \---------- AOL Instant Messenger: 'hexdidnt' ----------/ From owner-sam-users@nvg.ntnu.no Fri Sep 24 19:19:50 1999 Message-ID: <013201bf06b8$a83ccfd0$3b97d9c2@southend.demon.net> From: "Richard Moore" To: References: <19990924185713.K5655@comlab.ox.ac.uk> Subject: Hi Sam Dudes, Date: Fri, 24 Sep 1999 19:14:35 +0100 Organization: Scintillate MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 414 Lines: 12 Hi Sam Dudes, I'm new to this list, I used to have a Sam Coupe back in those glory days, and wasn't it great, I was wondering if anyone knew the whereabouts of a certain Martin Fitzpatrick, he used to run Metropolis software, I used to write music for him. Cheers dudes, Keep the Coupe spirit going forever! Rich "Just Reverse Your Eyes And See The Star Inside" Scintillate Website - http://listen.to/scintillate From owner-sam-users@nvg.ntnu.no Fri Sep 24 19:50:37 1999 From: "David Laundon" To: Subject: RE: Sam IN / OUT timings Date: Fri, 24 Sep 1999 19:49:51 +0100 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) In-Reply-To: X-Mimeole: Produced By Microsoft MimeOLE V5.00.2615.200 Importance: Normal X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO X-Status: A Content-Length: 2509 Lines: 57 Si Owen wrote: > Now I've implemented the display changes (border, palette and/or video mode) > to instruction level it's possible to see how it copes with some of the SAM > demos that rely on perfect timing. In general it seems to cope quite well, > but there still seem to be some subtle timing issues that means the > left-right positioning isn't quite right (not looked into yet). > Effects in the border seem to run at the right speed, but ones on the main > screen area run a little too fast. Sounds like things are moving on in leaps and bounds at the minute! I've just thought of another few instruction timings that don't follow the simple 4-tstate rounding rule are PUSHes and CALLs. These seem to take 4-tstates longer than expected, which might be causing the positioning errors. eg PUSH HL takes 16 tstates (but only 24 during screen contention) and CALL nn takes 24 tstates (but only 40 during screen contention). I'm not sure if RSTs and interrupt calls are affected the same, but I expect so. > I've noticed that some places where the video timing isn't quite right seems > to involve DJNZ for tight delay loops. The width of the scroller section > used by the E-Tunes demo is mainly just one such loop. Is there anything > special about DJNZ in terms of timing that could cause it to be too fast? I think the end condition of DJNZ takes 12 tstates, not 8 as expected - could this be it? Also, DJNZ is another instruction which performs particularly well during screen contention; IIRC it takes just 16 tstates for both looping *and* for the end condition. > I'm also starting to wonder about instructions lying across the boundaries > where memory contention is introduced, as the subtle timings might make a > difference, and that'd be difficult to implement. Perhaps you could start emulating what the Z80 is doing at a hardware level; maybe having a common routine for 'memory accesses' which adjusts to the next 4-tstate or 8-tstate boundary *at that point* rather than trying to work it all out when the instruction starts. Mmm. You're right; a bit tricky! ;-) > Another sub-instruction > thing I've wondered about is whether I need to worry about which > part of the instruction actually does the OUT that'll affect the video e.g. does it > occur before the end of an OUTI? and if so, could it make a 1 block > difference in some cases? (or am I just getting paranoid about timing?! > No, don't answer that...) OK, I won't! :) > Best regards, > > Si David Laundon From owner-sam-users@nvg.ntnu.no Fri Sep 24 22:06:13 1999 Message-ID: <002701bf06d0$1d622a00$64a5fea9@simcooke3> From: "Simon Cooke" To: References: Subject: Re: Sam IN / OUT timings Date: Fri, 24 Sep 1999 14:02:28 -0700 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 311 Lines: 8 > Comments and/or corrections on any of the above would be greatly > appreciated! Have you tried out the "Auf Wiedeshen Monty"/SCPDU 6 demo from the Entropy Experience disk yet? Because all the source code to the border scrolly on that is available... :) (that, and I'd love to see a screen-shot of it ;)) Si From owner-sam-users@nvg.ntnu.no Fri Sep 24 22:46:13 1999 From: "Johnna Teare" To: sam-users@nvg.ntnu.no Date: Fri, 24 Sep 1999 22:46:25 -0000 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Re: Sam's worst ever game In-reply-to: <000b01bf0557$10559100$17611c26@simcooke3> X-mailer: Pegasus Mail for Win32 (v3.11) Message-Id: X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 525 Lines: 23 On 22 Sep 99, at 17:03, Simon Cooke wrote: > > This is where my girlfriend has problems with me. The pure > > wiggling bit I'm fine at. > > > > But the timing and skill... > > Just have a one-player game to increase your stamina beforehand, and then > when you get into the game proper, listen for the audio cues... > > Si > > subscribe carry-on-sam-users Peace, Love and Kisses, JohnnaPig Teare http://www.theunstoppablesexmachine.freeserve.co.uk ICQ: 48928093 "It won't get better but it might never get worse..." From owner-sam-users@nvg.ntnu.no Fri Sep 24 23:07:30 1999 Message-ID: <009a01bf06d6$cfd0d140$64a5fea9@simcooke3> From: "Simon Cooke" To: References: Subject: Re: Sam's worst ever game Date: Fri, 24 Sep 1999 14:50:25 -0700 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 81 Lines: 5 > subscribe carry-on-sam-users Ba-hahahahahahahahah Simon From owner-sam-users@nvg.ntnu.no Fri Sep 24 23:07:30 1999 From: "Si Owen" To: Subject: RE: Sam IN / OUT timings Date: Fri, 24 Sep 1999 23:03:43 +0100 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Importance: Normal In-Reply-To: <002701bf06d0$1d622a00$64a5fea9@simcooke3> X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 578 Lines: 12 Si Cooke wrote: > Have you tried out the "Auf Wiedeshen Monty"/SCPDU 6 demo from the Entropy > Experience disk yet? Because all the source code to the border scrolly on > that is available... :) (that, and I'd love to see a screen-shot of it ;)) Do you have a disk image of it anywhere? I've got a .SAD version of 'The Entropy Experience' disk I got from you that time I was in Tyldesley, but it seems to be corrupt - if I load the SCDPU-5 BASIC program on it I just get a listing of rubbish. :-/ If I can find the real disk one from the loft I'll give it another try... Si From owner-sam-users@nvg.ntnu.no Sat Sep 25 01:16:41 1999 (SMTPD32-5.05) id A0E1135C020C; Fri, 24 Sep 1999 20:01:37 -0400 Message-ID: <37EC11CD.635A344A@unbounded.com> Date: Sat, 25 Sep 1999 01:05:34 +0100 From: Gavin Smith X-Mailer: Mozilla 4.61 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Hi Sam Dudes, References: <19990924185713.K5655@comlab.ox.ac.uk> <013201bf06b8$a83ccfd0$3b97d9c2@southend.demon.net> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 659 Lines: 20 Richard Moore wrote: > > Hi Sam Dudes, > I'm new to this list, I used to have a Sam Coupe back in those glory days, > and wasn't it great, > I was wondering if anyone knew the whereabouts of a certain Martin > Fitzpatrick, he used to run Metropolis software, I used to write music for > him. > Cheers dudes, > Keep the Coupe spirit going forever! > > Rich > "Just Reverse Your Eyes And See The Star Inside" > Scintillate Website - http://listen.to/scintillate Martin is on this list - his email address is poohsticks@bonbon.net. Welcome to the list! Have you still got your SAM? If not, bloody get one, none of this poncy emulator stuff alright? ;) Gavin From imc@comlab.ox.ac.uk Sat Sep 25 02:28:27 1999 Date: Sat, 25 Sep 1999 02:28:27 +0100 From: Ian Collier To: sam-users@nvg.ntnu.no Subject: Re: Sam IN / OUT timings Message-ID: <19990925022827.A15607@comlab.ox.ac.uk> Mail-Followup-To: sam-users@nvg.ntnu.no References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-Mailer: Mutt 0.95.1i In-Reply-To: ; from David Laundon on Fri, Sep 24, 1999 at 07:49:51PM +0100 Status: RO Content-Length: 1007 Lines: 27 On Fri, Sep 24, 1999 at 07:49:51PM +0100, David Laundon wrote: > PUSH HL takes 16 tstates (but only 24 during screen contention) True. > and CALL nn > takes 24 tstates (but only 40 during screen contention). I'm not sure if > RSTs and interrupt calls are affected the same, but I expect so. I would assume so. > I think the end condition of DJNZ takes 12 tstates, not 8 as expected - > could this be it? Also, DJNZ is another instruction which performs > particularly well during screen contention; IIRC it takes just 16 tstates > for both looping *and* for the end condition. Also correct. :o) > maybe having a common routine for 'memory accesses' which adjusts to the > next 4-tstate or 8-tstate boundary *at that point* rather than trying to > work it all out when the instruction starts. > Mmm. You're right; a bit tricky! ;-) Actually this could be done and might be moderately straightforward... but it would be dog slow. imc From owner-sam-users@nvg.ntnu.no Sat Sep 25 08:32:36 1999 From: "David Laundon" To: Subject: RE: Sam IN / OUT timings Date: Sat, 25 Sep 1999 08:32:00 +0100 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 In-reply-to: <19990925022827.A15607@comlab.ox.ac.uk> X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 536 Lines: 22 Ian Collier wrote: > True. ... > I would assume so. ... > Also correct. :o) Well, I try my best :-) > > maybe having a common routine for 'memory accesses' which adjusts to the > > next 4-tstate or 8-tstate boundary *at that point* rather than trying to > > work it all out when the instruction starts. > > Mmm. You're right; a bit tricky! ;-) > > Actually this could be done and might be moderately straightforward... > but it would be dog slow. > > imc Shouldn't matter when I get my 800MHz Athlon (if only...) ;-) David Laundon From owner-sam-users@nvg.ntnu.no Sat Sep 25 18:54:00 1999 Message-ID: <37ED083B.D6C1DEB9@bonbon.net> Date: Sat, 25 Sep 1999 18:36:59 +0100 From: Martin Fitzpatrick X-Mailer: Mozilla 4.5 [en] (Win98; I) X-Accept-Language: en-GB,en,en-US MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Hi Sam Dudes, References: <19990924185713.K5655@comlab.ox.ac.uk> <013201bf06b8$a83ccfd0$3b97d9c2@southend.demon.net> <37EC11CD.635A344A@unbounded.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-HotPOP: ----------------------------------------------- Sent By HotPOP.com FREE Email Get your FREE POP email at www.HotPOP.com ----------------------------------------------- X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1368 Lines: 41 Gavin Smith wrote: > > Richard Moore wrote: > > > > Hi Sam Dudes, > > I'm new to this list, I used to have a Sam Coupe back in those glory days, > > and wasn't it great, > > I was wondering if anyone knew the whereabouts of a certain Martin > > Fitzpatrick, he used to run Metropolis software, I used to write music for > > him. > > Cheers dudes, > > Keep the Coupe spirit going forever! > > > > Rich > > "Just Reverse Your Eyes And See The Star Inside" > > Scintillate Website - http://listen.to/scintillate > > Martin is on this list - his email address is poohsticks@bonbon.net. > Welcome to the list! Have you still got your SAM? If not, bloody get > one, none of this poncy emulator stuff alright? ;) ..And... here I am :)... I emailed a reply, but kinda neglected to say I had :).. Oh well... Urmm.. welcome to the list Rik :)... A list where a half of people talk techy stuff I try to convince myself I understand, while the rest of us talk about Playstations... which I've never had (but I saw one once!!... wow!)... Have you got the SimCoupe thang yet? Actually.. to make this kinda less than worthless as a message (well, ok, perhaps just worthless)... Where is the latest Win32 version? Does it have sound blah blah blah.... I mean, I can't live without my POW command. Fitz -- Email: poohsticks@bonbon.net ICQ#: 11077801 AOL/CServeIM: Flupert From owner-sam-users@nvg.ntnu.no Sat Sep 25 18:54:01 1999 Message-ID: <37ED095A.E5DB5BA@bonbon.net> Date: Sat, 25 Sep 1999 18:41:46 +0100 From: Martin Fitzpatrick X-Mailer: Mozilla 4.5 [en] (Win98; I) X-Accept-Language: en-GB,en,en-US MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Sams worst game ever References: <01bf06af$369f0d60$LocalHost@register> <37EBBA6A.4977@clara.net> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-HotPOP: ----------------------------------------------- Sent By HotPOP.com FREE Email Get your FREE POP email at www.HotPOP.com ----------------------------------------------- X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1475 Lines: 46 Gordon Wallis wrote: > > Maria Rookyard wrote: > > > > Gordon Wallis expressed the hope that: > > > > > >>... they be consigned to the most pestilent pits of Hell, there to > > >>be forever Satan's sexual plaything. > > > > Which, to Justin, ... > > > > > >Sounds like you've seen the southpark movie... > > > > Which in turn got Maria thinking off on a tangent and asking... > > > > What's the absolute youngest age that you guys reckon Southpark (the series) > > is aimed at? > > Mid-twenties? > Personally, I loathe the series - it just seems so pointless. Granted, I > seem to have missed all the 'classic' episodes... > > I don't believe that most teenagers, let alone younger kids, can fully > appreciate what's going on. On the other hand, the movie was so > blatantly Disney-backlash that it's likely to be appreciated by anyone > brought up during Disney's steady decline into recycled schmaltz (ie, > the last 30 years). That old?? I'm only 19 :)... Hmm... are you telling me that I've been missing something all this time?.... And where do babies come from again? ;) bit like the Simpsons I guess.... whats that Futurama like anyone?... I watched a clip and the lead character just got on my nerves... I was hoping maybe hed turn normal.... Doesn't he look like the character in simpsons that was either a pizza delivery boy or worked in a petrol station... or ... or.... ? Uh? Fitz -- Email: poohsticks@bonbon.net ICQ#: 11077801 AOL/CServeIM: Flupert From owner-sam-users@nvg.ntnu.no Sat Sep 25 21:16:04 1999 From: Jarek Adamski To: sam-users@nvg.ntnu.no Date: Sat, 25 Sep 1999 18:23:30 +0100 Message-ID: In-Reply-To: <199909201755.TAA00801@sp7.zsk.p.lodz.pl> X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck Organization: PF "NABLA" Subject: New files MIME-Version: 1.0 Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 302 Lines: 14 Hello!!! There is new ZXVGS 0.18 version for SAM in file: "http://nautilus.torch.net.pl/zxland/ZX018SAM.lha". Also new documentation 0.30 in "ZXVGSdoc.lha". Ps. ... while talking to mail.theoffice.net.: > RCPT To: > 550 ... User unknown -- Yarek. From owner-sam-users@nvg.ntnu.no Sat Sep 25 22:43:55 1999 Message-ID: <37ED4118.64DE@clara.net> Date: Sat, 25 Sep 1999 22:39:36 +0100 From: Gordon Wallis Organization: HEXdidn't... X-Mailer: Mozilla 3.01 (Win95; I) MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Sams worst game ever References: <01bf06af$369f0d60$LocalHost@register> <37EBBA6A.4977@clara.net> <37ED095A.E5DB5BA@bonbon.net> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1427 Lines: 36 > > Maria Rookyard asked: > > > What's the absolute youngest age that you guys reckon Southpark (the series) > > > is aimed at? > > > Gordon Wallis opined: > > > > Mid-twenties? > > Personally, I loathe the series - it just seems so pointless. Granted, I > > seem to have missed all the 'classic' episodes... > > > > I don't believe that most teenagers, let alone younger kids, can fully > > appreciate what's going on. On the other hand, the movie was so > > blatantly Disney-backlash that it's likely to be appreciated by anyone > > brought up during Disney's steady decline into recycled schmaltz (ie, > > the last 30 years). > Martin Fitzpatrick responded: > > That old?? I'm only 19 :)... Hmm... are you telling me that I've been > missing something all this time?.... And where do babies come from > again? ;) > Aw, shush. I confess, I talk in _incredibly_ general terms. South Park is the kind of thing that all kinds of ages will laugh at, if only because everyone else does. Besides, you're only a few years from being in your mid-twenties, so consider yourself above average, by all means. Gord. Ps. Babies are found under gooseberry bushes. I thought everyone knew _that_. -- < The HEXdidn't... Homepage: >>>>>>>>>>>>>>>>>>>>>>>>>>>> < ------ Featuring The U.K. Policenauts Homepage ------ > <<<<<<<<<<<<<<<<<<<<<<<<< http://www.hexdidnt.clara.net > \---------- AOL Instant Messenger: 'hexdidnt' ----------/ From owner-sam-users@nvg.ntnu.no Sat Sep 25 23:13:41 1999 From: "Si Owen" To: Subject: RE: Sam IN / OUT timings Date: Sat, 25 Sep 1999 23:10:15 +0100 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Importance: Normal In-reply-to: <002701bf06d0$1d622a00$64a5fea9@simcooke3> X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 849 Lines: 17 Si Cooke wrote: > Have you tried out the "Auf Wiedeshen Monty"/SCPDU 6 demo from the Entropy > Experience disk yet? Because all the source code to the border scrolly on > that is available... :) (that, and I'd love to see a screen-shot of it ;)) I transferred the original disk over to a SAD again and SBK complained about track 79 on side 0 being unreadable. It just hangs with a black screen when I try a BOOT, but the original disk boots in a real SAM. It's either a SimCoupe problem or the disk is a funny format that SAD can't cope with... Still, a BOOT 1 works and I can load the demo. Check out: http://www.obobo.demon.co.uk/scpduys.jpg Scroller runs great, and the bars at the bottom are stable (just slightly too far left - I've not had a chance to do the instruction timing tweaks (from Ian and David) so it might just be that). Si From owner-sam-users@nvg.ntnu.no Sun Sep 26 00:24:41 1999 Message-ID: <001d01bf07ab$991d4ea0$64a5fea9@simcooke3> From: "Simon Cooke" To: References: Subject: Re: Sam IN / OUT timings Date: Sat, 25 Sep 1999 16:13:36 -0700 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1164 Lines: 33 From: Si Owen > Si Cooke wrote: > > Have you tried out the "Auf Wiedeshen Monty"/SCPDU 6 demo from the Entropy > > Experience disk yet? Because all the source code to the border scrolly on > > that is available... :) (that, and I'd love to see a screen-shot of it ;)) > > I transferred the original disk over to a SAD again and SBK complained about > track 79 on side 0 being unreadable. It just hangs with a black screen when > I try a BOOT, but the original disk boots in a real SAM. It's either a > SimCoupe problem or the disk is a funny format that SAD