From owner-sam-users@nvg.ntnu.no Mon Nov 1 10:39:30 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BFCDBBF8@mailhost.aculab.com> From: Justin Skists To: "Sam-Users (E-mail)" Subject: Just typical... Date: Mon, 1 Nov 1999 10:42:13 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 960 Lines: 24 It's just bloody typical, isn't it? Two days before I'm due to sign the tenacy agreement and move into my new flat, I finally get the urge to do some SAM development when I'm supposed to be packing up my stuff into little boxes. But no, I end up spending the whole weekend either sleeping, watching the F1 Grand Prix, or sitting at my SAM (after finding all the bits and bobs and wiping off a 1cm thick layer of dust) with a number of cans of beer going "tappity-tappity-tap"... And I /still/ haven't started packing a single thing!!! I guess I'm glad that I'm just moving about 10minutes walking distance down the road rather than across the country. I wouldn't be suprised if my SAM gets left in a box for another 6 months after I move, either. :( Anyway, who needs my new address? Colin P of Quazar needs it, I guess... Damn, I can't find his email address anywhere... There's no Persona to send it to.. ummm.... Is there anyone else? Gavin? Justin. From owner-sam-users@nvg.ntnu.no Mon Nov 1 20:14:03 1999 Message-ID: <000401bf24a5$ac319e80$905708c3@trout> From: "Colin Piggot" To: Subject: Re: Just typical... Date: Mon, 1 Nov 1999 20:14:15 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 167 Lines: 11 >Colin P of Quazar needs it, I guess... Damn, I can't find his email >address anywhere... It's surely not that hard to forget? quazar@clara.net > Justin Colin P. From owner-sam-users@nvg.ntnu.no Mon Nov 1 22:05:38 1999 From: Samlist@davidledbury.co.uk To: sam-users@nvg.ntnu.no Subject: New site.... coming soo.... i mean eventually! Date: Mon, 01 Nov 1999 22:02:28 GMT Message-ID: <381e0d05.1901400@mail.clara.net> X-Mailer: Forte Free Agent 1.11/32.235 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 451 Lines: 15 Hi, have a new web site coming up soon - thought I'd mention it here... just in case anyone is actually interested! www.davidledbury.co.uk will be up and running in about 1 week (very exact time scale!) together with a copy of the revamped Persona site that was created by the brilliantly talented Gordon Wallis... Well... it may be pointless, but I would like people to see how well he did!!!! Take care peeps! David Samlist@davidledbury.co.uk From owner-sam-users@nvg.ntnu.no Tue Nov 2 09:24:31 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BFCDBBFF@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: Just typical... Date: Tue, 2 Nov 1999 09:29:48 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 368 Lines: 17 Umm... ummm... it might've changed!!! OK. It's not a good excuse but it's an excuse, nonetheless! :) > -----Original Message----- > From: Colin Piggot [SMTP:quazar@clara.net] > > >Colin P of Quazar needs it, I guess... Damn, I can't find his email > >address anywhere... > > It's surely not that hard to forget? > > quazar@clara.net > > > Justin > > Colin P. > From owner-sam-users@nvg.ntnu.no Thu Nov 4 07:43:59 1999 From: Frode Tenneboe Message-Id: <199911040742.IAA13356@asmal.edh.ericsson.se> Date: Thu, 4 Nov 1999 08:42:39 +0100 (MET) To: sam-users@nvg.ntnu.no Subject: RE[2]: Sam's worst ever game In-Reply-To: <753866CAB183D211883F0090271F46C201298B5A@COW> X-Mailer: Ishmail 1.3.4-990920-sol MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from QUOTED-PRINTABLE to 8bit by mail.comlab.ox.ac.uk id HAA07866 Status: RO Content-Length: 758 Lines: 22 Dan Dooré wrote: > > Who was she, anyway? I remember the scrolly saying something > > like the piccy was taken from the Archemedes.. > > She was in 8 greyscales plus there was something dodgy going on with her > lips. > > It always looked like the cropped top of a porn picture to me :-) Her name is Mathilda. I've uploaded her to ftp://ftp.nvg.ntnu.no/pub/sam-coupe/graphics/pics/mathilda_from_tetris.jpg At least I think it's her....:) -Frode -- ^ Frode Tennebų | email: ft@edh.ericsson.se ^ | Ericsson Radar AS. | Isebakkeveien 49 | | Phone: +47 69 21 41 47 | N-1788 Halden | | with Standard.Disclaimer; use Standard.Disclaimer; | From owner-sam-users@nvg.ntnu.no Fri Nov 5 22:30:32 1999 Message-ID: <38235A09.43BC@clara.net> Date: Fri, 05 Nov 1999 22:28:25 +0000 From: Gordon Wallis Organization: HEXdidn't... X-Mailer: Mozilla 3.01 (Win95; I) MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: New site.... coming soo.... i mean eventually! References: <381e0d05.1901400@mail.clara.net> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 686 Lines: 17 Samlist@davidledbury.co.uk wrote: > www.davidledbury.co.uk will be up and running in about 1 week (very > exact time scale!) together with a copy of the revamped Persona site > that was created by the brilliantly talented Gordon Wallis... Well... > it may be pointless, but I would like people to see how well he > did!!!! > Heh... At least noone's gonna threaten you with legal action over that one ;-) Gord. ('brilliantly talented'? Aw, shucks) -- < The HEXdidn't... Homepage: >>>>>>>>>>>>>>>>>>>>>>>>>>>> < ------ Featuring The U.K. Policenauts Homepage ------ > <<<<<<<<<<<<<<<<<<<<<<<<< http://www.hexdidnt.clara.net > \---------- AOL Instant Messenger: 'hexdidnt' ----------/ From owner-sam-users@nvg.ntnu.no Sat Nov 6 17:00:35 1999 From: "David Laundon" To: Subject: WinCoupe Date: Sat, 6 Nov 1999 16:57:20 -0000 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) Importance: Normal In-Reply-To: <199911040742.IAA13356@asmal.edh.ericsson.se> X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 82 Lines: 3 So then, Si, how's the development of Windows SimCoupe coming on? David Laundon. From owner-sam-users@nvg.ntnu.no Sun Nov 7 18:56:02 1999 From: no-brain@mindless.com MIME-Version: 1.0 Message-Id: <99110713540889.13021@weba1.iname.net> Date: Sun, 7 Nov 1999 13:54:08 -0500 (EST) Content-Type: Text/Plain Content-Transfer-Encoding: 7bit To: sam-users@nvg.ntnu.no Subject: Re: WinCoupe X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 477 Lines: 12 I can testify that it is coming along SUPERBLY. It looks great. It sounds great. It plays well too. Yum. I think it's just user interface stuff that needs finishing now, not sure. (Hopefully won't be long now till it's 'officially' released!) D a v e ---- you wrote: > So then, Si, how's the development of Windows SimCoupe coming on? > > David Laundon. > -------------------------------------------------------- Get free personalized email at http://netscape.iname.com From owner-sam-users@nvg.ntnu.no Sun Nov 7 19:37:55 1999 From: "David Laundon" To: Subject: RE: WinCoupe Date: Sun, 7 Nov 1999 19:37:29 -0000 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) Importance: Normal In-Reply-To: <99110713540889.13021@weba1.iname.net> X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 348 Lines: 10 "no-brain@mindless.com" wrote > I can testify that it is coming along SUPERBLY. It looks great. > It sounds great. It plays well too. Yum. I think it's just user > interface stuff that needs finishing now, not sure. (Hopefully > won't be long now till it's 'officially' released!) > D a v e Great! I look forward to seeing it! David Laundon. From owner-sam-users@nvg.ntnu.no Sun Nov 7 21:24:32 1999 Message-ID: <001601bf2966$ab52da40$dcc2883e@default> From: "Stephen McGreal" To: Subject: Woohoo! Date: Sun, 7 Nov 1999 21:25:40 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 703 Lines: 15 Hello. I've wondered what's happened to all the SAM users since FRED died. It was only the other day I found the webring and the users group... I'm Stephen McGreal, main bloke from Mungus Software (anybody remember our stupidly cheap looking stalls at the Gloucester shows and the computer game featuring Colin Anderton in a pair of red rubber time travelling trousers that appeared in FRED once? NO??? Sod ya then :-) ) Just wanted to say hello to all SAM peeps on the list and mention that on my site, www.flamingo-world.freeserve.co.uk you can find freebie KarmaWare files of most of our old games (if you can find the page about Mungus under all the weirdness, that is...) Um, shine on Steve From owner-sam-users@nvg.ntnu.no Sun Nov 7 22:00:32 1999 Message-ID: Date: Sun, 7 Nov 1999 21:47:52 +0000 To: sam-users@nvg.ntnu.no From: Graham Goring Subject: Re: Woohoo! References: <001601bf2966$ab52da40$dcc2883e@default> In-Reply-To: <001601bf2966$ab52da40$dcc2883e@default> MIME-Version: 1.0 X-Mailer: Turnpike (32) Trial Version 4.01 <8OHKkEUpoELRXEckwUjJGSM0AF> X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 763 Lines: 20 In message <001601bf2966$ab52da40$dcc2883e@default>, Stephen McGreal writes >Hello. I've wondered what's happened to all the SAM users since FRED died. >It was only the other day I found the webring and the users group... > >I'm Stephen McGreal, main bloke from Mungus Software (anybody remember our >stupidly cheap looking stalls at the Gloucester shows and the computer game >featuring Colin Anderton in a pair of red rubber time travelling trousers >that appeared in FRED once? NO??? Sod ya then :-) ) Ha! I remember that Gremlins game. Graham Goring -- /====================================\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=========== ICQ: 5333545 ===========/ From owner-sam-users@nvg.ntnu.no Sun Nov 7 22:48:05 1999 Message-ID: <003001bf2971$f7dc0ca0$64a5fea9@simcooke3> From: "Simon Cooke" To: References: <99110713540889.13021@weba1.iname.net> Subject: Re: WinCoupe Date: Sun, 7 Nov 1999 14:46:31 -0800 Organization: Entropy Technology MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 858 Lines: 30 Well.. if anyone wants a hand with the UI, I'd be more than happy to do it (after all, it's what I do best :)) Simon -- Clairvoyeurism - the supernatural ability to predict what someone will look like naked. ----- Original Message ----- From: To: Sent: Sunday, November 07, 1999 10:54 AM Subject: Re: WinCoupe > I can testify that it is coming along SUPERBLY. It looks great. It sounds great. It plays well too. Yum. I think it's just user interface stuff that needs finishing now, not sure. (Hopefully won't be long now till it's 'officially' released!) > D a v e > > ---- you wrote: > > So then, Si, how's the development of Windows SimCoupe coming on? > > > > David Laundon. > > > > > -------------------------------------------------------- > Get free personalized email at http://netscape.iname.com > From owner-sam-users@nvg.ntnu.no Mon Nov 8 19:18:47 1999 From: mgreen@wanadoo.nl Message-Id: <199911081917.UAA02584@smtp.wanadoo.nl> To: sam-users@nvg.ntnu.no Subject: Greetz Date: Mon, 08 Nov 1999 20:17:35 +0100 X-Mailer: Allaire ColdFusion Application Server X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 228 Lines: 18 Hi evereyone, it`s me Martijn Groen. It's the first time for me on the Internet... So, What's going on in SAM world? I`m currently working on B-DOS that now has ATAPI CD-ROM support (audio too!) Greetz, Martijn Groen From owner-sam-users@nvg.ntnu.no Mon Nov 8 19:24:45 1999 From: mgreen@wanadoo.nl Message-Id: <199911081923.UAA02676@smtp.wanadoo.nl> To: sam-users@nvg.ntnu.no Subject: Re: Greetz Date: Mon, 08 Nov 1999 20:23:32 +0100 X-Mailer: Allaire ColdFusion Application Server X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 271 Lines: 21 > > Hi evereyone, it`s me Martijn Groen. > > It's the first time for me on the Internet... > So, What's going on in SAM world? > > I`m currently working on B-DOS that now > has ATAPI CD-ROM support (audio too!) > > > Greetz, > > Martijn Groen > > > > > > > From owner-sam-users@nvg.ntnu.no Mon Nov 8 23:34:43 1999 Message-ID: <006901bf2a42$08359280$2293883e@default> From: "Stephen McGreal" To: Subject: Re: Woohoo! Date: Mon, 8 Nov 1999 23:36:06 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 627 Lines: 15 >Ha! I remember that Gremlins game. Gremlins??? They were imps (although James thought they were dragons). Did you ever see Wabbitz which was just as cute but involved mindless amounts of blood? As some peeps know (and as is advertised on my link on the SamCoupe webring) I've been distributing my old games on my site for free. I've been reminded that I wasn't the only one who contributed code to these games and I've been breaking copyright laws. The games have been taken down while these issues are resolved but I hope to get them back on the site ASAP (and legal this time) :-) We apologies for the inconvenience.... From owner-sam-users@nvg.ntnu.no Mon Nov 8 23:39:49 1999 Message-ID: <006e01bf2a42$c2532420$2293883e@default> From: "Stephen McGreal" To: Subject: Re: Woohoo! Date: Mon, 8 Nov 1999 23:41:15 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 118 Lines: 6 btw if anyone downloaded mungus.zip from my site, is there any chance you can mail me and let me know? Cheers Steve From owner-sam-users@nvg.ntnu.no Tue Nov 9 01:35:43 1999 Message-ID: Date: Tue, 9 Nov 1999 01:25:07 +0000 To: sam-users@nvg.ntnu.no From: Graham Goring Subject: Re: Woohoo! References: <006901bf2a42$08359280$2293883e@default> In-Reply-To: <006901bf2a42$08359280$2293883e@default> MIME-Version: 1.0 X-Mailer: Turnpike (32) Trial Version 4.01 <8OHKkEUpoELRXEckwUjJGSM0AF> X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 907 Lines: 25 In message <006901bf2a42$08359280$2293883e@default>, Stephen McGreal writes >Gremlins??? They were imps (although James thought they were dragons). Did >you ever see Wabbitz which was just as cute but involved mindless amounts of >blood? Never saw that, no. >As some peeps know (and as is advertised on my link on the SamCoupe webring) >I've been distributing my old games on my site for free. I've been reminded >that I wasn't the only one who contributed code to these games and I've been >breaking copyright laws. The games have been taken down while these issues >are resolved but I hope to get them back on the site ASAP (and legal this >time) :-) Which sour-puss complained, then? Graham Goring -- /====================================\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=========== ICQ: 5333545 ===========/ From owner-sam-users@nvg.ntnu.no Tue Nov 9 08:36:34 1999 Message-ID: <753866CAB183D211883F0090271F46C201298DDB@COW> From: =?iso-8859-1?Q?Dan_Door=E9?= To: "'sam-users@nvg.ntnu.no'" Subject: RE: Greetz Date: Tue, 9 Nov 1999 08:34:48 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2650.21) Content-Type: text/plain; charset="iso-8859-1" X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 781 Lines: 25 > Hi evereyone, it`s me Martijn Groen. Hi Martijn, welcome to the list. > It's the first time for me on the Internet... > So, What's going on in SAM world? Well, Si Owen is working on the Win32 port of SimCoupe, Gavin has just done the second issue of Sam Community newsletter, Chris White has released Sam Defender into the public domain and there are more people on the sam-users list than I've seen in years. > I`m currently working on B-DOS that now > has ATAPI CD-ROM support (audio too!) Cool, I spoke to Edwin and he'd said you'd taken over the project - any other new bits/improvements over 1.4e? Dan. Work: dan@armature.com Shirk: dan@podboy.demon.co.uk VVeb: http://www.podboy.demon.co.uk/ "Deep sea skiver, seabed lurker; Neptune is my social worker." - Punilux From owner-sam-users@nvg.ntnu.no Tue Nov 9 09:10:07 1999 Message-ID: <61BC4CA61D7CD311B19400A0C9DBF64E0161EE@NTSERVER> From: Chris Pile To: sam-users@nvg.ntnu.no Subject: RE: Greetz Date: Tue, 9 Nov 1999 09:09:25 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2448.0) Content-Type: text/plain; charset="iso-8859-1" X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 402 Lines: 13 >the second issue of Sam Community newsletter, Chris White has >released Sam Defender into the public domain and there are more >people on the sam-users list than I've seen in years. Chris White *didn't* release SAM Defender... I did!!! ;-) It's still available here: http://homepages.enterprise.net/pegasus/defender/ Please note: The e-mail address on this page is no longer valid. Chris. From owner-sam-users@nvg.ntnu.no Tue Nov 9 09:18:52 1999 Message-ID: <753866CAB183D211883F0090271F46C201298DDD@COW> From: =?iso-8859-1?Q?Dan_Door=E9?= To: "'sam-users@nvg.ntnu.no'" Subject: RE: Greetz Date: Tue, 9 Nov 1999 09:13:05 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2650.21) Content-Type: text/plain; charset="iso-8859-1" X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 510 Lines: 20 > Chris White *didn't* release SAM Defender... I did!!! ;-) Chris - I am *so* sorry, I wrote this before my second coffee of the morning. > It's still available here: > > http://homepages.enterprise.net/pegasus/defender/ And a bloody fine game it is - go get it - get it now! Is that enough unsolicited praise to let me off? :-) Dan. Work: dan@armature.com Shirk: dan@podboy.demon.co.uk VVeb: http://www.podboy.demon.co.uk/ "Deep sea skiver, seabed lurker; Neptune is my social worker." - Punilux From owner-sam-users@nvg.ntnu.no Tue Nov 9 09:26:06 1999 Message-ID: <61BC4CA61D7CD311B19400A0C9DBF64E0161EF@NTSERVER> From: Chris Pile To: sam-users@nvg.ntnu.no Subject: RE: Greetz Date: Tue, 9 Nov 1999 09:25:59 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2448.0) Content-Type: text/plain; charset="iso-8859-1" X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 381 Lines: 15 >Chris - I am *so* sorry, I wrote this before my second coffee of the >morning. No problem! I haven't had my first yet, so I'm a little ratty! ;-) >> It's still available here: >> http://homepages.enterprise.net/pegasus/defender/ > >And a bloody fine game it is - go get it - get it now! > >Is that enough unsolicited praise to let me off? :-) Yep, you're forgiven!! Chris. From owner-sam-users@nvg.ntnu.no Tue Nov 9 10:12:28 1999 via SMTP by mailserv.caiw.nl, id smtpdAAAa28581; Tue, 9 Nov 1999 11:03:47 +0100 Message-ID: <001201bf2a99$5203b200$8f5888d4@oemcomputer> From: "Robert van der Veeke" To: References: <199911081917.UAA02584@smtp.wanadoo.nl> Subject: Re: Greetz Date: Tue, 9 Nov 1999 11:00:56 +0100 Organization: RJV graphics MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 428 Lines: 17 ----- Original Message ----- From: To: Sent: Monday, November 08, 1999 8:17 PM Subject: Greetz > > Hi evereyone, it`s me Martijn Groen. he finally made it. Stond je zolang op de tram te wachten ^_^ Robert van der Veeke aka RJV Graphics [rjvveeke@caiw.nl] Currently listening to :Turn A Gundam - OST "From the grassy knoll, armed with a high-powered longbow..." - Septyn From owner-sam-users@nvg.ntnu.no Tue Nov 9 10:13:43 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BFCDBC1D@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: Greetz Date: Tue, 9 Nov 1999 10:20:17 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 300 Lines: 11 > -----Original Message----- > From: Robert van der Veeke [SMTP:RJV.Veeke.NL.Sam.Coupe@caiw.nl] > >> Hi evereyone, it`s me Martijn Groen. > > he finally made it. Stond je zolang op de tram te wachten ^_^ I'm guessing that doesn't mean:- Stand here along up the tram they're watching Justin. From owner-sam-users@nvg.ntnu.no Tue Nov 9 12:32:57 1999 Message-ID: <02ad01bf2aae$3b07b460$64a5fea9@simcooke3> From: "Simon Cooke" To: References: <0AEF0EB21F09D211AE4E0080C82733BFCDBC1D@mailhost.aculab.com> Subject: Re: Greetz Date: Tue, 9 Nov 1999 04:30:37 -0800 Organization: Entropy Technology MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 352 Lines: 10 From: Justin Skists > > From: Robert van der Veeke [SMTP:RJV.Veeke.NL.Sam.Coupe@caiw.nl] > > he finally made it. Stond je zolang op de tram te wachten ^_^ > > I'm guessing that doesn't mean:- > Stand here along up the tram they're watching Nope - it means "Pass the dootchie on the left hand side" actually :) Simon From owner-sam-users@nvg.ntnu.no Tue Nov 9 17:57:48 1999 Message-ID: <000201bf2adc$1d49a2c0$c42f893e@default> From: "Stephen McGreal" To: Subject: Re: Woohoo! Date: Tue, 9 Nov 1999 17:57:42 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1157 Lines: 29 >>you ever see Wabbitz which was just as cute but involved mindless amounts of >>blood? > >Never saw that, no. An early version was on FRED70 (I think) along with a bunch of stuff I never got FFL points for, there was a version with some rather odd Quazar Surround support on an issue of Soundbyte and an all-new version with some hidden cheat modes and a rather disturbing e-tune features on mungus.zip which will hopefully be back up sometime next week. >Which sour-puss complained, then? I stupidly put up free versions of games with Colin Piggot's Quazar sample player code which isn't supposed to be distributed free.... All the soundcard support is being ripped out for the freebie versions and it looks like the original versions are going to appear on future issues of Soundbyte so Quazar Surround owners can have them too... Have you done anything since the gfx to Stax (or whatever that rather funky tetrisesque game was called)? And is there any news at all on the release of Kaboom (of which I had the privelidge of owning a working demo to until the disk got