From owner-sam-users@nvg.ntnu.no Wed Dec 1 02:09:16 1999 Message-ID: <000501bf3b9e$f69b2ee0$0400240a@BADSector> From: "Dave Hooper" To: References: <199911291921.OAA15932@glitch.crosswinds.net> <000b01bf3b48$f8323fb0$6552c29e@U40402> <004a01bf3b71$5ed4a280$0400240a@BADSector> <000b01bf3b84$eb34a140$8e0a14ac@internal.sierra.com> Subject: Re: SAAEmu 0.61 Date: Wed, 1 Dec 1999 01:53:53 -0000 Organization: @ spc MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 579 Lines: 16 From: Simon Cooke > Umm... given that to my knowledge, Microsoft invented and maintains the RTF > format, I think they're authorized to extend it in any way they feel fit. > > IMNSHO, of course. > Simon Ok, I stand corrected. It's a shame, then, that they didn't make Word forwardly compatible with new extensions to the RTF format ... they could've just made Word ignore unknown tags (the { HYPERLINK } tag) rather than spew up Error! Bookmark Not Defined. I guess the documentation could easily be published as HTML though. Or even, hey, raw text. From owner-sam-users@nvg.ntnu.no Wed Dec 1 08:23:27 1999 From: Frode Tenneboe Message-Id: <199912010822.JAA08495@alne.edh.ericsson.se> Date: Wed, 1 Dec 1999 09:22:32 +0100 (MET) To: sam-users@nvg.ntnu.no Subject: Re[2]: SAAEmu 0.61 In-Reply-To: <004a01bf3b71$5ed4a280$0400240a@BADSector> X-Mailer: Ishmail 1.3.4-990530-sol MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from QUOTED-PRINTABLE to 8bit by mail.comlab.ox.ac.uk id IAA27599 Status: RO Content-Length: 684 Lines: 17 "Dave Hooper" wrote: > > When distributing documentation, you should always make sure that whoever is > receiving your software is able to actually read that documentation! This is a very good point. Therefore use the lowest common denominator which does the job. In 90% of the cases TXT will do. (The remainding 10% can be split between HTML and XML/SGML.) -Frode -- ^ Frode Tennebų | email: ft@edh.ericsson.se ^ | Ericsson Radar AS. | Isebakkeveien 49 | | Phone: +47 69 21 41 47 | N-1788 Halden | | with Standard.Disclaimer; use Standard.Disclaimer; | From owner-sam-users@nvg.ntnu.no Wed Dec 1 10:28:59 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BFCDBC95@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: Hello Date: Wed, 1 Dec 1999 10:34:59 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 736 Lines: 30 Dave Fulton returns from the Beyond and wrote: >Anyone remember me - an occasional poster to this list in the past? I remember you! >So, what's been happenning in the last 6-7 months? Format's dead. Persona's dead. Practically everyone has given up. Only Quazar (and a handful of souls) seem to be holding up the SAM Banner. SimWinCoupeForWin32 (nobody can make up their mind what to call it) is going well, though, it seems. >Who's still around? Most of the usual gang (between the arguments). Some new people with famous (SAM) names have appeared. (May I recommend Chris Pile's Defender game? - and it's free to download) >BTW are Martin / Maria Rookyard still on? Ummm... They were. Not sure if they are now... Justin. From owner-sam-users@nvg.ntnu.no Wed Dec 1 10:41:37 1999 (SMTPD32-5.05) id A98999B0258; Wed, 01 Dec 1999 05:33:45 -0500 Message-ID: <3844FB02.14A4DD27@unbounded.com> Date: Wed, 01 Dec 1999 10:40:05 +0000 From: Gavin Smith Organization: Castle Publishing X-Mailer: Mozilla 4.61 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Hello References: <0AEF0EB21F09D211AE4E0080C82733BFCDBC95@mailhost.aculab.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 467 Lines: 15 Justin Skists wrote: > Format's dead. Persona's dead. Practically everyone has given up. > Only Quazar (and a handful of souls) seem to be holding up the > SAM Banner. Excuse me but the SAM Community Newsletter thingy has about 40 or 50 readers now! And growing every week! More news on that this weekend actually... > Most of the usual gang (between the arguments). We haven't had much of an on-topic argument for a while now, it's getting rather dull :) Gavin From owner-sam-users@nvg.ntnu.no Wed Dec 1 10:47:59 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BFCDBC97@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: Hello Date: Wed, 1 Dec 1999 10:53:24 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 792 Lines: 28 Gavin Smith corrected me with: >Justin Skists wrote: > >> Format's dead. Persona's dead. Practically everyone has given up. >> Only Quazar (and a handful of souls) seem to be holding up the >> SAM Banner. > >Excuse me but the SAM Community Newsletter thingy has about 40 or 50 >readers now! And growing every week! More news on that this weekend actually... Holy Floral Sheets, Batman! I forgot about the SAM Community!!! That reminds me: I'm supposed to send you some subscription money now I've moved into my new flat... Send me your address and the amount