can't cope with... Hmmm... it sounds like a Simcoupe problem; the disk is standard format; the only real difference is that I've got my QDOS on the booter; so does that come up? If not, the sourcecode is up online, so you'll be able to see what it's doing. > Still, a BOOT 1 works and I can load the demo. Check out: > http://www.obobo.demon.co.uk/scpduys.jpg Scroller runs great, and the bars > at the bottom are stable (just slightly too far left - I've not had a chance > to do the instruction timing tweaks (from Ian and David) so it might just be > that). Yay! :) Cool Si From owner-sam-users@nvg.ntnu.no Sun Sep 26 00:46:59 1999 From: "Si Owen" To: Subject: RE: Sam IN / OUT timings Date: Sun, 26 Sep 1999 00:44:19 +0100 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Importance: Normal In-reply-to: <001d01bf07ab$991d4ea0$64a5fea9@simcooke3> X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 630 Lines: 13 Si Cooke wrote: > Hmmm... it sounds like a Simcoupe problem; the disk is standard > format; the only real difference is that I've got my QDOS on the booter; > so does that come up? The QDOS booter is fine, it's just when loading after that. The last thing it reads on the disk is side 0, track 52, sector 2 - it also gets stuck there when loading some of the other stuff, which suggests a corrupt data somewhere! It does the same on the DOS version so it's not anything I've broken. I'll try writing the SAD back to a disk and see if it works on my real SAM (it's decided the display will only be shades of green today!). Si From owner-sam-users@nvg.ntnu.no Sun Sep 26 01:15:50 1999 X-Sender: asc25@pop3.house Message-Id: In-Reply-To: References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sun, 26 Sep 1999 01:05:19 +0100 To: sam-users@nvg.ntnu.no From: Andrew Collier Subject: RE: Sam IN / OUT timings X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 4258 Lines: 97 At 10:00 pm +0100 24/9/99, Si Owen wrote: >Mnemo demo 2, part 2 (http://www.obobo.demon.co.uk/mnemo2p2.jpg). Scroller >lined up ok, but the right hand edge has a strange stretching effect for the >edge of the character (and 'o' in this case) that's appearing. Hard to tell from that picture, but I think the scrolly is still too far to the left (by either 8 or 16 pixels). The "stretching" effect is just the right hand side of the scrolly -- because I had assumed a TV doesn't display further right, that's where I stop caring about the scrolly. It stretches because I don't bother reseting the colour, why would I need to when it isn't displayed :) So... that scrolly was written on the assumption that the left border is no bigger than 24 pixels wide, and the right border is no bigger than 16 pixels wide. (in other words, if you're displaying 32 pixels of border, then you should start seeing artefacts on the left if the scrolly is positioned correctly). >Mnemo demo 2, part 3 (http://www.obobo.demon.co.uk/mnemo2p3.jpg). Bars in >bottom border jump left and right by 1 to 2 blocks worth, and the >misalignment give additional lines that should probably be aligned with the >bars (?). Yes, it all should be aligned vertically. >E-Tunes demo (http://www.obobo.demon.co.uk/e-tunes.jpg). VMPR switched >scroller now visible, tho the start position is slightly to the right and >it's also a couple of blocks too short. And it should be neat at the sides too, rather than displacements every second line. >The current SimCoupe doesn't seem to show enough of the border areas (mainly >top and bottom) to show all of the border effects, so it might be worth >having windowed modes show more of them (possibly optionally). 'ESI' in >Lyra 3 does look rather like 'FST' :-) I reckon there should be something like 40 pixels at the top and bottom, but less at the sides than you've already got.... In my menu for FRED issue 65, there's an effect underneath the border scrolly which goes to just about the bottom of my old TV display, if that helps. >> Summary: >> OUT (n),a OUT (c),a IN a,(n) IN a,(c) >> VMPR 16 * 20 ** 16 * 20 ** > >Those values fit the case when the scan position isn't 8 t-state aligned, >since the extra 4 t-states is being added to both (of course, there's no 8 >t-state rounding to consider in your tests). If you put a NOP before the >other instructions I'd expect you to get the same timing result, as the NOP >will add 4 t-states but there won't be an additional 4 t-states to add for >the alignment - would you please be able to try it? LD a,254 : OUT (VMPR),a = 24 * uts total LD a,254 : NOP : OUT (VMPR),a = 24 uts total LD a,254 : NOP : NOP : OUT (VMPR),a = 32 * uts total (LD a,254 should account for 8 uts) LD bc,VMPR : LD a,254 : OUT (C),a = 40 ** uts total LD bc,VMPR : LD a,254 : NOP : OUT (C),a = 40 * uts total LD bc, VMPR : LD a,254 : NOP : NOP : OUT (C),a = 48 ** uts total (LD bc,VMPR : LD a,254 should account for 20 uts) Yes, it does look like an 8 tstate rounding thing going on. >I'm also starting to wonder about instructions lying across the boundaries >where memory contention is introduced, as the subtle timings might make a >difference, and that'd be difficult to implement. Another sub-instruction >thing I've wondered about is whether I need to worry about which part of the >instruction actually does the OUT that'll affect the video e.g. does it >occur before the end of an OUTI? and if so, could it make a 1 block >difference in some cases? Yes, it could certainly. How many comparisons would you need to do in order to determine if the instruction covers the transition between contended and uncontended operation? For the general case (in one state or the other, but not across the two) a couple of untaken branches might end up faster than emulating the whole chip at a t-state level. Maybe. Andrew -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- From owner-sam-users@nvg.ntnu.no Sun Sep 26 01:15:50 1999 X-Sender: asc25@pop3.house Message-Id: In-Reply-To: References: <001d01bf07ab$991d4ea0$64a5fea9@simcooke3> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sun, 26 Sep 1999 01:06:35 +0100 To: sam-users@nvg.ntnu.no From: Andrew Collier Subject: RE: Sam IN / OUT timings X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 461 Lines: 16 At 12:50 am +0100 26/9/99, Si Owen wrote: >real SAM (it's decided the display will only be shades of green today!). Whoa - so did mine! Um, I suspect that's because I've got it hooked up to a greenscreen monitor though :) Andrew -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- From owner-sam-users@nvg.ntnu.no Sun Sep 26 02:33:38 1999 Message-ID: <001401bf07be$9c5ec360$f1678cd4@chris> From: "Chris White" To: References: <001d01bf07ab$991d4ea0$64a5fea9@simcooke3> Subject: Simcoupe ish Date: Sun, 26 Sep 1999 02:29:43 +0100 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 90 Lines: 10 Okay whats the file in need to create images sbk.exe, smd.exe or is there another C From owner-sam-users@nvg.ntnu.no Sun Sep 26 03:15:32 1999 Message-ID: <002201bf07bf$bd0da800$f1678cd4@chris> From: "Chris White" To: References: <012301beffc8$7b87ec00$64a5fea9@simcooke3> Subject: Re: Proposal for the FTP site... Date: Sun, 26 Sep 1999 02:37:47 +0100 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1214 Lines: 46 Did anyone get this going , might need 2 use it :) C ----- Original Message ----- From: Simon Cooke To: samusers Sent: Wednesday, September 15, 1999 11:14 PM Subject: Proposal for the FTP site... > Can we add a "fileinfo.txt" file to every folder? I want to write a quite > utility which will go through the site, and grab this info from each one, > building an index on my web pages... > > The format would be something like this: > > --------8<----------8<---------8<-------- > FLDR - currentfoldernamegoeshere > OWNER - owner name followed by email in brackets > FLDRINFO > > info goes here ... html must be embeddable (ie. you should be able to remove > the BODY tags and just paste it into a page > > FILES > \subfolder > one line description > filename > one line description > --------8<----------8<---------8<-------- > > This way, we'd be able to have an online directory of sorts, that I could > run a bot on every now and then to update it. Only problem is getting people > to put together the initial index... but if anyone's up to the job, we could > parcel out tasks for it... > > Let me know what you think, folks, > Simon > > From owner-sam-users@nvg.ntnu.no Sun Sep 26 03:15:32 1999 From: "Si Owen" To: Subject: RE: Sam IN / OUT timings Date: Sun, 26 Sep 1999 02:42:49 +0100 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Importance: Normal In-reply-to: X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 2867 Lines: 68 Andrew Collier wrote: > The "stretching" effect is just the right hand side of the scrolly -- > because I had assumed a TV doesn't display further right, Ah, yeah, I stepped thru it and found the preparations for the next line :-) > So... that scrolly was written on the assumption that the left > border is no bigger than 24 pixels wide, and the right border is no > bigger than 16 pixels wide. It's 32 on each side at the moment, which is half of the potential border area. Might be worth chopping down to avoid seeing problems that don't really exist! Is a typical TV border only 16 pixels? I'll have to check mine... > I reckon there should be something like 40 pixels at the top and bottom, > but less at the sides than you've already got.... The current 24 pixels top and bottom is quite a bit short of that! It's probably worth generating the extra lines as they can be displayed in the windowed mode and just cropped for full screen. The 125% horizontal stretching you mentioned in a previous message could also be done for free if the video card supports hardware stretching, but would be deadly slow if it needs to be done it hardware. It might look awful anyway so I'll have to try it out first! > In my menu for FRED issue 65, there's an effect underneath the border > scrolly which goes to just about the bottom of my old TV display, if that > helps. I've only got FRED disks 37 and 37 :-/ Shame there isn't a CD compilation of them for sale or something! > Yes, it does look like an 8 tstate rounding thing going on. Thanks for the results - the uncontended timings and I/O delays seems to be working well, it's just the contended timings that are complete pants! The simple doubling causes problems with a lot of software (even with the exceptions mentioned on the list) so I'm going to stick with 8 t-state rounding and add extra time for the more memory intensive exceptions. In the end it may end up simpler with time doubling and reductions for the exceptions but I'll have to see. > How many comparisons would you need to do in order to determine if the > instruction covers the transition between contended and uncontended > operation? I have 2 flags for the current contention: the first is recalculated once per line (or on each video change) to determine whether the current line might be contended (checking screen on/off state, for mode 1, and vertical position wrt the borders). The second it done for each instruction iff the first flag is set, and checks for mode 1 and horizontal position wrt the borders). For a split check: if the first one is set (and we're not in mode 1) we need to check to see if the current position + instruction time pushed it over the borders at 64 or 320 cycles. Could be done something like: (64 - tstates) < (LineCycleCounter > 64 ? LineCycleCounter-320 : LineCycleCounter); Si From owner-sam-users@nvg.ntnu.no Sun Sep 26 09:34:36 1999 X-Sender: asc25@pop3.house Message-Id: In-Reply-To: References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sun, 26 Sep 1999 09:29:38 +0100 To: sam-users@nvg.ntnu.no From: Andrew Collier Subject: RE: Sam IN / OUT timings X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1034 Lines: 26 At 3:15 am +0100 26/9/99, Si Owen wrote: >Andrew Collier wrote: >The 125% horizontal stretching you mentioned in a previous message could >also be done for free if the video card supports hardware stretching, but >would be deadly slow if it needs to be done it hardware. It might look >awful anyway so I'll have to try it out first! ^^^^^^^^ ITYM software? >> In my menu for FRED issue 65, there's an effect underneath the border >> scrolly which goes to just about the bottom of my old TV display, if that >> helps. > >I've only got FRED disks 37 and 37 :-/ Shame there isn't a CD compilation >of them for sale or something! You have two copies of issue 37? Anyway, that menu is available at http://mnemotech.ucam.org/downloads/FR65MENU.DSK.gz Andrew -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- From owner-sam-users@nvg.ntnu.no Sun Sep 26 13:20:28 1999 From: "Johnna Teare" To: sam-users@nvg.ntnu.no Date: Sun, 26 Sep 1999 13:17:00 -0000 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Making dsk / sad files In-reply-to: <011301bf05c2$b6b62d50$6e52c29e@inf.upol.cz> X-mailer: Pegasus Mail for Win32 (v3.11) Message-Id: X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 307 Lines: 11 Right,I'm having bother using the SAD converter thingy. Couldanybody email me the original SAMDSK or point me to it at the ftp? Cheers. Peace, Love and Kisses, JohnnaPig Teare http://www.theunstoppablesexmachine.freeserve.co.uk ICQ: 48928093 "It won't get better but it might never get worse..." From owner-sam-users@nvg.ntnu.no Sun Sep 26 13:45:48 1999 Message-ID: <37EE1519.304C90EA@btinternet.com> Date: Sun, 26 Sep 1999 13:44:09 +0100 From: Thomas Harte X-Mailer: Mozilla 4.6 [en-gb] (Win95; I) X-Accept-Language: en-GB,en,en-* MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Making dsk / sad files References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 169 Lines: 6 > Couldanybody email me the original SAMDSK or point me to it at the > ftp? Can't find it on FTP, but I'll send it if you can't get it any other way. -Thomas From owner-sam-users@nvg.ntnu.no Sun Sep 26 14:07:52 1999 Message-ID: <004b01bf081f$d6001040$f1678cd4@chris> From: "Chris White" To: References: <37EE1519.304C90EA@btinternet.com> Subject: Re: Making dsk / sad files Date: Sun, 26 Sep 1999 14:05:39 +0100 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 421 Lines: 20 Try ftp.nvg.unit.no Dir /pub/sam-coupe/misc/pc/samdsk.zip C ----- Original Message ----- From: Thomas Harte To: Sent: Sunday, September 26, 1999 1:44 PM Subject: Re: Making dsk / sad files > > Couldanybody email me the original SAMDSK or point me to it at the > > ftp? > > Can't find it on FTP, but I'll send it if you can't get it any other way. > > -Thomas > From owner-sam-users@nvg.ntnu.no Sun Sep 26 15:08:13 1999 by localhost with SMTP; 26 Sep 1999 14:08:57 -0000 Message-ID: <138266691.938354937709.JavaMail.root@localhost> Date: Sun, 26 Sep 1999 14:08:57 +0000 (GMT) From: surfin_usm@absobloodylutely.co.uk To: sam-users@nvg.ntnu.no Subject: Re: Sam's worst ever game Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="138267902.938354937659.JavaMail.root@www1.funmail.co.uk" X-Funmail-UID: 183619 X-Senders-IP: unknown X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 572 Lines: 17 --138267902.938354937659.JavaMail.root@www1.funmail.co.uk Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit >From : Maria Rookyard Ah well, I've been off-list for about 6 weeks but I see I've not missed >anything - still the same old sh!te :) :) I'm inclined to agree. ---------------------------------------------------------- "like Hotmail but faster and a lot better" Carol Vorderman, The Mirror, writing about http://www.funmail.co.uk --138267902.938354937659.JavaMail.root@www1.funmail.co.uk-- From owner-sam-users@nvg.ntnu.no Sun Sep 26 16:42:03 1999 Message-ID: <003e01bf0835$08f005e0$6740883e@atlantic> From: "Dave Hooper" To: Subject: SAASound.dll ; SAA32.exe ; Saaemu0.60 Date: Sun, 26 Sep 1999 16:34:38 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2014.211 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2014.211 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 4949 Lines: 101 > > note: SAAemu 0.60 is now available in Win32 version too. > > (I hope it will be included in the first Win32 release of SimCoupe. > > .....Who knows.....) > > I was waiting to hear back from you about it - is there anything I can try? > I'd be interested in seeing Dave's hq stuff in action, but I've not got > enough interface documentation to use the DLL you sent me a couple of weeks > ago. > > What's the sound latency like - is there much lag when playing games? > (crashes when run under NT so I'll try it tonight...) > > Si I got Aley's SAA32.exe working under Windows NT by renaming the 'audio' subdirectory to 'saa32audio' And only the 'hq' driver works under NT (Aley's sound drivers access the hardware directly, resulting in 'attempting to execute privileged instruction' crashes if you try to use them). You will probably find that running Aley's player under NT eats up all the CPU time ... this is apparently due to the way Aley is updating the screen display all the time - try pressing ALT+SPACE in the Dos Box, and selecting 'Edit >' and then 'Mark' to disable updating the contents of the screen. I find that, when doing this, the CPU usage drops instantly to almost zero, with the occasionally peak to at most 30%. Under 95, doing the same trick also dramatically reduces the CPU usage ... I find (using WinTop) that by disabling the screen update, I have 70% or more idle CPU time, as opposed to only 5% otherwise! These figures apply (on my father's woefully underpowered 133) irrespective of the sound output mode selected. (HQ or Aley) I also find I cannot exit Aley's player if Caps Lock is on! Aley's earlier comment about me 'not wanting to release my code' was incorrect on two counts Firstly, this is not what I said. I had said that I did not want my code to be released with Aley's player until I was satisfied with the results. Secondly, I had mistakenly thought Aley to be using a much earlier version of my library than he actually was, and as a result informed him incorrectly that the current version, which superseded it some time ago, was incompatible. In fact, the version Aley is using is the newer version, and my more recent maintenance version is entirely compatible. What I can't seem to understand is where Aley's code is - how can other software interface with it? Aley has supplied a header file for his library, and the import library file saaemu.lib. He has also supplied a copy of my SAASound.dll (this contains only my SAA-1099 simulation functions and does not contain any of Aley's code). He has not supplied his own dll, however. Are we to assume that we must link our code