corrupted), other than we'll probably get it just after Statues of Ice? Steve From owner-sam-users@nvg.ntnu.no Tue Nov 9 19:23:20 1999 From: PGLOVER43@aol.com Message-ID: <0.aa5f082d.2559ce51@aol.com> Date: Tue, 9 Nov 1999 14:21:53 EST Subject: Re: Greetz To: sam-users@nvg.ntnu.no MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit X-Mailer: AOL 4.0.i for Windows 95 sub 137 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 648 Lines: 16 << > Hi everyone, it`s me Martijn Groen. >> Welcome to Sam users, Martijn. I still rate your SAM conversion of Gilsoft's Professional Adventure Writer (PAW) utility as one of the most useful bits of SAM software I have. It's great for converting my old Spectrum 128k PAW adventures from tape to SAM disk format. By the way, I went to the Adventurer's Convention in Birmingham a couple of weeks ago and saw a PC utility called ACE (I think) which is being written, and is very similar to PAW, but with much more space for thousands of locations, objects, etc. Don't write text adventures off just yet, anyone! All the best, Phil Glover. From owner-sam-users@nvg.ntnu.no Tue Nov 9 20:23:04 1999 Message-ID: <008a01bf2aef$d7cdc3c0$410bf0d4@chris> From: "Chris White" To: References: <61BC4CA61D7CD311B19400A0C9DBF64E0161EE@NTSERVER> Subject: Re: Greetz Date: Tue, 9 Nov 1999 20:11:38 -0000 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 637 Lines: 25 I get the blame for anything , but i don't care :) C ----- Original Message ----- From: Chris Pile To: Sent: Tuesday, November 09, 1999 9:09 AM Subject: RE: Greetz > >the second issue of Sam Community newsletter, Chris White has > >released Sam Defender into the public domain and there are more > >people on the sam-users list than I've seen in years. > > Chris White *didn't* release SAM Defender... I did!!! ;-) > > It's still available here: > > http://homepages.enterprise.net/pegasus/defender/ > > Please note: The e-mail address on this page is no longer valid. > > Chris. > From owner-sam-users@nvg.ntnu.no Tue Nov 9 22:40:54 1999 via SMTP by mailserv.caiw.nl, id smtpdAAAa22250; Tue, 9 Nov 1999 23:39:34 +0100 Message-ID: <001101bf2b02$e5ce6160$ef5988d4@oemcomputer> From: "Robert van der Veeke" To: References: <0AEF0EB21F09D211AE4E0080C82733BFCDBC1D@mailhost.aculab.com> <02ad01bf2aae$3b07b460$64a5fea9@simcooke3> Subject: Re: Greetz Date: Tue, 9 Nov 1999 23:36:42 +0100 Organization: RJV graphics MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 903 Lines: 25 ----- Original Message ----- From: Simon Cooke To: Sent: Tuesday, November 09, 1999 1:30 PM Subject: Re: Greetz > From: Justin Skists > > > From: Robert van der Veeke [SMTP:RJV.Veeke.NL.Sam.Coupe@caiw.nl] > > > he finally made it. Stond je zolang op de tram te wachten ^_^ > > > > I'm guessing that doesn't mean:- > > Stand here along up the tram they're watching > > Nope - it means "Pass the dootchie on the left hand side" actually :) It can mean "Waiting for the the Tram to show up" or "Waiting on top of the Tram". the joke comes from a Dutch TV-series "Debiteuren-Crediteuren", a sharp satire on office-life by the guys from Jiskefet. Robert van der Veeke aka RJV Graphics [rjvveeke@caiw.nl] Currently listening to :Turn A Gundam - OST "From the grassy knoll, armed with a high-powered longbow..." - Septyn From owner-sam-users@nvg.ntnu.no Wed Nov 10 00:51:26 1999 From: no-brain@mindless.com MIME-Version: 1.0 Message-Id: <991109194753IT.07980@weba1.iname.net> Date: Tue, 9 Nov 1999 19:47:53 -0500 (EST) Content-Type: Text/Plain Content-Transfer-Encoding: 7bit To: sam-users@nvg.ntnu.no Subject: Defender X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 295 Lines: 6 I've just tried playing that defender .dsk file in Simcoupe for Windows that Si's doing ... wooo hooo ! Good fun ! (and the sound is pretty ace, but, I would say that :) D a v e -------------------------------------------------------- Get free personalized email at http://netscape.iname.com From owner-sam-users@nvg.ntnu.no Wed Nov 10 02:44:51 1999 Message-ID: <004c01bf2b23$a5b7d040$64a5fea9@simcooke3> From: "Simon Cooke" To: References: <991109194753IT.07980@weba1.iname.net> Subject: Re: Defender Date: Tue, 9 Nov 1999 18:31:04 -0800 Organization: Entropy Technology MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 619 Lines: 22 Mr. Owen... pretty please... release a new beta? alpha? anything? Simon -- Clairvoyeurism - the supernatural ability to predict what someone will look like naked. ----- Original Message ----- From: To: Sent: Tuesday, November 09, 1999 4:47 PM Subject: Defender > I've just tried playing that defender .dsk file in Simcoupe for Windows that Si's doing ... wooo hooo ! Good fun ! (and the sound is pretty ace, but, I would say that :) > > D a v e > > -------------------------------------------------------- > Get free personalized email at http://netscape.iname.com > From owner-sam-users@nvg.ntnu.no Wed Nov 10 10:11:07 1999 Message-ID: Date: Wed, 10 Nov 1999 01:57:51 +0000 To: sam-users@nvg.ntnu.no From: Graham Goring Subject: Re: Woohoo! References: <000201bf2adc$1d49a2c0$c42f893e@default> In-Reply-To: <000201bf2adc$1d49a2c0$c42f893e@default> MIME-Version: 1.0 X-Mailer: Turnpike (32) Trial Version 4.01 <8OHKkEUpoELRXEckwUjJGSM0AF> X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 963 Lines: 25 In message <000201bf2adc$1d49a2c0$c42f893e@default>, Stephen McGreal writes >I stupidly put up free versions of games with Colin Piggot's Quazar sample >player code which isn't supposed to be distributed free.... Tsk! >Have you done anything since the gfx to Stax (or whatever that rather funky >tetrisesque game was called)? And is there any news at all on the release of >Kaboom (of which I had the privelidge of owning a working demo to until the >disk got corrupted), other than we'll probably get it just after Statues of >Ice? Done nowt on the SAM, no. For info on stuff I'm kinda' involved in at the moment, pop over to www.retrospec.co.uk and have a shufty. Kaboom? Ha! Wayne keeps promising, but I reckon hell will freeze over first. Graham Goring -- /====================================\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=========== ICQ: 5333545 ===========/ From owner-sam-users@nvg.ntnu.no Wed Nov 10 18:14:49 1999 From: davgw@clara.co.uk (Dave Whitmore) To: sam-users@nvg.ntnu.no Subject: Re: Greetz Date: Wed, 10 Nov 1999 18:12:09 GMT Message-ID: <382a7eff.4644703@relay.clara.net> References: <199911081917.UAA02584@smtp.wanadoo.nl> In-Reply-To: <199911081917.UAA02584@smtp.wanadoo.nl> X-Mailer: Forte Agent 1.5/32.451 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 8BIT X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 184 Lines: 11 On Mon, 08 Nov 1999 20:17:35 +0100 Mon, 8 Nov 99 22:34:33 GMT, mgreen@wanadoo.nl wrote: > >Hi evereyone, it`s me Martijn Groen. Hello Martijn, great to see you here! Regards Dave From owner-sam-users@nvg.ntnu.no Thu Nov 11 02:02:00 1999 From: "Si Owen" To: Subject: New WinCoupe alpha test version (Was: Re: Defender) Date: Thu, 11 Nov 1999 02:00:55 -0000 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) In-Reply-To: <004c01bf2b23$a5b7d040$64a5fea9@simcooke3> Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 979 Lines: 23 Simon Cooke wrote: > Mr. Owen... pretty please... release a new beta? alpha? anything? Aw, go on then, as long as you promise the GPL goblins won't come and get me! I've uploaded a new alpha test version to: http://www.obobo.demon.co.uk/WinCoupe.zip Please read the text files that come with it, and also note that it doesn't save disk changes back to the image file in this version, even though the image in memory IS updated! Well, that's what you get for having a test version! Please let me know how you get on with it, as feedback (positive and negative!) is much needed at this stage! There are still a few more things to add, but probably not a huge amount for the upcoming version. I think I'm still on target to release the sources at the end of next week, after some general tidying... (and may then start working through the next to-do list of features!) Hmmmm... I've got to be up in 4 hours *sigh* Si ICQ: 9769343, Homepage: http://www.obobo.demon.co.uk/ From owner-sam-users@nvg.ntnu.no Thu Nov 11 02:20:49 1999 From: davgw@clara.co.uk (Dave Whitmore) To: sam-users@nvg.ntnu.no Subject: Re: New WinCoupe alpha test version (Was: Re: Defender) Date: Thu, 11 Nov 1999 02:18:45 GMT Message-ID: <382a2706.18797354@relay.clara.net> References: In-Reply-To: X-Mailer: Forte Agent 1.5/32.451 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 8BIT X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 440 Lines: 16 On Thu, 11 Nov 1999 02:00:55 -0000 Thu, 11 Nov 99 02:09:36 GMT, "Si Owen" wrote: >Simon Cooke wrote: >> Mr. Owen... pretty please... release a new beta? alpha? anything? > >Aw, go on then, as long as you promise the GPL goblins won't come and get >me! I've uploaded a new alpha test version to: >http://www.obobo.demon.co.uk/WinCoupe.zip Fantastic! :-)))))) It's fast, it's cool and it works on my machine. Dave From owner-sam-users@nvg.ntnu.no Thu Nov 11 09:22:19 1999 Message-ID: <61BC4CA61D7CD311B19400A0C9DBF64E01631D@NTSERVER> From: Chris Pile To: sam-users@nvg.ntnu.no Subject: RE: New WinCoupe alpha test version (Was: Re: Defender) Date: Thu, 11 Nov 1999 09:21:44 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2448.0) Content-Type: text/plain; charset="iso-8859-1" X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 198 Lines: 7 >>Aw, go on then, as long as you promise the GPL goblins won't >come and get >>me! I've uploaded a new alpha test version to: >>http://www.obobo.demon.co.uk/WinCoupe.zip It's brilliant!!!!!!!!! From owner-sam-users@nvg.ntnu.no Thu Nov 11 17:27:37 1999 From: mgreen@wanadoo.nl Message-Id: <199911111724.SAA23023@smtp.wanadoo.nl> To: sam-users@nvg.ntnu.no Subject: Atom Date: Thu, 11 Nov 1999 18:24:36 +0100 X-Mailer: Allaire ColdFusion Application Server X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 873 Lines: 32 >Hi, it's me again, Martijn >Are there any SAM users out there who own >an ATOM HD interface? >I made a Speccy 48k Emulator that Emulates >Disciple & +D Disks. To take full advantage of >my Emulator you will need a harddisk & ATOM HD >Interface and B-DOS 1.4 or higher. >B-DOS divides your harddisk into seperate records >of 800k each. >I'm currently working on B-DOS 1.6c ( version up to >1.5 were made by Edwin Blink, so credits to him!) >B-DOS 1.6c has nice ATAPI CD-ROM support. It's >supports Red Book (Audio) & Yellow Book (PC CD_ROM). >My Emulator also supports CD-ROM drive and handles >SNA, Z80, TAP, SLT, LRM, SP, Snap 48k files and >has Kempston joystick Emulation, handy for those >old Ultimate games. >Other progs by my for harddisk: Megaboot, Waveplayer, >ZX81 Emulator, MS-DOS to SAM copier. >May the force be with us (Robiewan...) >Martijn Groen From owner-sam-users@nvg.ntnu.no Thu Nov 11 21:15:00 1999 Message-ID: <009901bf2c88$b152ef00$8e0a14ac@internal.sierra.com> From: "Simon Cooke" To: References: <61BC4CA61D7CD311B19400A0C9DBF64E01631D@NTSERVER> Subject: Re: New WinCoupe alpha test version (Was: Re: Defender) Date: Thu, 11 Nov 1999 13:06:55 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 797 Lines: 26 From: Chris Pile > > >>Aw, go on then, as long as you promise the GPL goblins won't > >come and get > >>me! I've uploaded a new alpha test version to: > >>http://www.obobo.demon.co.uk/WinCoupe.zip > > It's brilliant!!!!!!!!! > I wholeheartedly agree... especially as somehow it manages to play samples back (but not Modplayer stuff). :) There's something decidedly weird with the sound emulation though - NT 4 shouldn't have those problems (ST_SOUND works fine, y'see). And also, on the SCPDU 6 demo, the vubars are too far to the left. FLASH looks odd too... :-) But we're getting there. Si -> Nice work on the floppy drive emulation. I'm kind of surprised - loaded up SAMDice, and it gave all the right kind of info for a track read :) You damn silly fool :) Simon From owner-sam-users@nvg.ntnu.no Thu Nov 11 22:06:00 1999 From: "Si Owen" To: Subject: RE: New WinCoupe alpha test version Date: Thu, 11 Nov 1999 22:04:54 -0000 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 In-Reply-To: <009901bf2c88$b152ef00$8e0a14ac@internal.sierra.com> X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 3391 Lines: 75 Simon Cooke wrote: > especially as somehow it manages to play samples back Just careful line and cycle counter timing for the gap between each out, and calls to Dave superb sound DLL to generate the data itself. I'd already done the video generation using the same sort of method so it wasn't too bad (well, after the initial pulling out to figure out the buffering!). > (but not Modplayer stuff). Really? What does it do? and where can I find some MODplayer stuff?! > There's something decidedly weird with the sound emulation though - > NT 4 shouldn't have those problems (ST_SOUND works fine, y'see). Might be my sound card drivers or the fact that it's an ISA card, but I've seen lots of other latency complaints with NT4. I allocate a single static secondary buffer x times the size needed for a single frame of data, and just top it up during after after each frame. My logging even confirms the buffer stays almost completely full! I even checked it by saving the sound data for a pure note to disk, and the WAV file is perfect but it plays with clicks in it! I might try installing NT4 at home with my SB Live! to see how it is (I usually share the same installation between home and work on a removeable hard disk). It's fine under Windows 2000 RC2, but that's got all the updated DirectX code in it! I'll have a look for ST_SOUND tomorrow and give it a try in work! > also, on the SCPDU 6 demo, the vubars are too far to the left. > FLASH looks odd too... There a many more of them too - all caused by the instruction timing for the main screen area not being right (it's a very poor approximation at the moment, but will be improved very soon!). Any very timing sensitive main-screen or bottom border effects run too quickly, so the on-screen effects are usually a bit scrambled and the bottom border effects are shifted left (but should be aligned perfectly vertically!). Ironically it's the accurate video code that's uncovering things that the previous line method masked! I'd like to go through most of the Z80 instruction set and do on-screen timing to try and sort them out. A lot of the visual glitches will be cleaned up pretty quickly, but some (like the VMPR scrolly in one of the Mnemotech demos) might end up relying on instructions split across contention boundaries which will be harder to solve! The border timing should be pretty good (thanks to people on the list!), as will the screen-off timing (as relied upon by Defender!). The external memory and ROMs are correctly uncontended too - the system reset is very slow if the ROMs are contended! > But we're getting there. Shame it took so long - if only I'd not had the summer off! *grins* > Si -> Nice work on the floppy drive emulation. I'm kind of surprised - > loaded up SAMDice, and it gave all the right kind of info for a track read > :) You damn silly fool :) It's not something that's really very useful but I couldn't resist it! I'm still doing the WRITE_TRACK data parsing that's needed for formatting correctly (currently it reports 'write protected' if you try a format). The READ_TRACK data is a bit too accurate in some way too, as the read controller seems to trip over particular values (46 or something daft) and appears to get the MFM decoding out of step after that! The general structure should be ok, even the header CRCs are correct with SDF images! Si From owner-sam-users@nvg.ntnu.no Thu Nov 11 22:50:34 1999 Message-ID: <001f01bf2c96$ffa3baa0$50da883e@default> From: "Stephen McGreal" To: Subject: Re: Woohoo! Date: Thu, 11 Nov 1999 22:48:48 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 776 Lines: 15 >Done nowt on the SAM, no. For info on stuff I'm kinda' involved in at >the moment, pop over to www.retrospec.co.uk and have a shufty. Kaboom? >Ha! Wayne keeps promising, but I reckon hell will freeze over first. Woooooooooow! Now that is one cool coding group. We've waited too long for a retro gaming renaissance. I just wish my skills were up to the standards to do Head Over Heels for you. If you're still around in a couple of years I might try to blag my way into retrospec after I learn some PC stuff at Uni (Abertay - Computer Games Technologies and Virtual Environments, no less.... Oho yeah baby) :-) Do I take it from the fact that Graham is the only person who's replied to this topic that nobody else on sam-users knows who I am? Not famous enough. Bummer :-( From owner-sam-users@nvg.ntnu.no Fri Nov 12 00:11:04 1999 From: no-brain@mindless.com MIME-Version: 1.0 Message-Id: <991111190811CC.25678@weba7.iname.net> Date: Thu, 11 Nov 1999 19:08:11 -0500 (EST) Content-Type: Text/Plain Content-Transfer-Encoding: 7bit To: sam-users@nvg.ntnu.no Subject: WinCoupe X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 502 Lines: 20 Simon Cooke said: >I wholeheartedly agree... especially as somehow it >manages to play samples >back (but not Modplayer stuff). Eeek ! Yikes ! This sounds like my fault ! Samples *should* be played back ... could some kind fella give me a copy of Modplayer and perhaps a bunch of mods to play in it? .DSK format is fine. (Looks like there'll be an updated SAASound.dll shortly!) -------------------------------------------------------- Get free personalized email at http://netscape.iname.com From owner-sam-users@nvg.ntnu.no Fri Nov 12 05:18:56 1999 Message-Id: <199911120514.AAA35737@dot.crosswinds.net> From: "James R Curry" To: sam-users@nvg.ntnu.no Date: Fri, 12 Nov 1999 00:15:04 -0400 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Re: Woohoo! In-reply-to: <001f01bf2c96$ffa3baa0$50da883e@default> X-mailer: Pegasus Mail for Windows (v3.01d) X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 457 Lines: 16 > Do I take it from the fact that Graham is the only person who's replied to > this topic that nobody else on sam-users knows who I am? Not famous enough. > Bummer :-( I know who you are. You wrote "Imposters" and I kept finding bugs in it at Sam shows. Hmm, didn't you once have a letter on Digitizer, too? -- James R Curry - James@curry.com "The Balloon Doggies DEMANDED it!" The OFFICIAL James R Curry Webpage is at http://www.lhutz.demon.co.uk From owner-sam-users@nvg.ntnu.no Fri Nov 12 07:22:26 1999 Message-ID: <000101bf2cde$79c6d960$2715ac3e@default> From: "Robert Wilkinson" To: "Sam Usergroup" Subject: Wincoupe Date: Fri, 12 Nov 1999 07:21:01 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 258 Lines: 13 My machines a 166 pentium. Wincoupe needs a faster machine than this, needs a zimmer frame to get around in this machine. Looks very good though. Loaded some of my software, all worked - slowly - but didn't crash. Keep up the good work. Bob Wilkinson. From owner-sam-users@nvg.ntnu.no Fri Nov 12 13:42:09 1999 Message-ID: Date: Fri, 12 Nov 1999 13:19:27 +0000 To: sam-users@nvg.ntnu.no From: Graham Goring Subject: Re: Woohoo! References: <001f01bf2c96$ffa3baa0$50da883e@default> <199911120514.AAA35737@dot.crosswinds.net> In-Reply-To: <199911120514.AAA35737@dot.crosswinds.net> MIME-Version: 1.0 X-Mailer: Turnpike (32) Trial Version 4.01 <8OHKkEUpoELRXEckwUjJGSM0AF> X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 627 Lines: 22 In message <199911120514.AAA35737@dot.crosswinds.net>, James R Curry writes > >> Do I take it from the fact that Graham is the only person who's replied to >> this topic that nobody else on sam-users knows who I am? Not famous enough. >> Bummer :-( > >I know who you are. > >You wrote "Imposters" and I kept finding bugs in it at Sam shows. >Hmm, didn't you once have a letter on Digitizer, too? Yeah, a review of summat, IIRC. Graham Goring -- /====================================\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=========== ICQ: 5333545 ===========/ From owner-sam-users@nvg.ntnu.no Fri Nov 12 13:42:09 1999 Message-ID: Date: Fri, 12 Nov 1999 13:23:17 +0000 To: sam-users@nvg.ntnu.no From: Graham Goring Subject: Re: Woohoo! References: <001f01bf2c96$ffa3baa0$50da883e@default> In-Reply-To: <001f01bf2c96$ffa3baa0$50da883e@default> MIME-Version: 1.0 X-Mailer: Turnpike (32) Trial Version 4.01 <8OHKkEUpoELRXEckwUjJGSM0AF> X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1668 Lines: 42 In message <001f01bf2c96$ffa3baa0$50da883e@default>, Stephen McGreal writes >>Done nowt on the SAM, no. For info on stuff I'm kinda' involved in at >>the moment, pop over to www.retrospec.co.uk and have a shufty. Kaboom? >>Ha! Wayne keeps promising, but I reckon hell will freeze over first. > > >Woooooooooow! Now that is one cool coding group. We've waited too long for a >retro gaming renaissance. I just wish my skills were up to the standards to >do Head Over Heels for you. Craig Rothwell is already doing Head Over Heels, actually. And some bod has just released a conversion of Batman called Watman. Go to the links page on Retrospec and pop over to Borgar Wade's page for all the latest info