you want and I'll think about sending it to you! :) >> Most of the usual gang (between the arguments). > >We haven't had much of an on-topic argument for a while now, it's >getting rather dull :) You're not joking! :) Justin. From owner-sam-users@nvg.ntnu.no Wed Dec 1 10:48:01 1999 X-sendmail-revision: 19-Sep-1999 (24) by ant@tissoft.co.uk Message-ID: <005b01bf3be9$9d5a1ad0$3701a8c0@tistemp3.tissoft.co.uk> From: "Nick Humphries" To: Subject: Colin M's book? Date: Wed, 1 Dec 1999 10:48:34 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 536 Lines: 19 -----Original Message----- From: Gavin Smith To: sam-users@nvg.ntnu.no Date: 01 December 1999 10:44 Subject: Re: Hello > >We haven't had much of an on-topic argument for a while now, it's >getting rather dull :) How about "Whatever happened to Colin MacDonald's planned book on the background story to the SAM, MGT, SAMCo, West Coast, etc, etc...?" Sounded like a dead interesting project! Nick (hoping it will be something along the lines of a Private Eye for the SAM community) From owner-sam-users@nvg.ntnu.no Wed Dec 1 11:04:01 1999 From: Frode Tenneboe Message-Id: <199912011059.LAA08870@alne.edh.ericsson.se> Date: Wed, 1 Dec 1999 11:59:39 +0100 (MET) To: sam-users@nvg.ntnu.no Subject: Re[2]: Sam's worst ever game In-Reply-To: <383BB1E4.FDA34C11@bonbon.net> X-Mailer: Ishmail 1.3.4-990530-sol MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from QUOTED-PRINTABLE to 8bit by mail.comlab.ox.ac.uk id LAA02495 Status: RO Content-Length: 1092 Lines: 30 Martin Fitzpatrick wrote: > > > Dan Dooré wrote: > > > > > OK! Correction. I have pretty much (99.99%) decided that I'm > > > wrong. The lady from Tetris is none other than Nastassia Kinski. > > > Original image is here: > > > > > ftp://ftp.nvg.ntnu.no/pub/sam-coupe/graphics/pics/nastassia_from_tetris.jpg > > > > That's the baby! > > Really?... Hmm.. I didnt think the other one was the right one at first, > but attributed that to adolescent mind meanderings, but out of the two, > I recognise the first more... So, where is *she* from?... Some other sam > demo perhaps? That's what made me pick the wrong one in the first place. Then I booted Tetris and verified that it was not her. But somehow I've seen here before. Possibly on one of the image galleries..... -Frode -- ^ Frode Tennebų | email: ft@edh.ericsson.se ^ | Ericsson Radar AS. | Isebakkeveien 49 | | Phone: +47 69 21 41 47 | N-1788 Halden | | with Standard.Disclaimer; use Standard.Disclaimer; | From owner-sam-users@nvg.ntnu.no Wed Dec 1 11:43:36 1999 Message-ID: <001e01bf3bf1$0fd46c80$e96cf4d1@simcooke3> From: "Simon Cooke" To: "samusers" Subject: Seattle's Burning Date: Wed, 1 Dec 1999 03:41:51 -0800 Organization: Entropy Technology MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1740 Lines: 39 Your roving reporter, on the scene :) (literally - my apartment is approx. 3 blocks from the Convention Center). As I sit here in my apartment, I can hear the occasional police siren, but things have pretty much quietened down now. It's eerie. It's something that you never expect to see happen in your own neighborhood. Let's put it this way - a block away from my apartment, people were being gassed with pepper spray earlier today. I drove down Broadway a couple of hours ago. There's stores boarded up where they've had their windows smashed in. Everywhere closed at 7pm when the curfew hit (and it's not even in the curfew zone). People were up-ending dumpsters in the middle of Broadway; by the time I went past (probably a few hours later), there was a pile of trash in the middle of the road, but other than that, it was clear. Everything was shut down though. It's strange. In a city where being sleepless in Seattle means having things to do if you're an insomniac, it's very odd to see everything... well... empty. It's such a shame to see people acting with such random violence. I mean... why? Is it some kind of herd instinct or what? Aren't we above all this? Maybe I'm too trusting in human nature. Maybe I don't want to believe that people are willing to just go insane and loot and destroy just for the fun of it. Still... the upshot of it all is that I've just discovered the only problem with having a just-on-the-edge-of-down town apartment, is that when there's rioting going on, you get the spill over. Last time I saw anything quite as.. well.. disturbing as this was when I saw the after-effects of the IRA bomb in Manchester. Though of course, that did a lot more than take out a few shop windows. Simon From owner-sam-users@nvg.ntnu.no Wed Dec 1 12:09:40 1999 Message-ID: <753866CAB183D211883F0090271F46C20379FE6E@COW> From: =?iso-8859-1?Q?Dan_Door=E9?