to his saa32.exe ? I have discovered a couple of minor bugs in my emulation dll - there was an issue with envelopes not being triggered correctly under certain circumstances which has now been fixed (as far as I can tell) and there was also a bug in the mono mixing routines. As you can imagine, I envisaged that only my stereo routines would be used, so the mono mixer was just a sort of filler to ensure compatibility. Aley's SAA32 player seems to use ONLY my mono code, which is a little unfortunate (and also unfair) since the stereo routines sound better! Also, he uses my code in 8-bit mode rather than 16-bit mode. His reason is that my functions do not work in stereo or 16-bit modes, and that my data is 'incompatible with the windows API'. This is not actually the case, since I have been able to successfully use my routines in stereo and 16-bit modes - if I had not, how would I know if they were working or not? Until Aley is able to tell me specifically what's wrong, and until any errors in the above have been traced and fixed, there is no way I can fully appreciate Aley's player. I cannot find any bugs, and he seems unwilling to tell me what he has found. However, I will allow Aley to continue using my library, but I must insist that he tells me any bugs that he has found. My routines have also now been extended to add support for additional features. A volume boost option is planned for the next release (I notice that Aley's routines under Win95 are considerably 'louder' than mine). Aley suggested that I should add a 'channel mute override' option to my routines. Why? The original SAA-1099 did not have a 'channel mute override' option, so why should my code? If he wants to implement a channel mute override in his player, then he could just do something like the following: Let M be the mute bitmask as sent to register 20 or 21 (dec) on the SAA-1099 Let Y ba a user-defined channel mute override bitmask - for each bit set in Y, the corresponding channel of the SAA-1099 is muted, irrespective of the value of M Then, instead of naively calling a function that simulates the OUT 255,M function of the soundchip, after a corresponding OUT 511,20 or OUT 511,21 the function call should be OUT 255, (M & (~Y)) I leave it to Aley to implement this into his player. dave From owner-sam-users@nvg.ntnu.no Sun Sep 26 17:04:53 1999 Message-ID: <00b101bf0838$cc078960$6740883e@atlantic> From: "Dave Hooper" To: References: <003501bf05f2$9bf03b20$64a5fea9@simcooke3> Subject: Re: SimCoupe 0.79 Date: Sun, 26 Sep 1999 17:02:23 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-2" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2014.211 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2014.211 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1221 Lines: 28 > > I was in touch with Dave yesterday, and I certainly won't be releasing > > anything of his without prior permission. I was highly impressed with his > > HQ driver, which ran great under NT too, so I'm keenest to get that up and > > running first, with your extra sound drivers done after that. > > So folks... was the final decision to spool data out on the fly? Or to build > a buffer with the data in it and pump that out every 1/50th of a second or > so? > > Fingers crossed you went for the latter ;-) Aley went for the latter- although what he's actually done, as far as I can tell, is actually build up that buffer every 1/50th of a second and then squirt it. This means that changes that occur at finer than 1/50th sec resolution will be lost using Aley's code as far as I can see - so much for emulating Sam Mod Player! (Aley has a function called UpdateSound which he says should be called 50 times a second ... and the SAA registers are maintained through a simple byte array which affords no time-stamping .. :( I was under the impression that the solution to use would be to build a list of OUT 255,n instructions timestamped by t-state, and then every 50th/sec build up a buffer from that list? Dave From owner-sam-users@nvg.ntnu.no Sun Sep 26 18:48:00 1999 Message-ID: <001701bf0847$09718cc0$64a5fea9@simcooke3> From: "Simon Cooke" To: References: <003e01bf0835$08f005e0$6740883e@atlantic> Subject: Re: SAASound.dll ; SAA32.exe ; Saaemu0.60 Date: Sun, 26 Sep 1999 10:46:16 -0700 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 558 Lines: 13 Dave Hooper wrote: > What I can't seem to understand is where Aley's code is - how can other > software interface with it? Aley has supplied a header file for his library, > and the import library file saaemu.lib. He has also supplied a copy of my > SAASound.dll (this contains only my SAA-1099 simulation functions and does > not contain any of Aley's code). He has not supplied his own dll, however. > Are we to assume that we must link our code to his saa32.exe ? Unless it's a statically linkable library, yes... EXEs can act as DLLs under windows. Si From owner-sam-users@nvg.ntnu.no Sun Sep 26 23:32:41 1999 Message-ID: <000701bf086c$8145f900$d8058cd4@chris> From: "Chris White" To: References: <003501bf05f2$9bf03b20$64a5fea9@simcooke3> <00b101bf0838$cc078960$6740883e@atlantic> Subject: Sam_Dos Date: Sun, 26 Sep 1999 23:14:23 +0100 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 163 Lines: 6 Is there anyway of pointing Sam_Dos.exe @ a dir ( with Sub Dirs ) and getting it to output listings for all SAD files , If not Aley could you help me out here C From owner-sam-users@nvg.ntnu.no Mon Sep 27 13:31:39 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BF851DEA@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: Sams worst game ever Date: Mon, 27 Sep 1999 13:33:27 +0100 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1269 Lines: 48 > From: Gordon Wallis [SMTP:hexdidnt@clara.net] >(I sound like such an old fuddy-duddy!..) No comment! :) >> Sounds like you've seen the southpark movie... >> >Whatever gave you that idea? Been talking to that uncle-fucker Saddam >Hussein? ;-) Nope.. The Mothers Against Canada! :) >A need fuelled by Sony's advertising strategy. All quick bursts, no >substance. And I find that 'Mental Wealth' ad slightly disturbing... I haven't seen this advert, yet... >I >quite like Bullfrog's stuff, compared to Westwood's... but my eye is >firmly on Lionhead now, as Molyneux is more actively involved in his >projects again, an coming up with some interesting angles on strategy. Ummm... (as I admit I'm not as expertised in gaming as you)... Who? >> Those were real games... i still play speccy games once in a while. >> >On an emulator, or the real thing? On a semi-real thing: the SAM. I killed my Speccy years ago by way of accidently breaking the legs on the power transformer bolted to the heatsink...and I attempted to solder it back together but accidently soldered all the legs in one huge solder lump. I was a kid then... >(Nothing beats the feel of rubber under one's fingers. I'm talking >keyboards, naturally!) *laughs* Are you sure? :) Justin. From owner-sam-users@nvg.ntnu.no Mon Sep 27 13:31:39 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BF851DEB@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: Hi Sam Dudes, Date: Mon, 27 Sep 1999 13:34:33 +0100 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 260 Lines: 10 > From: Martin Fitzpatrick [SMTP:poohsticks@bonbon.net] > >Urmm.. welcome to the list Rik :)... A list where a half of people talk >techy stuff I try to convince myself I understand, while the rest of us >talk about Playstations... Heh.. Sorry.. :) justin From owner-sam-users@nvg.ntnu.no Mon Sep 27 13:56:31 1999 X-sendmail-revision: 19-Sep-1999 (24) by ant@tissoft.co.uk Message-ID: <002d01bf08e7$3919e850$3701a8c0@tistemp3.tissoft.co.uk> From: "Nick Humphries" To: Subject: Re: Sams worst game ever Date: Mon, 27 Sep 1999 13:52:33 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO X-Status: A Content-Length: 339 Lines: 13 From: Justin Skists >>A need fuelled by Sony's advertising strategy. All quick bursts, no >>substance. And I find that 'Mental Wealth' ad slightly disturbing... > >I haven't seen this advert, yet... The one with the alien-like girl? VERY good make-up job that - doesn't look fake, really strikes home. Nick From imc@comlab.ox.ac.uk Mon Sep 27 14:01:52 1999 Date: Mon, 27 Sep 1999 14:01:52 +0100 From: Ian Collier To: sam-users@nvg.ntnu.no Subject: Re: Sams worst game ever Message-ID: <19990927140152.C7517@comlab.ox.ac.uk> Mail-Followup-To: sam-users@nvg.ntnu.no References: <002d01bf08e7$3919e850$3701a8c0@tistemp3.tissoft.co.uk> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-Mailer: Mutt 0.95.1i In-Reply-To: <002d01bf08e7$3919e850$3701a8c0@tistemp3.tissoft.co.uk>; from Nick Humphries on Mon, Sep 27, 1999 at 01:52:33PM +0100 Status: RO Content-Length: 282 Lines: 9 On Mon, Sep 27, 1999 at 01:52:33PM +0100, Nick Humphries wrote: > The one with the alien-like girl? VERY good make-up job that - doesn't look > fake, really strikes home. No it doesn't. It is just disturbing. And meaningless. And it isn't a make-up job, it's computerised. imc From owner-sam-users@nvg.ntnu.no Mon Sep 27 15:21:43 1999 Message-ID: <753866CAB183D211883F0090271F46C201298BB0@COW> From: =?iso-8859-1?Q?Dan_Door=E9?= To: "'sam-users@nvg.ntnu.no'" Subject: RE: Sams worst game ever Date: Mon, 27 Sep 1999 14:31:38 +0100 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2650.10) Content-Type: text/plain; charset="iso-8859-1" X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO X-Status: A Content-Length: 111 Lines: 5 > And it isn't a make-up job, it's computerised. Have a butchers: http://www.podboy.demon.co.uk/psx.mpg Dan. From owner-sam-users@nvg.ntnu.no Mon Sep 27 15:21:43 1999 Message-ID: <008501bf08ec$fae551e0$3f97d9c2@southend.demon.net> From: "Richard Moore" To: References: <19990924185713.K5655@comlab.ox.ac.uk> <013201bf06b8$a83ccfd0$3b97d9c2@southend.demon.net> <37EC11CD.635A344A@unbounded.com> Subject: Re: Hi Sam Dudes, Date: Mon, 27 Sep 1999 14:34:10 +0100 Organization: Scintillate MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 641 Lines: 20 > Martin is on this list - his email address is poohsticks@bonbon.net. Thanks for that. He contacted me. (Hooray!) > Welcome to the list! Have you still got your SAM? If not, bloody get > one, none of this poncy emulator stuff alright? ;) Well I temporarily swapped my 512k Sam for me mates 256k, so he could play some classic games on it, and I haven't seen it since. So I still got one, but not mine. :( Never mind. I did try that Emulator, but I couldn't successfully copy my sam disks over, do many have this problem? Cheers Rich "Just Reverse Your Eyes And See The Star Inside" Scintillate Website - http://listen.to/scintillate From imc@comlab.ox.ac.uk Mon Sep 27 15:23:51 1999 Date: Mon, 27 Sep 1999 15:23:51 +0100 From: Ian Collier To: "'sam-users@nvg.ntnu.no'" Subject: Re: Sams worst game ever Message-ID: <19990927152351.E7517@comlab.ox.ac.uk> Mail-Followup-To: "'sam-users@nvg.ntnu.no'" References: <753866CAB183D211883F0090271F46C201298BB0@COW> Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mutt 0.95.1i In-Reply-To: =?iso-8859-1?Q?=3C753866CAB183D211883F0090271F46C201298BB0=40COW=3E=3B_f?= =?iso-8859-1?Q?rom_Dan_Door=E9_on_Mon=2C_Sep_27=2C_1999_at_02:31:38PM_+0?= =?iso-8859-1?Q?100?= Status: RO Content-Length: 165 Lines: 6 On Mon, Sep 27, 1999 at 02:31:38PM +0100, Dan Dooré wrote: > Have a butchers: http://www.podboy.demon.co.uk/psx.mpg Thanks all the same, but I won't bother... imc From owner-sam-users@nvg.ntnu.no Mon Sep 27 16:13:07 1999 Date: Mon, 27 Sep 1999 16:41:46 +0200 (MET DST) From: Aley Keprt To: sam-users@nvg.ntnu.no Subject: RE: SimCoupe 0.79 In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1182 Lines: 27 > > I've sent the WORKING library to Si Owen some weeks ago! > > Si, don't you remenber? > > I got SAASound.dll, which works great with your SAA32.EXE, but the only > extra source stuff was a .LIB and a simple header file that includes some > structures and a class definition (no class implementation). The DLL > exports don't include any decorated functions that would be required for the > class, and there's no header file for the other exported functions. Am I > missing something? No, you have all you need. SAAemu is: SAAsound.dll (by D.Hooper), SAAemu.h, SAAemu.lib Look to SimCoupe 0.79 source (audio.cc) to see how does it work. > The source directory for 0.79 doesn't seem to have all the modules that > contain the sound stuff (such as procssor.c). Have they not changed since > 0.783a? If they have, could you please send me them - thanks! Look to audio.cc. ---------------------------------------------------------------- Aley [eili] Keprt - student, programmer (multimedia soft. etc.) phone: +420-68-538 70 35 e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley ---------------------------------------------------------------- From owner-sam-users@nvg.ntnu.no Mon Sep 27 16:13:07 1999 Subject: Re: Sams worst game ever To: sam-users@nvg.ntnu.no Date: Mon, 27 Sep 1999 15:55:44 +0100 (BST) In-Reply-To: <19990927140152.C7517@comlab.ox.ac.uk> from "Ian Collier" at Sep 27, 99 02:01:52 pm X-Mailer: ELM [version 2.4 PL25] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Message-Id: From: Andrew Gale X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 320 Lines: 11 > > The one with the alien-like girl? VERY good make-up job that - doesn't look > > fake, really strikes home. > > No it doesn't. It is just disturbing. And meaningless. > And, I'm told, it's not dissimilar to a particular deformity some kids are born with.... though I doubt that the similarity was intentional. A From owner-sam-users@nvg.ntnu.no Mon Sep 27 16:13:09 1999 Date: Mon, 27 Sep 1999 15:27:21 +0100 (BST) From: Andrew Collier X-Sender: asc25@red.csi.cam.ac.uk To: sam-users@nvg.ntnu.no Subject: Re: Hi Sam Dudes, In-Reply-To: <008501bf08ec$fae551e0$3f97d9c2@southend.demon.net> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 594 Lines: 16 On Mon, 27 Sep 1999, Richard Moore wrote: > Never mind. I did try that Emulator, but I couldn't successfully copy my sam > disks over, do many have this problem? What program were you trying to use? SamDisk or SamDsk? Or one of the SAD utilities which Aley supplies with the DOS version of SimCoupe? Which version of SimCoupe did you try, and on what OS? Andrew -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- From owner-sam-users@nvg.ntnu.no Mon Sep 27 16:13:09 1999 Message-ID: <00db01bf08f9$3f06c370$3f97d9c2@southend.demon.net> From: "Richard Moore" To: References: Subject: Re: Hi Sam Dudes, Date: Mon, 27 Sep 1999 16:01:50 +0100 Organization: Scintillate MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 705 Lines: 17 > What program were you trying to use? SamDisk or SamDsk? Or one of the SAD > utilities which Aley supplies with the DOS version of SimCoupe? Which > version of SimCoupe did you try, and on what OS? > Andrew To be honest I can't remember. It was a very simple program, and I can't remember which Version of the emulator I tried. It was a year ago. Sorry I'm not being too helpfull. I was on win95, and some of the disks copied over, a couple of Freds I think, but as that was all that would, I gave up. Can you reccommend an Emulator and a convertor at all? I would be most gratefulls. :-) Cheers Rich "Just Reverse Your Eyes And See The Star Inside" Scintillate Website - http://listen.to/scintillate From owner-sam-users@nvg.ntnu.no Mon Sep 27 16:13:10 1999 Date: Mon, 27 Sep 1999 16:46:24 +0200 (MET DST) From: Aley Keprt To: sam-users@nvg.ntnu.no Subject: Re: SimCoupe 0.79 In-Reply-To: <003501bf05f2$9bf03b20$64a5fea9@simcooke3> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1262 Lines: 28 On Thu, 23 Sep 1999, Simon Cooke wrote: > From: Si Owen > > > note: Win32 version with HQ driver (high quality) is not > > > ready for public, because the author Dave Hooper > > > don't want to release HQ driver. > > > > I was in touch with Dave yesterday, and I certainly won't be releasing > > anything of his without prior permission. I was highly impressed with his > > HQ driver, which ran great under NT too, so I'm keenest to get that up and > > running first, with your extra sound drivers done after that. > > So folks... was the final decision to spool data out on the fly? Or to build > a buffer with the data in it and pump that out every 1/50th of a second or > so? 50Hz speed is not possible. The Win32 API is too slow. It is obvious, that we do some mixing every 1/50th of a second, but the problem is how to put these data to the soundcard, when the API is so slow. I'm sure this can be sloved, but currently it isn't. ---------------------------------------------------------------- Aley [eili] Keprt - student, programmer (multimedia soft. etc.) phone: +420-68-538 70 35 e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley ---------------------------------------------------------------- From owner-sam-users@nvg.ntnu.no Mon Sep 27 16:50:36 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BF851DF5@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: Sams worst game ever Date: Mon, 27 Sep 1999 16:21:31 +0100 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 631 Lines: 19 I remember seeing this girl on the advert. I thought she looked ugly so I didn't take much notice. I'll take a closer look next time. > -----Original Message----- > From: Ian Collier [SMTP:Ian.Collier@comlab.ox.ac.uk] > Sent: Monday, September 27, 1999 2:02 PM > To: sam-users@nvg.ntnu.no > Subject: Re: Sams worst game ever > > On Mon, Sep 27, 1999 at 01:52:33PM +0100, Nick Humphries wrote: > > The one with the alien-like girl? VERY good make-up job that - doesn't > look > > fake, really strikes home. > > No it doesn't. It is just disturbing. And meaningless. > > And it isn't a make-up job, it's computerised. > > imc From owner-sam-users@nvg.ntnu.no Mon Sep 27 16:50:37 1999 X-sendmail-revision: 19-Sep-1999 (24) by ant@tissoft.co.uk Message-ID: <007e01bf08fd$95c07770$3701a8c0@tistemp3.tissoft.co.uk> From: "Nick Humphries" To: Subject: Re: Sams worst game ever Date: Mon, 27 Sep 1999 16:33:01 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 558 Lines: 21 From: Andrew Gale >> > The one with the alien-like girl? VERY good make-up job that - doesn't look >> > fake, really strikes home. >> >> No it doesn't. It is just disturbing. And meaningless. >> > >And, I'm told, it's not dissimilar to a particular deformity some >kids are born with.... though I doubt that the similarity was >intentional. Nah, they were aiming for the stereotypical "grey" alien look (round head, pointy chin, wraparound slanted eyes, very small nose and mouth). Don't you ever watch the X-Files? :) Nick From owner-sam-users@nvg.ntnu.no Mon Sep 27 17:07:14 1999 Date: Mon, 27 Sep 1999 17:54:47 +0200 (MET DST) From: Aley Keprt To: sam-users@nvg.ntnu.no Subject: SOLUTION: SAASound.dll ; SAA32.exe ; Saaemu0.60 In-Reply-To: <001701bf0847$09718cc0$64a5fea9@simcooke3> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 2310 Lines: 57 > Dave Hooper wrote: > > What I can't seem to understand is where Aley's code is - how can other > > software interface with it? Aley has supplied a header file for his > library, > > and the import library file saaemu.lib. He has also supplied a copy of my > > SAASound.dll (this contains only my SAA-1099 simulation functions and does > > not contain any of Aley's code). He has not supplied his own dll, however. > > Are we to assume that we must link our code to his saa32.exe ? > > Unless it's a statically linkable library, yes... EXEs can act as DLLs under > windows. Oh what bad things I did? It is as simple as abc: 1. Add SAAemu.lib to your project. 