on PC updates of old games. > If you're still around in a couple of years I >might try to blag my way into retrospec after I learn some PC stuff at Uni >(Abertay - Computer Games Technologies and Virtual Environments, no less.... >Oho yeah baby) :-) Ooh, proper videogaming course. "Now class, for homework I want you to write a paper on why it's inconceivable that such an original product like Waterworks hasn't been updated for a modern computer or console." :) >Do I take it from the fact that Graham is the only person who's replied to >this topic that nobody else on sam-users knows who I am? Not famous enough. >Bummer :-( Yup. You're a nobody with an inflated sense of self-worth, Stephen. You should be right at home on sam-users. ;) Graham Goring -- /====================================\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=========== ICQ: 5333545 ===========/ From owner-sam-users@nvg.ntnu.no Fri Nov 12 15:34:06 1999 From: "Si Owen" To: Subject: RE: Wincoupe Date: Fri, 12 Nov 1999 15:30:34 -0000 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 In-Reply-To: <000101bf2cde$79c6d960$2715ac3e@default> X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 2779 Lines: 54 Robert Wilkinson wrote: > My machines a 166 pentium. > > Wincoupe needs a faster machine than this, needs a zimmer frame to get > around in this machine. hehe! Try using fullscreen mode and making sure the 'accurate mode 3' option is disabled. That will use 320x240 mode which requires no image stretching, so it's the fastest it'll go! Not sure how it'll compare to the speed of the DOS version under the same conditions tho. With the 'accurate mode 3' option enabled it uses 640x480 which requires the 2x1 generated image to be vertically doubled by the display driver. Unfortunately you can't see the window title bar in fullscreen mode to know the speed, so you'll have to guess how well it's running - on-screen display is coming soon to solve that! What the maximum framerate do you get on the startup screen with the 1x1 window size and the 'frame skipping' set to 'none'? It's unfortunate that the only 2 machines I use are a PII-400 in work (S3 video card with no hardware help) and a (dual) Celeron 550 at home (TNT video card *with* hardware help). With the 1x1 window I get 167fps in work and ~307fps at home, so I hoped it would be ok on something like a P166 even tho I hadn't tried it out! I can't get it to drop under 50fps under any conditions at home! The frame skipping tries to make up the extra time to keep the underlying speed the same, but if the screen blits are taking far too long it can't quite compensate enough! Slow blits also make the keyboard less responsive as it's possible for keys to have been released before the keyboard scan sees then (and using keyboard buffering only leads to lagged keys which are awful in games!). I've (possibly contraversially?) removed the dirty line checking from the memory and video code, as the frame skipping and high resolution updates made things too complicated. About the only drawback is that you no longer get a speed boost when no video, palette or border changes are made in a frame, but the frame skipping should cover those cases unnoticably anyway when things are running below normal speed. I reckon most SAM software didn't really benefit from it anyway, and it also resulted in more of a speed fluctuation during use. With the tests removed all memory writes are a bit faster which benefits things as a whole. The only loss I can think of are possible inter-line 'pixel effects', done by writing data to the screen close to the raster position (not including VMPR, border and palette changes which are still done accurately). The undrawn part of each line is still updated at the end of the line to ensure to sure that they're not more than 1 line behind - without this it magically removes the star field from some demos! > Looks very good though. :-) It's getting there! Si From owner-sam-users@nvg.ntnu.no Fri Nov 12 20:21:57 1999 Message-ID: <000201bf2d4b$6decdd20$9697883e@default> From: "Stephen McGreal" To: Subject: Re: Woohoo! Date: Fri, 12 Nov 1999 20:17:42 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 847 Lines: 19 >I know who you are. >You wrote "Imposters" and I kept finding bugs in it at Sam shows. Yup, I remember you for the constant heckling I used to get :-) Anyway, don't blame me for the bugs, blame Andy Wright. I wrote to him regarding the bugs in GamesMaster and he told me "there aren't any. Go away". At one show a guy watched as the whole thing crashed on level 1 and promptly bought a copy, saying "It's to be expected really...". (That's what I like about SAM - if it crashes you sort of go "oops, oh well" but in the more regular event of a PC crash you want to throw the stupid thing out of the window). >Hmm, didn't you once have a letter on Digitizer, too? I wrote a letter of some description and wrote a review of Chaos in Your Game:Here. I'm soooooo glad we're getting some PC conversions because it IS the finest game ever. Ever. From owner-sam-users@nvg.ntnu.no Fri Nov 12 20:21:57 1999 Message-ID: <000301bf2d4b$6f2bc5c0$9697883e@default> From: "Stephen McGreal" To: Subject: Re: Woohoo! Date: Fri, 12 Nov 1999 20:19:30 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 387 Lines: 10 >"Now class, for homework I want you to write a paper on why it's >inconceivable that such an original product like Waterworks hasn't >been updated for a modern computer or console." :) Better than that there's 2 hour lecture on Tuesdays where you HAVE to play computer games. Market research I spose b4 they let you loose on the cupboardfull of Net Yarozes :-) It's gonna be fuuuun. From owner-sam-users@nvg.ntnu.no Fri Nov 12 22:18:29 1999 Message-ID: <382C4710.879B4B82@bonbon.net> Date: Fri, 12 Nov 1999 16:57:52 +0000 From: Martin Fitzpatrick X-Mailer: Mozilla 4.7 [en] (Win98; I) X-Accept-Language: en-GB,en,en-US MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Woohoo! References: <001f01bf2c96$ffa3baa0$50da883e@default> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-HotPOP: ----------------------------------------------- Sent By HotPOP.com FREE Email Get your FREE POP email at www.HotPOP.com ----------------------------------------------- X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1207 Lines: 43 Graham Goring wrote: > > > If you're still around in a couple of years I > >might try to blag my way into retrospec after I learn some PC stuff at Uni > >(Abertay - Computer Games Technologies and Virtual Environments, no less.... > >Oho yeah baby) :-) > > Ooh, proper videogaming course. > > "Now class, for homework I want you to write a paper on why it's > inconceivable that such an original product like Waterworks hasn't > been updated for a modern computer or console." :) Or, more accurately... "Now class, for your first assignment I want you to go into Dundee and look at computer games in shops" and.. "Now class, for your second assignment I want you to go to the back of the room and play with yourselves (fnar fnar)" ...trust me, I know.... indirectly, but i know :) > >Do I take it from the fact that Graham is the only person who's replied to > >this topic that nobody else on sam-users knows who I am? Not famous enough. > >Bummer :-( You should have concentrated on writing more complete crap n nonsense letters instead of coding... thats what people seem to recognise me for... charming... :) Fitz -- Email: poohsticks@bonbon.net ICQ#: 11077801 AOL/CServeIM: Flupert From owner-sam-users@nvg.ntnu.no Sat Nov 13 08:40:51 1999 Message-ID: <000701bf2db2$7cb616c0$9419ac3e@default> From: "Robert Wilkinson" To: "Sam Usergroup" Subject: Re: Wincoupe Date: Sat, 13 Nov 1999 08:37:37 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1415 Lines: 49 >Robert Wilkinson wrote: >> My machines a 166 pentium. >> >> Wincoupe needs a faster machine than this, needs a zimmer frame to get >> around in this machine. > >hehe! Try using fullscreen mode and making sure the 'accurate mode 3' >option is disabled. That will use 320x240 mode which requires no image >stretching, Yeh! That did it. I did read the text file that came with Wincoupe, but forgot once it was running. soon to solve that! I used my Morse code tutor to check how well it ran. It has an interupt driven clock in it. The program was written using a real Sam and the clock is pretty accurate, least it is on my Sam. In full screen mode and with mode 3 turned on, the clock loses 10 seconds per minute. (approx) Sound is a bit rough in this mode. In full screen mode and with mode 3 turned off, The clock gains 4 seconds per minute. (approx) Sound is much better and the Tutor is useable. >What the maximum framerate do you get on the startup screen with the 1x1 >window size and the 'frame skipping' set to 'none'? In that mode I get a max of 22-24 In normal startup mode with colour bars showing I get 48-53 After Enter is pressed (colour bars gone, only cursor on screen) I get 22-25 Hope this helps.. Bob Wilkinson. From owner-sam-users@nvg.ntnu.no Sun Nov 14 07:13:36 1999 Message-ID: <382E6134.39AC5B6C@ukonline.co.uk> Date: Sun, 14 Nov 1999 07:13:56 +0000 From: Martin Wilson X-Mailer: Mozilla 4.7 [en] (Win98; I) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Wincoupe References: <000701bf2db2$7cb616c0$9419ac3e@default> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 594 Lines: 14 Robert Wilkinson wrote: > >Robert Wilkinson wrote: > >> My machines a 166 pentium. > >> > >> Wincoupe needs a faster machine than this, needs a zimmer frame to get > >> around in this machine. > > Cor somepeople don't know they're born. I'm only using a Amstrad 386 system with built in megadrive and I'm happy to have it. Fast enough for email and a bit of browsing. 4MEG is ample. 166 indeed thats a bloomin powerhouse of a computer. They don't know there born nowadays. I remember when you could get into the cinema, a few pints of beer and a 3 course meal for less than half a crown..... From owner-sam-users@nvg.ntnu.no Sun Nov 14 08:01:07 1999 Message-ID: <000601bf2e76$16eb4800$ba1eac3e@default> From: "Robert Wilkinson" To: Subject: Re: Wincoupe Date: Sun, 14 Nov 1999 07:57:58 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from QUOTED-PRINTABLE to 8bit by mail.comlab.ox.ac.uk id IAA18364 Status: RO Content-Length: 1155 Lines: 42 -----Original Message----- From: Martin Wilson To: sam-users@nvg.ntnu.no Date: 14 November 1999 07:13 Subject: Re: Wincoupe >> >Robert Wilkinson wrote: > >> My machines a 166 pentium. > >> > >> Wincoupe needs a faster machine than this >> > > Martin Wilson Wrote >Cor somepeople don't know they're born. I'm only using a Amstrad 386 system with >built in megadrive and I'm happy to have it. Fast enough for email and a bit of >browsing. 4MEG is ample. 166 indeed thats a bloomin powerhouse of a computer. >They don't know there born nowadays. I remember when you could get into the >cinema, a few pints of beer and a 3 course meal for less than half a crown..... > > Up until 18 months ago I was using a 286, 16 Mhz, 4Mbs Ram, 40Mbs hard drive. I couldn't afford an all singing all dancing machine. I visited sunday boot sales. Picked up a cheap motherboard here, a proccessor there, etc,etc. My machine cost less than £100.00. It can be done. It is also slow by todays standards. And I also remenber those days, plus taking ration books to the shop for my mum. Bob Wilkinson. (getting cranky) From owner-sam-users@nvg.ntnu.no Sun Nov 14 08:21:10 1999 Message-ID: <382E70FB.30C73D55@ukonline.co.uk> Date: Sun, 14 Nov 1999 08:21:15 +0000 From: Martin Wilson X-Mailer: Mozilla 4.7 [en] (Win98; I) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Wincoupe References: <000601bf2e76$16eb4800$ba1eac3e@default> Content-Type: text/plain; charset=iso-8859-1 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from QUOTED-PRINTABLE to 8bit by mail.comlab.ox.ac.uk id IAA18491 Status: RO Content-Length: 1494 Lines: 45 Robert Wilkinson wrote: > -----Original Message----- > From: Martin Wilson > To: sam-users@nvg.ntnu.no > Date: 14 November 1999 07:13 > Subject: Re: Wincoupe > > >> >Robert Wilkinson wrote: > > >> My machines a 166 pentium. > > >> > > >> Wincoupe needs a faster machine than this > >> > > > Martin Wilson Wrote > > >Cor somepeople don't know they're born. I'm only using a Amstrad 386 system > with > >built in megadrive and I'm happy to have it. Fast enough for email and a > bit of > >browsing. 4MEG is ample. 166 indeed thats a bloomin powerhouse of a > computer. > >They don't know there born nowadays. I remember when you could get into the > >cinema, a few pints of beer and a 3 course meal for less than half a > crown..... > > > > > Up until 18 months ago I was using a 286, 16 Mhz, 4Mbs Ram, 40Mbs hard > drive. > > I couldn't afford an all singing all dancing machine. I visited sunday boot > sales. > Picked up a cheap motherboard here, a proccessor there, etc,etc. > My machine cost less than £100.00. It can be done. It is also slow by todays > standards. > > And I also remenber those days, plus taking ration books to the shop for my > mum. > > Bob Wilkinson. (getting cranky) Car boots I went to one of them but I found the field too bumpy for my penny farthing so turned back. when I got home me and the family got round the old piano. Apples and pears... apples and pears. Them were the days. It was all fields back then. From owner-sam-users@nvg.ntnu.no Sun Nov 14 09:20:41 1999 Message-ID: <002201bf2e80$c2968840$ed458cd4@default> From: "Robert Wilkinson" To: Subject: Re: Wincoupe Date: Sun, 14 Nov 1999 09:15:13 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 282 Lines: 9 Car boots I went to one of them but I found the field too bumpy for my penny farthing so turned back. when I got home me and the family got round the old piano. Apples and pears... apples and pears. Them were the days. It was all fields back then. We always had roast beef :-) From owner-sam-users@nvg.ntnu.no Sun Nov 14 19:41:24 1999 From: dean@error.demon.co.uk (Dean Liversidge) To: sam-users@nvg.ntnu.no Subject: Re: Wincoupe Date: Sun, 14 Nov 1999 19:40:04 GMT Message-ID: <382f0b8b.27016065@post.demon.co.uk> References: In-Reply-To: X-Mailer: Forte Agent 1.5/32.452 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 8BIT X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 2182 Lines: 61 On Fri, 12 Nov 1999 15:30:34 -0000, "Si Owen" wrote: >Robert Wilkinson wrote: >> My machines a 166 pentium. >> >> Wincoupe needs a faster machine than this, needs a zimmer frame to get >> around in this machine. > >What the maximum framerate do you get on the startup screen with the 1x1 >window size and the 'frame skipping' set to 'none'? >It's unfortunate that the only 2 machines I use are a PII-400 in work (S3 >video card with no hardware help) and a (dual) Celeron 550 at home (TNT >video card *with* hardware help). With the 1x1 window I get 167fps in work >and ~307fps at home, so I hoped it would be ok on something like a P166 even >tho I hadn't tried it out! I can't get it to drop under 50fps under any >conditions at home! > > >Si Yeah, its a bit slow on my machine in Win98 as well, unless i put it in 1x1 mode and turn *off* the hardware support, but its a little difficult to see in 1x1 mode at 1280x1024. 1x1, hardware support off, accrate mode3 off = 75 fps 1x1, hardware support off, accrate mode3 on = 65 fps 1x1, hardware support on, accrate mode3 on = 18 fps 2x2, hardware support off, accrate mode3 off = 43 fps 2x2, hardware support off, accrate mode3 on = 24 fps 2x2, hardware support on, accrate mode3 on = 11 fps this is just on the bootup logo screen. i dont understand the hardware support disabled making it better, is it just stretch blitting you use? i'm not running a super fast machine (celeron 300a, millenium G200, voodoo1, 256Mb, Win98+NT+Linux) i think it's time i blasted my system and reloaded, i dont think i've done it for a couple of months :) But other that that, a very quick run with it looks very good. Drive2>Atom Hard Disk.....mmmmmm, delicous....when ???? Heres a thought for the future....a Sam Rom extension, for use with the emulator, that acts as a gateway to windows file access, receiving bios type calls from sam programs, and translates them to windows file system requests, in effect giving sam access to the whole hard drive???... oh well suppose its been thought about before.. i ought to keep up with this list a bit more ;) -- Dean Liversidge dean@error.demon.co.uk From owner-sam-users@nvg.ntnu.no Sun Nov 14 20:35:53 1999 Message-ID: <00aa01bf2edf$9d853240$ed4e08c3@j4m4p3> From: "David L" To: Date: Sun, 14 Nov 1999 20:34:00 -0000 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_00A7_01BF2EDF.95349860" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 828 Lines: 30 This is a multi-part message in MIME format. ------=_NextPart_000_00A7_01BF2EDF.95349860 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Any sign of Bob? Just wondering.... ------=_NextPart_000_00A7_01BF2EDF.95349860 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Any sign of Bob?
 
Just = wondering....
------=_NextPart_000_00A7_01BF2EDF.95349860-- From owner-sam-users@nvg.ntnu.no Sun Nov 14 20:41:21 1999 Message-ID: <00b001bf2edf$c7c93420$ed4e08c3@j4m4p3> From: "David L" To: Date: Sun, 14 Nov 1999 20:35:12 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 77 Lines: 5 Whoops! Posted in HTML :( Soz!!! As was saying, any one seen Bob recently? From owner-sam-users@nvg.ntnu.no Sun Nov 14 20:53:57 1999 From: davgw@clara.co.uk (Dave Whitmore) To: sam-users@nvg.ntnu.no Subject: Re: Date: Sun, 14 Nov 1999 20:52:16 GMT Message-ID: <382f20ee.9849282@relay.clara.net> References: <00aa01bf2edf$9d853240$ed4e08c3@j4m4p3> In-Reply-To: <00aa01bf2edf$9d853240$ed4e08c3@j4m4p3> X-Mailer: Forte Agent 1.5/32.451 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 8BIT X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 147 Lines: 7 On Sun, 14 Nov 1999 20:34:00 -0000 Sun, 14 Nov 99 20:52:06 GMT, "David L" wrote: >Any sign of Bob? No - thank god! :) From owner-sam-users@nvg.ntnu.no Sun Nov 14 21:01:47 1999 From: "Maria Rookyard" To: "SAM Users Mailing List" Subject: Re: Wincoupe Date: Sun, 14 Nov 1999 20:58:32 -0000 Message-ID: <01bf2ee3$02b78a20$LocalHost@register> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from QUOTED-PRINTABLE to 8bit by mail.comlab.ox.ac.uk id VAA23084 Status: RO Content-Length: 1853 Lines: 70 And we didn't have fancy stuff like calculators either, we had to count things up on our fingers... if we wanted to do subtractions we had to have fingers amputated. Maria. -----Original Message----- From: Martin Wilson To: sam-users@nvg.ntnu.no Date: 14 November 1999 08:20 Subject: Re: Wincoupe Robert Wilkinson wrote: > -----Original Message----- > From: Martin Wilson > To: sam-users@nvg.ntnu.no > Date: 14 November 1999 07:13 > Subject: Re: Wincoupe > > >> >Robert Wilkinson wrote: > > >> My machines a 166 pentium. > > >> > > >> Wincoupe needs a faster machine than this > >> > > > Martin Wilson Wrote > > >Cor somepeople don't know they're born. I'm only using a Amstrad 386 system > with > >built in megadrive and I'm happy to have it. Fast enough for email and a > bit of > >browsing. 4MEG is ample. 