= To: "'sam-users@nvg.ntnu.no'" Subject: RE: Seattle's Burning Date: Wed, 1 Dec 1999 11:57:19 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2650.21) Content-Type: text/plain; charset="iso-8859-1" X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 348 Lines: 11 > Your roving reporter, on the scene :) (literally - my > apartment is approx. 3 blocks from the Convention Center). Whoa! I was watching the news last night and they showed the police truncheoning a bloke against an armoured car - nasty stuff mate, take it easy Si. We have an office in Seattle.... Hmm.... Their router still pings... Dan. From owner-sam-users@nvg.ntnu.no Wed Dec 1 12:09:42 1999 X-sendmail-revision: 19-Sep-1999 (24) by ant@tissoft.co.uk Message-ID: <007801bf3bf3$31ed24e0$3701a8c0@tistemp3.tissoft.co.uk> From: "Nick Humphries" To: Subject: Re: Seattle's Burning Date: Wed, 1 Dec 1999 11:57:08 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO X-Status: A Content-Length: 1382 Lines: 44 Not speaking for Simon (and not necessarily about Seattle, either... [so why am I responding?!]) American cities are rather well designed. The roads are configured in a grid formation, and one "block" would be one "square" on that grid. Britain should adopt that method, but of course that would involve demolishing large amounts of it and starting afresh (which I'm all in favour of), but then some selfish people would moan about loss of homes, heritage and history. :) Nick (who works in the City and saw the j18 stuff first-hand. n30 seems to have been contained around Euston station.) -----Original Message----- From: Justin Skists To: 'sam-users@nvg.ntnu.no' Date: 01 December 1999 11:47 Subject: RE: Seattle's Burning >Whoa!!! > >I forgot you were living there... > >Cheers for the news - and stay out of trouble!! :) > >I take it that you're not one of the ringleaders. :) After all, aren't all >these protests supposed to be organised on the web these days? > >Incidently, exactly how big is a "block"? > >> -----Original Message----- >> From: Simon Cooke [SMTP:simoncooke@earthlink.net] >> Sent: Wednesday, December 01, 1999 11:42 AM >> To: samusers >> Subject: Seattle's Burning >> >> Your roving reporter, on the scene :) (literally - my apartment is approx. >> 3 >> blocks from >> the Convention Center). >> > > From owner-sam-users@nvg.ntnu.no Wed Dec 1 12:09:43 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BFCDBC98@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: Seattle's Burning Date: Wed, 1 Dec 1999 11:54:37 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 576 Lines: 22 Whoa!!! I forgot you were living there... Cheers for the news - and stay out of trouble!! :) I take it that you're not one of the ringleaders. :) After all, aren't all these protests supposed to be organised on the web these days? Incidently, exactly how big is a "block"? > -----Original Message----- > From: Simon Cooke [SMTP:simoncooke@earthlink.net] > Sent: Wednesday, December 01, 1999 11:42 AM > To: samusers > Subject: Seattle's Burning > > Your roving reporter, on the scene :) (literally - my apartment is approx. > 3 > blocks from > the Convention Center). > From owner-sam-users@nvg.ntnu.no Wed Dec 1 12:09:49 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BFCDBC9A@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: Colin M's book? Date: Wed, 1 Dec 1999 11:56:30 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 470 Lines: 20 Hey! We might finally find out where Bob/Samsboss/BillRitman has disappeared to!!!!! Justin. > -----Original Message----- > From: Nick Humphries [SMTP:nhum@tissoft.co.uk] > > > How about "Whatever happened to Colin MacDonald's planned book on the > background > story to the SAM, MGT, SAMCo, West Coast, etc, etc...?" Sounded like a > dead > interesting project! > > Nick > (hoping it will be something along the lines of a Private Eye for the SAM > community) > From owner-sam-users@nvg.ntnu.no Wed Dec 1 12:13:47 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BFCDBC9B@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: Seattle's Burning Date: Wed, 1 Dec 1999 12:20:08 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1285 Lines: 35 Funnily enough, I live and work in Milton Keynes. We have the American- style grid system that you talk of (with roundabouts instead of traffic lights and all the grid roads at the National Speed Limit). It's brilliant. On a good day, I can get from home to work in about 10 minutes (5 mile trip from one side of the city to the other). On a bad day, it takes 15. I was just wondering if the American "block" is equivelent to MK's "estates" or something smaller. > -----Original Message----- > From: Nick Humphries [SMTP:nhum@tissoft.co.uk] > Sent: Wednesday, December 01, 1999 11:57 AM > To: sam-users@nvg.ntnu.no > Subject: Re: Seattle's Burning > > Not speaking for Simon (and not necessarily about Seattle, either... [so > why am > I responding?!]) American cities are rather well