2. Include SAAemu.h in your source code 3. Use functions of SAAemu in you program SAAemu.lib use SAAsound.dll. It's hidden, you don't need to know this, you just need to have SAAsound.dll in the directory (EXE's one). This is simle, isn't it. SAAemu don't have DLL itself. THe whole code is in the LIB file. The SAAsound.dll is only support file, in the fact it isn't part of the SAAemu. SAAemu just calls some functions of that DLL. Are you all beginners or what? You should understand this, when you programm in Win32. ????? --- Saa32.exe is only EXAMPLE program, which uses SAAemu.lib. SAA32 is a single source file (SAA32.CPP) which is linked together with SAAemu.lib and shows you SAAemu in the action. I needed this to test whether SAAemu works, since I haven't SimCoupe sources yet. If I had SimCoupe sources, I can incorporate SAAemu ot it in some minutes. As you know I did this in DOS version of SimCoupe. I can do it in Win32 version of SimCoupe too. Or better said I caould do it if I had the source. --- I must say again: You all can save my time, if you would look to SimCoupe 0.79 source at first. The DOS version is similar to Win32 one. Then write to me. (To be complete, it is not the same, since SimCoupe 0.79 for DOS doesn't use SAAsound.dll, so it is "incomplete", since it don't contain the HQ driver. That's all.) ---------------------------------------------------------------- Aley [eili] Keprt - student, programmer (multimedia soft. etc.) phone: +420-68-538 70 35 e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley ---------------------------------------------------------------- From owner-sam-users@nvg.ntnu.no Mon Sep 27 17:15:05 1999 Date: Mon, 27 Sep 1999 18:11:54 +0200 (MET DST) From: Aley Keprt To: sam-users@nvg.ntnu.no Subject: Re: SAASound.dll ; SAA32.exe ; Saaemu0.60 In-Reply-To: <003e01bf0835$08f005e0$6740883e@atlantic> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 5454 Lines: 113 > I got Aley's SAA32.exe working under Windows NT by renaming the 'audio' > subdirectory to 'saa32audio' Nice. Really nice. But I tested it here on NT, and it works without changes. Tunes named "xxx.sng" don't need that audio directory. Tunes named "xxx" (without suffix) need E-Tracker remote player, which resides in a short file in the audio directory. > And only the 'hq' driver works under NT (Aley's sound drivers access the > hardware directly, resulting in 'attempting to execute privileged > instruction' crashes if you try to use them). This is obvious. > You will probably find that running Aley's player under NT eats up all the > CPU time ... this is apparently due to the way Aley is updating the screen > display all the time - try pressing ALT+SPACE in the Dos Box, and selecting > 'Edit >' and then 'Mark' to disable updating the contents of the screen. I > find that, when doing this, the CPU usage drops instantly to almost zero, > with the occasionally peak to at most 30%. > > Under 95, doing the same trick also dramatically reduces the CPU usage ... I > find (using WinTop) that by disabling the screen update, I have 70% or more > idle CPU time, as opposed to only 5% otherwise! These figures apply (on my > father's woefully underpowered 133) irrespective of the sound output mode > selected. (HQ or Aley) > I also find I cannot exit Aley's player if Caps Lock is on! This is not my fault, alright? You just need to se up your Windows correctly. If you switch to full-screen (in opposite to Windowed mode), you should save CPU time as well. Just press Alt+Enter. > Aley's SAA32 player seems to use ONLY my mono code, which is a little > unfortunate (and also unfair) since the stereo routines sound better! Also, > he uses my code in 8-bit mode rather than 16-bit mode. His reason is that my > functions do not work in stereo or 16-bit modes, and that my data is > 'incompatible with the windows API'. This is not actually the case, since I > have been able to successfully use my routines in stereo and 16-bit modes - > if I had not, how would I know if they were working or not? Look Dave, I tried to send the data produced by your emulation library to the soundcard. 8bit mono works, other formats don't. So the problem is on your side. I use GenerateMany method to make some output data. That's all I can say. Please make real player which we can hear, then start to say I am wrong. I don't like to see you saying my player is using only 8bit mono, when is it your fault. It is just an experimental driver, so we must work on it yet, or not? > Until Aley is able to tell me specifically what's wrong, and until any > errors in the above have been traced and fixed, there is no way I can fully > appreciate Aley's player. I cannot find any bugs, and he seems unwilling to > tell me what he has found. However, I will allow Aley to continue using my > library, but I must insist that he tells me any bugs that he has found. I haven't found anything, since I don't want to go into your source code. I think the problem is in the GenerateMany (in opposite to GenerateOne). This format is needed by Win32 API and soundcards: byte 0,1 = first sample, left channel byte 2,3 = first sample, right channel byte 4,5 = second sample, left channel byte 6,7 = second sample, right channel etc. This was 16bit stereo, others are similar. 16 bit values resides in two bytes (obviously), value is "signed short". Lower byte comes first, then higher one. Does your player follow these rules? > My routines have also now been extended to add support for additional > features. A volume boost option is planned for the next release (I notice > that Aley's routines under Win95 are considerably 'louder' than mine). Yes, I use "boost" automatically, since I have never seen a tune which uses maximal volume on all channels, especially on noise channels. > Aley suggested that I should add a 'channel mute override' option to my > routines. Why? The original SAA-1099 did not have a 'channel mute override' > option, so why should my code? If he wants to implement a channel mute > override in his player, then he could just do something like the following: > > Let M be the mute bitmask as sent to register 20 or 21 (dec) on the SAA-1099 > Let Y ba a user-defined channel mute override bitmask - for each bit set in > Y, the corresponding channel of the SAA-1099 is muted, irrespective of the > value of M > Then, instead of naively calling a function that simulates the OUT 255,M > function of the soundchip, after a corresponding OUT 511,20 or OUT 511,21 > the function call should be OUT 255, (M & (~Y)) This is not good. I want it just for the testing. I want to let the sound is processed, but the particular channel is not hearable on the output. THis is "mute". What you mentioned is not real mute, since after re-enabling output on index 20,21, the sound is NOT exactly the same as it should be. Or am I wrong? Are the sound generators going on even when they are masked out on index 20,21? -- Finally, I'd like to see Dave's mail in my own mailbox rather than on Sam users (when he wants to tell ME something). ---------------------------------------------------------------- Aley [eili] Keprt - student, programmer (multimedia soft. etc.) phone: +420-68-538 70 35 e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley ---------------------------------------------------------------- From owner-sam-users@nvg.ntnu.no Mon Sep 27 17:31:08 1999 Date: Mon, 27 Sep 1999 18:17:46 +0200 (MET DST) From: Aley Keprt To: sam-users@nvg.ntnu.no Subject: Re: SimCoupe 0.79 In-Reply-To: <00b101bf0838$cc078960$6740883e@atlantic> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1905 Lines: 43 > Aley went for the latter- although what he's actually done, as far as I can > tell, is actually build up that buffer every 1/50th of a second and then > squirt it. This means that changes that occur at finer than 1/50th sec > resolution will be lost using Aley's code as far as I can see - so much for > emulating Sam Mod Player! > (Aley has a function called UpdateSound which he says should be called 50 > times a second ... and the SAA registers are maintained through a simple > byte array which affords no time-stamping .. :( > > I was under the impression that the solution to use would be to build a list > of OUT 255,n instructions timestamped by t-state, and then every 50th/sec > build up a buffer from that list? > > Dave Dave, please stop consult these thing on Sam users. If somebody reads this, he must think my SAAemu is somewhat very bad, evil thing. I declared Hq driver as experimental, MANY features doesn't work yet, since I've only put this stuff to the existing SAAemu. No additional fixes has been done. SAAemu is tested on SAA32 now, and it can't use anything else than 1/50th timing, since it emulates game-music on that system. When there will be SimCoupe available, I will do the advancements, I will do some fixes so the sound latency is not as bad as it is now, and finally I will add the support of sending commands to the emulator, as you want (without 1/50th sec. boundaries.) --- You idea of building a list of OUT 255,xxx instruction seems to be good. Maybe we should process this-way buffered data 100 times per second. This would help to lower the latency. ---------------------------------------------------------------- Aley [eili] Keprt - student, programmer (multimedia soft. etc.) phone: +420-68-538 70 35 e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley ---------------------------------------------------------------- From owner-sam-users@nvg.ntnu.no Mon Sep 27 17:31:10 1999 Date: Mon, 27 Sep 1999 18:28:11 +0200 (MET DST) From: Aley Keprt To: sam-users@nvg.ntnu.no Subject: Re: Simcoupe ish In-Reply-To: <001401bf07be$9c5ec360$f1678cd4@chris> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 460 Lines: 17 On Sun, 26 Sep 1999, Chris White wrote: > Okay whats the file in need to create images > > sbk.exe, smd.exe > > or is there another > > C SBK (SamBackup) ---------------------------------------------------------------- Aley [eili] Keprt - student, programmer (multimedia soft. etc.) phone: +420-68-538 70 35 e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley ---------------------------------------------------------------- From owner-sam-users@nvg.ntnu.no Mon Sep 27 17:53:59 1999 Date: Mon, 27 Sep 1999 18:31:34 +0200 (MET DST) From: Aley Keprt To: sam-users@nvg.ntnu.no Subject: Re: Sam_Dos In-Reply-To: <000701bf086c$8145f900$d8058cd4@chris> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 734 Lines: 19 On Sun, 26 Sep 1999, Chris White wrote: > Is there anyway of pointing Sam_Dos.exe @ a dir ( with Sub Dirs ) and > getting it to output listings for all SAD files , If not Aley could you help > me out here > > C I'm not sure what you're talking about. SMD_DOS? SMD simply ignores subdirs. It shows all files, for simplicity. You can go into subdirs on real Sam. More info you can see in MasterDOS documentation (an official one). ---------------------------------------------------------------- Aley [eili] Keprt - student, programmer (multimedia soft. etc.) phone: +420-68-538 70 35 e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley ---------------------------------------------------------------- From owner-sam-users@nvg.ntnu.no Mon Sep 27 17:54:00 1999 Subject: Re: Sams worst game ever To: sam-users@nvg.ntnu.no Date: Mon, 27 Sep 1999 17:47:26 +0100 (BST) In-Reply-To: <007e01bf08fd$95c07770$3701a8c0@tistemp3.tissoft.co.uk> from "Nick Humphries" at Sep 27, 99 04:33:01 pm X-Mailer: ELM [version 2.4 PL25] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Message-Id: From: Andrew Gale X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 290 Lines: 7 > Nah, they were aiming for the stereotypical "grey" alien look (round head, > pointy chin, wraparound slanted eyes, very small nose and mouth). Don't you ever > watch the X-Files? :) > Not if I can possibly avoid it! I read somewhere that she was supposed to be a pixie, not an alien.... From owner-sam-users@nvg.ntnu.no Mon Sep 27 19:29:20 1999 Message-ID: <002f01bf0914$c84934e0$410bf0d4@chris> From: "Chris White" To: References: Subject: Re: Sam_Dos Date: Mon, 27 Sep 1999 19:19:04 +0100 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1135 Lines: 36 Soz Aley , I was talking about SMD for PC , which looks @ images (SAD) on Pc hard disk , then tells ya whats in them , just that I have done a few and need some better way of Identifying em :) C ----- Original Message ----- From: Aley Keprt To: Sent: Monday, September 27, 1999 5:31 PM Subject: Re: Sam_Dos > On Sun, 26 Sep 1999, Chris White wrote: > > > Is there anyway of pointing Sam_Dos.exe @ a dir ( with Sub Dirs ) and > > getting it to output listings for all SAD files , If not Aley could you help > > me out here > > > > C > > I'm not sure what you're talking about. SMD_DOS? > > SMD simply ignores subdirs. It shows all files, for simplicity. > You can go into subdirs on real Sam. > More info you can see in MasterDOS documentation (an official one). > > ---------------------------------------------------------------- > Aley [eili] Keprt - student, programmer (multimedia soft. etc.) > phone: +420-68-538 70 35 > e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley > ---------------------------------------------------------------- > > From owner-sam-users@nvg.ntnu.no Mon Sep 27 21:15:20 1999 Message-ID: <37EFCFB9.9AFDF0FF@bonbon.net> Date: Mon, 27 Sep 1999 21:12:41 +0100 From: Martin Fitzpatrick X-Mailer: Mozilla 4.5 [en] (Win98; I) X-Accept-Language: en-GB,en,en-US MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Sams worst game ever References: <002d01bf08e7$3919e850$3701a8c0@tistemp3.tissoft.co.uk> <19990927140152.C7517@comlab.ox.ac.uk> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-HotPOP: ----------------------------------------------- Sent By HotPOP.com FREE Email Get your FREE POP email at www.HotPOP.com ----------------------------------------------- X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 575 Lines: 23 Ian Collier wrote: > > On Mon, Sep 27, 1999 at 01:52:33PM +0100, Nick Humphries wrote: > > The one with the alien-like girl? VERY good make-up job that - doesn't look > > fake, really strikes home. > > No it doesn't. It is just disturbing. And meaningless. > > And it isn't a make-up job, it's computerised. Thank god... I was under the disturbed impression it was how she really looked. ..that ad seriously annoys me.... but well, so what :) its not as if I was going to buy one anyway :) Fitz -- Email: poohsticks@bonbon.net ICQ#: 11077801 AOL/CServeIM: Flupert From owner-sam-users@nvg.ntnu.no Mon Sep 27 21:21:44 1999 Message-ID: <37EFD067.E280D790@bonbon.net> Date: Mon, 27 Sep 1999 21:15:35 +0100 From: Martin Fitzpatrick X-Mailer: Mozilla 4.5 [en] (Win98; I) X-Accept-Language: en-GB,en,en-US MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Sams worst game ever References: <0AEF0EB21F09D211AE4E0080C82733BF851DF5@mailhost.aculab.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-HotPOP: ----------------------------------------------- Sent By HotPOP.com FREE Email Get your FREE POP email at www.HotPOP.com ----------------------------------------------- X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 375 Lines: 21 Justin Skists wrote: > > I remember seeing this girl on the advert. I thought she looked ugly so > I didn't take much notice. I'll take a closer look next time. I like your heavily analytical approach to tv watching: "is she attractive? no. " :)... it seems a faultless system. Fitz -- Email: poohsticks@bonbon.net ICQ#: 11077801 AOL/CServeIM: Flupert From owner-sam-users@nvg.ntnu.no Tue Sep 28 00:05:39 1999 Message-ID: <003701bf093a$e8ec0bc0$64a5fea9@simcooke3> From: "Simon Cooke" To: References: Subject: Re: SimCoupe 0.79 Date: Mon, 27 Sep 1999 15:51:59 -0700 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 400 Lines: 10 > 50Hz speed is not possible. The Win32 API is too slow. > It is obvious, that we do some mixing every 1/50th of a second, but the > problem is how to put these data to the soundcard, when the API is so > slow. > I'm sure this can be sloved, but currently it isn't. Ummm... then why not use DirectSound? It's supported on 95,98 and NT4 if you stick to the interfaces available from DirectX 3 Simon From owner-sam-users@nvg.ntnu.no Tue Sep 28 00:05:39 1999 Message-ID: <004a01bf093b$3e89c540$64a5fea9@simcooke3> From: "Simon Cooke" To: References: Subject: Re: SOLUTION: SAASound.dll ; SAA32.exe ; Saaemu0.60 Date: Mon, 27 Sep 1999 15:54:22 -0700 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 587 Lines: 15 > This is simle, isn't it. SAAemu don't have DLL itself. THe whole code is > in the LIB file. The SAAsound.dll is only support file, in the fact > it isn't part of the SAAemu. SAAemu just calls some functions of that DLL. > > Are you all beginners or what? You should understand this, when you > programm in Win32. ????? Well, given that I don't have the source, I was trying to explain to them what was going on. Remember Aley: up until recently I was working at *Microsoft* writing the next versions of VJ++, Visual Basic and Visual C++ ... so yes, I do know whereof I speak. Simon From owner-sam-users@nvg.ntnu.no Tue Sep 28 19:36:34 1999 Message-ID: <37F10780.64CF@clara.net> Date: Tue, 28 Sep 1999 19:22:56 +0100 From: Gordon Wallis Organization: HEXdidn't... X-Mailer: Mozilla 3.01 (Win95; I) MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Sams worst game ever References: <0AEF0EB21F09D211AE4E0080C82733BF851DEA@mailhost.aculab.