166 indeed thats a bloomin powerhouse of a > computer. > >They don't know there born nowadays. I remember when you could get into the > >cinema, a few pints of beer and a 3 course meal for less than half a > crown..... > > > > > Up until 18 months ago I was using a 286, 16 Mhz, 4Mbs Ram, 40Mbs hard > drive. > > I couldn't afford an all singing all dancing machine. I visited sunday boot > sales. > Picked up a cheap motherboard here, a proccessor there, etc,etc. > My machine cost less than £100.00. It can be done. It is also slow by todays > standards. > > And I also remenber those days, plus taking ration books to the shop for my > mum. > > Bob Wilkinson. (getting cranky) Car boots I went to one of them but I found the field too bumpy for my penny farthing so turned back. when I got home me and the family got round the old piano. Apples and pears... apples and pears. Them were the days. It was all fields back then. From owner-sam-users@nvg.ntnu.no Sun Nov 14 22:54:07 1999 From: davgw@clara.co.uk (Dave Whitmore) To: sam-users@nvg.ntnu.no Subject: Re: Wincoupe Date: Sun, 14 Nov 1999 22:52:23 GMT Message-ID: <38303cbd.16969518@relay.clara.net> References: <01bf2ee3$02b78a20$LocalHost@register> In-Reply-To: <01bf2ee3$02b78a20$LocalHost@register> X-Mailer: Forte Agent 1.5/32.451 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 8BIT X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 374 Lines: 10 On Sun, 14 Nov 1999 20:58:32 -0000 Sun, 14 Nov 99 22:49:19 GMT, "Maria Rookyard" wrote: >And we didn't have fancy stuff like calculators either, we had to count >things up on our fingers... if we wanted to do subtractions we had to have >fingers amputated. wen we wuz likkle we ad to lern ow to do fings rite and we'd get prazed by the teecher. From owner-sam-users@nvg.ntnu.no Sun Nov 14 23:11:26 1999 Message-ID: <382F41A9.D0CBAB3E@ukonline.co.uk> Date: Sun, 14 Nov 1999 23:11:38 +0000 From: Martin Wilson X-Mailer: Mozilla 4.7 [en] (Win98; I) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Wincoupe References: <01bf2ee3$02b78a20$LocalHost@register> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 477 Lines: 12 Maria Rookyard wrote: > And we didn't have fancy stuff like calculators either, we had to count > things up on our fingers... if we wanted to do subtractions we had to have > fingers amputated. > > Maria. Well at least you had an education back in my day it was all grunts. You'd spend your days looking about grunting and then as soon as you see a mammoth grab the nearest pointed stick and chase after it. Many of us were trampled in the process. You don't know your born. From owner-sam-users@nvg.ntnu.no Sun Nov 14 23:24:39 1999 Date: Sun, 14 Nov 1999 23:23:26 +0000 (GMT) From: Paul Walker To: sam-users@nvg.ntnu.no Subject: Re: In-Reply-To: <382f20ee.9849282@relay.clara.net> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 234 Lines: 10 On Sun, 14 Nov 1999, Dave Whitmore wrote: > >Any sign of Bob? > No - thank god! :) Actually, at this point I could do with finding him - still looking for a power supply. :/ I might just have to return Sieg's money to him. -- Paul From owner-sam-users@nvg.ntnu.no Sun Nov 14 23:39:35 1999 From: PGLOVER43@aol.com Message-ID: <0.f5e834cd.2560a06b@aol.com> Date: Sun, 14 Nov 1999 18:31:55 EST Subject: Re: To: sam-users@nvg.ntnu.no MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit X-Mailer: AOL 4.0.i for Windows 95 sub 137 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 153 Lines: 5 Who's this Bob bloke everyone's on about? Not Sambob Ritman by any chance? While we're on, or near, the subject, is Format still going? - Phil Glover From owner-sam-users@nvg.ntnu.no Sun Nov 14 23:39:35 1999 From: dean@error.demon.co.uk (Dean Liversidge) To: sam-users@nvg.ntnu.no Subject: Re: Date: Sun, 14 Nov 1999 23:34:50 GMT Message-ID: <38304699.350060@post.demon.co.uk> References: In-Reply-To: X-Mailer: Forte Agent 1.5/32.452 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 8BIT X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 607 Lines: 25 On Sun, 14 Nov 1999 23:23:26 +0000 (GMT), Paul Walker wrote: >On Sun, 14 Nov 1999, Dave Whitmore wrote: > >> >Any sign of Bob? >> No - thank god! :) > >Actually, at this point I could do with finding him - still looking for a >power supply. :/ I might just have to return Sieg's money to him. Erm, Bob who ???? 8o) Why dont you use a PC psu, thats what i had on mine when i used to use it, worked great and stopped it crashing with the sambus and all its bits on it, but i did have a scart to my tele instead of the modulator. -- Dean Liversidge dean@error.demon.co.uk From owner-sam-users@nvg.ntnu.no Sun Nov 14 23:53:30 1999 (SMTPD32-5.05) id A75A95F045C; Sun, 14 Nov 1999 18:35:54 -0500 Message-ID: <382F48CA.F327B0EA@unbounded.com> Date: Sun, 14 Nov 1999 23:42:02 +0000 From: Gavin Smith X-Mailer: Mozilla 4.61 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: References: <00b001bf2edf$c7c93420$ed4e08c3@j4m4p3> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 477 Lines: 15 David L wrote: > > Whoops! > > Posted in HTML :( Soz!!! > > As was saying, any one seen Bob recently? No, no sign. Our most recent sighting of him was Samsboss mailing this list and a few people off this list directly (offering them items that only Bob has for sale or something). I'm collecting a catalogue of all the reasons people have heard for Bob's disappearance - it's getting quite long now (oo-er etc). I'm sure he'll turn up again in the next few weeks... Gavin From owner-sam-users@nvg.ntnu.no Mon Nov 15 00:04:31 1999 (SMTPD32-5.05) id AC5F70FF03A8; Sun, 14 Nov 1999 18:57:19 -0500 Message-ID: <382F4DD1.C767E1DF@unbounded.com> Date: Mon, 15 Nov 1999 00:03:28 +0000 From: Gavin Smith X-Mailer: Mozilla 4.61 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: References: <0.f5e834cd.2560a06b@aol.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO X-Status: A Content-Length: 540 Lines: 15 PGLOVER43@aol.com wrote: > > Who's this Bob bloke everyone's on about? Not Sambob Ritman by any chance? > > While we're on, or near, the subject, is Format still going? > > - Phil Glover No, not as far as I know. There hasn't been an issue for something like a year and a half (someone correct me if I'm wrong) - the last issue was actually the last issue I was subscribed to and then I didn't bother resubscribing due to er, differences shall we say, between Bob and I :) Hmm, you don't think I was his only subber do you?! ;) Gavin From owner-sam-users@nvg.ntnu.no Mon Nov 15 00:10:46 1999 Message-Id: <199911150008.TAA26364@dot.crosswinds.net> From: "James R Curry" To: sam-users@nvg.ntnu.no Date: Sun, 14 Nov 1999 19:08:45 -0400 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Re: In-reply-to: <382F48CA.F327B0EA@unbounded.com> X-mailer: Pegasus Mail for Windows (v3.01d) X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 549 Lines: 18 > No, no sign. Our most recent sighting of him was Samsboss mailing this > list and a few people off this list directly (offering them items that > only Bob has for sale or something). I'm collecting a catalogue of all > the reasons people have heard for Bob's disappearance - Leaves on the line? ;-) > it's getting > quite long now (oo-er etc). I'm sure he'll turn up again in the next few weeks... -- James R Curry - James@curry.com "The Balloon Doggies DEMANDED it!" The OFFICIAL James R Curry Webpage is at http://www.lhutz.demon.co.uk From imc@comlab.ox.ac.uk Mon Nov 15 00:12:37 1999 Date: Mon, 15 Nov 1999 00:12:37 +0000 From: Ian Collier To: sam-users@nvg.ntnu.no Subject: Re: Message-ID: <19991115001237.A15769@comlab.ox.ac.uk> Mail-Followup-To: sam-users@nvg.ntnu.no References: <0.f5e834cd.2560a06b@aol.com> <382F4DD1.C767E1DF@unbounded.com> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-Mailer: Mutt 0.95.1i In-Reply-To: <382F4DD1.C767E1DF@unbounded.com>; from Gavin Smith on Mon, Nov 15, 1999 at 12:03:28AM +0000 Status: RO Content-Length: 218 Lines: 6 On Mon, Nov 15, 1999 at 12:03:28AM +0000, Gavin Smith wrote: > differences shall we say, between Bob and I :) No we shall not say that, we shall say "differences between Bob and me." (-: imc From owner-sam-users@nvg.ntnu.no Mon Nov 15 15:54:15 1999 Message-ID: Date: Mon, 15 Nov 1999 15:44:44 +0000 To: sam-users@nvg.ntnu.no From: Graham Goring Subject: Re: Woohoo! References: <000301bf2d4b$6f2bc5c0$9697883e@default> In-Reply-To: <000301bf2d4b$6f2bc5c0$9697883e@default> MIME-Version: 1.0 X-Mailer: Turnpike (32) Trial Version 4.01 <8OHKkEUpoELRXEckwUjJGSM0AF> X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 662 Lines: 20 In message <000301bf2d4b$6f2bc5c0$9697883e@default>, Stephen McGreal writes >Better than that there's 2 hour lecture on Tuesdays where you HAVE to play >computer games. Market research I spose b4 they let you loose on the >cupboardfull of Net Yarozes :-) Pah! What a f*ckin' joke! But the problem is that gaming is a matter of opinion, so you don't want some idiot lecturer insisting that one game is good, whereas an equally valid one isn't. Graham Goring -- /====================================\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=========== ICQ: 5333545 ===========/ From owner-sam-users@nvg.ntnu.no Mon Nov 15 16:43:43 1999 From: "Si Owen" To: Subject: RE: Atom Date: Mon, 15 Nov 1999 16:41:15 -0000 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 In-Reply-To: <199911111724.SAA23023@smtp.wanadoo.nl> X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 239 Lines: 8 Martijn Groen wrote: > >I'm currently working on B-DOS 1.6c ( version up to > >1.5 were made by Edwin Blink, so credits to him!) > >B-DOS 1.6c has nice ATAPI CD-ROM support. Is there a version later than 1.4e available from anywhere? Si From owner-sam-users@nvg.ntnu.no Mon Nov 15 18:14:26 1999 From: David Ledbury To: sam-users@nvg.ntnu.no Subject: RE: Atom X-Sender: sparticus@clara.co.uk X-Mailer: ClaraNet WWW E-Mail Client Date: Mon, 15 Nov 99 18:12:37 GMT Message-Id: X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 272 Lines: 12 > Martijn Groen wrote: > > >I'm currently working on B-DOS 1.6c ( version up to > > >1.5 were made by Edwin Blink, so credits to him!) > > >B-DOS 1.6c has nice ATAPI CD-ROM support. > > Is there a version later than 1.4e available from anywhere? > > Si > > Martijn Groen From owner-sam-users@nvg.ntnu.no Mon Nov 15 21:22:52 1999 Message-ID: <753866CAB183D211883F0090271F46C20379FDB0@COW> From: =?iso-8859-1?Q?Dan_Door=E9?= To: "'sam-users@nvg.ntnu.no'" Subject: RE: Atom Date: Mon, 15 Nov 1999 21:16:11 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2650.21) Content-Type: text/plain; charset="iso-8859-1" X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 763 Lines: 27 >Are there any SAM users out there who own >an ATOM HD interface? Me for one :-) >I made a Speccy 48k Emulator that Emulates >Disciple & +D Disks. To take full advantage of >my Emulator you will need a harddisk & ATOM HD >Interface and B-DOS 1.4 or higher. >B-DOS divides your harddisk into seperate records >of 800k each. BTW Until Edwin's site is up you can still find Atom info at http://www.podboy.demon.co.uk/coupe/edwin/ >I'm currently working on B-DOS 1.6c ( version up to >1.5 were made by Edwin Blink, so credits to him!) Hmm, I'm still running on 1.4e - any chance you can upload the new BDOS to ftp:://ftp.nvg.ntnu.no/pub/sam-coupe/ ? >Other progs by my for harddisk: Megaboot, Waveplayer, >ZX81 Emulator, MS-DOS to SAM copier. And these! Dan. From owner-sam-users@nvg.ntnu.no Mon Nov 15 23:35:04 1999 Message-ID: <000301bf2fc2$2e1740e0$7b8b883e@default> From: "Stephen McGreal" To: Subject: Re: Woohoo! Date: Mon, 15 Nov 1999 23:19:52 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 477 Lines: 13 >But the problem is that gaming is a matter of opinion, so you don't >want some idiot lecturer insisting that one game is good, whereas an >equally valid one isn't. The lecturer turns up to unlock the lab at the start of a gaming lecture and then sods off, apparently. The choice of game is decided by what the uni/students have got hold of and like playing and as far as I know there is no class analysis or essay-writing as such, it's just for inspiration. So there :-p From owner-sam-users@nvg.ntnu.no Tue Nov 16 01:21:00 1999 Message-ID: Date: Tue, 16 Nov 1999 01:18:48 +0000 To: sam-users@nvg.ntnu.no From: Graham Goring Subject: Re: Woohoo! References: <000301bf2fc2$2e1740e0$7b8b883e@default> In-Reply-To: <000301bf2fc2$2e1740e0$7b8b883e@default> MIME-Version: 1.0 X-Mailer: Turnpike (32) Trial Version 4.01 <8OHKkEUpoELRXEckwUjJGSM0AF> X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 836 Lines: 22 In message <000301bf2fc2$2e1740e0$7b8b883e@default>, Stephen McGreal writes >>But the problem is that gaming is a matter of opinion, so you don't >>want some idiot lecturer insisting that one game is good, whereas an >>equally valid one isn't. > > >The lecturer turns up to unlock the lab at the start of a gaming lecture and >then sods off, apparently. The choice of game is decided by what the >uni/students have got hold of and like playing and as far as I know there is >no class analysis or essay-writing as such, it's just for inspiration. Has anyone got any money? Only I've got some old rope here going spare. Graham Goring -- /====================================\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=========== ICQ: 5333545 ===========/ From owner-sam-users@nvg.ntnu.no Tue Nov 16 08:52:17 1999 Message-ID: <56EF8AA7FD4BD2119CE00008C7281BCA1A01D2@ws01.isi.uk.com> From: shawm To: sam-users@nvg.ntnu.no Subject: Wincoupe Date: Tue, 16 Nov 1999 08:50:43 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.0.1460.8) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 134 Lines: 10 Guys, Where abouts can I download the excellent Simcoupe ???????? Regards matt.shaw@isi.uk.com 01675 444800 http://www.isi.uk.com From owner-sam-users@nvg.ntnu.no Tue Nov 16 15:53:51 1999 Message-Id: <005101bf304a$6b3b1310$7752c29e@U40404> From: "Aley Keprt" To: "Sam Users" Subject: SAAemu 0.61 Date: Tue, 16 Nov 1999 16:51:16 +0100 Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-2" Content-Transfer-Encoding: 7bit X-Priority: 3 X-Msmail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.5600 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2919.5600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 643 Lines: 14 The latest SAAemu 0.61 is available at my web site. It was there for weeks already, but there some people announced problems with downloading the file. Now it is fixed. Click to download the file directly: http://risc.upol.cz/~keprta/soft/sam/saa061.zip The package contains the player, and reusable library (.H file for C++ and two DLL files, which implement SAAsound and SAAemu) ---------------------------------------------------------------- Bc. Aley [eili] Keprt - student, programmer (multimedia soft. etc.) e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley ---------------------------------------------------------------- From owner-sam-users@nvg.ntnu.no Tue Nov 16 16:15:09 1999 Message-Id: <008f01bf304d$956f0800$7752c29e@U40404> From: "Aley Keprt" To: References: <991111190811CC.25678@weba7.iname.net> Subject: Re: WinCoupe Date: Tue, 16 Nov 1999 17:13:56 +0100 Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-2" Content-Transfer-Encoding: 7bit X-Priority: 3 X-Msmail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.5600 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2919.5600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1162 Lines: 41 I can support the source of my module player. It is not as good as SamModPlay, but eveyone can play with it. I will bring two or three disks of modules with it. I will try to upload the stuff to NVG and leave a note on Sam users. ---------------------------------------------------------------- Bc. Aley [eili] Keprt - student, programmer (multimedia soft. etc.) e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley ---------------------------------------------------------------- ----- Original Message ----- From: To: Sent: 12. listopadu 1999 1:08 Subject: WinCoupe > Simon Cooke said: > > >I wholeheartedly agree... especially as somehow it > >manages to play samples > >back (but not Modplayer stuff). > > > Eeek ! Yikes ! > This sounds like my fault ! > > Samples *should* be played back ... > could some kind fella give me a copy of Modplayer and perhaps a bunch of mods to play in it? .DSK format is fine. > > (Looks like there'll be an updated SAASound.dll shortly!) > > > > > -------------------------------------------------------- > Get free personalized email at http://netscape.iname.com > From owner-sam-users@nvg.ntnu.no Tue Nov 16 16:27:28 1999 Message-Id: <009901bf304d$ceeee140$7752c29e@U40404> From: "Aley Keprt" To: References: <000101bf2cde$79c6d960$2715ac3e@default> Subject: Re: Wincoupe Date: Tue, 16 Nov 1999 17:15:32 +0100 Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-Msmail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.5600 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2919.5600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 961 Lines: 35 Hey, you are the man who could use SAAemu instead of SAAsound in SimCoupe. Si Owen doesn't believe but this is really true. DOS SimCoupe cannot use all that hardware acceleration of the latest video/audio cards, but it can still run well on P100. ---------------------------------------------------------------- Bc. Aley [eili] Keprt - student, programmer (multimedia soft. etc.) e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley ---------------------------------------------------------------- ----- Original Message ----- From: "Robert Wilkinson" To: "Sam Usergroup" Sent: 12. listopadu 1999 8:21 Subject: Wincoupe > My machines a 166 pentium. > > Wincoupe needs a faster machine than this, needs a zimmer frame to get > around in this machine. > > Looks very good though. > > Loaded some of my software, all worked - slowly - but didn't crash. > > Keep up the good work. > > Bob Wilkinson. > > From owner-sam-users@nvg.ntnu.no Tue Nov 16 16:52:30 1999 Message-Id: <00af01bf3051$1af34ce0$7752c29e@U40404> From: "Aley Keprt" To: References: <382f0b8b.27016065@post.demon.co.uk> Subject: Re: Wincoupe Date: Tue, 16 Nov 1999 17:39:09 +0100 Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-Msmail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.5600 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2919.5600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1173 Lines: 35 > Yeah, its a bit slow on my machine in Win98 as well, unless i put it > in 1x1 mode and turn *off* the hardware support, but its a little > difficult to see in 1x1 mode at 1280x1024. > > 1x1, hardware support off, accrate mode3 off = 75 fps > 1x1, hardware support off, accrate mode3 on = 65 fps > 1x1, hardware support on, accrate mode3 on = 18 fps > > 2x2, hardware support off, accrate mode3 off = 43 fps > 2x2, hardware support off, accrate mode3 on = 24 fps > 2x2, hardware support on, accrate mode3 on = 11 fps > > this is just on the bootup logo screen. > > i dont understand the hardware support disabled making it better, is > it just stretch blitting you use? > > i'm not running a super fast machine (celeron 300a, millenium G200, > voodoo1, 256Mb, Win98+NT+Linux) Couldn't it be cool to add Voodoo support to WinCoupe? :-))) > -- > Dean Liversidge > > dean@error.demon.co.uk > ---------------------------------------------------------------- Bc. Aley [eili] Keprt - student, programmer (multimedia soft. etc.) e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley ---------------------------------------------------------------- From owner-sam-users@nvg.ntnu.no Tue Nov 16 16:52:32 1999 Message-Id: <009f01bf3050$6c5ca0f0$7752c29e@U40404> From: "Aley Keprt" To: References: Subject: Re: Wincoupe Date: Tue, 16 Nov 1999 17:34:15 +0100 Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-Msmail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.5600 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2919.5600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 4752 Lines: 113 ----- Original Message ----- From: "Si Owen" To: Sent: 12. listopadu 1999 16:30 Subject: RE: Wincoupe > Robert Wilkinson wrote: > > My machines a 166 pentium. > > > > Wincoupe needs a faster machine than this, needs a zimmer frame to get > > around in this machine. > > hehe! Try using fullscreen mode and making sure the 'accurate mode 3' > option is disabled. That will use 320x240 mode which requires no image > stretching, so it's the fastest it'll go! Not sure how it'll compare to the > speed of the DOS version under the same conditions tho. With the 'accurate > mode 3' option enabled it uses 640x480 which requires the 2x1 generated > image to be vertically doubled by the display driver. Unfortunately you > can't see the window title bar in fullscreen mode to know the speed, so > you'll have to guess how well it's running - on-screen display is coming > soon to solve that! I think people who have P166 usually have some accelerated PCI video cards on it (at least S3). These "S3 and better" can stretch picture by hardware. So there shouldn't be a problem with 640x480. > What the maximum framerate do you get on the startup screen with the 1x1 > window size and the 'frame skipping' set to 'none'? > It's unfortunate that the only 2 machines I use are a PII-400 in work (S3 > video card with no hardware help) and a (dual) Celeron 550 at home (TNT > video card *with* hardware help). With the 1x1 window I get 167fps in work > and ~307fps at home, so I hoped it would be ok on something like a P166 even > tho I hadn't tried it out! I can't get it to drop under 50fps under any > conditions at home! I know that this question is not addressed to me, but I must say something. When I set "frameskip none" it falls down to 25 fps. I have Pentium 3. I use Pentium 3/450 and Windows 2000 rc 2. Here is the table. It shows some interesting numbers, there are probably some weird bugs (in SimCoupe). The "table" shows how the framerate changes when i set "frameskip" and "accurate mode 3". mode 3 on --- 175fps with "skip auto" --- 142fps with "skip none" mode 3 off --- 50fps with "skip auto" --- 25fps with "skip none" 1. I though "skip none" should be the fastest. I can see "skip auto" is faster. A bug? 2. Mode 3 off should generate 320x240 picture --> i.e. faster. But it is slower. A bug? All test were done in title screen (after reset). Also, these all I've get with "frameskip auto". When "Frameskip none" and "mode 3 on" I get 130fps (less than "frameskip auto" > The frame skipping tries to make up the extra time to keep the underlying > speed the same, but if the screen blits are taking far too long it can't > quite compensate enough! Slow blits also make the keyboard less responsive > as it's possible for keys to have been released before the keyboard scan > sees then (and using keyboard buffering only leads to lagged keys which are > awful in games!). Well, menu has no shortcuts. I want at least Alt+Space to enter the menu. > I've (possibly