designed. The roads are > configured in a grid formation, and one "block" would be one "square" on > that > grid. > > Britain should adopt that method, but of course that would involve > demolishing > large amounts of it and starting afresh (which I'm all in favour of), but > then > some selfish people would moan about loss of homes, heritage and history. > :) > > Nick > (who works in the City and saw the j18 stuff first-hand. n30 seems to have > been > contained around Euston station.) > From imc@comlab.ox.ac.uk Wed Dec 1 12:18:08 1999 Date: Wed, 1 Dec 1999 12:18:08 +0000 From: Ian Collier To: sam-users@nvg.ntnu.no Subject: Re: Seattle's Burning Message-ID: <19991201121808.B18607@comlab.ox.ac.uk> Mail-Followup-To: sam-users@nvg.ntnu.no References: <007801bf3bf3$31ed24e0$3701a8c0@tistemp3.tissoft.co.uk> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-Mailer: Mutt 0.95.1i In-Reply-To: <007801bf3bf3$31ed24e0$3701a8c0@tistemp3.tissoft.co.uk>; from Nick Humphries on Wed, Dec 01, 1999 at 11:57:08AM -0000 Status: RO Content-Length: 391 Lines: 11 On Wed, Dec 01, 1999 at 11:57:08AM -0000, Nick Humphries wrote: > American cities are rather well designed. The roads are > configured in a grid formation, and one "block" would be one "square" on that > grid. Try an old city, such as Boston. Your typical American city is only well designed because it is relatively new (compared to a typical British city, anyway). imc From imc@comlab.ox.ac.uk Wed Dec 1 12:20:04 1999 Date: Wed, 1 Dec 1999 12:20:04 +0000 From: Ian Collier To: sam-users@nvg.ntnu.no Subject: Re: Seattle's Burning Message-ID: <19991201122004.C18607@comlab.ox.ac.uk> Mail-Followup-To: sam-users@nvg.ntnu.no References: <007801bf3bf3$31ed24e0$3701a8c0@tistemp3.tissoft.co.uk> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-Mailer: Mutt 0.95.1i In-Reply-To: <007801bf3bf3$31ed24e0$3701a8c0@tistemp3.tissoft.co.uk>; from Nick Humphries on Wed, Dec 01, 1999 at 11:57:08AM -0000 Status: RO Content-Length: 271 Lines: 10 Oh... didn't see this On Wed, Dec 01, 1999 at 11:57:08AM -0000, Nick Humphries wrote: > (who works in the City and saw the j18 stuff first-hand. J18? I don't remember you at the committee meetings. Oh. You probably didn't mean the ITIC J18 standard, did you... imc From owner-sam-users@nvg.ntnu.no Wed Dec 1 12:36:01 1999 (SMTPD32-5.05) id A3D2538028A; Wed, 01 Dec 1999 07:25:54 -0500 Message-ID: <3845154D.AE1E19F8@unbounded.com> Date: Wed, 01 Dec 1999 12:32:20 +0000 From: Gavin Smith Organization: Castle Publishing X-Mailer: Mozilla 4.61 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Seattle's Burning References: <0AEF0EB21F09D211AE4E0080C82733BFCDBC98@mailhost.aculab.com> <004d01bf3bf5$8912cc00$e96cf4d1@simcooke3> <006101bf3bf7$abb3a020$e96cf4d1@simcooke3> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 336 Lines: 17 Simon Cooke wrote: > > Ok... the map should be up at: > > http://home.earthlink.net/~simoncooke/MapImage.gif > > Also... (listening to a police scanner) apparently, someone's just stolen > two buses. > > Oh dear. > > Simon Hey, this sounds just like Belfast in Summer! You should see the amount of wrecked buses then mate! Gavin From owner-sam-users@nvg.ntnu.no Wed Dec 1 12:36:56 1999 X-sendmail-revision: 19-Sep-1999 (24) by ant@tissoft.co.uk Message-ID: <008901bf3bf7$9ce7c8a0$3701a8c0@tistemp3.tissoft.co.uk> From: "Nick Humphries" To: Subject: Re: Seattle's Burning Date: Wed, 1 Dec 1999 12:28:45 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 420 Lines: 18 From: Ian Collier >Oh... didn't see this > >On Wed, Dec 01, 1999 at 11:57:08AM -0000, Nick Humphries wrote: >> (who works in the City and saw the j18 stuff first-hand. > >J18? I don't remember you at the committee meetings. > >Oh. You probably didn't mean the ITIC J18 standard, did you... Ummm.... j18 as in June 18, as in the City riots which happened on that day this year. Nick From owner-sam-users@nvg.ntnu.no Wed Dec 1 12:36:56 1999 Message-ID: <006101bf3bf7$abb3a020$e96cf4d1@simcooke3> From: "Simon Cooke" To: References: <0AEF0EB21F09D211AE4E0080C82733BFCDBC98@mailhost.aculab.com> <004d01bf3bf5$8912cc00$e96cf4d1@simcooke3> Subject: Re: Seattle's Burning Date: Wed, 1 Dec 1999 04:29:10 -0800 Organization: Entropy Technology MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 186 Lines: 10 Ok... the map should be up at: http://home.earthlink.net/~simoncooke/MapImage.gif Also... (listening to a police scanner) apparently, someone's just stolen two buses. Oh dear. Simon From owner-sam-users@nvg.ntnu.no Wed Dec 1 12:37:04 1999 Message-ID: <004d01bf3bf5$8912cc00$e96cf4d1@simcooke3> From: "Simon Cooke" To: References: <0AEF0EB21F09D211AE4E0080C82733BFCDBC98@mailhost.aculab.com> Subject: Re: Seattle's Burning Date: Wed, 1 Dec 1999 04:13:52 -0800 Organization: Entropy Technology MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 