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1287 Lines: 35 Justin Skists wrote: > >> Sounds like you've seen the southpark movie... > >> > >Whatever gave you that idea? Been talking to that uncle-fucker Saddam > >Hussein? ;-) > > Nope.. The Mothers Against Canada! :) > Oh, yes... _they_ know who to blame! > >I > >quite like Bullfrog's stuff, compared to Westwood's... but my eye is > >firmly on Lionhead now, as Molyneux is more actively involved in his > >projects again, an coming up with some interesting angles on strategy. > > Ummm... (as I admit I'm not as expertised in gaming as you)... > Who? > Assuming you're asking "who Molyneux?" rather than "who Bullfrog/Westwood?", Peter Molyneux was the brains (and code-typing fingers) behind many a Bullfrog hit. Unfortunately, when Bullfrog became a very well known codeshop, most often associated with Electronic Arts, he was reduced to a purely managerial role. This bored him eventually, and he set up Lionhead so that he could actually _write_ games again. Trivial Molyneux Fact #1: He's dyslexic. This is getting _way_ off topic now... Gord. -- < The HEXdidn't... Homepage: >>>>>>>>>>>>>>>>>>>>>>>>>>>> < ------ Featuring The U.K. Policenauts Homepage ------ > <<<<<<<<<<<<<<<<<<<<<<<<< http://www.hexdidnt.clara.net > \---------- AOL Instant Messenger: 'hexdidnt' ----------/ From owner-sam-users@nvg.ntnu.no Tue Sep 28 21:16:33 1999 Message-ID: <37F11E43.8EBE2A99@bonbon.net> Date: Tue, 28 Sep 1999 21:00:03 +0100 From: Martin Fitzpatrick X-Mailer: Mozilla 4.5 [en] (Win98; I) X-Accept-Language: en-GB,en,en-US MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Hi Sam Dudes, References: <0AEF0EB21F09D211AE4E0080C82733BF851DEB@mailhost.aculab.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-HotPOP: ----------------------------------------------- Sent By HotPOP.com FREE Email Get your FREE POP email at www.HotPOP.com ----------------------------------------------- X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 537 Lines: 22 Justin Skists wrote: > > > From: Martin Fitzpatrick [SMTP:poohsticks@bonbon.net] > > > >Urmm.. welcome to the list Rik :)... A list where a half of people talk > >techy stuff I try to convince myself I understand, while the rest of us > >talk about Playstations... > > Heh.. Sorry.. :) No need to apologise :).. I was including myself in the 'talk about playstations' bit... despite never having seen one... (I guess I can always fantasise... urmm.... ) Fitz -- Email: poohsticks@bonbon.net ICQ#: 11077801 AOL/CServeIM: Flupert From owner-sam-users@nvg.ntnu.no Tue Sep 28 22:04:07 1999 From: "Maria Rookyard" To: "SAM Users Mailing List" Subject: South park Date: Tue, 28 Sep 1999 22:01:29 +0100 Message-ID: <01bf09f4$a2829400$LocalHost@register> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 142 Lines: 6 So it's not just me that disagrees with all the 7 year olds at school who insist it's a kids programme just because it's a cartoon? Maria. From owner-sam-users@nvg.ntnu.no Tue Sep 28 22:17:08 1999 Message-ID: <37F12FB5.7192@clara.net> Date: Tue, 28 Sep 1999 22:14:29 +0100 From: Gordon Wallis Organization: HEXdidn't... X-Mailer: Mozilla 3.01 (Win95; I) MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: South park References: <01bf09f4$a2829400$LocalHost@register> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1036 Lines: 27 Maria Rookyard wrote: > > So it's not just me that disagrees with all the 7 year olds at school who > insist it's a kids programme just because it's a cartoon? > You're 7 years old?!? Seriously: Not by a long chalk. For my money, loads of cartoons are wasted on kids. Considering how effed up the Warner Bros. Batman franchise is, the cartoons are a godsend, and should never have been watered down after the first series... (mumble grumble). Then there's the Japanese cartoons: sex (including tentacle rape), drugs, violence... Ok, there's a few cute ones, and the irritating moralistic ones (not to mention the twee American dubs of the cute ones), but on the whole, the cartoons are's for children. The parents of these seven-year-olds should be clubbed to death. (ooh, reactionary!) Gord. -- < The HEXdidn't... Homepage: >>>>>>>>>>>>>>>>>>>>>>>>>>>> < ------ Featuring The U.K. Policenauts Homepage ------ > <<<<<<<<<<<<<<<<<<<<<<<<< http://www.hexdidnt.clara.net > \---------- AOL Instant Messenger: 'hexdidnt' ----------/ From owner-sam-users@nvg.ntnu.no Tue Sep 28 22:24:49 1999 Message-ID: <37F13042.D2EFFAA5@bonbon.net> Date: Tue, 28 Sep 1999 22:16:50 +0100 From: Martin Fitzpatrick X-Mailer: Mozilla 4.5 [en] (Win98; I) X-Accept-Language: en-GB,en,en-US MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: South park References: <01bf09f4$a2829400$LocalHost@register> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-HotPOP: ----------------------------------------------- Sent By HotPOP.com FREE Email Get your FREE POP email at www.HotPOP.com ----------------------------------------------- X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 420 Lines: 17 Maria Rookyard wrote: > > So it's not just me that disagrees with all the 7 year olds at school who > insist it's a kids programme just because it's a cartoon? What about akira or manga or whatever its called... (nope, like the playstation, ive never seen *this* either... I like such a sheltered life).. thats hardly kiddy-corner is it? Fitz -- Email: poohsticks@bonbon.net ICQ#: 11077801 AOL/CServeIM: Flupert From owner-sam-users@nvg.ntnu.no Tue Sep 28 22:29:54 1999 via SMTP by mailserv.caiw.nl, id smtpdAAAa21593; Tue, 28 Sep 1999 23:28:38 +0200 Message-ID: <001001bf09f8$2b952fc0$f45c88d4@oemcomputer> From: "Robert van der Veeke" To: References: <01bf09f4$a2829400$LocalHost@register> <37F12FB5.7192@clara.net> Subject: Re: South park Date: Tue, 28 Sep 1999 23:26:46 +0200 Organization: RJV graphics MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 910 Lines: 27 ----- Original Message ----- From: Gordon Wallis To: Sent: Tuesday, September 28, 1999 11:14 PM Subject: Re: South park > Then there's the Japanese cartoons: sex (including tentacle rape), > drugs, violence... Ok, there's a few cute ones, and the irritating > moralistic ones (not to mention the twee American dubs of the cute > ones), but on the whole, the cartoons are's for children. they never learn, why do they always have to learn it the hard way? Its Anime, not cartoons, cartoons that's the shite you get from the States. > The parents of these seven-year-olds should be clubbed to death. (ooh, > reactionary!) Mmmm at least a point we can agree on ^_^ Robert van der Veeke remove the pin to email Currently listening to : Memories OST / / / / 4 line sig? From owner-sam-users@nvg.ntnu.no Wed Sep 29 00:24:02 1999 Message-ID: <000801bf0a08$2ae79760$410bf0d4@chris> From: "Chris White" To: References: Subject: Finally Date: Wed, 29 Sep 1999 00:20:54 +0100 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 6856 Lines: 121 Attached is a Text File which contains ALL my Sam Disks. Some of which I clearly don't own , but just incase if ANYONE owns the Copyright to any you must email me directly with your Agreement or Non-Agreement of Upload , or if ANYONE knows the Copyright Owner then please askem etcetcetc!!!!!!! All this will happen next weekend and I will post the URL here when completed On a lighter note , Does anyone want to increase my Image Collection ( only if you own the copyright to said image ) Chris White begin 666 Dir.txt M7$-H'1&:6QE$EF9C(N6DE0 M#0I'9GA)9F9S,2Y:25 -"DQE=F5L1V9X048N6DE0#0I&"Y: M25 -"E)A=T1A=&$R+EI)4 T*4F%W1&%T83,N6DE0#0I3='5F9D9R;VU$;6$N M6DE0#0I0FEP#0I3='5F9D9R;VU$;6%08T1IFEP#0I3='5F9D9R M;VU$;6%08T1IFEP#0I-86ME1FEL97,N6DE0#0I287=$871A269F6EN9T!386U496-H+EI)4 T*4VEM M;VY#;V]K95=O$-O;7!R97-S:6]N+EI)4 T*3F5I;$AO;&UE%!R;W1E M8W1I;VXN6DE0#0I&4UO;W)E4V%M<&QE M0T*1V%M97,T.&L-"D=A;65S,3(X:PT*4W!E961+ M:6YG2&%C:VEN9RY:25 -"E-P96-C>55T:6QS+EI)4 T*4W!E8V-Y4')I;F-E M3V9097)S:6$-"E-P96-C>45M=6QA=&]R45M=6Q&:6QE M5Q'86UE5Q'86UE5!R:6YC94]F4&5R M To: Subject: RE: SOLUTION: SAASound.dll ; SAA32.exe ; Saaemu0.60 Date: Wed, 29 Sep 1999 08:06:23 +0100 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Importance: Normal In-Reply-To: X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 509 Lines: 18 Aley Keprt wrote: > 1. Add SAAemu.lib to your project. > 2. Include SAAemu.h in your source code > 3. Use functions of SAAemu in you program Since you're distributing SimCoupe 0.79 with this, I presume you'll be releasing your sources as required by the GPL? > Are you all beginners or what? You should understand this, when you > programm in Win32. ????? Lemme guess... it's an extract from your forthcoming book "How to get along with people"? Si ICQ: 9769343, Homepage: http://www.obobo.demon.co.uk/ From owner-sam-users@nvg.ntnu.no Wed Sep 29 09:54:11 1999 X-sendmail-revision: 19-Sep-1999 (24) by ant@tissoft.co.uk Message-ID: <017301bf0a57$f7dfb910$3701a8c0@tistemp3.tissoft.co.uk> From: "Nick Humphries" To: Subject: Re: Finally Date: Wed, 29 Sep 1999 09:52:32 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 555 Lines: 17 From: Chris White >On a lighter note , Does anyone want to increase my Image Collection ( only >if you own the copyright to said image ) It might be an idea for those who do own copyright and don't own images to make their feelings known as well, since one of us might have an image. If anyone's got a copy of CursorDisk One, though, my advice would be to bury it rather than upload it :) (This disk is only useful if you collect Sound Machine tunes - they're the only thing on it that's only slightly crap...). Nick From owner-sam-users@nvg.ntnu.no Wed Sep 29 11:07:11 1999 (SMTPD32-5.05) id AA1FF402C4; Wed, 29 Sep 1999 05:21:35 -0400 Message-ID: <37F1DB1A.DF0FE42F@unbounded.com> Date: Wed, 29 Sep 1999 10:25:46 +0100 From: Gavin Smith X-Mailer: Mozilla 4.61 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Finally References: <000801bf0a08$2ae79760$410bf0d4@chris> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 874 Lines: 22 Chris White wrote: > > Attached is a Text File which contains ALL my Sam Disks. > > Some of which I clearly don't own , but just incase if ANYONE owns the > Copyright to any you must email me directly with your Agreement or > Non-Agreement of Upload , or if ANYONE knows the Copyright Owner then please > askem etcetcetc!!!!!!! > > All this will happen next weekend and I will post the URL here when > completed [snip] > Chris White Er did I read this right? You intend to upload *everything* you have, whether you own it or not and if a copyright owner doesn't reply within a week, f*ck them basically? Bloody hell! Bob will have a fit if you upload Driver and Secretary and rightly so! You're going to upload SAM C and SAMPaint too?! Colin McD - are you still on this list, and if so, don't you still own this stuff (despite the various takeovers of Fred Pub)? Gavin From owner-sam-users@nvg.ntnu.no Wed Sep 29 11:48:47 1999 X-sendmail-revision: 19-Sep-1999 (24) by ant@tissoft.co.uk Message-ID: <003b01bf0a62$e64f6960$3701a8c0@tistemp3.tissoft.co.uk> From: "Nick Humphries" To: Subject: Re: Finally Date: Wed, 29 Sep 1999 11:10:47 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 299 Lines: 7 I've always been an advocate of the Chris White Method (do things first, ask questions later), but I'm sure he'll take anything down if requested to by the copyright owner. It's the way The World Of Spectrum archive works. It's the way the YS Rock'n'Roll Years works. It _is_ the done thing. Nick From owner-sam-users@nvg.ntnu.no Wed Sep 29 11:48:47 1999 via SMTP by mailserv.caiw.nl, id smtpdAAAa28305; Wed, 29 Sep 1999 12:35:25 +0200 Message-ID: <001301bf0a66$1511e720$ef5d88d4@oemcomputer> From: "Robert van der Veeke" To: References: <000801bf0a08$2ae79760$410bf0d4@chris> <37F1DB1A.DF0FE42F@unbounded.com> Subject: Re: Finally Date: Wed, 29 Sep 1999 12:33:17 +0200 Organization: RJV graphics MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1576 Lines: 33 ----- Original Message ----- From: Gavin Smith To: Sent: Wednesday, September 29, 1999 11:25 AM Subject: Re: Finally > Er did I read this right? You intend to upload *everything* you have, > whether you own it or not and if a copyright owner doesn't reply within > a week, f*ck them basically? Bloody hell! Bob will have a fit if you > upload Driver and Secretary and rightly so! You're going to upload SAM C > and SAMPaint too?! Colin McD - are you still on this list, and if so, > don't you still own this stuff (despite the various takeovers of Fred Pub)? Yeah where the hell is Bob? as if he has been so good for the Sam the last 2 years. If he is so protective about his rights on the Sam and its software then he is clearly showing it. He disapeared without a trace to this list, the decent thing he could do was at least leave a message in this where he could be reached if it was needed. But clearly he does not need anybody, leaving the user in the process without pratically anything. How many users (and i am not talking about this list) have put the Sam to rest because of the lack of any support because some dick bastard is sitting on piles of spare parts without doing anything with than letting it rot away? Not that i am going to going to talk this upload right but if this the way that some people are going to protect their rights and their business, be doing nothing than i am going to say, "Hell why not?" Robert van der Veeke aka RJV Graphics [rjvveeke@caiw.nl] And where the hell is Bill Ritman? From owner-sam-users@nvg.ntnu.no Wed Sep 29 12:49:36 1999 (SMTPD32-5.05) id A9E350710114; Wed, 29 Sep 1999 07:37:07 -0400 Message-ID: <37F1FADD.81453654@unbounded.com> Date: Wed, 29 Sep 1999 12:41:22 +0100 From: Gavin Smith X-Mailer: Mozilla 4.61 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Finally References: <003b01bf0a62$e64f6960$3701a8c0@tistemp3.tissoft.co.uk> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 703 Lines: 16 Nick Humphries wrote: > > I've always been an advocate of the Chris White Method (do things first, ask > questions later), but I'm sure he'll take anything down if requested to by the > copyright owner. It's the way The World Of Spectrum archive works. It's the way > the YS Rock'n'Roll Years works. It _is_ the done thing. > > Nick Yes Nick, but as you know, on the Net, once something is uploaded, it never truly disappears. Some of that stuff was being sold until lately and would be likely to be sold again in the future. The difference between the Speccy and the SAM is that some people still make a few quid from the SAM, I don't know any publisher who still makes stuff for the Speccy. Gavin From owner-sam-users@nvg.ntnu.no Wed Sep 29 12:49:36 1999 (SMTPD32-5.05) id AAC0950360; Wed, 29 Sep 1999 07:40:48 -0400 Message-ID: <37F1FBBA.D4735068@unbounded.com> Date: Wed, 29 Sep 1999 12:45:03 +0100 From: Gavin Smith X-Mailer: Mozilla 4.61 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Finally References: <000801bf0a08$2ae79760$410bf0d4@chris> <37F1DB1A.DF0FE42F@unbounded.com> <001301bf0a66$1511e720$ef5d88d4@oemcomputer> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1168 Lines: 21 Robert van der Veeke wrote: > Yeah where the hell is Bob? as if he has been so good for the Sam the last 2 > years. If he is so protective about his rights on the Sam and its software > then he is clearly showing it. He disapeared without a trace to this list, > the decent thing he could do was at least leave a message in this where he > could be reached if it was needed. But clearly he does not need anybody, > leaving the user in the process without pratically anything. How many users > (and i am not talking about this list) have put the Sam to rest because of > the lack of any support because some dick bastard is sitting on piles of > spare parts without doing anything with than letting it rot away? Totally agree but actually, I believe he is still on this list, and is reading everything we say. Remember Samsboss? Actually, if Chris does upload this stuff, it may be a good way to find out exactly what Bob *does* own the rights to :) We've all heard the copyright/royalties problems with Bob/Revelation etc in the past, this could be quiet interesting...I just don't want to see all SAM software being turned into emulator fodder, that's all. Gavin From owner-sam-users@nvg.ntnu.no Wed Sep 29 14:12:00 1999 Message-ID: <000d01bf0abd$c6b1c8e0$59478cd4@default> From: "Robert Wilkinson" To: "Sam Usergroup" Subject: Re Finally Date: Wed, 29 Sep 1999 14:00:03 -0700 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 517 Lines: 22 > Attached is a Text File which contains ALL my Sam Disks. > Some of which I clearly don't own , but just incase if ANYONE owns the > Copyright to any you must email me directly with your Agreement or > Non-Agreement of Upload , or if ANYONE knows the Copyright Owner then please > askem etcetcetc!!!!!!! About time everything done for the Sam was put up for grabs.... No one's going to get rich quick anymore. Keep Sam alive... DONATE YOUR WORK Lots of people own stuff by default.... Thievin Bastards.. From owner-sam-users@nvg.ntnu.no Wed Sep 29 14:46:42 1999 Date: Wed, 29 Sep 1999 14:34:07 +0100 (BST) From: Andrew Collier X-Sender: asc25@red.csi.cam.ac.uk To: Sam Usergroup Subject: Re: Re Finally In-Reply-To: <000d01bf0abd$c6b1c8e0$59478cd4@default> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1284 Lines: 35 On Wed, 29 Sep 1999, Robert Wilkinson wrote: > > Attached is a Text File which contains ALL my Sam Disks. > > > Some of which I clearly don't own , but just incase if ANYONE owns the > > Copyright to any you must email me directly with your Agreement or > > Non-Agreement of Upload , or if ANYONE knows the Copyright Owner then > please > > askem etcetcetc!!!!!!! > > About time everything done for the Sam was put up for grabs.... > > No one's going to get rich quick anymore. > > Keep Sam alive... DONATE YOUR WORK I quite agree, but - and I hesitate here, because Chris's message isn't quite clear. But one interpretation of what he said is that he intends to "donate" not just his own work but everybody else's work too, and I don't think that's fair. So ironic that *he* was trying to lecture *me* on copyright law a few months ago! Andrew PS. For the record, if anybody owns copyright to software they'd like to make available on a webpage, but haven't got one, I'd be very happy to expand the downloads page on mnemotech.ucam.org a bit... -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- From owner-sam-users@nvg.ntnu.no Wed Sep 29 14:46:44 1999 (SMTPD32-5.05) id A2492FB30274; Wed, 29 Sep 1999 09:21:13 -0400 Message-ID: <37F21343.488AEE6B@unbounded.com> Date: Wed, 29 Sep 1999 14:25:30 +0100 From: Gavin Smith X-Mailer: Mozilla 4.61 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Re Finally References: <000d01bf0abd$c6b1c8e0$59478cd4@default> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 501 Lines: 14 Robert Wilkinson wrote: > About time everything done for the Sam was put up for grabs.... I agree that if you aren't going to sell the stuff anymore, it should be made easily available. My point was simply that you can't stick other people's work up - it's up to them what they want to do with it. > No one's going to get rich quick anymore. Course they aren't (although there are still one or two guys plodding along selling some things and making a few quid out of it - and why not eh?) Gavin From owner-sam-users@nvg.ntnu.no Wed Sep 29 14:46:45 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BF851E0C@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: Re Finally Date: Wed, 29 Sep 1999 14:26:22 +0100 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 540 Lines: 28 > From: Robert Wilkinson [SMTP:Wilkinson40@tesco.net] > >No one's going to get rich quick anymore. I dunno... I was thinking of patenting (and copyrighting and whatever) the following sequence of mnemonics (and resulting machine code) and sueing everyone who uses/used it for a thousand quid each:- POP HL RET Do you think it will work? >Keep Sam alive... DONATE YOUR WORK If i donated my work, people will notice that I'm a crap coder..... >Lots of people own stuff by default.... Thievin Bastards.. heh heh! :) Justin From owner-sam-users@nvg.ntnu.no Wed Sep 29 14:56:53 1999 Date: Wed, 29 Sep 1999 14:50:04 +0100 (BST) From: Andrew Collier X-Sender: asc25@red.csi.cam.ac.uk To: "'sam-users@nvg.ntnu.no'" Subject: RE: Re Finally In-Reply-To: <0AEF0EB21F09D211AE4E0080C82733BF851E0C@mailhost.aculab.