contraversially?) removed the dirty line checking from the > memory and video code, as the frame skipping and high resolution updates > made things too complicated. About the only drawback is that you no longer > get a speed boost when no video, palette or border changes are made in a > frame, but the frame skipping should cover those cases unnoticably anyway > when things are running below normal speed. I reckon most SAM software > didn't really benefit from it anyway, and it also resulted in more of a > speed fluctuation during use. With the tests removed all memory writes are > a bit faster which benefits things as a whole. The only loss I can think of > are possible inter-line 'pixel effects', done by writing data to the screen > close to the raster position (not including VMPR, border and palette changes > which are still done accurately). The undrawn part of each line is still > updated at the end of the line to ensure to sure that they're not more tha n > 1 line behind - without this it magically removes the star field from some > demos! Dirty lines are too complicated? It's because you've probably did too optimised video code. I can imagine your sources. :-))) Mame uses dirty rectangles (the thing you call "dirty lines") and it benefits from it. You're right, that it can slow the whole emulator. But how much? A little bit. --- I thing this "alpha" version is much better than we could even expect from "beta" one. ---------------------------------------------------------------- Bc. Aley [eili] Keprt - student, programmer (multimedia soft. etc.) e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley ---------------------------------------------------------------- From owner-sam-users@nvg.ntnu.no Tue Nov 16 17:51:29 1999 Message-ID: <19991116174942.27942.qmail@hotmail.com> X-Originating-IP: [192.127.94.7] From: "Rob Smith" To: sam-users@nvg.ntnu.no Subject: bye for now Date: Tue, 16 Nov 1999 09:49:41 PST Mime-Version: 1.0 Content-Type: text/plain; format=flowed X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 655 Lines: 18 Guys and gals, I'm sorry to say I'm going to have to leave you for a short while, while I find myself another job with email or internet access. If any big news - Like a Sam show or something turns up could someone please Email me at this address (Swashbuckle101@hotmail.com) as I hope to be able to check this account every few weeks or so. Though I do fully intend to subscribe to the paper based magazine as soon as I get off my fat ass and post the £2:00. Best of luck with all your projects and plans. Kind Regards, Robert Smith ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com From owner-sam-users@nvg.ntnu.no Tue Nov 16 18:20:19 1999 From: mgreen@wanadoo.nl Message-Id: <199911161818.TAA29510@smtp.wanadoo.nl> To: sam-users@nvg.ntnu.no Subject: B-DOS Date: Tue, 16 Nov 1999 19:18:41 +0100 X-Mailer: Allaire ColdFusion Application Server X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 493 Lines: 18 > >I have a program called Samdisk on PC that converts >standard SAM disks to pc disk file and viceversa. >Can I send this program as an attachment to the >SAM mailing list? It's a ZIP file and about 70K. >If so, I put all my programs on one SAM disk and >convert it to DSK file using Samdisk and then send >it as an attachment to SAM mailing list as well. >The DSK file will be 800k (surprise!), but I suppose >I can compress it with PkZip. >Please react... >Greetz, >Martijn Groen From owner-sam-users@nvg.ntnu.no Tue Nov 16 19:10:16 1999 From: David Ledbury To: sam-users@nvg.ntnu.no Subject: Re: B-DOS X-Sender: sparticus@clara.co.uk X-Mailer: ClaraNet WWW E-Mail Client Date: Tue, 16 Nov 99 19:07:47 GMT Message-Id: X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 803 Lines: 22 > > > >I have a program called Samdisk on PC that converts > >standard SAM disks to pc disk file and viceversa. > > >Can I send this program as an attachment to the > >SAM mailing list? It's a ZIP file and about 70K. > >If so, I put all my programs on one SAM disk and > >convert it to DSK file using Samdisk and then send > >it as an attachment to SAM mailing list as well. > >The DSK file will be 800k (surprise!), but I suppose > >I can compress it with PkZip. > > >Please react... > >Greetz, > > >Martijn Groen If you sent it as an attachment, u'd be as popular as me!!! (That whopping fuck up I made a few weeks ago when I redirected mail to the list accidently! What a balls up!!!) Send it here, I've loadds of web space with fuck all on... except a few trance tracks I've sampled.... David From owner-sam-users@nvg.ntnu.no Tue Nov 16 20:10:41 1999 Message-ID: <000a01bf306c$57668140$0400240a@BADSector> From: "Dave Hooper" To: Subject: Disco Date: Tue, 16 Nov 1999 19:54:02 -0000 Organization: @ spc MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 122 Lines: 6 This ray tracing lark's a gas. Yes, I know he doesn't have any hands. http://www.geocities.com/stripwax/sam.jpg D a v e From owner-sam-users@nvg.ntnu.no Tue Nov 16 20:39:09 1999 Message-ID: <006601bf306f$098557a0$0400240a@BADSector> From: "Dave Hooper" To: References: <199911161818.TAA29510@smtp.wanadoo.nl> Subject: Re: B-DOS Date: Tue, 16 Nov 1999 20:04:14 -0000 Organization: @ spc MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 568 Lines: 21 Sorry, is this a new program or is it just a copy of MAT (from ESI)'s slightly crap 'Samdisk.exe' or my (from Fareham)'s slightly better 'SamDsk.exe' ? Both of which are in the nvg.ntnu.no archives. D a v e ----- Original Message ----- From: To: Sent: Tuesday, November 16, 1999 6:18 PM Subject: B-DOS > > > >I have a program called Samdisk on PC that converts > >standard SAM disks to pc disk file and viceversa. > > >Can I send this program as an attachment to the > >SAM mailing list? It's a ZIP file and about 70K. From owner-sam-users@nvg.ntnu.no Tue Nov 16 21:03:27 1999 Message-ID: <000201bf3076$32125680$a6e1883e@default> From: "Stephen McGreal" To: Subject: Re: Woohoo! Date: Tue, 16 Nov 1999 21:03:02 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 417 Lines: 11 >>The lecturer turns up to unlock the lab at the start of a gaming lecture and >>then sods off, apparently. The choice of game is decided by what the >>uni/students have got hold of and like playing and as far as I know there is >>no class analysis or essay-writing as such, it's just for inspiration. > >Has anyone got any money? Only I've got some old rope here going spare. No pleasing some people is there? :-) From owner-sam-users@nvg.ntnu.no Tue Nov 16 21:39:10 1999 Message-ID: <003701bf3077$1de2af60$0400240a@BADSector> From: "Dave Hooper" To: References: <005101bf304a$6b3b1310$7752c29e@U40404> Subject: Re: SAAemu 0.61 Date: Tue, 16 Nov 1999 21:05:35 -0000 Organization: @ spc MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-2" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1091 Lines: 29 Aley is redistributing quite an old version of my SAA Sound Emulation DLL with his SAAEmu product... a much more recent version is included with Si Owen's excellent WinCoupe. I can also provide a more recent version of the DLL on request. D a v e ----- Original Message ----- From: Aley Keprt To: Sam Users Sent: Tuesday, November 16, 1999 3:51 PM Subject: SAAemu 0.61 > > The latest SAAemu 0.61 is available at my web site. It was there for weeks > already, but there some people announced problems with downloading the > file. Now it is fixed. Click to download the file directly: > http://risc.upol.cz/~keprta/soft/sam/saa061.zip > > The package contains the player, and reusable library (.H file for C++ and > two DLL files, which implement SAAsound and SAAemu) > > ---------------------------------------------------------------- > Bc. Aley [eili] Keprt - student, programmer (multimedia soft. etc.) > e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley > ---------------------------------------------------------------- > > > From owner-sam-users@nvg.ntnu.no Tue Nov 16 23:42:06 1999 From: "Si Owen" To: Subject: RE: Wincoupe Date: Tue, 16 Nov 1999 23:41:08 -0000 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Importance: Normal In-Reply-To: <009901bf304d$ceeee140$7752c29e@U40404> X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 2671 Lines: 60 Aley Keprt wrote: > Hey, you are the man who could use > SAAemu instead of SAAsound in SimCoupe. > > Si Owen doesn't believe but this is really true. For ferks sake Aley, if you have to quote me will you at least try and include what I actually said or at least something that resembles it! To quote the e-mail I sent you, in reply to your request that I add SAAemu support to WinCoupe I said: "To be honest I don't think it'll be worth using anything other than ave[ Hooper]'s DLL. The synth version isn't as accurate, and lacks the high resolution changes needed for sound samples, and the Spectrum beeper support used by the SAM BASIC sound effects." My reasoning being: Benefits of the synth version: - Faster than the SAASound.dll Drawbacks of the synth version: - No support for Windows NT or Windows 2000 - No support for the rapid audio changes required to play sound samples - No support for the Spectrum beeper used for the BASIC error rasp, the beep/zap/pow/zoom commands, and Spectrum software - No support for envelope effects - Noise generators aren't emulated correctly on OPL2/3 sound drivers, due to OPL2/3 inability to play white noise. - Envelope-ctrl is used only to override the channel-mask bit, so some tunes still play even if you mask out all the channels. - Doesn't work with all sound cards (includes some Aztech cards) It's a perfect case of not getting anything for nothing - yours is fast but lacks features is inaccurate, Dave's is slower but fully featured and very accurate. The DOS version of SimCoupe is faster than the Windows version for exactly the same reason - the instruction timing and video generation code in the Windows version is much more accurate (along with lots of other bits that don't directly affect performance). > DOS SimCoupe cannot use all that hardware acceleration of the latest > video/audio cards, but it can still run well on P100. Actually, the only thing in WinCoupe that gets hardware assistance is the image blitting, and that's only when the card supports it; the audio side isn't accelerated in any way. The main advantage the Windows version gets is the hardware /abstraction/ through DirectX. If your machine is up to running the Windows version, then I'm sure you'd want perfect sound emulation with it! It reduced the maximum frame rate on my work machine down from 113 to 108 (about 4%) when enabling 22kHz 16-bit stereo sound, which is is peanuts. If a machine isn't up to running WinCoupe, even with the frame skipping (I can't imagine a P100 is!), then you're probably better off sticking with the DOS version, which already includes the faster synth sound emulation. Si From owner-sam-users@nvg.ntnu.no Wed Nov 17 00:39:18 1999 Message-ID: <001501bf3092$7b6c0b20$0400240a@BADSector> From: "Dave Hooper" To: References: <009f01bf3050$6c5ca0f0$7752c29e@U40404> Subject: Re: Wincoupe Date: Tue, 16 Nov 1999 23:58:33 -0000 Organization: @ spc MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2014.211 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2014.211 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 4813 Lines: 118 ----- Original Message ----- From: Aley Keprt To: Sent: Tuesday, November 16, 1999 4:34 PM Subject: Re: Wincoupe > I know that this question is not addressed to me, but I must say something. > When I set "frameskip none" it falls down to 25 fps. I have Pentium 3. Fair enough. > > I use Pentium 3/450 and Windows 2000 rc 2. > Here is the table. It shows some interesting numbers, there are probably > some > weird bugs (in SimCoupe). Yes, there are definitely some weird bugs in SimCoupe. But I thought we were talking about WinCoupe? (As far as I remember, you were the last person to change SimCoupe source :) > The "table" shows how the framerate changes when i set "frameskip" and > "accurate mode 3". > mode 3 on --- 175fps with "skip auto" --- 142fps with "skip none" > mode 3 off --- 50fps with "skip auto" --- 25fps with "skip none" Which window mode? (1x1? 2x2? 3x3?) What color depth? etc > > 1. I though "skip none" should be the fastest. I can see "skip auto" is > faster. A bug? A bug in your logic, perhaps. When frameskip is set to 'none' it doesn't skip frames. (Hence 'Frameskip None'). In other words it tries to redraw the screen every frame. When frameskip is set to 'auto' it will automatically skip frames. (Hence 'Frameskip Auto'). In other words, it will NOT try to redraw the screen every frame. In other words, for some frames, it will ignore redrawing the screen for that frame. This means it does less work therefore quicker emulation therefore more frames per second. However, that really only applies if Sync To 50Hz is disabled. If Sync To 50Hz is enabled, FrameSkip Auto should never drop below 50Hz! I have a question for you, because those fps counts look suspicious. Are you using 'Sync to 50Hz enabled' or have you disabled it? (See what fps you can reach with 'Sync to 50Hz' turned off, and the four combinations you have tried above. Also see what fps you get with 'Sync to 50Hz' turned on, and the four combinations you have tried above) And are you using 1x1 mode or 2x2 mode or 3x3 mode? And what is your current desktop resolution and color depth? And what is the make / model of your video card? And what version drivers are you using? And you do realise that the operating system you are running is a Beta version (what with it being unreleased n'all). Try again with Win95 or Win98 and very recent drivers. > 2. Mode 3 off should generate 320x240 picture --> i.e. faster. But it is > slower. A bug? Disabling 'accurate mode 3' will only generate a 320x240 picture if you're running WinCoupe full screen (But if you're running WinCoupe full screen how are you measuring the fps??) To be honest, from those timings it actually looks to me a little like you've actually disabled 50Hz synchronisation instead of enabling accurate mode 3! But I admit, they do look a little odd. Furnish us all with the complete details of what you tested and how. > Also, these all I've get with "frameskip auto". When "Frameskip none" > and "mode 3 on" I get 130fps (less than "frameskip auto" No you don't. You just already said that with Frameskip none and mode 3 on you get 142 fps. Which is it? 142fps or 130fps? (It's an farily large difference, the fps shouldn't fluctuate that much I don't think) > Well, menu has no shortcuts. I want at least Alt+Space to enter the menu. How about these for shortcuts: Press ALT to enter the menu. Even works for full screen. Press 'F' for File menu, 'C' for CPU menu, 'V' for Video menu, 'S' for Sound menu, 'H' for Help menu. The only menu that doesn't have a shortcut in this way is 'Hardware' but you could use ALT-H-LeftCursor or ALT-S-RightCursor. Options on the menu even have shortcuts ... Bonus! F6 to disable sync to 50Hz, F7 to cycle Frameskip modes, F5 to cycle window mag modes, ... Admittedly ALT+SPACE is currently not detected by WinCoupe (Si?) > Dirty lines are too complicated? It's because you've probably did too > optimised > video code. I can imagine your sources. :-))) I haven't seen Si's source code for WinCoupe. However, your comment sounds a little insulting. I think the point is though that putting dirty update code back into WinCoupe is essentially more trouble than its worth at this stage. Especially since memory writes now seem to be quicker without it! > Mame uses dirty rectangles (the thing you call "dirty lines") and it > benefits from > it. You're right, that it can slow the whole emulator. But how much? A > little bit. Question: How can an emulator 'benefit' from using a dirty rectangle update scheme if it slows the whole emulator down? (Or have I missed the point again?) saasound.dll development is temporarily on hold whilst I try to get my head round a new high-quality mode. Latest version is still 2.01 D a v e From owner-sam-users@nvg.ntnu.no Wed Nov 17 00:39:18 1999 Message-ID: <001601bf3092$7b7532e0$0400240a@BADSector> From: "Dave Hooper" To: References: <005101bf304a$6b3b1310$7752c29e@U40404> Subject: SAASound.dll Date: Tue, 16 Nov 1999 23:58:52 -0000 Organization: @ spc MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-2" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2014.211 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2014.211 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from QUOTED-PRINTABLE to 8bit by mail.comlab.ox.ac.uk id AAA20065 Status: RO Content-Length: 117 Lines: 7 Updated saasound.dll (for SAAemu6.1 and WinCoupé) at http://www.geocities.com/stripwax/saasound.dll Version 2.01 From owner-sam-users@nvg.ntnu.no Wed Nov 17 00:44:02 1999 X-Warning: Original message contained 8-bit characters, however during the SMTP transport session the receiving system was unable to announce capability of receiving 8-bit SMTP (RFC 1651-1653), and as this message does not have MIME headers (RFC 2045-2049) to enable encoding change, we had very little choices. X-Warning: We ASSUME it is less harmful to add the MIME headers, and convert the text to Quoted-Printable, than not to do so, and to strip the message to 7-bits.. (RFC 1428 Appendix A) X-Warning: We don't know what character set the user used, thus we had to write these MIME-headers with our local system default value. MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=ISO-8859-1 Message-ID: <002c01bf3094$88160220$410bf0d4@chris> From: "Chris White" To: References: <005101bf304a$6b3b1310$7752c29e@U40404> <001601bf3092$7b7532e0$0400240a@BADSector> Subject: Re: SAASound.dll Date: Wed, 17 Nov 1999 00:41:48 -0000 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from QUOTED-PRINTABLE to 8bit by mail.comlab.ox.ac.uk id AAA20174 Status: RO Content-Length: 323 Lines: 24 Okay thats a bad link ?? C ----- Original Message ----- From: Dave Hooper To: Sent: Tuesday, November 16, 1999 11:58 PM Subject: SAASound.dll Updated saasound.dll (for SAAemu6.1 and WinCoupé) at http://www.geocities.com/stripwax/saasound.dll Version 2.01 From owner-sam-users@nvg.ntnu.no Wed Nov 17 01:09:25 1999 Message-ID: <00c301bf3095$82a9f520$0400240a@BADSector> From: "Dave Hooper" To: Subject: Saasound.dll Date: Wed, 17 Nov 1999 00:47:56 -0000 Organization: @ spc MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2014.211 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2014.211 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 88 Lines: 3 Damn. What I really mean to say was http://www.geocities.com/stripwax/saasound.zip From owner-sam-users@nvg.ntnu.no Wed Nov 17 02:13:54 1999 Message-ID: <4iQD5aAv6gM4Ew9o@duketastrophy.demon.co.uk> Date: Wed, 17 Nov 1999 02:10:55 +0000 To: sam-users@nvg.ntnu.no From: Graham Goring Subject: Re: Woohoo! References: <000201bf3076$32125680$a6e1883e@default> In-Reply-To: <000201bf3076$32125680$a6e1883e@default> MIME-Version: 1.0 X-Mailer: Turnpike (32) Trial Version 4.01 <8OHKkEUpoELRXEckwUjJGSM0AF> X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 991 Lines: 26 In message <000201bf3076$32125680$a6e1883e@default>, Stephen McGreal writes >>>The lecturer turns up to unlock the lab at the start of a gaming lecture >and >>>then sods off, apparently. The choice of game is decided by what the >>>uni/students have got hold of and like playing and as far as I know there >is >>>no class analysis or essay-writing as such, it's just for inspiration. >> >>Has anyone got any money? Only I've got some old rope here going spare. > > >No pleasing some people is there? :-) Nope. :) Graham Goring -- /========================================================\ Cheeses That | "And lo, it came to pass that The Evil One eventually | I Have Eaten | uploaded his most despicable of web pages. And there | No. 06 | befell a time of much wailing and gnashing of teeth." | | Book Of Brevelation - The New Toastament | Thick Spread \==== http://www.duketastrophy.demon.co.uk/index.htm ====/ Philadelphia From owner-sam-users@nvg.ntnu.no Wed Nov 17 07:57:54 1999 X-Sender: asc25@pop3.house Message-Id: In-Reply-To: <001601bf2966$ab52da40$dcc2883e@default> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Tue, 16 Nov 1999 23:58:33 +0000 To: sam-users@nvg.ntnu.no From: Andrew Collier Subject: Re: Woohoo! X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 883 Lines: 21 >I'm Stephen McGreal, main bloke from Mungus Software (anybody remember our >stupidly cheap looking stalls at the Gloucester shows and the computer game >featuring Colin Anderton in a pair of red rubber time travelling trousers >that appeared in FRED once? NO??? Sod ya then :-) ) Hello! Sorry about the slow reply (been quite busy this term, final year etc, projects and blah blah "proper academic course" blah blah etc) :-p I got your message for the sam-users users list too, I'll probably get round to updating that, ooh, maybe probably over the weekend... And... Yes! I remember Imposters too. Quite cool for a SCADS game, I thought. Andrew -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- From