729 Lines: 29 > Whoa!!! > > I forgot you were living there... Oh yeah :) > Cheers for the news - and stay out of trouble!! :) No problem :) It'll be interesting to see what happens tomorrow... > I take it that you're not one of the ringleaders. :) After all, aren't all > these protests supposed to be organised on the web these days? Nope - not me :) I like to stay *out* of situations where it's likely that I'll be gassed/shot at/whatever :) > Incidently, exactly how big is a "block"? Ummm... it's er... ummm.. I'm not sure :) I'll put a map up. :) Oh... and apparently, there was a bomb in an unattended briefcase in a garage on Pine & Boylston. Which is literally (this time) two blocks away from me. Yay! Isn't it fun? Simon From owner-sam-users@nvg.ntnu.no Wed Dec 1 12:54:58 1999 Message-ID: <009501bf3bfa$0f6986a0$e96cf4d1@simcooke3> From: "Simon Cooke" To: "samusers" Subject: Another, better map... Date: Wed, 1 Dec 1999 04:46:16 -0800 Organization: Entropy Technology MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 154 Lines: 6 http://www.seattle-pi.com/dayart/19991201/curfewmap.gif Simon -- Clairvoyeurism - the supernatural ability to predict what someone will look like naked. From owner-sam-users@nvg.ntnu.no Wed Dec 1 13:02:56 1999 Message-ID: <008901bf3bf9$84bc6d60$e96cf4d1@simcooke3> From: "Simon Cooke" To: References: <0AEF0EB21F09D211AE4E0080C82733BFCDBC98@mailhost.aculab.com> <004d01bf3bf5$8912cc00$e96cf4d1@simcooke3> <006101bf3bf7$abb3a020$e96cf4d1@simcooke3> <3845154D.AE1E19F8@unbounded.com> Subject: Re: Seattle's Burning Date: Wed, 1 Dec 1999 04:42:23 -0800 Organization: Entropy Technology MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 344 Lines: 10 Oh wow.. someone just drove a bus into my apartment building. (Only kidding) Mind you, looking at that map... am I the only one worried about the fact that this "Bomb" was found so close to my apartment? I mean, what if they work out it was me?... :) Simon ps. For anyone out there reading my email, yes, I am joking about the bomb. Hi Evan! From owner-sam-users@nvg.ntnu.no Wed Dec 1 13:14:14 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BFCDBC9C@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: Seattle's Burning Date: Wed, 1 Dec 1999 13:07:11 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO X-Status: A Content-Length: 887 Lines: 29 OK then... Only CMK (Central Milton Keynes - the city centre) looks like a small version of an American city, then... The rest of our Grid system is slightly different in that our estates (equiv. to a village) are seperated by high-speed criss-cross dual (and single, unfortunately) carriage ways... Funnily enough, I read somewhere that MK has been used in films to portray US city sets. Put a few american cars on the roads, add a few american mailboxes... and CMK is America... > -----Original Message----- > From: Simon Cooke [SMTP:simoncooke@earthlink.net] > > > Incidently, exactly how big is a "block"? > > Ummm... it's er... ummm.. I'm not sure :) I'll put a map up. > > :) > > Oh... and apparently, there was a bomb in an > unattended briefcase in a garage on Pine & Boylston. Which is literally > (this time) two blocks away from me. > > Yay! Isn't it fun? > > Simon From imc@comlab.ox.ac.uk Wed Dec 1 13:19:47 1999 Date: Wed, 1 Dec 1999 13:19:47 +0000 From: Ian Collier To: "'sam-users@nvg.ntnu.no'" Subject: Re: Seattle's Burning Message-ID: <19991201131947.D18607@comlab.ox.ac.uk> Mail-Followup-To: "'sam-users@nvg.ntnu.no'" References: <0AEF0EB21F09D211AE4E0080C82733BFCDBC9C@mailhost.aculab.com> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-Mailer: Mutt 0.95.1i In-Reply-To: <0AEF0EB21F09D211AE4E0080C82733BFCDBC9C@mailhost.aculab.com>; from Justin Skists on Wed, Dec 01, 1999 at 01:07:11PM -0000 Status: RO Content-Length: 461 Lines: 12 On Wed, Dec 01, 1999 at 01:07:11PM -0000, Justin Skists wrote: > Funnily enough, I read somewhere that MK has been used in films to > portray US city sets. Put a few american cars on the roads, add a > few american mailboxes... and CMK is America... You presumably didn't hear ISIHAC last week. "... In fact it has been said that Milton Keynes is often mistaken for New York. Surprisingly, though, New York has never been mistaken for Milton Keynes..." imc From owner-sam-users@nvg.ntnu.no Wed Dec 1 13:29:21 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BFCDBCA4@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: Seattle's Burning Date: Wed, 1 Dec 1999 13:33:53 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO X-Status: A Content-Length: 878 Lines: 25 *laughs* Excellent....and true. :) But at least New York doesn't have concrete cows and topless female barbers!!!!!! (Actually, the probably do have the latter) What is this ISIHAC you speak of? > -----Original