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 694 Lines: 24 On Wed, 29 Sep 1999, Justin Skists wrote: > I was thinking of patenting (and copyrighting and whatever) the following > sequence of mnemonics (and resulting machine code) and sueing everyone who > uses/used it for a thousand quid each:- > > POP HL > RET > > Do you think it will work? Personally, I reckon there'd be a pretty strong case for Prior Art in that. Still, you might as well try it - it's only your own money you'd be throwing away :) Andrew -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- From owner-sam-users@nvg.ntnu.no Wed Sep 29 16:03:42 1999 X-sendmail-revision: 19-Sep-1999 (24) by ant@tissoft.co.uk Message-ID: <00f001bf0a89$128de670$3701a8c0@tistemp3.tissoft.co.uk> From: "Nick Humphries" To: Subject: Re: Re Finally Date: Wed, 29 Sep 1999 15:43:59 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 313 Lines: 13 From: Chris White >Oh Nick can I you consent to have the following put on me Grave Stone >> I've always been an advocate of the Chris White Method >> (do things first, ask questions later). No probs - I sometimes refer to it at work, thus confusing everyone instantly :) Nick From owner-sam-users@nvg.ntnu.no Wed Sep 29 16:03:53 1999 Message-ID: <004701bf0a86$5fe371e0$410bf0d4@chris> From: "Chris White" To: References: Subject: Re: Re Finally Date: Wed, 29 Sep 1999 15:24:43 +0100 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1715 Lines: 48 > I Wrote >"Some of which I clearly don't own , but just incase if ANYONE owns the" >"Copyright to any you must email me directly with your Agreement or" >"Non-Agreement of Upload , or if ANYONE knows the Copyright Owner then please" >"askem etcetcetc!!!!!!!" Okay everyone did miss understand me , i HAVE upload to a web page allready that Contains of the CHRISWHITE&MISC list , getting web space increase 2 upload more , but as i stated ' I CLEARLY DON'T OWN' will not be uploaded Imediatley , and if anyone has the Copyright 2 said items could they email me with there Wishes . >Andrew Wrote >"So ironic that *he* was trying to lecture *me* on copyright law a few" >"months ago!" Correct and if like me anyone care's about there copyright then they will be in touch :) If however they don't care , then let start Sam down the retro track >"Yes Nick, but as you know, on the Net, once something is uploaded, it" >"never truly disappears. " Yes it does , take Rare(Imagine) Speccy software , all NON-OFFICAL snaps have been removed !! I DON'T want an argument , about this just the following will help you understand I do and always will accept and respect Copyrights , and here I am seeing who still cares about it. This was going to happen before Malcolm Mackenzie said he would like 2 try and make some pennys of it . But due to recent events , i have decided that this is the only fare and right thing I could do ( share my stuff ) , and hopefully encourgae others 2 follow the examples layed down by Simon then Myself. Oh Nick can I you consent to have the following put on me Grave Stone > I've always been an advocate of the Chris White Method > (do things first, ask questions later). Later C From owner-sam-users@nvg.ntnu.no Wed Sep 29 16:07:33 1999 Message-ID: <001b01bf0a8a$e8cd5a80$64a5fea9@simcooke3> From: "Simon Cooke" To: References: <0AEF0EB21F09D211AE4E0080C82733BF851E0C@mailhost.aculab.com> Subject: Re: Re Finally Date: Wed, 29 Sep 1999 07:57:09 -0700 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 353 Lines: 19 From: Justin Skists > I dunno... > I was thinking of patenting (and copyrighting and whatever) the following > sequence of mnemonics (and resulting machine code) and sueing everyone who > uses/used it for a thousand quid each:- > > POP HL > RET > > Do you think it will work? You'd get richer from: POP AF RET :) Si From owner-sam-users@nvg.ntnu.no Wed Sep 29 16:07:33 1999 (SMTPD32-5.05) id A9B969D02DE; Wed, 29 Sep 1999 11:01:13 -0400 Message-ID: <37F22AB2.BEC48EB8@unbounded.com> Date: Wed, 29 Sep 1999 16:05:33 +0100 From: Gavin Smith X-Mailer: Mozilla 4.61 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Re Finally References: <004701bf0a86$5fe371e0$410bf0d4@chris> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1288 Lines: 26 Chris White wrote: > Okay everyone did miss understand me , i HAVE upload to a web page allready > that Contains of the CHRISWHITE&MISC list , getting web space increase 2 > upload more , but as i stated ' I CLEARLY DON'T OWN' will not be uploaded > Imediatley , and if anyone has the Copyright 2 said items could they email > me with there Wishes . Ahhh, well that's different, I thought you meant you were just going to fire everything up onto your website. So if you don't get word from someone, or get word from someone who says they'd rather not have their stuff distributed, you aren't going to upload there stuff, is that right? >>"Yes Nick, but as you know, on the Net, once something is uploaded, it" >>"never truly disappears. " > Yes it does , take Rare(Imagine) Speccy software , all NON-OFFICAL snaps > have been removed !! What I meant was, that if something was up on the net at some point, you can almost guarantee it's still floating around somewhere, whether it's someone else's web site, or someone else's hard drive. But as we know you are now talking about your own items, that's okay. If you have the right to upload it, I'm personally looking forward to seeing Oh No More Lemmings, cos it's one game I never bought (I never quite finished the original). Gavin From owner-sam-users@nvg.ntnu.no Wed Sep 29 16:40:27 1999 From: "Si Owen" To: Subject: RE: Re Finally Date: Wed, 29 Sep 1999 16:29:36 +0100 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) Importance: Normal In-Reply-To: <001b01bf0a8a$e8cd5a80$64a5fea9@simcooke3> X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 134 Lines: 12 Si Cooke wrote: > You'd get richer from: > > POP AF > RET I've always blamed myself being poor on investing heavily in: DI HALT Si From owner-sam-users@nvg.ntnu.no Wed Sep 29 16:40:28 1999 Message-ID: <001c01bf0a8e$a6352dc0$410bf0d4@chris> From: "Chris White" To: References: <000d01bf0abd$c6b1c8e0$59478cd4@default> <37F21343.488AEE6B@unbounded.com> Subject: One Final point on Finally Date: Wed, 29 Sep 1999 16:23:57 +0100 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 604 Lines: 25 Is the place 2 go http://www.btinternet.com/~chris_white/ More will follow :) If any BRAVE sole out there decides and manages to convert Lemming/OhnoMoreLemmings or Prince Of Persia to a Dos format disk , then please email me the modified SAD images and a working SAD image of Game Cheers >Ahhh, well that's different, I thought you meant you were just going to >fire everything up onto your website. So if you don't get word from >someone, or get word from someone who says they'd rather not have their >stuff distributed, you aren't going to upload there stuff, is that right? Kind of P) C From owner-sam-users@nvg.ntnu.no Wed Sep 29 16:48:59 1999 Message-ID: <003c01bf0a90$fe0e9480$64a5fea9@simcooke3> From: "Simon Cooke" To: References: <000d01bf0abd$c6b1c8e0$59478cd4@default> <37F21343.488AEE6B@unbounded.com> <001c01bf0a8e$a6352dc0$410bf0d4@chris> Subject: SAD Disk format? Date: Wed, 29 Sep 1999 08:40:41 -0700 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 155 Lines: 6 By the way... does anyone have any documentation on the SAD format? I've been looking through Aley's site, but haven't found any so far... Thanks, Simon From owner-sam-users@nvg.ntnu.no Wed Sep 29 16:56:00 1999 Date: Wed, 29 Sep 1999 16:52:02 +0100 (BST) From: Andrew Collier X-Sender: asc25@red.csi.cam.ac.uk To: sam-users@nvg.ntnu.no Subject: Re: One Final point on Finally In-Reply-To: <001c01bf0a8e$a6352dc0$410bf0d4@chris> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 612 Lines: 21 On Wed, 29 Sep 1999, Chris White wrote: > Is the place 2 go > > http://www.btinternet.com/~chris_white/ Could you check your links please? Your cgi scripts on the front page use the hostname www.btineternet.com, which I'm a bit suspicious of. Also, a lot of times you use the dos-slash \ which doesn't work in URLs, so it looks like nearly all your links are broken... Andrew -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- From owner-sam-users@nvg.ntnu.no Wed Sep 29 17:06:44 1999 From: "Si Owen" To: Subject: RE: SAD Disk format? Date: Wed, 29 Sep 1999 17:05:37 +0100 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) Importance: Normal In-Reply-To: <003c01bf0a90$fe0e9480$64a5fea9@simcooke3> X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 990 Lines: 31 Si Cooke wrote: > By the way... does anyone have any documentation on the SAD format? Never seen an official spec either, but here's what I use: #define SAD_SIGNATURE "Aley's disk backup" // Format of a SAD image header (22 bytes) typedef struct { BYTE abSignature[sizeof SAD_SIGNATURE - 1]; BYTE bSides; // Number of sides on the disk BYTE bTracks; // Number of tracks per side BYTE bSectors; // Number of sectors per track BYTE bSectorSizeDiv64; // Sector size divided by 64 } SAD_HEADER; Followed by actual data: side 0 track 0, side 0 track 1, side 0 track 2, etc. So data for the second side of the disk (if any) is slightly more than halfway through the image file. DSK images (as well as lacking the header) interleave the tracks instead, giving: side 0 track 0, side 1 track 0, side 0, track 1, etc. SAD version 2 is just the same but gzipped up. Si ICQ: 9769343, Homepage: http://www.obobo.demon.co.uk/ From owner-sam-users@nvg.ntnu.no Wed Sep 29 17:54:26 1999 Message-ID: <753866CAB183D211883F0090271F46C201298BDD@COW> From: =?iso-8859-1?Q?Dan_Door=E9?= To: "'sam-users@nvg.ntnu.no'" Subject: RE: One Final point on Finally Date: Wed, 29 Sep 1999 17:39:30 +0100 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2650.10) Content-Type: text/plain; charset="iso-8859-1" X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from QUOTED-PRINTABLE to 8bit by mail.comlab.ox.ac.uk id RAA29102 Status: RO Content-Length: 377 Lines: 17 > Is the place 2 go > > http://www.btinternet.com/~chris_white/ Aha! a URL has woken me from my slumbers: Care to join The Sam Coupé Webring to tout your wares, Mr White? http://www.podboy.demon.co.uk/coupe/webring/ Dan. Work: dan@armature.com Shirk: dan@podboy.demon.co.uk VVeb: http://www.podboy.demon.co.uk/ "Oh no! The bridge is gone! Old Red just can't carry on!" From owner-sam-users@nvg.ntnu.no Wed Sep 29 17:54:27 1999 Message-Id: <199909291643.MAA27786@msuacad.morehead-st.edu> From: "James R Curry" To: sam-users@nvg.ntnu.no Date: Wed, 29 Sep 1999 11:45:56 +0000 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Re: South park In-reply-to: <01bf09f4$a2829400$LocalHost@register> X-mailer: Pegasus Mail for Windows (v3.01d) X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 348 Lines: 12 > So it's not just me that disagrees with all the 7 year olds at school who > insist it's a kids programme just because it's a cartoon? > > Maria. Far more disturbing are adults who make that conclusion. -- James R Curry - James@curry.com "The Balloon Doggies DEMANDED it!" The OFFICIAL James R Curry Webpage is at http://www.lhutz.demon.co.uk From owner-sam-users@nvg.ntnu.no Wed Sep 29 18:46:47 1999 Message-ID: <000001bf0ae1$97aa4120$9c1fac3e@default> From: "Robert Wilkinson" To: "Sam Usergroup" Subject: Re Finaly I Forgot to Sign Date: Wed, 29 Sep 1999 14:38:19 -0700 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 278 Lines: 17 > About time everything done for the Sam was put up for grabs.... > No one's going to get rich quick anymore. > Keep Sam alive... DONATE YOUR WORK > Lots of people own stuff by default.... Thievin Bastards.. I forgot to sign the previous mail... Sorry Bob Wilkinson From owner-sam-users@nvg.ntnu.no Wed Sep 29 19:05:05 1999 Message-ID: <37F25422.C980F513@bonbon.net> Date: Wed, 29 Sep 1999 19:02:10 +0100 From: Martin Fitzpatrick X-Mailer: Mozilla 4.5 [en] (Win98; I) X-Accept-Language: en-GB,en,en-US MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: One Final point on Finally References: <000d01bf0abd$c6b1c8e0$59478cd4@default> <37F21343.488AEE6B@unbounded.com> <001c01bf0a8e$a6352dc0$410bf0d4@chris> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-HotPOP: ----------------------------------------------- Sent By HotPOP.com FREE Email Get your FREE POP email at www.HotPOP.com ----------------------------------------------- X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 311 Lines: 19 Chris White wrote: > > Is the place 2 go > > http://www.btinternet.com/~chris_white/ The link to the Sam Coupe page has the directory slash the wrong way round '\' instead of '/' which means it goes poopoo... Just soes you know Fitz -- Email: poohsticks@bonbon.net ICQ#: 11077801 AOL/CServeIM: Flupert From owner-sam-users@nvg.ntnu.no Wed Sep 29 19:15:51 1999 Message-ID: <001801bf0aa5$3fc1a480$410bf0d4@chris> From: "Chris White" To: References: Subject: Re: One Final point on Finally Date: Wed, 29 Sep 1999 19:05:38 +0100 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 463 Lines: 21 > > Is the place 2 go > > > > http://www.btinternet.com/~chris_white/ > > Could you check your links please? > Your cgi scripts on the front page use the hostname www.btineternet.com, > which I'm a bit suspicious of. Never been fixed since I left Prestel :) > Also, a lot of times you use the dos-slash \ which doesn't work in URLs, > so it looks like nearly all your links are broken... they are '/' for me and inside the HTML , Do you use netscape ?? C From owner-sam-users@nvg.ntnu.no Wed Sep 29 19:15:52 1999 X-Warning: Original message contained 8-bit characters, however during the SMTP transport session the receiving system was unable to announce capability of receiving 8-bit SMTP (RFC 1651-1653), and as this message does not have MIME headers (RFC 2045-2049) to enable encoding change, we had very little choices. X-Warning: We ASSUME it is less harmful to add the MIME headers, and convert the text to Quoted-Printable, than not to do so, and to strip the message to 7-bits.. (RFC 1428 Appendix A) X-Warning: We don't know what character set the user used, thus we had to write these MIME-headers with our local system default value. MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=ISO-8859-1 Message-ID: <002401bf0aa5$c38f6720$410bf0d4@chris> From: "Chris White" To: References: <753866CAB183D211883F0090271F46C201298BDD@COW> Subject: Re: One Final point on Finally Date: Wed, 29 Sep 1999 19:09:22 +0100 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from QUOTED-PRINTABLE to 8bit by mail.comlab.ox.ac.uk id TAA00557 Status: RO Content-Length: 562 Lines: 28 Done ----- Original Message ----- From: Dan Dooré To: Sent: Wednesday, September 29, 1999 5:39 PM Subject: RE: One Final point on Finally > Is the place 2 go > > http://www.btinternet.com/~chris_white/ Aha! a URL has woken me from my slumbers: Care to join The Sam Coupé Webring to tout your wares, Mr White? http://www.podboy.demon.co.uk/coupe/webring/ Dan. Work: dan@armature.com Shirk: dan@podboy.demon.co.uk VVeb: http://www.podboy.demon.co.uk/ "Oh no! The bridge is gone! Old Red just can't carry on!" From owner-sam-users@nvg.ntnu.no Wed Sep 29 19:15:52 1999 Message-ID: <002e01bf0aa5$ef0929e0$410bf0d4@chris> From: "Chris White" To: References: Subject: Re: One Final point on Finally Date: Wed, 29 Sep 1999 19:10:32 +0100 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 936 Lines: 36 Just another note I have manage to DLOAD all links , so anyone know how 2 fix for NetScape peeps :( C ----- Original Message ----- From: Andrew Collier To: Sent: Wednesday, September 29, 1999 4:52 PM Subject: Re: One Final point on Finally > On Wed, 29 Sep 1999, Chris White wrote: > > > Is the place 2 go > > > > http://www.btinternet.com/~chris_white/ > > Could you check your links please? > > Your cgi scripts on the front page use the hostname www.btineternet.com, > which I'm a bit suspicious of. > > Also, a lot of times you use the dos-slash \ which doesn't work in URLs, > so it looks like nearly all your links are broken... > > Andrew > > -- > -- Andrew Collier (asc25@cam.ac.uk) -- My other > -- http://mnemotech.ucam.org -- .sig is a > -- Part 3 Materials Science, Cambridge -- PDF file > -- > > From owner-sam-users@nvg.ntnu.no Wed Sep 29 19:23:48 1999 Message-ID: <006a01bf0aa7$652b0e80$410bf0d4@chris> From: "Chris White" To: References: <000d01bf0abd$c6b1c8e0$59478cd4@default> <37F21343.488AEE6B@unbounded.com> <001c01bf0a8e$a6352dc0$410bf0d4@chris> <37F25422.C980F513@bonbon.net> Subject: Re: One Final point on Finally Date: Wed, 29 Sep 1999 19:21:05 +0100 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 810 Lines: 38 Oh who invented Htmls , said language - Case Sensitive , Slash Sensitive , what next Colo(u)r Sensitive as well : C# Ps have correct all '\' to '/' for you Netscape User's , any