owner-sam-users@nvg.ntnu.no Wed Nov 17 07:57:55 1999 X-Sender: asc25@pop3.house Message-Id: In-Reply-To: <199911161818.TAA29510@smtp.wanadoo.nl> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Tue, 16 Nov 1999 23:51:29 +0000 To: sam-users@nvg.ntnu.no From: Andrew Collier Subject: Re: B-DOS X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1092 Lines: 32 >>I have a program called Samdisk on PC that converts >>standard SAM disks to pc disk file and viceversa. > >>Can I send this program as an attachment to the >>SAM mailing list? It's a ZIP file and about 70K. >>If so, I put all my programs on one SAM disk and >>convert it to DSK file using Samdisk and then send >>it as an attachment to SAM mailing list as well. >>The DSK file will be 800k (surprise!), but I suppose >>I can compress it with PkZip. Hello! (Sorry I haven't been posting much recently. Been busy with research project work and things....) It isn't "done" to post binaries to mailing lists. You should upload it to a server instead, and post a URL here if you like. There's a Sam directory at ftp://ftp.nvg.ntnu.no/pub/sam-coupe If you like, I can also make your programs downloadable from somewhere on http://mnemotech.ucam.org/ HTH Andrew -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- From owner-sam-users@nvg.ntnu.no Wed Nov 17 14:31:35 1999 Message-ID: Date: Wed, 17 Nov 1999 14:25:55 +0000 To: sam-users@nvg.ntnu.no From: Graham Goring Subject: Re: Woohoo! References: <001601bf2966$ab52da40$dcc2883e@default> In-Reply-To: MIME-Version: 1.0 X-Mailer: Turnpike (32) Trial Version 4.01 <8OHKkEUpoELRXEckwUjJGSM0AF> X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 410 Lines: 14 In message , Andrew Collier writes >And... Yes! I remember Imposters too. Quite cool for a SCADS game, I thought. Yes, it would have been if it wasn't a GamesMaster game. ;) Graham Goring -- /====================================\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=========== ICQ: 5333545 ===========/ From owner-sam-users@nvg.ntnu.no Wed Nov 17 14:53:27 1999 Date: Wed, 17 Nov 1999 14:34:00 +0000 (GMT) From: Andrew Collier X-Sender: asc25@red.csi.cam.ac.uk To: sam-users@nvg.ntnu.no Subject: Re: Woohoo! In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 572 Lines: 17 On Wed, 17 Nov 1999, Graham Goring wrote: > In message , Andrew Collier > writes > >And... Yes! I remember Imposters too. Quite cool for a SCADS game, I thought. > > Yes, it would have been if it wasn't a GamesMaster game. ;) Oh okay, so my memory's going in my old age.... Andrew -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- From owner-sam-users@nvg.ntnu.no Wed Nov 17 19:54:06 1999 From: dean@error.demon.co.uk (Dean Liversidge) To: sam-users@nvg.ntnu.no Subject: Re: Wincoupe Date: Wed, 17 Nov 1999 19:51:34 GMT Message-ID: <3833064e.2167076@post.demon.co.uk> References: <009f01bf3050$6c5ca0f0$7752c29e@U40404> <001501bf3092$7b6c0b20$0400240a@BADSector> In-Reply-To: <001501bf3092$7b6c0b20$0400240a@BADSector> X-Mailer: Forte Agent 1.5/32.452 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 8BIT X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 906 Lines: 25 On Tue, 16 Nov 1999 23:58:33 -0000, "Dave Hooper" wrote: > >> Well, menu has no shortcuts. I want at least Alt+Space to enter the menu. > >How about these for shortcuts: >Press ALT to enter the menu. Even works for full screen. >Press 'F' for File menu, 'C' for CPU menu, 'V' for Video menu, 'S' for Sound >menu, 'H' for Help menu. The only menu that doesn't have a shortcut in this >way is 'Hardware' but you could use ALT-H-LeftCursor or ALT-S-RightCursor. >Options on the menu even have shortcuts ... Bonus! F6 to disable sync to >50Hz, F7 to cycle Frameskip modes, F5 to cycle window mag modes, ... > >Admittedly ALT+SPACE is currently not detected by WinCoupe (Si?) > but the ALT+[key] doesnt work, as most windoze users expect., you need to release ALT before going for another option. This takes a bit of getting used to. -- Dean Liversidge dean@error.demon.co.uk From owner-sam-users@nvg.ntnu.no Wed Nov 17 22:24:09 1999 Message-ID: <001101bf3148$cbf06940$104d08c3@j4m4p3> From: "David L" To: References: Subject: Re: Woohoo! Date: Wed, 17 Nov 1999 22:12:10 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 291 Lines: 10 ----- Original Message ----- From: Andrew Collier To: Sent: Tuesday, November 16, 1999 11:58 PM Subject: Re: Woohoo! > And... Yes! I remember Imposters too. Quite cool for a SCADS game, I thought. And it was excellent for a Games Master game too! From owner-sam-users@nvg.ntnu.no Thu Nov 18 00:38:56 1999 Message-ID: <003401bf315c$f7a06720$0400240a@BADSector> From: "Dave Hooper" To: References: <61BC4CA61D7CD311B19400A0C9DBF64E01631D@NTSERVER> <009901bf2c88$b152ef00$8e0a14ac@internal.sierra.com> Subject: Re: New WinCoupe alpha test version (Was: Re: Defender) Date: Thu, 18 Nov 1999 00:34:07 -0000 Organization: @ spc MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1495 Lines: 33 > > It's brilliant!!!!!!!!! > > > I wholeheartedly agree... especially as somehow it manages to play samples > back (but not Modplayer stuff). > :) > > There's something decidedly weird with the sound emulation though - NT 4 > shouldn't have those problems (ST_SOUND works fine, y'see). The sound emulation works thru directsound, so NT4 shouldn't have any problems in playing sound ... but my saasound.dll is what's responsible for generating that sound ... and more than likely there's still a few bugs in my envelope controller emulation (a bit tricky to test it properly when you no longer have access to a real sam or, for that matter, Mod Player!), among other things. Hennyway, try the version of saasound.dll that's at http://www.geocities.com/stripwax/saasound.zip With a bit of luck the (new! improved! well, ok, a big glaring bug removed!) env controller code will properly play back mod player stuff. (It may simply turn out that it doesn't and that other stuff has now broken as well! Please donate Sam audio software to aid in the development of saasound!) Bit of a question for all (although mainly Si Owen and Andrew Collier, I suspect). In SamMines, played on a Real SAM, when Arnie does his WrongWrong bit, is it meant to sound smooth and seamless and flowing? WinCoupe makes it sound kinda jittery (like, half the speed, but as if every other frame is silent, if you see what I mean) but having never played it I don't know if this is actually authentic or not! D a v e From owner-sam-users@nvg.ntnu.no Thu Nov 18 00:43:43 1999 Message-ID: <00e601bf315c$e1214730$8e0a14ac@internal.sierra.com> From: "Simon Cooke" To: References: <61BC4CA61D7CD311B19400A0C9DBF64E01631D@NTSERVER> <009901bf2c88$b152ef00$8e0a14ac@internal.sierra.com> <003401bf315c$f7a06720$0400240a@BADSector> Subject: Re: New WinCoupe alpha test version (Was: Re: Defender) Date: Wed, 17 Nov 1999 16:35:55 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 990 Lines: 28 I did notice that my MegaBlast and Star Trek demos sound MUCH better on WinCoupe than on a real SAM, which is kind of strange :) Simon > Hennyway, try the version of saasound.dll that's at > http://www.geocities.com/stripwax/saasound.zip > With a bit of luck the (new! improved! well, ok, a big glaring bug removed!) > env controller code will properly play back mod player stuff. > (It may simply turn out that it doesn't and that other stuff has now broken > as well! Please donate Sam audio software to aid in the development of > saasound!) > > Bit of a question for all (although mainly Si Owen and Andrew Collier, I > suspect). In SamMines, played on a Real SAM, when Arnie does his WrongWrong > bit, is it meant to sound smooth and seamless and flowing? WinCoupe makes it > sound kinda jittery (like, half the speed, but as if every other frame is > silent, if you see what I mean) but having never played it I don't know if > this is actually authentic or not! > > D a v e > > > From owner-sam-users@nvg.ntnu.no Thu Nov 18 01:09:01 1999 Message-ID: <000b01bf315e$fdc69500$0400240a@BADSector> From: "Dave Hooper" To: References: <61BC4CA61D7CD311B19400A0C9DBF64E01631D@NTSERVER> <009901bf2c88$b152ef00$8e0a14ac@internal.sierra.com> <003401bf315c$f7a06720$0400240a@BADSector> <00e601bf315c$e1214730$8e0a14ac@internal.sierra.com> Subject: Re: New WinCoupe alpha test version (Was: Re: Defender) Date: Thu, 18 Nov 1999 00:49:40 -0000 Organization: @ spc MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1694 Lines: 52 Not necessarily - my SAA emulation doesn't necessarily take into account all the many ways in which the chip does unexpected things (e.g. the volume control registers should provide 16 levels of amplitude control ... UNLESS ENVELOPES ARE ENABLED IN WHICH CASE ONLY 8 UNIQUE LEVELS ARE PROVIDED ! My dll will still provide 16 levels ==> 4 bit (rather than 3-bit) sound resolution for samples) And other examples like that. D a v e ----- Original Message ----- From: Simon Cooke To: Sent: Thursday, November 18, 1999 12:35 AM Subject: Re: New WinCoupe alpha test version (Was: Re: Defender) > I did notice that my MegaBlast and Star Trek demos sound MUCH better on > WinCoupe than on a real SAM, which is kind of strange :) > > Simon > > > Hennyway, try the version of saasound.dll that's at > > http://www.geocities.com/stripwax/saasound.zip > > With a bit of luck the (new! improved! well, ok, a big glaring bug > removed!) > > env controller code will properly play back mod player stuff. > > (It may simply turn out that it doesn't and that other stuff has now > broken > > as well! Please donate Sam audio software to aid in the development of > > saasound!) > > > > Bit of a question for all (although mainly Si Owen and Andrew Collier, I > > suspect). In SamMines, played on a Real SAM, when Arnie does his > WrongWrong > > bit, is it meant to sound smooth and seamless and flowing? WinCoupe makes > it > > sound kinda jittery (like, half the speed, but as if every other frame is > > silent, if you see what I mean) but having never played it I don't know if > > this is actually authentic or not! > > > > D a v e > > > > > > > > From owner-sam-users@nvg.ntnu.no Thu Nov 18 10:54:15 1999 Date: Thu, 18 Nov 1999 10:53:10 +0000 (GMT) From: Andrew Collier X-Sender: asc25@red.csi.cam.ac.uk To: sam-users@nvg.ntnu.no Subject: Re: New WinCoupe alpha test version (Was: Re: Defender) In-Reply-To: <003401bf315c$f7a06720$0400240a@BADSector> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 896 Lines: 24 On Thu, 18 Nov 1999, Dave Hooper wrote: > Bit of a question for all (although mainly Si Owen and Andrew Collier, I > suspect). In SamMines, played on a Real SAM, when Arnie does his WrongWrong > bit, is it meant to sound smooth and seamless and flowing? Er - Well yes, just like any other sound sample. (Actually, it was Ian who wrote the sample-playing routine). > WinCoupe makes it > sound kinda jittery (like, half the speed, but as if every other frame is > silent, if you see what I mean) but having never played it I don't know if > this is actually authentic or not! Do other samples in the same game sound similar? Seems a bit of an odd problem. Andrew -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- From owner-sam-users@nvg.ntnu.no Thu Nov 18 11:14:27 1999 Date: Thu, 18 Nov 1999 10:58:40 +0000 (GMT) From: Andrew Collier X-Sender: asc25@red.csi.cam.ac.uk To: sam-users@nvg.ntnu.no Subject: Re: New WinCoupe alpha test version (Was: Re: Defender) In-Reply-To: <000b01bf315e$fdc69500$0400240a@BADSector> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 554 Lines: 16 On Thu, 18 Nov 1999, Dave Hooper wrote: > (e.g. the volume > control registers should provide 16 levels of amplitude control ... UNLESS > ENVELOPES ARE ENABLED IN WHICH CASE ONLY 8 UNIQUE LEVELS ARE PROVIDED ! Really?? The docs do imply that you can play envelopes in either a 3-bit or 4-bit mode - are they lying? Andrew -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- From owner-sam-users@nvg.ntnu.no Thu Nov 18 15:25:32 1999 From: "Si Owen" To: Subject: Re: Wincoupe Date: Thu, 18 Nov 1999 15:11:16 -0000 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 In-Reply-To: <001501bf3092$7b6c0b20$0400240a@BADSector> Importance: Normal X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 5705 Lines: 117 Aley Keprt wrote: > there are probably some weird bugs (in SimCoupe). I'm sure there are bugs - that's why it's an 'alpha test' version! (for SAM-users list members only). I've already found and fixed various things that were discovered since that version, but there are bound to be others. Before making that version available it was only tried on 3 different PCs! > > mode 3 on --- 175fps with "skip auto" --- 142fps with "skip none" > > mode 3 off --- 50fps with "skip auto" --- 25fps with "skip none" Firstly, I hope it's obvious that it shouldn't run that slowly, so there's a problem! Does disabling the 'Hardware support' option still give similar results? Are you sure you've got the 'mode 3' state correct there? There is a problem with having the mode 3 option enabled when using the 1x1 window that caused can cause big slow-down (already fixed). If your display driver supports hardware stretching WinCoupe tries to create the DirectDraw back surface in video memory so it can use it. However if it doesn't support hardware shrinking then DirectX uses software emulation to provide the shrinking. Reading from video memory is extremely slow, and the emulated blit requires many reads from the source image to do the shrinking. I've can only reproduce this with the TNT NT drivers, as the Win9x drivers DO support shrinking. > > 1. I though "skip none" should be the fastest. I can see "skip auto" is > > faster. A bug? 'skip none' means it generates and displays ALL frames, even if it means the emulation will be running under real SAM speed, as it will on slower PCs. With the frame sync enabled, 'skip auto' skips as many frames as is necessary to keep the emulation running at 50fps. At the end of each frame it checks to see if the next frame is overdue (because the current one took too long), and if so it skips the following frame (i.e. doesn't generate the frame data or blit the image). With a fast enough PC no frames will be skipped (well, the odd one might be if other Windows apps steal away too much CPU time). It will still drop below 50fps if the image blitting is taking an unusually long time, or if the system is too slow to even be able to run the CPU emulation with the 1fps video generation (the minimum allowed). With the frame sync disabled 'skip auto' will give the same effects, but only if the PC isn't up to running at 50fps with the 'skip none' option. With faster machines it doesn't work in the same way, but just happens to skip some frames, so it'll still be faster than 'skip none'. > > Well, menu has no shortcuts. I want at least Alt+Space to enter > > the menu. The current Alt functionality is actually exactly how I intended it to be! Left-Alt is used for the SAM 'Cntrl' key, as it's in about the same position on the keyboard. The menus can't be accessed directly using combinations like Alt-F because the combination needed for cntrl-f on the SAM (as used by TurboMON and more). I purposely left the menu text without any accelerators to show they can't be used. I put in some special cases for Alt-Tab, Alt-Esc and Alt-Space (tho this last one seems broken!) so they can be used for their normal Windows operations. To access the menu you just have to press and then release the Alt key (or F10, as Windows automatically uses that too), at which point it will be highlighted (full screen mode too). You can then use the mouse as normal (even when the SAM mouse is enabled), or press the initial letter of menu you want to open (space for the system menu), or just navigate using the cursor keys and press Return on your selection! To keep everyone happy I've now made the use of Left-Alt as SAM Cntrl optional. The PC right-Control key is also the SAM Cntrl key, so that can be used to generate the combinations when Left-Alt is used exclusively for Windows. > > Dirty lines are too complicated? It's because you've probably did too > > optimised video code. If you think you can do better then you'd better get to work on enhancing 0.79 (you obviously wouldn't want any of my crap code). You might then appreciate how much time and effort I've put into it so far. > I can imagine your sources. :-))) Well, have fun imagining... ;-P > > Mame uses dirty rectangles (the thing you call "dirty lines") and it > > benefits from it. You're right, that it can slow the whole emulator. > > But how much? A little bit. Even the old simple method potentially is quite costly. EVERY memory write needs to be examined to see if it falls within the display area of the current screen mode, and if that's true then the something needs to be done to ensure it's updated next time. The simple case just sets a flag in a line array, but if you really do mean rectangles then it'll be a LOT more costly! General solutions are fine for the general cases, but I felt that more could be gained by examining the specific SAM case. Just one change to border, palette or vmpr within a frame requires that the full frame be redrawn to reflect the change. Since virtually all SAM games and demos (even the SAM startup screen!) make changes to at least one of those every frame, the screen will require complete updating every time. For those there's absolutely no benefit in tracking what needs updating; in fact the write address testing only slow things down further. The video optimisations in the DOS are present to improve the performance so the user had a chance of running at normal SAM speed. The frame-skipping in WinCoupe also gives the user the same benefit, but in a cleaner and simpler way. Additional optimisations may be added in the future, but I think it's fine for now. So Aley, how would YOU do it? Si From owner-sam-users@nvg.ntnu.no Thu Nov 18 20:39:40 1999 Message-ID: <003601bf3205$369dcdc0$f042883e@default> From: "Stephen McGreal" To: Subject: Re: Woohoo! Date: Thu, 18 Nov 1999 20:40:54 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 919 Lines: 18 >> And... Yes! I remember Imposters too. Quite cool for a SCADS game, I >thought. > >And it was excellent for a Games Master game too! :-) Cheers! To have written that in SCADS would have been ridiculous (nasty nasty language, ack spit), in GM it was just pushing what was possible (lots of obscure SPEEKs SPOKEs that shouldn't really have worked, and as James Curry pointed out sometimes didn't!). Loads of people thought it was written in assembly, which I took as a compliment :-) I've got a 3/4 finished demo of the sequel lying around somewhere which somehow manages to tie together BASIC, GMCL AND m/c routines cuz it's just too complex to have done it with less. If I get bored enough for a month or so I might reveal it to the world although I'd need to get hold of Nick Bay (gfx artist) and Adrian Francis (custom-made GamesMaster E-Tunes player bloke) b4 I could do that. Anyone know where they might be? From owner-sam-users@nvg.ntnu.no Thu Nov 18 22:30:24 1999 Message-ID: <002b01bf3214$49d39140$144e08c3@j4m4p3> From: "David L" To: References: <003601bf3205$369dcdc0$f042883e@default> Subject: Re: Woohoo! Date: Thu, 18 Nov 1999 22:28:49 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 453 Lines: 14 ----- Original Message ----- From: Stephen McGreal To: Sent: Thursday, November 18, 1999 8:40 PM Subject: Re: Woohoo! > so I might reveal it to the world although I'd need to get hold of Nick Bay > (gfx artist) and Adrian Francis (custom-made GamesMaster E-Tunes player > bloke) b4 I could do that. Anyone know where they might be? Adrian Francis? Butts? Walsall? Name rings a bell... From owner-sam-users@nvg.ntnu.no Fri Nov 19 01:12:12 1999 Message-ID: <006001bf3228$d12e0d00$0400240a@BADSector> From: "Dave Hooper" To: References: Subject: Re: New WinCoupe alpha test version (Was: Re: Defender) Date: Fri, 19 Nov 1999 00:51:39 -0000 Organization: @ spc MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 561 Lines: 16 > > Bit of a question for all (although mainly Si Owen and Andrew Collier, I > > suspect). In SamMines, played on a Real SAM, when Arnie does his WrongWrong > > bit, is it meant to sound smooth and seamless and flowing? > > Er - Well yes, just like any other sound sample. (Actually, it was Ian who > wrote the sample-playing routine). > Do other samples in the same game sound similar? Seems a bit of an odd > problem. They all sound screwed up in WinCoupe, yes. Does seem like a bit of an odd problem (which is kinda why I brought it up, really :) D a v e From owner-sam-users@nvg.ntnu.no Fri Nov 19 01:13:27 1999 Message-ID: <006101bf3228$d13734c0$0400240a@BADSector> From: "Dave Hooper" To: References: Subject: Re: New WinCoupe alpha test version (Was: Re: Defender) Date: Fri, 19 Nov 1999 00:53:45 -0000 Organization: @ spc MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 679 Lines: 16 > > (e.g. the volume > > control registers should provide 16 levels of amplitude control ... UNLESS > > ENVELOPES ARE ENABLED IN WHICH CASE ONLY 8 UNIQUE LEVELS ARE PROVIDED ! > > Really?? The docs do imply