Message----- > From: Ian Collier [SMTP:Ian.Collier@comlab.ox.ac.uk] > Sent: Wednesday, December 01, 1999 1:20 PM > To: 'sam-users@nvg.ntnu.no' > Subject: Re: Seattle's Burning > > On Wed, Dec 01, 1999 at 01:07:11PM -0000, Justin Skists wrote: > > Funnily enough, I read somewhere that MK has been used in films to > > portray US city sets. Put a few american cars on the roads, add a > > few american mailboxes... and CMK is America... > > You presumably didn't hear ISIHAC last week. > > "... In fact it has been said that Milton Keynes is often mistaken for > New York. Surprisingly, though, New York has never been mistaken for > Milton Keynes..." > > imc From imc@comlab.ox.ac.uk Wed Dec 1 13:33:34 1999 Date: Wed, 1 Dec 1999 13:33:34 +0000 From: Ian Collier To: "'sam-users@nvg.ntnu.no'" Subject: Re: Seattle's Burning Message-ID: <19991201133334.E18607@comlab.ox.ac.uk> Mail-Followup-To: "'sam-users@nvg.ntnu.no'" References: <0AEF0EB21F09D211AE4E0080C82733BFCDBCA4@mailhost.aculab.com> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-Mailer: Mutt 0.95.1i In-Reply-To: <0AEF0EB21F09D211AE4E0080C82733BFCDBCA4@mailhost.aculab.com>; from Justin Skists on Wed, Dec 01, 1999 at 01:33:53PM -0000 Status: RO Content-Length: 551 Lines: 14 On Wed, Dec 01, 1999 at 01:33:53PM -0000, Justin Skists wrote: > But at least New York doesn't have concrete cows and topless female > barbers!!!!!! (Actually, the probably do have the latter) "... the citizens of Milton Keynes were delighted to receive a gift of a large statue representing justice and liberty, while the citizens of New York were slightly puzzled by the gift of a herd of concrete cows to celebrate the act of union [Is that it? I'm probably miles off]..." > What is this ISIHAC you speak of? I'm sorry. I haven't a clue. imc From owner-sam-users@nvg.ntnu.no Wed Dec 1 14:07:53 1999 Message-ID: <000501bf3c05$40c1a9c0$916ff4d1@simcooke3> From: "Simon Cooke" To: "Claire Cooke" , "samusers" Subject: More info... Date: Wed, 1 Dec 1999 06:06:22 -0800 Organization: Entropy Technology MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 2982 Lines: 61 Police Wallop Capitol Hill by David Sadoway 2:26am Wed Dec 1 '99 Reporter's excellent account of his trip home from the Independent Media Center, 6-11 p.m. Tuesday. As the curfew closed over Seattle last night, task forces of riot police from city, county, and state drove the stragglers and stranded from the downtown vicinity. The city purportedly maintained bus service from 4th and Jackson, the shifting police lines arbitrarily determined the exit routes for people leaving downtown. The police channelled many people up Pine Street and across the I-5 bridge at Boren. Apparently in response to looting on Pike Street, a large number of police had pressed onto lower Capitol Hill to quell the unrest. "The cops don't have jurisdiction past Boren," cried one Capitol Hill resident as a police phalanx made its first surge beyond Pine and Minor, already beyond the curfew boundary set by Mayor Paul Schell Tuesday evening. Protestors and residents reported only minor property damage beyond the curfew zone. However, the ensuing two hours after 7 pm, police in full riot gear, armed with tear gas, rifles, and batons, made repeated advances east on Pine into the Capitol Hill neighborhood. A few of the anti-WTO epithets remained to be heard. Nor did any further looting or violence occur among the protestors. Instead, the chants "we live here, we live here" rose up from an increasingly indignant crowd about 300. A sergeant from the SPD ordered the crowd to disperse. Only seconds elapsed before the volleys of tear gas canisters and stun grenades struck the crowd. Alternately, the crowd retreated in fear and then returned to face off with the police, who were gradually pushing up Pine Street. The pattern recurred throughout the hour, as the police crossed Bellvue. By 8:30 p.m., several people had been gassed more severely and one was rushed to the hospital. While many remained in the streets, others gathered in bars and restaurants along Pine. Shortly before 9 p.m., the police made their decisive sweep. Advancing with an armored vehicle, approximately 50 officers launched tear gas and fired rubber bullets into the crowd, pushing them all the way to Harvard Avenue. Bar patrons were caught inside and choked on the gas. The situation deteriorated as residents responded by erecting a barricade outside the Egyptian Theater and smashing the rear window of a police car. By 11 p.m., police cleared the area. They reportedly dispatched a bomb squad to detonate a device found in a garage off Harvard. "If the police had just held their line at Boren, we would have just gone home to bed and none of this would have happened," said Riz, a Capitol Hill resident, shaking his head as sirens continued to wail at 11 p.m. Going off the map on my page (http://home.earthlink.net/~simoncooke) you can see that the next street south of the one that my apartment's on is... dan dan daaaarn... Pine :) I'm just glad I wasn't in my apartment for it. Sheesh. Simon From owner-sam-users@nvg.ntnu.no Wed Dec 1 15:03:36 1999 Date: Wed, 1 Dec 1999 15:02:33 +0000 (GMT) From: "D.A. Fulton" To: "'sam-users@nvg.ntnu.no'" Subject: RE: Hello In-Reply-To: <0AEF0EB21F09D211AE4E0080C82733BFCDBC95@mailhost.aculab.