others thing ya want changes ( and don't ask for the counters & Time as I don't know how ) C ----- Original Message ----- From: Martin Fitzpatrick To: Sent: Wednesday, September 29, 1999 7:02 PM Subject: Re: One Final point on Finally > > > Chris White wrote: > > > > Is the place 2 go > > > > http://www.btinternet.com/~chris_white/ > > The link to the Sam Coupe page has the directory slash the wrong way > round '\' instead of '/' which means it goes poopoo... > > Just soes you know > > Fitz > > -- > Email: poohsticks@bonbon.net > ICQ#: 11077801 > AOL/CServeIM: Flupert > From owner-sam-users@nvg.ntnu.no Wed Sep 29 19:45:11 1999 Message-ID: <37F25DC3.B0A4C5E2@bonbon.net> Date: Wed, 29 Sep 1999 19:43:15 +0100 From: Martin Fitzpatrick X-Mailer: Mozilla 4.5 [en] (Win98; I) X-Accept-Language: en-GB,en,en-US MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: One Final point on Finally References: <000d01bf0abd$c6b1c8e0$59478cd4@default> <37F21343.488AEE6B@unbounded.com> <001c01bf0a8e$a6352dc0$410bf0d4@chris> <37F25422.C980F513@bonbon.net> <006a01bf0aa7$652b0e80$410bf0d4@chris> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-HotPOP: ----------------------------------------------- Sent By HotPOP.com FREE Email Get your FREE POP email at www.HotPOP.com ----------------------------------------------- X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 832 Lines: 35 Chris White wrote: > > Oh who invented Htmls , said language - Case Sensitive , Slash Sensitive , > what next Colo(u)r Sensitive as well : > > C# > > Ps have correct all '\' to '/' for you Netscape User's , any others thing ya > want changes ( and don't ask for the counters & Time as I don't know how ) Oooh... So sorry :).. May I beg your forgiveness... ;)... About the counters, maybe its because: www.btineternet.com should be: www.btinternet.com ...Having said that, I tried the second and got nothing either. But maybe you'll have more luck... Otherwise, get a better counter (www.thecounter.com is free i think)... if you *want* one that is!! Strangely... the counter did display one time i loaded, but I can't remember what I did :) Fitz -- Email: poohsticks@bonbon.net ICQ#: 11077801 AOL/CServeIM: Flupert From owner-sam-users@nvg.ntnu.no Wed Sep 29 19:59:21 1999 Message-ID: <002101bf0aac$79dad360$573263c3@chris> From: "Chris White" To: References: <000d01bf0abd$c6b1c8e0$59478cd4@default> <37F21343.488AEE6B@unbounded.com> <001c01bf0a8e$a6352dc0$410bf0d4@chris> <37F25422.C980F513@bonbon.net> <006a01bf0aa7$652b0e80$410bf0d4@chris> <37F25DC3.B0A4C5E2@bonbon.net> Subject: Re: One Final point on Finally Date: Wed, 29 Sep 1999 19:57:23 +0100 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1193 Lines: 57 You fogiveness is required , fixed da counter its a mad one that uses me name and not Flag setting :( C ----- Original Message ----- From: Martin Fitzpatrick To: Sent: Wednesday, September 29, 1999 7:43 PM Subject: Re: One Final point on Finally > > > Chris White wrote: > > > > Oh who invented Htmls , said language - Case Sensitive , Slash Sensitive , > > what next Colo(u)r Sensitive as well : > > > > C# > > > > Ps have correct all '\' to '/' for you Netscape User's , any others thing ya > > want changes ( and don't ask for the counters & Time as I don't know how ) > > Oooh... So sorry :).. May I beg your forgiveness... ;)... About the > counters, maybe its because: > > www.btineternet.com > > should be: > > www.btinternet.com > > ...Having said that, I tried the second and got nothing either. But > maybe you'll have more luck... Otherwise, get a better counter > (www.thecounter.com is free i think)... if you *want* one that is!! > > Strangely... the counter did display one time i loaded, but I can't > remember what I did :) > > Fitz > > > -- > Email: poohsticks@bonbon.net > ICQ#: 11077801 > AOL/CServeIM: Flupert > From owner-sam-users@nvg.ntnu.no Wed Sep 29 21:47:46 1999 (SMTPD32-5.05) id A995750378; Wed, 29 Sep 1999 16:41:57 -0400 Message-ID: <37F27A8A.D4B34733@unbounded.com> Date: Wed, 29 Sep 1999 21:46:03 +0100 From: Gavin Smith X-Mailer: Mozilla 4.7 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: SAM Community Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 337 Lines: 7 The second issue of the SAM Community Newsletter will be mailed on Tuesday the 5th of October. Closing date for any news items is this Saturday (the 2nd) - all news items gratefully received! If you would like to find out more about the SAM Community (and there's only one or two members on this list sadly...), please email me. Gavin From owner-sam-users@nvg.ntnu.no Wed Sep 29 22:16:00 1999 From: Jarek Adamski To: sam-users@nvg.ntnu.no Date: Wed, 29 Sep 1999 01:04:16 +0100 Message-ID: In-Reply-To: <199909201755.TAA00801@sp7.zsk.p.lodz.pl> X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck Organization: PF "NABLA" Subject: New releases MIME-Version: 1.0 Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 225 Lines: 11 Hello! There is new CPM22QED 1.08 release for SAM in file: "http://nautilus.torch.net.pl/zxland/CPM22SAM.LHA". Also new ZXVGS documentation 0.31 in "ZXVGSdoc.lha". Sorry for forbidden access recently. My fault. -- Yarek. From owner-sam-users@nvg.ntnu.no Wed Sep 29 22:52:38 1999 From: "Johnna Teare" To: sam-users@nvg.ntnu.no Date: Wed, 29 Sep 1999 22:54:22 -0000 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Re: Finally In-reply-to: <003b01bf0a62$e64f6960$3701a8c0@tistemp3.tissoft.co.uk> X-mailer: Pegasus Mail for Win32 (v3.11) Message-Id: X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 597 Lines: 23 On 29 Sep 99, at 11:10, Nick Humphries wrote: > I've always been an advocate of the Chris White Method (do things first, > ask questions later), but I'm sure he'll take anything down if requested > to by the copyright owner. It's the way The World Of Spectrum archive > works. It's the way the YS Rock'n'Roll Years works. It _is_ the done > thing. > > Nick It's the only chance the SAM has a any semblance of a future... > > > Peace, Love and Kisses, JohnnaPig Teare http://www.theunstoppablesexmachine.freeserve.co.uk ICQ: 48928093 "It won't get better but it might never get worse..." From owner-sam-users@nvg.ntnu.no Wed Sep 29 23:13:04 1999 From: "Johnna Teare" To: sam-users@nvg.ntnu.no Date: Wed, 29 Sep 1999 23:14:52 -0000 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Re: SAM Community In-reply-to: <37F27A8A.D4B34733@unbounded.com> X-mailer: Pegasus Mail for Win32 (v3.11) Message-Id: X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 684 Lines: 20 Why don't you post a brief remit to this list? I'm interested, although sadly no longer active in the 'real' SAM world... On 29 Sep 99, at 21:46, Gavin Smith wrote: > The second issue of the SAM Community Newsletter will be mailed on > Tuesday the 5th of October. Closing date for any news items is this > Saturday (the 2nd) - all news items gratefully received! If you would like > to find out more about the SAM Community (and there's only one or two > members on this list sadly...), please email me. > > Gavin > Peace, Love and Kisses, JohnnaPig Teare http://www.theunstoppablesexmachine.freeserve.co.uk ICQ: 48928093 "It won't get better but it might never get worse..." From owner-sam-users@nvg.ntnu.no Thu Sep 30 08:15:41 1999 Message-Id: <199909300714.JAA25734@dep.pl.hanze.nl> 30 Sep 99 09:14:43 GMT+1 From: "Edwin Blink" Organization: Hanzehogeschool, Groningen To: sam-users@nvg.ntnu.no Date: Thu, 30 Sep 1999 09:14:19 MET MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Re: Finally In-reply-to: <000801bf0a08$2ae79760$410bf0d4@chris> X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 181 Lines: 12 - EdwinBlinkSamples.zip I'm honoured ! - comet.zip I don't mind. version 1.6 ? I'll also dowload it then !('cause I kind of lost any comet versions before v1.8). Edwin Blink From owner-sam-users@nvg.ntnu.no Thu Sep 30 08:48:05 1999 Date: Thu, 30 Sep 1999 08:46:56 +0100 (BST) From: Andrew Collier X-Sender: asc25@red.csi.cam.ac.uk To: sam-users@nvg.ntnu.no Subject: Comet (was Re: Finally) In-Reply-To: <199909300714.JAA25734@dep.pl.hanze.nl> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 444 Lines: 14 On Thu, 30 Sep 1999, Edwin Blink wrote: > I don't mind. version 1.6 ? I'll also dowload it then !('cause I > kind of lost any comet versions before v1.8). What changes did you make in the later versions? Andrew -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- From owner-sam-users@nvg.ntnu.no Thu Sep 30 09:19:21 1999 Date: Thu, 30 Sep 1999 09:05:03 +0100 (BST) From: Andrew Collier X-Sender: asc25@red.csi.cam.ac.uk To: sam-users@nvg.ntnu.no Subject: Re: One Final point on Finally In-Reply-To: <001801bf0aa5$3fc1a480$410bf0d4@chris> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 922 Lines: 28 On Wed, 29 Sep 1999, Chris White wrote: > > Also, a lot of times you use the dos-slash \ which doesn't work in URLs, > > so it looks like nearly all your links are broken... > > they are '/' for me and inside the HTML , I assure you, they weren't. > Do you use netscape ?? Yes - and Internet Explorer, Lynx, Cyberdog, iCab, WGET, etc... And what of it? All of these programs parse the HTML, find a URL in the HREF tags, send it to the server, and see what comes back. If the server is slash-sensitive, or case-sensitive that's nothing to do with the client. NB there's not much point having the whole of the front page in a table. All that does is make the HTML slow to render. Andrew -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- From owner-sam-users@nvg.ntnu.no Thu Sep 30 09:19:21 1999 Message-Id: <199909300802.KAA27400@dep.pl.hanze.nl> 30 Sep 99 10:02:13 GMT+1 From: "Edwin Blink" Organization: Hanzehogeschool, Groningen To: sam-users@nvg.ntnu.no Date: Thu, 30 Sep 1999 10:01:44 MET MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Re: Comet (was Re: Finally) References: <199909300714.JAA25734@dep.pl.hanze.nl> In-reply-to: X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 440 Lines: 14 > What changes did you make in the later versions? it can print decimal values instead of hex when printing object source by means of a configuration poke. (Or was this one already in 1.6 ? I can't remember) Also some bug fixes on source page bounderies and label searching at page boundaries. Talking about bugs. Recently I discovered another bug: never devide by a negative number in your source this causes lockup Edwin Blink From owner-sam-users@nvg.ntnu.no Thu Sep 30 13:44:04 1999 Message-ID: <753866CAB183D211883F0090271F46C201298BE9@COW> From: =?iso-8859-1?Q?Dan_Door=E9?= To: "'sam-users@nvg.ntnu.no'" Subject: RE: Sams worst game ever Date: Thu, 30 Sep 1999 13:42:19 +0100 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2650.10) Content-Type: text/plain; charset="iso-8859-1" X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 563 Lines: 25 > > I remember seeing this girl on the advert. I thought she > > looked ugly so I didn't take much notice. I'll take a closer look > > next time. > > I like your heavily analytical approach to tv watching: > > "is she attractive? > no. > " > > :)... it seems a faultless system. My last word on the OT subject: http://www.podboy.demon.co.uk/fifi_mentalwealth.jpg Before & After shots. Dan. Work: dan@armature.com Shirk: dan@podboy.demon.co.uk VVeb: http://www.podboy.demon.co.uk/ "Oh no! The bridge is gone! Old Red just can't carry on!" From owner-sam-users@nvg.ntnu.no Thu Sep 30 14:25:37 1999 Message-Id: <00d201bf0b46$f5951e30$7752c29e@U40403> From: "Aley Keprt" To: References: <01bf09f4$a2829400$LocalHost@register> Subject: Re: South park Date: Thu, 30 Sep 1999 15:23:18 +0200 Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-Msmail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2918.2701 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2918.2701 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 736 Lines: 17 Although Southpark is funny, I think it should be prohibited. There are too many bad threads, especially for children (children like every cartoons, especially when they consist of many words like sh*t, f*ck, b**ch etc.) And there is to much rasism, anti-semitism, nationalism, and all other isms's (even more than I know....) they're against Jews, B.Streisand, and I don't know whatever.....? ...but many people consider it funny... ---------------------------------------------------------------- Aley [eili] Keprt - student, programmer (multimedia soft. etc.) phone: +420-68-538 70 35 e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley ---------------------------------------------------------------- From owner-sam-users@nvg.ntnu.no Thu Sep 30 14:36:30 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BF851E13@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: South park Date: Thu, 30 Sep 1999 14:39:01 +0100 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1121 Lines: 27 The reason it's so great is that it takes the P out of EVERYONE. How can it be racist (or any other '-ist') if it isn't concentrating on one particular group of people??? > -----Original Message----- > From: Aley Keprt [SMTP:AleyKeprt@bigfoot.com] > Sent: Thursday, September 30, 1999 2:23 PM > To: sam-users@nvg.ntnu.no > Subject: Re: South park > > > Although Southpark is funny, I think it should be prohibited. > There are too many bad threads, especially for children (children > like every cartoons, especially when they consist of many words > like sh*t, f*ck, b**ch etc.) > And there is to much rasism, anti-semitism, nationalism, > and all other isms's (even more than I know....) > they're against Jews, B.Streisand, and I don't > know whatever.....? > > ...but many people consider it funny... > > ---------------------------------------------------------------- > Aley [eili] Keprt - student, programmer (multimedia soft. etc.) > phone: +420-68-538 70 35 > e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley > ---------------------------------------------------------------- From owner-sam-users@nvg.ntnu.no Thu Sep 30 14:36:32 1999 Message-Id: <00ea01bf0b48$62eb1e70$7752c29e@U40403> From: "Aley Keprt" To: References: Subject: SAAemu & GPL (was Re: SOLUTION: SAASound.dll ; SAA32.exe ; Saaemu0.60) Date: Thu, 30 Sep 1999 15:33:31 +0200 Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-Msmail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2918.2701 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2918.2701 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1588 Lines: 40 > Aley Keprt wrote: > > 1. Add SAAemu.lib to your project. > > 2. Include SAAemu.h in your source code > > 3. Use functions of SAAemu in you program > > Since you're distributing SimCoupe 0.79 with this, I presume you'll be > releasing your sources as required by the GPL? I'm not expert in GPL. I just made a library and included it in GPL program. Must I declare my library as GPL when it is included in GPL program? Prior to 0.60 SAAemu was standalone. Now it is incorporated into SimCoupe, as people wanted. Any change of state? Do you think I should distribute only LIB version with SimCoupe, and let anyone compile it himself? This would be GPL-clear? Currently I don't have SAAemu 0.60 sources (I lost'em), but I have some working version (something like 0.61), since I did some advancements to let Dave Hooper sleeps better ;) I will release 0.79 sources (complete, which can be recompiled) when I will have some time to pack it to ZIP and put to web. Currently anybody can come to my home and get it (it is about 10MB - the whole working directory). My address is: A.K., Brezecka 504, Stepanov, 78313, Czechland I can send immediately particular files, if anybody wants. I have included something in 0.79 release (as fdi.c which implements work with packed SAD files). ---------------------------------------------------------------- Aley [eili] Keprt - student, programmer (multimedia soft. etc.) phone: +420-68-538 70 35 e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley ---------------------------------------------------------------- From owner-sam-users@nvg.ntnu.no Thu Sep 30 15:08:21 1999 Message-ID: <002d01bf0b48$e6da99e0$64a5fea9@simcooke3> From: "Simon Cooke" To: References: <01bf09f4$a2829400$LocalHost@register> <00d201bf0b46$f5951e30$7752c29e@U40403> Subject: Re: South park Date: Thu, 30 Sep 1999 06:37:11 -0700 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 899 Lines: 22 > Although Southpark is funny, I think it should be prohibited. > There are too many bad threads, especially for children (children > like every cartoons, especially when they consist of many words > like sh*t, f*ck, b**ch etc.) > And there is to much rasism, anti-semitism, nationalism, > and all other isms's (even more than I know....) > they're against Jews, B.Streisand, and I don't > know whatever.....? Actually, they're mainly against political correctness, censorship, and people not taking responsibility for their actions and their kids. :) (They also indulge in a lot of shock-value stuff ... and IIRC, one of Parker & Stone is jewish, the other is catholic - thus a lot of the jokes come from that). Interestingly, in the UK (AFAIK) and the US, the swear-words are bleeped out. In Australia, they're not. But no, definitely not for kids. 14 and up, maybe. Maybe 16 and over. Simon From owner-sam-users@nvg.ntnu.no Thu Sep 30 15:08:21 1999 Message-ID: <003301bf0b49$15fec700$64a5fea9@simcooke3> From: "Simon Cooke" To: References: <0AEF0EB21F09D211AE4E0080C82733BF851E13@mailhost.aculab.com> Subject: Re: South park Date: Thu, 30 Sep 1999 06:38:30 -0700 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 487 Lines: 11 From: Justin Skists > The reason it's so great is that it takes the P out of EVERYONE. How > can it be racist (or any other '-ist') if it isn't concentrating on one > particular group of people??? Reminds me of the security guard we had at Salford Software Systems (aka netFUSION) ... he wasn't against any group of people in particular; he found things to poke fun out of them all. And I loved him to pieces for it - a complete breath of fresh air :) Simon From owner-sam-users@nvg.ntnu.no Thu Sep 30 15:08:23 1999 Message-Id: <010b01bf0b49$8ed6c060$7752c29e@U40403> From: "Aley Keprt" To: References: Subject: Re: SAD Disk format? Date: Thu, 30 Sep 1999 15:41:54 +0200 Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" X-Priority: 3 X-Msmail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2918.2701 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2918.2701 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from QUOTED-PRINTABLE to 8bit by mail.comlab.ox.ac.uk id PAA28246 Status: RO Content-Length: 1576 Lines: 