that you can play envelopes in either a 3-bit > or 4-bit mode - are they lying? Um, er. The *envelopes* can be 3 or 4-bit resolution, like the docs imply. However, the VOLUME registers (ie, sound registers 0 thru 5) only provide 3-bit resolution when envelopes are enabled (normally they would provide 4-bits resolution ... it's as if the SAA has gone thru registers 0 to 5 and ANDed with 0xee before using them, whenever envelopes are enabled). Weird biscuits. D a v e From owner-sam-users@nvg.ntnu.no Fri Nov 19 02:22:30 1999 Message-ID: <000c01bf3233$ddf40160$8e0a14ac@internal.sierra.com> From: "Simon Cooke" To: References: <006101bf3228$d13734c0$0400240a@BADSector> Subject: Re: New WinCoupe alpha test version (Was: Re: Defender) Date: Thu, 18 Nov 1999 18:14:47 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1099 Lines: 26 From: "Dave Hooper" > Um, er. The *envelopes* can be 3 or 4-bit resolution, like the docs imply. > However, the VOLUME registers (ie, sound registers 0 thru 5) only provide > 3-bit resolution when envelopes are enabled (normally they would provide > 4-bits resolution ... it's as if the SAA has gone thru registers 0 to 5 and > ANDed with 0xee before using them, whenever envelopes are enabled). Weird > biscuits. Er... don't you mean shifted them down 1? BTW: It's because (I think) of the way the envelopes are used; they're probably PWM based (as the rest of the chip is), and they're in the pipeline after the volume generator. So, my guess is that what you've got is this: Freq Gen -> Volume Gen -> Output/Envelope Gen -> Integrator/Cut-off Filter/Speaker By the time it reaches the Envelope generator, you've ran out of clock to work with, and as such, you can only get so much resolution on it. So as a result, they reduce the resolution of the volume rather than screw up the sound. Or something. Thinking about it, this is probably all totally wrong. :) Simon From owner-sam-users@nvg.ntnu.no Fri Nov 19 03:08:59 1999 Message-ID: <002701bf3236$e7e17b00$0400240a@BADSector> From: "Dave Hooper" To: References: <006101bf3228$d13734c0$0400240a@BADSector> <000c01bf3233$ddf40160$8e0a14ac@internal.sierra.com> Subject: Re: New WinCoupe alpha test version (Was: Re: Defender) Date: Fri, 19 Nov 1999 02:36:32 -0000 Organization: @ spc MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1360 Lines: 31 > > However, the VOLUME registers (ie, sound registers 0 thru 5) only provide > > 3-bit resolution when envelopes are enabled (normally they would provide > > 4-bits resolution ... it's as if the SAA has gone thru registers 0 to 5 > and > > ANDed with 0xee before using them, whenever envelopes are enabled). Weird > > biscuits. > > Er... don't you mean shifted them down 1? No, because that would imply that enabling envelopes immediately halves the volume, which is not the case. The resolution just goes down. And I take it you meant shifting-down-on-a-per-nibble-basis since each volume register encodes two amplitudes (stereo ... ) :) > BTW: It's because (I think) of the way the envelopes are used; they're > probably PWM based (as the rest of the chip is), and they're in the pipeline > after the volume generator. So, my guess is that what you've got is this: [...explanation...] > Or something. Thinking about it, this is probably all totally wrong. :) Ummm ... Errr ... well it's probably something like that. Or it could just be some crazy kind of feature (after all, the fact that it's even POSSIBLE to generate 'samples' from the SAA is a kinda undocumented feature .. I'm sure the designers didn't set out to try and allow it. If they had they would've made it a damn site less weird ... Enabling envelopes and mute all channels ??) D a v e From owner-sam-users@nvg.ntnu.no Fri Nov 19 07:09:07 1999 Message-Id: <199911190707.CAA31070@dot.crosswinds.net> From: "James R Curry" To: sam-users@nvg.ntnu.no Date: Fri, 19 Nov 1999 02:07:17 -0400 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Re: Woohoo! In-reply-to: <003601bf3205$369dcdc0$f042883e@default> X-mailer: Pegasus Mail for Windows (v3.01d) X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1477 Lines: 35 > >> And... Yes! I remember Imposters too. Quite cool for a SCADS game, I > >thought. > > > >And it was excellent for a Games Master game too! > > > :-) Cheers! To have written that in SCADS would have been ridiculous (nasty > nasty language, ack spit), in GM it was just pushing what was possible (lots > of obscure SPEEKs SPOKEs that shouldn't really have worked, and as James > Curry pointed out sometimes didn't!). Loads of people thought it was written > in assembly, which I took as a compliment :-) > > I've got a 3/4 finished demo of the sequel lying around somewhere which > somehow manages to tie together BASIC, GMCL AND m/c routines cuz it's just > too complex to have done it with less. If I get bored enough for a month or > so I might reveal it to the world although I'd need to get hold of Nick Bay > (gfx artist) and Adrian Francis (custom-made GamesMaster E-Tunes player > bloke) b4 I could do that. Anyone know where they might be? I dunno if anyone remembers the demo of Wasy 2, which I was doing in GamesMaster... Anyway, there's lots of stuff in there that was a total pain in the arse to implement in GM, but hours of SPEEKING and SPOKEING got it going. But in doing that, I found some REALLY obscure bugs. There are damn bugs that ONLY appear on certain screens and things. It's really strange. -- James R Curry - James@curry.com "The Balloon Doggies DEMANDED it!" The OFFICIAL James R Curry Webpage is at http://www.lhutz.demon.co.uk From owner-sam-users@nvg.ntnu.no Fri Nov 19 09:35:14 1999 Message-ID: <383522CB.DB706CF8@clear.net.nz> Date: Fri, 19 Nov 1999 22:13:31 +1200 From: James Gasson X-Mailer: Mozilla 4.61 [en] (OS/2; I) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Question: MIDI sequencing Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 204 Lines: 6 Ok everyone, I've just got a MIDI keyboard. Now I know there was a program for Sam that does MIDI sequencing, but I've forgotton the name... Can anyone help me out? -- no.spam.james.gasson@clear.net.nz From owner-sam-users@nvg.ntnu.no Fri Nov 19 09:43:19 1999 X-sendmail-revision: 19-Sep-1999 (24) by ant@tissoft.co.uk Message-ID: <00ae01bf3272$96f62ec0$3701a8c0@tistemp3.tissoft.co.uk> From: "Nick Humphries" To: Subject: Re: Question: MIDI sequencing Date: Fri, 19 Nov 1999 09:43:52 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 448 Lines: 18 Wasn't it just "MIDI Sequencer"? -----Original Message----- From: James Gasson To: sam-users@nvg.ntnu.no Date: 19 November 1999 09:38 Subject: Question: MIDI sequencing >Ok everyone, I've just got a MIDI keyboard. Now I know there was a >program for Sam that does MIDI sequencing, but I've forgotton the >name... Can anyone help me out? > >-- >no.spam.james.gasson@clear.net.nz > > > From owner-sam-users@nvg.ntnu.no Fri Nov 19 09:48:59 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BFCDBC47@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: Question: MIDI sequencing Date: Fri, 19 Nov 1999 09:51:50 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 751 Lines: 27 Indeed, it was... Or SAM Sequencer... Persona sells it. Umm.. Sold it... > -----Original Message----- > From: Nick Humphries [SMTP:nhum@tissoft.co.uk] > Sent: Friday, November 19, 1999 9:44 AM > To: sam-users@nvg.ntnu.no > Subject: Re: Question: MIDI sequencing > > Wasn't it just "MIDI Sequencer"? > > -----Original Message----- > From: James Gasson > To: sam-users@nvg.ntnu.no > Date: 19 November 1999 09:38 > Subject: Question: MIDI sequencing > > > >Ok everyone, I've just got a MIDI keyboard. Now I know there was a > >program for Sam that does MIDI sequencing, but I've forgotton the > >name... Can anyone help me out? > > > >-- > >no.spam.james.gasson@clear.net.nz > > > > > > From owner-sam-users@nvg.ntnu.no Fri Nov 19 10:11:25 1999 Message-ID: <383530D2.DD765FE5@clear.net.nz> Date: Fri, 19 Nov 1999 23:13:22 +1200 From: James Gasson X-Mailer: Mozilla 4.61 [en] (OS/2; I) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Question: MIDI sequencing References: <0AEF0EB21F09D211AE4E0080C82733BFCDBC47@mailhost.aculab.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 612 Lines: 23 James Gasson wrote: >>> Ok everyone, I've just got a MIDI keyboard. Now I know there was a >>> program for Sam that does MIDI sequencing, but I've forgotton the >>> name... Can anyone help me out? Nick Humphries wrote: >> Wasn't it just "MIDI Sequencer"? Justin Skists wrote: > Indeed, it was... Or SAM Sequencer... Persona sells it. Umm.. Sold > it... Sam/MIDI Sequencer huh? I though it might have been something like that. Well then, I have a few more questions. Is it any good? Can it read the .MID files I have on my PC? Will I be able to get a copy? If so, how? -- no.spam.james.gasson@clear.net.nz From owner-sam-users@nvg.ntnu.no Fri Nov 19 12:41:03 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BFCDBC49@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: Question: MIDI sequencing Date: Fri, 19 Nov 1999 12:35:52 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1708 Lines: 44 It's very good. Just be patient with it if you're used to the latest PC based MIDI sequencers. The SAM's not very fast with the GUI, if you know what I mean... It comes with converters to and from .MID. Unfortunately, they're written in BASIC. The last time I tried to convert a .MID using these converters, the estimated time to convert was something like 45 minutes. And since I have something like 20 720k floppies stuffed full with midi files, it just wasn't going to do. But but but... I did start writing a C version (for ProDOS and MSDOS) of the .MID to sequencer files. But I stopped in favour of writing a decent SAM native-.MID player (which I stopped in favour of moving houses again!). If you want, I'll finish off the converter and send it to you. If you want it as a native SAM program, you'll probably need to wait a lot longer! Where can you get a copy of SAM Sequencer? I do not know. Persona used to sell it. I can't remember, off by hand, who wrote it - but I can check for you. I could always copy the disk and send it to you, but the manual might be a problem since the package is on par with PC based systems (almost)...however, someone might complain about the legality of all this. Justin. > -----Original Message----- > From: James Gasson [SMTP:no.spam.james.gasson@clear.net.nz] > Sent: Friday, November 19, 1999 11:13 AM > To: sam-users@nvg.ntnu.no > Subject: Re: Question: MIDI sequencing > [snip] > Sam/MIDI Sequencer huh? I though it might have been something like > that. Well then, I have a few more questions. > > Is it any good? > Can it read the .MID files I have on my PC? > Will I be able to get a copy? > If so, how? > > -- > no.spam.james.gasson@clear.net.nz From owner-sam-users@nvg.ntnu.no Fri Nov 19 12:41:03 1999 From: Frode Tenneboe Message-Id: <199911191238.NAA05887@asmal.edh.ericsson.se> Date: Fri, 19 Nov 1999 13:38:14 +0100 (MET) To: sam-users@nvg.ntnu.no Subject: RE[2]: Question: MIDI sequencing In-Reply-To: <0AEF0EB21F09D211AE4E0080C82733BFCDBC49@mailhost.aculab.com> X-Mailer: Ishmail 1.3.4-990530-sol MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from QUOTED-PRINTABLE to 8bit by mail.comlab.ox.ac.uk id MAA15680 Status: RO Content-Length: 907 Lines: 22 Justin Skists wrote: > It's very good. Just be patient with it if you're used to the latest PC > based MIDI sequencers. The SAM's not very fast with the GUI, if you > know what I mean... > > It comes with converters to and from .MID. Unfortunately, they're > written in BASIC. The last time I tried to convert a .MID using these > converters, the estimated time to convert was something like 45 minutes. > And since I have something like 20 720k floppies stuffed full with midi > files, it just wasn't going to do. Should be doable with SimCoupe/WinCoupe at full speed on a hot iron? -Frode -- ^ Frode Tennebų | email: ft@edh.ericsson.se ^ | Ericsson Radar AS. | Isebakkeveien 49 | | Phone: +47 69 21 41 47 | N-1788 Halden | | with Standard.Disclaimer; use Standard.Disclaimer; | From owner-sam-users@nvg.ntnu.no Fri Nov 19 12:41:31 1999 From: David Ledbury To: sam-users@nvg.ntnu.no Subject: Re: Question: MIDI sequencing X-Sender: sparticus@clara.co.uk X-Mailer: ClaraNet WWW E-Mail Client Date: Fri, 19 Nov 99 12:24:59 GMT Message-Id: X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 566 Lines: 24 > Is it any good? Yes, but a bit slow. > Can it read the .MID files I have on my PC? Yep - had a convertor to do that... and the converted files could be. > Will I be able to get a copy? Doubtful.... but legally it belongs to the Mackenzie family. > If so, how? You could try writing to: Duncan Mackenzie 31 Ashwood Drive Brandlesholme Bury (forgot the postcode!) Make the cheque payable to Duncan Mackenzie. I'm bugger all to do with that lark these days, and I dont even know if they'll sell it - but it was a good package... the manual was big enough ;) From owner-sam-users@nvg.ntnu.no Fri Nov 19 13:07:11 1999 (SMTPD32-5.05) id A4A92F120286; Fri, 19 Nov 1999 07:38:01 -0500 Message-ID: <38354615.CE5AA6C5@unbounded.com> Date: Fri, 19 Nov 1999 12:44:04 +0000 From: Gavin Smith Organization: Castle Publishing X-Mailer: Mozilla 4.61 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Question: MIDI sequencing References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 545 Lines: 23 David Ledbury wrote: > > Will I be able to get a copy? > > Doubtful.... but legally it belongs to the Mackenzie family. > > > If so, how? > > You could try writing to: > > Duncan Mackenzie > 31 Ashwood Drive > Brandlesholme > Bury > (forgot the postcode!) > Make the cheque payable to Duncan Mackenzie. Er, best to add of course that there have been problems getting various items out of the Mackenzie family since Malcolm died and I wouldn't advise sending any money - send them a letter about it and see if you get a reply first. Gavin From owner-sam-users@nvg.ntnu.no Fri Nov 19 14:50:04 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BFCDBC4B@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: RE[2]: Question: MIDI sequencing Date: Fri, 19 Nov 1999 14:44:58 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain; charset="iso-8859-1" X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from QUOTED-PRINTABLE to 8bit by mail.comlab.ox.ac.uk id OAA20091 Status: RO Content-Length: 1436 Lines: 36 What? 90 minutes to convert a file????? Or 22 minutes 30 seconds? Besides, i don't have a PC at home to run SimCoupe.. I'm still running SAM Coupe(SAMCO original)... I have done since I realised that everything I did on my PC, I could still do on my SAM (just a little slower). Justin. > -----Original Message----- > From: Frode Tenneboe [SMTP:ft@edh.ericsson.se] > Sent: Friday, November 19, 1999 12:38 PM > To: sam-users@nvg.ntnu.no > Subject: RE[2]: Question: MIDI sequencing > > Justin Skists wrote: > > It's very good. Just be patient with it if you're used to the latest PC > > based MIDI sequencers. The SAM's not very fast with the GUI, if you > > know what I mean... > > > > It comes with converters to and from .MID. Unfortunately, they're > > written in BASIC. The last time I tried to convert a .MID using these > > converters, the estimated time to convert was something like 45 minutes. > > And since I have something like 20 720k floppies stuffed full with midi > > files, it just wasn't going to do. > > Should be doable with SimCoupe/WinCoupe at full speed on a hot > iron? > > -Frode > > > -- > ^ Frode Tennebų | email: ft@edh.ericsson.se ^ > | Ericsson Radar AS. | Isebakkeveien 49 | > | Phone: +47 69 21 41 47 | N-1788 Halden | > | with Standard.Disclaimer; use Standard.Disclaimer; | From owner-sam-users@nvg.ntnu.no Fri Nov 19 15:06:01 1999 From: Frode Tenneboe Message-Id: <199911191453.PAA06116@asmal.edh.ericsson.se> Date: Fri, 19 Nov 1999 15:53:22 +0100 (MET) To: sam-users@nvg.ntnu.no Subject: Re[4]: Question: MIDI sequencing In-Reply-To: <0AEF0EB21F09D211AE4E0080C82733BFCDBC4B@mailhost.aculab.com> X-Mailer: Ishmail 1.3.4-990530-sol MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from QUOTED-PRINTABLE to 8bit by mail.comlab.ox.ac.uk id PAA20531 Status: RO Content-Length: 1885 Lines: 50 Justin Skists wrote: > What? 90 minutes to convert a file????? Or 22 minutes 30 seconds? doable != double > Besides, i don't have a PC at home to run SimCoupe.. I'm still running > SAM Coupe(SAMCO original)... I have done since I realised that everything > I did on my PC, I could still do on my SAM (just a little slower). That's my man! :) -Frode > > Justin. > > > -----Original Message----- > > From: Frode Tenneboe [SMTP:ft@edh.ericsson.se] > > Sent: Friday, November 19, 1999 12:38 PM > > To: sam-users@nvg.ntnu.no > > Subject: RE[2]: Question: MIDI sequencing > > > > Justin Skists wrote: > > > It's very good. Just be patient with it if you're used to the latest PC > > > based MIDI sequencers. The SAM's not very fast with the GUI, if you > > > know what I mean... > > > > > > It comes with converters to and from .MID. Unfortunately, they're > > > written in BASIC. The last time I tried to convert a .MID using these > > > converters, the estimated time to convert was something like 45 minutes. > > > And since I have something like 20 720k floppies stuffed full with midi > > > files, it just wasn't going to do. > > > > Should be doable with SimCoupe/WinCoupe at full speed on a hot > > iron? > > > > -Frode > > > > > > -- > > ^ Frode Tennebų | email: ft@edh.ericsson.se ^ > > | Ericsson Radar AS. | Isebakkeveien 49 | > > | Phone: +47 69 21 41 47 | N-1788 Halden | > > | with Standard.Disclaimer; use Standard.Disclaimer; | -- ^ Frode Tennebų | email: ft@edh.ericsson.se ^ | Ericsson Radar AS. | Isebakkeveien 49 | | Phone: +47 69 21 41 47 | N-1788 Halden | | with Standard.Disclaimer; use Standard.Disclaimer; | From owner-sam-users@nvg.ntnu.no Fri Nov 19 15:37:18 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BFCDBC4C@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: Sam stuff (WAS: Re[4]: Question: MIDI sequencing) Date: Fri, 19 Nov 1999 15:11:09 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 634 Lines: 22 Heh... I still keep forgetting to format a few disks so I can take home a copy of Outwrite and Defenders... What type of wordprocessor is Outwrite, anyway? is it WYSIWYG? > -----Original Message----- > From: Frode Tenneboe [SMTP:ft@edh.ericsson.se] > Sent: Friday, November 19, 1999 2:53 PM > To: sam-users@nvg.ntnu.no > Subject: Re[4]: Question: MIDI sequencing > > > Besides, i don't have a PC at home to run SimCoupe.. I'm still running > > SAM Coupe(SAMCO original)... I have done since I realised that > everything > > I did on my PC, I could still do on my SAM (just a little slower). > > That's my man! :) > > -Frode > From owner-sam-users@nvg.ntnu.no Fri Nov 19 18:31:03 1999 From: David Ledbury To: sam-users@nvg.ntnu.no Subject: Re: Sam stuff (WAS: Re[4]: Question: MIDI sequencing) X-Sender: sparticus@clara.co.uk X-Mailer: ClaraNet WWW E-Mail Client Date: Fri, 19 Nov 99 18:28:43 GMT Message-Id: X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 344 Lines: 13 > Heh... > > I still keep forgetting to format a few disks so I can take home > a copy of Outwrite and Defenders... > > What type of wordprocessor is Outwrite, anyway? is it WYSIWYG? Be serious :) It's similar to Tasword - but a damn site better & quicker.... Forget about all this wissywissywiggywiggy stuff! We're talking about SAM here! From owner-sam-users@nvg.ntnu.no Fri Nov 19 22:57:17 1999 From: JohnnaPig@aol.com Message-ID: <0.918b0093.25672d61@aol.com> Date: Fri, 19 Nov 1999 17:46:57 EST Subject: Money For Nothing...(but the chicks aren't free...) To: sam-users@nvg.ntnu.no MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit X-Mailer: AOL 4.0.i for Windows 95 sub 134 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 674 Lines: 22 And this isn't one of those get rich quick scams. AOL are offereing ten hours free internet access at the minute - you don't even have to pay for phone calls. Completely gratis. So it occured to me... If you loaded up one of those 'pay as you surf' banners that give you money for being spoon-fed advertisements to your desktop you could really cash in. Especially if yo uloaded up two or more at any one time. And even if it doesn;t work, at least you;re getting ten hours on the net for nothing. Ah...but now I'm posting from AOL I think I have to become a wanker and start insulting people. Not that you lot would care. You bunch of stupid demo coders. ;-) From owner-sam-users@nvg.ntnu.no Sat Nov 20 00:23:13 1999 From: davgw@clara.co.uk (Dave Whitmore) To: sam-users@nvg.ntnu.no Subject: Re: Money For Nothing...