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 717 Lines: 22 > I remember you! Wow! > Format's dead. Persona's dead. Practically everyone has given up. > Only Quazar (and a handful of souls) seem to be holding up the > SAM Banner. I read a bit about Format in the scrapbook. Didn't know about Persona. I still might get the SAM out this Christmas holiday and have another bash at writing some stuff - even though it'll probably never reach fruition while anyone's still around to see it. Will have to download a copy of Win(or whatever)Coupe at some point. I haven't played with it since the first DOS version... > Some new people with famous (SAM) names have appeared. (May I > recommend Chris Pile's Defender game? - and it's free to download) Where is it? NVG? Dave From owner-sam-users@nvg.ntnu.no Wed Dec 1 15:09:48 1999 Date: Wed, 1 Dec 1999 15:03:38 +0000 (GMT) From: "D.A. Fulton" To: sam-users@nvg.ntnu.no Subject: Re: Hello In-Reply-To: <3844FB02.14A4DD27@unbounded.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 230 Lines: 10 > Excuse me but the SAM Community Newsletter thingy has about 40 or 50 > readers now! And growing every week! More news on that this weekend > actually... This is new to me! What is it? Where can I get it from - Gavin? Dave From owner-sam-users@nvg.ntnu.no Wed Dec 1 15:09:49 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BFCDBCA6@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: Hello Date: Wed, 1 Dec 1999 15:14:42 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 251 Lines: 9 >> Some new people with famous (SAM) names have appeared. (May I >> recommend Chris Pile's Defender game? - and it's free to download) > >Where is it? NVG? On his webpage: http://homepages.enterprise.net/pegasus/defender/index.htm (I think) > Dave From owner-sam-users@nvg.ntnu.no Wed Dec 1 15:14:10 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BFCDBCA7@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: Seattle's Burning Date: Wed, 1 Dec 1999 15:20:57 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO X-Status: A Content-Length: 914 Lines: 25 *chuckles* It must be spoof. I haven't heard of this "union". Then again, things seem to grow out of the ground very quickly around here. > -----Original Message----- > From: Ian Collier [SMTP:Ian.Collier@comlab.ox.ac.uk] > Sent: Wednesday, December 01, 1999 1:34 PM > To: 'sam-users@nvg.ntnu.no' > Subject: Re: Seattle's Burning > > On Wed, Dec 01, 1999 at 01:33:53PM -0000, Justin Skists wrote: > > But at least New York doesn't have concrete cows and topless female > > barbers!!!!!! (Actually, the probably do have the latter) > > "... the citizens of Milton Keynes were delighted to receive a gift of a > large statue representing justice and liberty, while the citizens of New > York were slightly puzzled by the gift of a herd of concrete cows to > celebrate the act of union [Is that it? I'm probably miles off]..." > > > What is this ISIHAC you speak of? > > I'm sorry. I haven't a clue. > > imc From owner-sam-users@nvg.ntnu.no Wed Dec 1 15:27:39 1999 (SMTPD32-5.05) id AC64B9B701EE; Wed, 01 Dec 1999 10:19:00 -0500 Message-ID: <38453DDD.D708E736@unbounded.com> Date: Wed, 01 Dec 1999 15:25:18 +0000 From: Gavin Smith Organization: Castle Publishing X-Mailer: Mozilla 4.61 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Hello References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1317 Lines: 31 "D.A. Fulton" wrote: > > > Excuse me but the SAM Community Newsletter thingy has about 40 or 50 > > readers now! And growing every week! More news on that this weekend > > actually... > > This is new to me! > > What is it? > Where can I get it from - Gavin? It started purely as a Newsletter, the idea being that if I started a fanzine, it would interfere with Format, Blitz, Fred etc. It was supposed to support the various bits and pieces that people were still working on and provide proper news coverage and support for them, unlike Format's news pages...however, as all the mags seem to have died, and everything has gone a little pear shaped over the past year (especially with Persona), I've decided to evolve the Newsletter into a full fanzine. Don't worry, we're not talking 2 or 3 quid an issue, we're talking bare minimum - a fiver or so a year (it's bi-monthly). Anyway, details to follow this weekend, along with a website which I'm actually working on at the moment. Gavin PS I know Andrew Collier and a couple of other people were threatened by Bob for using the SAM Coupe logo, but he can't actually do anything can he? PPS I'm a little more unsure of this one - I'd like to use the SAM robot illustrations in the manual to brighten the fanzine up a little - anyone know the copyright issues? From owner-sam-users@nvg.ntnu.no Wed Dec 1 16:26:40 1999 Date: Wed, 1 Dec 1999 16:25:36 +0000 (GMT) From: Andrew Collier X-Sender: asc25@red.csi.cam.ac.uk To: sam-users@nvg.ntnu.no Subject: Re: Hello In-Reply-To: <38453DDD.D708E736@unbounded.