51 ----- Original Message ----- From: Si Owen To: Sent: 29. zárí 1999 18:05 Subject: RE: SAD Disk format? > Si Cooke wrote: > > By the way... does anyone have any documentation on the SAD format? > > Never seen an official spec either, but here's what I use: > > > #define SAD_SIGNATURE "Aley's disk backup" > > // Format of a SAD image header (22 bytes) > typedef struct > { > BYTE abSignature[sizeof SAD_SIGNATURE - 1]; > > BYTE bSides; // Number of sides on the disk > BYTE bTracks; // Number of tracks per side > BYTE bSectors; // Number of sectors per track > BYTE bSectorSizeDiv64; // Sector size divided by 64 > } > SAD_HEADER; > > Followed by actual data: side 0 track 0, side 0 track 1, side 0 track 2, > etc. So data for the second side of the disk (if any) is slightly more than > halfway through the image file. DSK images (as well as lacking the header) > interleave the tracks instead, giving: side 0 track 0, side 1 track 0, > side 0, track 1, etc. > > SAD version 2 is just the same but gzipped up. > > Si 100% Right. SAD is properly handled by SimCoupe, and 2sad. And source code is the specification: fdi.c from SimCoupe, 2sad.cpp from 2sad. ---------------------------------------------------------------- Aley [eili] Keprt - student, programmer (multimedia soft. etc.) phone: +420-68-538 70 35 e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley ---------------------------------------------------------------- From owner-sam-users@nvg.ntnu.no Thu Sep 30 15:08:23 1999 (SMTPD32-5.05) id AD4998603E8; Thu, 30 Sep 1999 10:01:45 -0400 Message-ID: <37F36E3B.43EFF4E7@unbounded.com> Date: Thu, 30 Sep 1999 15:05:47 +0100 From: Gavin Smith X-Mailer: Mozilla 4.7 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Sams worst game ever References: <753866CAB183D211883F0090271F46C201298BE9@COW> Content-Type: text/plain; charset=iso-8859-1 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from QUOTED-PRINTABLE to 8bit by mail.comlab.ox.ac.uk id PAA28251 Status: RO Content-Length: 196 Lines: 11 Dan Dooré wrote: > My last word on the OT subject: > > http://www.podboy.demon.co.uk/fifi_mentalwealth.jpg > > Before & After shots. I'm not sure if she looks better before or after... Gavin From owner-sam-users@nvg.ntnu.no Thu Sep 30 15:20:17 1999 (SMTPD32-5.05) id AF5310C702C8; Thu, 30 Sep 1999 10:10:27 -0400 Message-ID: <37F37046.EC394E9@unbounded.com> Date: Thu, 30 Sep 1999 15:14:30 +0100 From: Gavin Smith X-Mailer: Mozilla 4.7 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: SAM Community References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1395 Lines: 25 Johnna Teare wrote: > > Why don't you post a brief remit to this list? I'm interested, although > sadly no longer active in the 'real' SAM world... Okie dokie. The original idea of the SAM Community was to find out how many active SAM owners are left. I also decided to do a bi-monthly newsletter, which basically consisted of 4 sides of A4 containing raw news with no editorial/comments etc - the idea was to give fair coverage to all the people still working on the SAM at the time, as I felt that although Format had the biggest readership, it certainly didn't tell everyone about all the new stuff people were working on (hi Bob). As there was no editorial, no reviews, no articles, I felt that Bob couldn't say I was trying to kill his magazine off (nor kill the SAM off as he accused me of on a previous occasion). The situation has changed dramatically over the last number of months, Fred have gone (although they may return), Persona and Blitz have gone and Format - well who knows what they're up to, so maybe there is room to change the format of the Newsletter in a few months time to include articles. Anyway, membership stands at around 30 I think, which is fairly decent, but I reckon should be about double that. It's 2 quid for a year's membership, including 6 issues of the newsletter. If you're interested, drop me a mail off the list and I'll send you the address. Gavin From owner-sam-users@nvg.ntnu.no Thu Sep 30 15:43:02 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BF851E15@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: Sams worst game ever Date: Thu, 30 Sep 1999 15:48:38 +0100 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain; charset="iso-8859-1" X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from QUOTED-PRINTABLE to 8bit by mail.comlab.ox.ac.uk id PAA29210 Status: RO Content-Length: 466 Lines: 19 No wonder I didn't take much notice of the advert.... > -----Original Message----- > From: Gavin Smith [SMTP:gavinsmith@unbounded.com] > Sent: Thursday, September 30, 1999 3:06 PM > To: sam-users@nvg.ntnu.no > Subject: Re: Sams worst game ever > > Dan Dooré wrote: > > > My last word on the OT subject: > > > > http://www.podboy.demon.co.uk/fifi_mentalwealth.jpg > > > > Before & After shots. > > I'm not sure if she looks better before or after... > > Gavin From owner-sam-users@nvg.ntnu.no Thu Sep 30 15:47:09 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BF851E14@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: South park Date: Thu, 30 Sep 1999 15:17:36 +0100 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 450 Lines: 17 >Interestingly, in the UK (AFAIK) and the US, the swear-words are bleeped >out. In Australia, they're not. Yep.. bleep in UK... Actually, that's one of the jokes I thought existed in the film. You know the Terrence and Phillip film they showed and they said the first f**k? And it wasn't bleeped? The kids all gasped and looked shocked in the film.... >But no, definitely not for kids. 14 and up, maybe. Maybe 16 and over. Definitely! justin From owner-sam-users@nvg.ntnu.no Thu Sep 30 18:06:19 1999 Message-Id: <199909301701.NAA25175@msuacad.morehead-st.edu> From: "James R Curry" To: sam-users@nvg.ntnu.no Date: Thu, 30 Sep 1999 11:59:40 +0000 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Re: South park In-reply-to: <00d201bf0b46$f5951e30$7752c29e@U40403> X-mailer: Pegasus Mail for Windows (v3.01d) X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1690 Lines: 44 > Although Southpark is funny, I think it should be prohibited. > There are too many bad threads, especially for children (children > like every cartoons, especially when they consist of many words > like sh*t, f*ck, b**ch etc.) Someone lets their kids watch a show that's on TV at 11 o'clock at night and then complains about the suitability. It's not the TV networks responsibility to soften everything for children's eyes when it's designed for adults, shown at such an hour and run with a disclaimer. The burden here should be upon the parents and the second people realise this and stop blaming the worlds problems on faceless executives at TV networks, the better. Hell, if it were on at 6pm, I'd agree with you, but as it stands there is no responsible parent on Earth who would let their children watch such a show. If it's on after the watershed, they should carefully screen it before letting their kids. Sorry Aley, but it's not TVs job to make up for a parent's incompetence. > And there is to much rasism, anti-semitism, nationalism, > and all other isms's (even more than I know....) > they're against Jews, B.Streisand, and I don't > know whatever.....? > > ...but many people consider it funny... > > ---------------------------------------------------------------- > Aley [eili] Keprt - student, programmer (multimedia soft. etc.) > phone: +420-68-538 70 35 > e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley > ---------------------------------------------------------------- > -- James R Curry - James@curry.com "The Balloon Doggies DEMANDED it!" The OFFICIAL James R Curry Webpage is at http://www.lhutz.demon.co.uk From owner-sam-users@nvg.ntnu.no Thu Sep 30 19:20:56 1999 Message-ID: <19990930181848.98115.qmail@hotmail.com> X-Originating-IP: [192.127.94.7] From: "Rob Smith" To: sam-users@nvg.ntnu.no Subject: Re: SAM Community Date: Thu, 30 Sep 1999 11:18:48 PDT Mime-Version: 1.0 Content-Type: text/plain; format=flowed X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 483 Lines: 12 . It's 2 quid for a year's >membership, including 6 issues of the newsletter. If you're interested, >drop me a mail off the list and I'll send you the address. Hi I tried to mail you direct but my email said it was undeliverable, so I'll have to mail you via the list. I'd like to subscribe. Please send me the details. my address is Swashbuckle101@hotmail.com Rob ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com From owner-sam-users@nvg.ntnu.no Thu Sep 30 20:24:15 1999 Message-ID: <002701bf0b78$f123cea0$410bf0d4@chris> From: "Chris White" To: References: <199909300714.JAA25734@dep.pl.hanze.nl> Subject: Re: Finally Date: Thu, 30 Sep 1999 20:20:32 +0100 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 187 Lines: 7 > I don't mind. version 1.6 ? I'll also dowload it then !('cause I > kind of lost any comet versions before v1.8). What version 1.8 , have i been in that dark ages , any new features From owner-sam-users@nvg.ntnu.no Thu Sep 30 21:59:19 1999 From: "Maria Rookyard" To: "SAM Users Mailing List" Subject: Re: South park Date: Thu, 30 Sep 1999 21:55:59 +0100 Message-ID: <01bf0b86$32c72b60$LocalHost@register> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 2767 Lines: 67 I can't decide if the parents aren't aware of what the kids are watching, or if they do know and just don't care... either way, it worries me. My son, Simon, is 9 and has only recently got a tv in his bedroom (thanks to his grandparents). We have an agreement that he can only watch things he would normally watch on the tv downstairs - kids tv, football, etc - and when his friends come round they leave the door open while they're viewing; that way I know he's not being persuaded to put something unsuitable on. Also, if I video anything "unsuitable for family viewing" I keep the tape out of harms way, watch it when Simon isn't around, then record over it again afterwards. It might be a little excessive, but personally I'm happier erring on the side of caution. Of course, once he grows up, it'll be up to him what he watches, but for now I choose to take responsibility for my child's viewing. Moving on slightly - this week we had a bomb scare and the centre of town was cordoned off for several hours "while a suspect device was made safe"... fortunately there were no casualties, and no damage except to the phone box it was placed in. One 10 year old actually told me it would've been cool if it had exploded and killed people! I found myself wondering what sort of programmes *he* watches? Maria. (it's o.k., I'm getting back down off the soapbox now) -----Original Message----- From: James R Curry To: sam-users@nvg.ntnu.no Date: 30 September 1999 18:05 Subject: Re: South park > Although Southpark is funny, I think it should be prohibited. > There are too many bad threads, especially for children (children > like every cartoons, especially when they consist of many words > like sh*t, f*ck, b**ch etc.) Someone lets their kids watch a show that's on TV at 11 o'clock at night and then complains about the suitability. It's not the TV networks responsibility to soften everything for children's eyes when it's designed for adults, shown at such an hour and run with a disclaimer. The burden here should be upon the parents and the second people realise this and stop blaming the worlds problems on faceless executives at TV networks, the better. Hell, if it were on at 6pm, I'd agree with you, but as it stands there is no responsible parent on Earth who would let their children watch such a show. If it's on after the watershed, they should carefully screen it before letting their kids. Sorry Aley, but it's not TVs job to make up for a parent's incompetence. > And there is to much rasism, anti-semitism, nationalism, > and all other isms's (even more than I know....) > they're against Jews, B.Streisand, and I don't > know whatever.....? > > ...but many people consider it funny... > From owner-sam-users@nvg.ntnu.no Thu Sep 30 23:26:58 1999 Message-ID: <005901bf0b92$d1cd80e0$a65e883e@atlantic> From: "Dave Hooper" To: References: <00ea01bf0b48$62eb1e70$7752c29e@U40403> Subject: Re: SAAemu & GPL (was Re: SOLUTION: SAASound.dll ; SAA32.exe ; Saaemu0.60) Date: Thu, 30 Sep 1999 23:25:38 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1704 Lines: 45 > > Since you're distributing SimCoupe 0.79 with this, I presume you'll be > > releasing your sources as required by the GPL? > > I'm not expert in GPL. > I just made a library and included it in GPL program. > Must I declare my library as GPL when it is included in GPL > program? Yes. Unless the author of the original progam accepts that the new version no longer complies with the original GPL agreements and revokes his own GPL licence. (Is that right?) > Prior to 0.60 SAAemu was standalone. Now it is incorporated > into SimCoupe, as people wanted. Any change of state? Yes. Now, because you are using a static library, it is impossible to release a version of SimCoupe that uses you code WITHOUT building your code directly into Sim Coupe. You shoulda used a DLL ... > Do you think I should distribute only LIB version with SimCoupe, > and let anyone compile it himself? This would be GPL-clear? Only if you expect that everyone who wants to use SimCoupe must compile it for themselves. (I wouldn't like that). Actually, no, it still wouldn't work. I don't think GPL programs can make use, internally, of non-GPL code. > Currently I don't have SAAemu 0.60 sources (I lost'em), but > I have some working version (something like 0.61), since I > did some advancements to let Dave Hooper sleeps better ;) Like what? (Looking forward to it - only, don't try too hard with using my new functions like VolumeBoost and SetSampleRate - they haven't been implemented yet - and what's more, the SendCommand function that makes it all happen hasn't been put in the Exports table yet!) (Doh. You can still use it for now, but a) it won't do anything, and b) it will break when I fix it! ) Dave From owner-sam-users@nvg.ntnu.no Fri Oct 1 00:15:29 1999 Message-ID: <007401bf0b98$56597120$64a5fea9@simcooke3> From: "Simon Cooke" To: References: <00ea01bf0b48$62eb1e70$7752c29e@U40403> <005901bf0b92$d1cd80e0$a65e883e@atlantic> Subject: Re: SAAemu & GPL (was Re: SOLUTION: SAASound.dll ; SAA32.exe ; Saaemu0.60) Date: Thu, 30 Sep 1999 16:05:37 -0700 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO X-Status: A Content-Length: 819 Lines: 21 David wrote: [re: GPL virus] > Yes. Unless the author of the original progam accepts that the new version > no longer complies with the original GPL agreements and revokes his own GPL > licence. (Is that right?) Ummm... actually, no; a GPL'd program can call whatever it likes, without the libs it uses having to be GPL'd too. It's a purist thing to have them all as GPL'd libraries, and not explicitly necessary. Also, as both Allan and Ian would have to remove their GPL, I don't think it would ever happen. Personally, I'd want to release it under something like the original BSD license (for personal and philosophical reasons - basically the GPL seems like a sophistic trick to enforce peoples' "altruism" [at which point, of course, it's no longer altruism] and is downright evil, but it's too late now :) Si From owner-sam-users@nvg.ntnu.no Fri Oct 1 02:01:24 1999 Message-ID: <001501bf0ba8$480a2960$64a5fea9@simcooke3> From: "Simon Cooke" To: References: <00ea01bf0b48$62eb1e70$7752c29e@U40403> <005901bf0b92$d1cd80e0$a65e883e@atlantic> <007401bf0b98$56597120$64a5fea9@simcooke3> <19991001015240.A24396@comlab.ox.ac.uk> Subject: Re: SAAemu & GPL (was Re: SOLUTION: SAASound.dll ; SAA32.exe ; Saaemu0.60) Date: Thu, 30 Sep 1999 17:59:33 -0700 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO X-Status: A Content-Length: 1064 Lines: 22 From: Ian Collier > On Thu, Sep 30, 1999 at 04:05:37PM -0700, Simon Cooke wrote: > > Ummm... actually, no; a GPL'd program can call whatever it likes, without > > the libs it uses having to be GPL'd too. It's a purist thing to have them > > all as GPL'd libraries, and not explicitly necessary. > > Incorrect. If the GPL program calls a library that's not GPL then that > library has to be something fairly standard that is usually supplied with > the operating system. (Hence all the hoohar over KDE folks recompiling a > load of GPL apps to use QT which is non-GPL and only comes with _some_ > versions of Linux.) I'd suggest that you re-read the GPL. If a program relies on another GPL'd program for its functionality, that program must be GPL'd (unless that other program is LGPLd - which was the reason for the creation of the Lesser GPL, which Stallman is trying to get rid of these days). However, there's no restriction on GPL'd programs relying on other libraries which are not GPL'd - it's just a matter of taste. Simon From owner-sam-users@nvg.ntnu.no Fri Oct 1 08:00:37 1999 X-Sender: asc25@pop3.house Message-Id: In-Reply-To: <01bf0b86$32c72b60$LocalHost@register> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Thu, 30 Sep 1999 22:21:54 +0100 To: sam-users@nvg.ntnu.no From: Andrew Collier Subject: Re: South park X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1570 Lines: 32 >I can't decide if the parents aren't aware of what the kids are watching, or >if they do know and just don't care... either way, it worries me. > >My son, Simon, is 9 and has only recently got a tv in his bedroom (thanks to >his grandparents). We have an agreement that he can only watch things he >would normally watch on the tv downstairs - kids tv, football, etc - and >when his friends come round they leave the door open while they're viewing; >that way I know he's not being persuaded to put something unsuitable on. What I don't understand is why the press and the government doesn't hype the problem out of all reasonable proportion. Contrast it with most newspapers' attitude to the internet - "how can we protect our innocent children from this tidal wave of obscenity being delivered direct into their bedrooms?" The way I see it, what you'll find on the web and usenet represents a fairly accurate cross-section of the world at large - warts 'n all - and that parents should take at least as much responsibility over what their children access as they would over letting them watch 18-rated films, or letting them browse the top shelf at a local newsagent or whatever. But a lot of parents seem not to. Which is bizarre, because apart from anything else, I'm amazed they're unconcerned about paying the phone bill... Andrew -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file --