(but the chicks aren't free...) Date: Sat, 20 Nov 1999 00:20:55 GMT Message-ID: <3835e8fd.1359501@relay.clara.net> References: <0.918b0093.25672d61@aol.com> In-Reply-To: <0.918b0093.25672d61@aol.com> X-Mailer: Forte Agent 1.5/32.451 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 8BIT X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 214 Lines: 16 On Fri, 19 Nov 1999 17:46:57 EST Sat, 20 Nov 99 00:19:11 GMT, JohnnaPig@aol.com wrote: >You bunch of stupid demo coders. So you were Bob all along! :) Seriously Johnna, AOL!? Oops - sorry Phil. :-)))) Dave From owner-sam-users@nvg.ntnu.no Sat Nov 20 00:55:11 1999 Message-ID: <3835F0D7.5BA07C3B@bonbon.net> Date: Sat, 20 Nov 1999 00:52:39 +0000 From: Martin Fitzpatrick X-Mailer: Mozilla 4.7 [en] (Win98; I) X-Accept-Language: en-GB,en,en-US MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Money For Nothing...(but the chicks aren't free...) References: <0.918b0093.25672d61@aol.com> <3835e8fd.1359501@relay.clara.net> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-HotPOP: ----------------------------------------------- Sent By HotPOP.com FREE Email Get your FREE POP email at www.HotPOP.com ----------------------------------------------- X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 2205 Lines: 59 Dave Whitmore wrote: > > On Fri, 19 Nov 1999 17:46:57 EST Sat, 20 Nov 99 00:19:11 GMT, > JohnnaPig@aol.com wrote: > > >You bunch of stupid demo coders. > > So you were Bob all along! > > :) > > Seriously Johnna, AOL!? Is it just me, or does everyone have this reaction. Whenever I see a company offering something "totally free", I always go and take, use, eat whatever it is as much as is physicall possible (and then beyond), just to put them right for being so stupid as to offer it for free.. Take for example supermarket "try one (ignore the one) trays" that they put out around supermarkets with a nice smiling woman saying.. "excuse me, would you like to try this new yoghurt drink which comes complete with these bacteria which help restore the natural bacterial levels in your stomach" ... Is it only *me* that says "oh thankyou", and them promptly empties her tray of yoghurts? Hmm... On that subject (before I swiftly switch and pretend that this never happened).. How can a yoghurt possibly "restore the natural balance of bacteria in your stomach"?? Surely the "natural balance" is what exists...?!... Hmm.. perhaps that argument doesnt work after a curry & doner kebab... Maybe we should all get together & sign up for AOL... Then during the day, set our computers up to connect to AOL *FOR FREE*... regardless of whether we're using the net or not? Then, say you want to find a useful bit of information, such as "does cliff richard come from kent" you could just walk up and "surf" rather than actually waiting to connect...? We'll show those damn AOLers.... Thinking (momentarily sanely) d'you think that making it free access will increase the proportion on the net of "AOL wankers"?... And, would it be possible to sue AOL for the distress caused by having to deal with these wankers - since they are providing the medium through which these wankers communicate... Actually, a better idea would be to organise an "AOL-meetup"... where everyone who uses AOL would go to teh AOL headquarters... that'd show them...... (oh er.. sorry Johnna... you can be excused.) Ive finished now.. Fitz -- Email: poohsticks@bonbon.net ICQ#: 11077801 AOL/CServeIM: Flupert From owner-sam-users@nvg.ntnu.no Sat Nov 20 02:44:41 1999 (SMTPD32-5.05) id A959B0402DC; Fri, 19 Nov 1999 21:37:13 -0500 Message-ID: <38360AD9.8B63D33E@unbounded.com> Date: Sat, 20 Nov 1999 02:43:37 +0000 From: Gavin Smith Organization: Castle Publishing X-Mailer: Mozilla 4.61 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Money For Nothing...(but the chicks aren't free...) References: <0.918b0093.25672d61@aol.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1402 Lines: 32 JohnnaPig@aol.com wrote: > > And this isn't one of those get rich quick scams. > > AOL are offereing ten hours free internet access at the minute - you don't > even have to pay for phone calls. Completely gratis. > > So it occured to me... > > If you loaded up one of those 'pay as you surf' banners that give you money > for being spoon-fed advertisements to your desktop you could really cash in. > Especially if yo uloaded up two or more at any one time. > > And even if it doesn;t work, at least you;re getting ten hours on the net for > nothing. > > Ah...but now I'm posting from AOL I think I have to become a wanker and start > insulting people. Er can I make a confession here? I'VE BEEN ON AOL FOR ABOUT FOUR MONTHS MOWAHAHAHA! *ahem* Erm, I have an excuse though. You see, AOL were running an 0800 trial thing a while ago. Basically, 100 lucky people in the UK were sent the 0800 pack, which involves paying 30 quid a month, and you get 24 hours a day, totally free phone calls! So, erm I signed up :*) 30 quid a month and I leave the Mac connected. I even got a phoneline installed for the purpose. Permanent Internet access, lovvvvvely. I can see why AOL have a bad name though. The software is absolutely unbelievable, complete mess, and the tech support are ignorant little shits. All of which plus the bad reputation that AOL have, mean I don't use my AOL email address ;) Gavin From owner-sam-users@nvg.ntnu.no Sat Nov 20 02:54:29 1999 Message-ID: <38360C09.7FCD3642@bonbon.net> Date: Sat, 20 Nov 1999 02:48:41 +0000 From: Martin Fitzpatrick X-Mailer: Mozilla 4.7 [en] (Win98; I) X-Accept-Language: en-GB,en,en-US MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Money For Nothing...(but the chicks aren't free...) References: <0.918b0093.25672d61@aol.com> <38360AD9.8B63D33E@unbounded.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-HotPOP: ----------------------------------------------- Sent By HotPOP.com FREE Email Get your FREE POP email at www.HotPOP.com ----------------------------------------------- X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 731 Lines: 25 Gavin Smith wrote: > > Erm, I have an excuse though. You see, AOL were running an 0800 trial > thing a while ago. Basically, 100 lucky people in the UK were sent the > 0800 pack, which involves paying 30 quid a month, and you get 24 hours a > day, totally free phone calls! So, erm I signed up :*) 30 quid a month > and I leave the Mac connected. I even got a phoneline installed for the > purpose. Er.. you *PAY* for a second phone line for the privelege of *FREE* internet access. Theres something about that sentence that doesn't seem quite right.... (unless youve got something going on with BT as well & dont have to pay for phonelines... ;) Fitz -- Email: poohsticks@bonbon.net ICQ#: 11077801 AOL/CServeIM: Flupert From owner-sam-users@nvg.ntnu.no Sat Nov 20 03:11:47 1999 Message-ID: <000b01bf3304$bf3b8d20$fc877ed4@j4m4p3> From: "David L" To: References: <0.918b0093.25672d61@aol.com> <38360AD9.8B63D33E@unbounded.com> <38360C09.7FCD3642@bonbon.net> Subject: Re: Money For Nothing...(but the chicks aren't free...) Date: Sat, 20 Nov 1999 03:09:47 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 399 Lines: 13 ----- Original Message ----- From: Martin Fitzpatrick To: Sent: Saturday, November 20, 1999 2:48 AM Subject: Re: Money For Nothing...(but the chicks aren't free...) > (unless youve got something going on with BT as well & dont have to pay > for phonelines... ;) I got my BT line for free... but it took ages to get them not to charge me for it!!! From owner-sam-users@nvg.ntnu.no Sat Nov 20 04:00:42 1999 (SMTPD32-5.05) id AB1F490348; Fri, 19 Nov 1999 22:53:03 -0500 Message-ID: <38361C9D.34AD586@unbounded.com> Date: Sat, 20 Nov 1999 03:59:25 +0000 From: Gavin Smith Organization: Castle Publishing X-Mailer: Mozilla 4.61 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Money For Nothing...(but the chicks aren't free...) References: <0.918b0093.25672d61@aol.com> <38360AD9.8B63D33E@unbounded.com> <38360C09.7FCD3642@bonbon.net> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1195 Lines: 30 Martin Fitzpatrick wrote: > > Erm, I have an excuse though. You see, AOL were running an 0800 trial > > thing a while ago. Basically, 100 lucky people in the UK were sent the > > 0800 pack, which involves paying 30 quid a month, and you get 24 hours a > > day, totally free phone calls! So, erm I signed up :*) 30 quid a month > > and I leave the Mac connected. I even got a phoneline installed for the > > purpose. > > Er.. you *PAY* for a second phone line for the privelege of *FREE* > internet access. Er, I said the calls were free :) I didn't have to buy another line, I just got one cos it was more convenient. > Theres something about that sentence that doesn't seem quite right.... > > (unless youve got something going on with BT as well & dont have to pay > for phonelines... ;) Not quite, and BT had ended their half price installation thing about a week before I got mine installed - and I see the bastards have just restarted it! But we digress! *Desperately tries to think of something SAM related to mention* Got Crashed today, great fanzine...Johnna or Justin or whoever it was, get Defender on that floppy, and get it home, it's superb. There, that should do it. Gavin From owner-sam-users@nvg.ntnu.no Sat Nov 20 08:11:38 1999 Message-ID: <3836D5FA.EBD39074@ukonline.co.uk> Date: Sat, 20 Nov 1999 09:10:19 -0800 From: Martin Wilson X-Mailer: Mozilla 4.08 [en] (Win16; I) MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Money For Nothing...(but the chicks aren't free...) References: <0.918b0093.25672d61@aol.com> <38360AD9.8B63D33E@unbounded.com> Content-Type: text/plain; charset=iso-8859-1 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from QUOTED-PRINTABLE to 8bit by mail.comlab.ox.ac.uk id IAA17290 Status: RO Content-Length: 800 Lines: 18 > > > > > AOL are offereing ten hours free internet access at the minute - you don't > > even have to pay for phone calls. Completely gratis. > > As I'm on Screaming Net I have no use at all for AOL. In fact to be honest I wouldn't go with them anyway apart from the obvious financial reasons I hate these big American companies which use 'America' in their name as if thats meant to be impressive. I mean America On Line its almost saying don't buy it if your in Britain. Like most people though I've had absolutely loads of AOL CDs sent to me. I've literally had about 80 sent to me in the last 3 years. Actual AOL subscribers have to pay for the cost of these so no wonder its such a rip off. I mean £30 a month is £360 for a year. The price of a nice TV. If thats lucky I'd rather be unlucky. From owner-sam-users@nvg.ntnu.no Sat Nov 20 13:02:34 1999 Message-ID: <000d01bf3356$f5ccb1a0$c8877ed4@j4m4p3> From: "David L" To: References: <0.918b0093.25672d61@aol.com> <38360AD9.8B63D33E@unbounded.com> <3836D5FA.EBD39074@ukonline.co.uk> Subject: Re: Money For Nothing...(but the chicks aren't free...) Date: Sat, 20 Nov 1999 12:58:32 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from QUOTED-PRINTABLE to 8bit by mail.comlab.ox.ac.uk id NAA19114 Status: RO Content-Length: 465 Lines: 18 £12 per month on claranet, free weekends if ur on a BT line... reduced BT rates during the week. I'm happy keeping away from Always Off Line too! ----- Original Message ----- From: Martin Wilson To: Sent: Saturday, November 20, 1999 5:10 PM Subject: Re: Money For Nothing...(but the chicks aren't free...) I mean £30 a month is £360 for a year. The price of a nice TV. If thats lucky I'd rather be unlucky. From owner-sam-users@nvg.ntnu.no Sat Nov 20 13:57:20 1999 Message-ID: <3836B4AE.A4CF397F@clear.net.nz> Date: Sun, 21 Nov 1999 02:48:14 +1200 From: James Gasson X-Mailer: Mozilla 4.61 [en] (OS/2; I) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Question: MIDI sequencing References: <0AEF0EB21F09D211AE4E0080C82733BFCDBC49@mailhost.aculab.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1940 Lines: 47 James Gasson wrote: >> Sam/MIDI Sequencer huh? I though it might have been something like >> that. Well then, I have a few more questions. (...) Justin Skists wrote: > It's very good. Just be patient with it if you're used to the latest PC > based MIDI sequencers. The SAM's not very fast with the GUI, if you > know what I mean... Oh, the things you say, they're just not true! *sniff* > It comes with converters to and from .MID. Unfortunately, they're > written in BASIC. The last time I tried to convert a .MID using these > converters, the estimated time to convert was something like 45 minutes. > And since I have something like 20 720k floppies stuffed full with midi > files, it just wasn't going to do. > > But but but... I did start writing a C version (for ProDOS and MSDOS) > of the .MID to sequencer files. But I stopped in favour of writing a > decent SAM native-.MID player (which I stopped in favour of moving > houses again!). If you want, I'll finish off the converter and send > it to you. If you want it as a native SAM program, you'll probably > need to wait a lot longer! Don't bother on my account. I don't expect I will convert to/from .MID much (if at all), but I just feel safer with that backdoor available. > Where can you get a copy of SAM Sequencer? I do not know. Persona > used to sell it. I can't remember, off by hand, who wrote it - but I > can check for you. I could always copy the disk and send it to you, > but the manual might be a problem since the package is on par with > PC based systems (almost)...however, someone might complain about > the legality of all this. If it's not still being sold, then I would very much like it if you could send me a copy. (Do you mean by e-mail?, because I live in New Zealand.) Otherwise, I'm willing to post off a cheque to anyone who will accept it. So how much does (did) it cost anyway? (Hmmm, perhaps I should rephrase this...) -- James Gasson From owner-sam-users@nvg.ntnu.no Sat Nov 20 14:13:11 1999 Message-ID: <000701bf3361$1971dcc0$044c08c3@j4m4p3> From: "David L" To: References: <0AEF0EB21F09D211AE4E0080C82733BFCDBC49@mailhost.aculab.com> <3836B4AE.A4CF397F@clear.net.nz> Subject: Re: Question: MIDI sequencing Date: Sat, 20 Nov 1999 14:10:51 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 905 Lines: 29 ----- Original Message ----- From: James Gasson To: Sent: Saturday, November 20, 1999 2:48 PM Subject: Re: Question: MIDI sequencing > If it's not still being sold, then I would very much like it if you > could send me a copy. (Do you mean by e-mail?, because I live in New > Zealand.) > > Otherwise, I'm willing to post off a cheque to anyone who will accept > it. So how much does (did) it cost anyway? (Hmmm, perhaps I should > rephrase this...) Ahem! Before you start asking for a "copy" of this program which still legally belongs to the Mackenzie family - I should check on the "who" list...! personahq@postmaster.co.uk, and an equivellent freeserve account still exists!!! Perhaps listening to what Gavin said, and sending an SAE to the address I posted earlier would be a good idea. No cheque, just ask if available, and how much. David From owner-sam-users@nvg.ntnu.no Sat Nov 20 14:52:52 1999 (SMTPD32-5.05) id A3E88E903F8; Sat, 20 Nov 1999 09:44:56 -0500 Message-ID: <3836B565.9F7CC071@unbounded.com> Date: Sat, 20 Nov 1999 14:51:18 +0000 From: Gavin Smith Organization: Castle Publishing X-Mailer: Mozilla 4.61 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: [OFF] Re: Money For Nothing...(but the chicks aren't free...) References: <0.918b0093.25672d61@aol.com> <38360AD9.8B63D33E@unbounded.com> <3836D5FA.EBD39074@ukonline.co.uk> Content-Type: text/plain; charset=iso-8859-1 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from QUOTED-PRINTABLE to 8bit by mail.comlab.ox.ac.uk id OAA19789 Status: RO Content-Length: 893 Lines: 20 Martin Wilson wrote: > Like most people though I've had absolutely loads of AOL CDs sent to me. I've > literally had about 80 sent to me in the last 3 years. Actual AOL subscribers have > to pay for the cost of these so no wonder its such a rip off. > > I mean £30 a month is £360 for a year. The price of a nice TV. If thats lucky I'd > rather be unlucky. You obviously don't use the net as much as me! Before I got the 0800 number, my phone bills were massive! Now I can download things like Quake 3 all night, I can get up in the morning, check my email instead of waiting until after 6pm, I can run my own permanent FTP server, I can sit on IRC and chat pointlessly all night if I want - and I don't have to think about the phone bill. I'd pay more than 30 quid for this if I have to! (Just a shame it's on AOL...) And TV's crap, bar a few programmes :P But we digress (again). Gavin From owner-sam-users@nvg.ntnu.no Sat Nov 20 17:39:23 1999 Message-ID: <38375B3C.2BDD91F6@ukonline.co.uk> Date: Sat, 20 Nov 1999 18:38:53 -0800 From: Martin Wilson X-Mailer: Mozilla 4.08 [en] (Win16; I) MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: [OFF] Re: Money For Nothing...(but the chicks aren't free...) References: <0.918b0093.25672d61@aol.com> <38360AD9.8B63D33E@unbounded.com> <3836D5FA.EBD39074@ukonline.co.uk> <3836B565.9F7CC071@unbounded.com> Content-Type: text/plain; charset=iso-8859-1 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from QUOTED-PRINTABLE to 8bit by mail.comlab.ox.ac.uk id RAA21229 Status: RO Content-Length: 1296 Lines: 29 Gavin Smith wrote: > Martin Wilson wrote: > > > Like most people though I've had absolutely loads of AOL CDs sent to me. I've > > literally had about 80 sent to me in the last 3 years. Actual AOL subscribers have > > to pay for the cost of these so no wonder its such a rip off. > > > > I mean £30 a month is £360 for a year. The price of a nice TV. If thats lucky I'd > > rather be unlucky. > > You obviously don't use the net as much as me! Before I got the 0800 > number, my phone bills were massive! Now I can download things like > Quake 3 all night, I can get up in the morning, check my email instead > of waiting until after 6pm, I can run my own permanent FTP server, I can > sit on IRC and chat pointlessly all night if I want - and I don't have > to think about the phone bill. I'd pay more than 30 quid for this if I > have to! (Just a shame it's on AOL...) And TV's crap, bar a few > programmes :P > But we digress (again). > > Gavin Hey if you get up before 8am you can check your email too. Saturday and Sunday is free all day. OK you don't have to pay for the phone bill but what about those electricity bills. PCs take a fair few watts. I don't and wouldn't want to use the internet that much. Sometimes I might go a week without going online for email. This is rare though. From owner-sam-users@nvg.ntnu.no Sat Nov 20 20:07:02 1999 Message-ID: <00d201bf3393$03248f80$9e2c893e@default> From: "Stephen McGreal" To: Subject: Re: Woohoo! Date: Sat, 20 Nov 1999 19:59:21 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 740 Lines: 17 >I dunno if anyone remembers the demo of Wasy 2, which I was doing in >GamesMaster... Yeah I remember it. Think I had copy you gave me lying around somewhere. Really interesting messing with collision detection and controlling the player sprite. >Anyway, there's lots of stuff in there that was a total pain in the >arse to implement in GM, but hours of SPEEKING and SPOKEING got it >going. But in doing that, I found some REALLY obscure bugs. There >are damn bugs that ONLY appear on certain screens and things. It's >really strange. To do good stuff in GM you had to be a better GMCL programmer than Andy Wright which means anyone who has seriously played with it will know of bugs that never appeared in his wildest nightmares... From owner-sam-users@nvg.ntnu.no Sat Nov 20 22:27:16 1999 Message-ID: <38371EC9.60A6A5BB@bonbon.net> Date: Sat, 20 Nov 1999 22:20:57 +0000 From: Martin Fitzpatrick X-Mailer: Mozilla 4.7 [en] (Win98; I) X-Accept-Language: en-GB,en,en-US MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Money For Nothing...(but the chicks aren't free...) References: <0.918b0093.25672d61@aol.com> <38360AD9.8B63D33E@unbounded.com> <38360C09.7FCD3642@bonbon.net> <000b01bf3304$bf3b8d20$fc877ed4@j4m4p3> Content-Type: text/plain; charset=iso-8859-1 X-HotPOP: ----------------------------------------------- Sent By HotPOP.com FREE Email Get your FREE POP email at www.HotPOP.com ----------------------------------------------- X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from QUOTED-PRINTABLE to 8bit by mail.comlab.ox.ac.uk id WAA23205 Status: RO Content-Length: 1172 Lines: 35 David L wrote: > > ----- Original Message ----- > From: Martin Fitzpatrick > To: > Sent: Saturday, November 20, 1999 2:48 AM > Subject: Re: Money For Nothing...(but the chicks aren't free...) > > > (unless youve got something going on with BT as well & dont have to pay > > for phonelines... ;) > > I got my BT line for free... but it took ages to get them not to charge me > for it!!! Same here with our second line... it was "FREE" yet we had to pay for it. Great marketing ploy these BT folks have going on.. So they charged it, we didnt pay, they threatened to take us to court for not paying a non-existent bill... All the while, they over-debited our first line, leaving them in debt to us of £500... ..So we demanded that back & it shut them up... Why is it they demand money off you and threaten with court if you miss the tiniest payment, yet them owing you £500 is seen as "prefectly" alright.. So... needless to say, we've not got a second line anymore... but we've got the nice white box on the wall, for free.... Bargain. Fitz -- Email: poohsticks@bonbon.net ICQ#: 11077801 AOL/CServeIM: Flupert