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1777 Lines: 39 On Wed, 1 Dec 1999, Gavin Smith wrote: > PS I know Andrew Collier and a couple of other people were threatened by > Bob for using the SAM Coupe logo, but he can't actually do anything can > he? I don't think he really cares about the Sam logos. IMHO they just provided a convenient "something to complain about" when he wanted to take down another of my pages - specifically the one with evidence that he'd been posting to this list as samsboss and proof that he'd lied about it; if he'd complained about that specifically then he couldn't ever have expected the University to have taken him seriously. But a minor breach of copyright, oh yes they can take that seriously alright, and pull the plug on my webserver (before even checking that he's even the one that actually owns the logos which he's objecting to me using - which he isn't.) Very sneaky. And then he has the sheer audacity to claim he wasn't trying to cause a fuss or get me into trouble, but all he really wanted was to make sure the breach of copyright to be sorted out as quickly as possible - well OBVIOUSLY the quickest and quietest way isn't just to email me personally and ask for it to be removed, oh no. He has to straight to the top by emailing the CS [1] and threatening the University with legal action, such a pleasant chap he is. As if they're responsible for my webserver anyway, duh. Andrew [1] On a Saturday evening, which won't get read until Monday obviously. Helpful quick-response solution there - doesn't that just so corroborate his other story, NOT. -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- From owner-sam-users@nvg.ntnu.no Wed Dec 1 17:06:01 1999 Date: Wed, 1 Dec 1999 17:04:42 +0000 (GMT) From: "D.A. Fulton" To: sam-users@nvg.ntnu.no Subject: Re: Hello In-Reply-To: <38453DDD.D708E736@unbounded.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 2129 Lines: 49 > It started purely as a Newsletter, the idea being that if I started a > fanzine, it would interfere with Format, Blitz, Fred etc. It was I remember - the fanzine was SAM world wasn't it? But some people were against it. > however, as all the mags seem to have died, and > everything has gone a little pear shaped over the past year (especially > with Persona), I've decided to evolve the Newsletter into a full > fanzine. Don't worry, we're not talking 2 or 3 quid an issue, we're > talking bare minimum - a fiver or so a year (it's bi-monthly). Great idea - would even suggest making it more frequent / bigger now that there's no other mag to compete. > details to follow this weekend, along with a website which I'm actually > working on at the moment. Keep me posted - I'll subscribe! > PS I know Andrew Collier and a couple of other people were threatened by > Bob for using the SAM Coupe logo, but he can't actually do anything can > he? I don't know much about it - if it's his logo, then I'm sure that he could if he was so inclined (I take it he's no longer on the list). However, while he claims to own the copyright, I thought there was something of an issue on this. Out of curiosity, if Format is no more, what happens to stuff it owns the rights to (e.g. the technical manual)? > PPS I'm a little more unsure of this one - I'd like to use the SAM robot > illustrations in the manual to brighten the fanzine up a little - anyone > know the copyright issues? This one has come up before. I think Bob claims to have the rights to this as well (he once gave me permission to use it in a software manual I was writing for a PC prog). However, there were a few drawn by other people which would probably be OK since he should not have copyright on them. If you can't obtain any by other artists and, like me, you are no good at drawing, what about rendering a 3D version using something like POV-Ray? It shouldn't be too hard, just a few hemispheres made of chrome and some sort of spirals for the springy bits. You could probably create yourself a reasonable GIF or something quite easily Dave From owner-sam-users@nvg.ntnu.no Wed Dec 1 19:35:04 1999 From: David Ledbury To: sam-users@nvg.ntnu.no Subject: Re: Hello X-Sender: sparticus@clara.co.uk X-Mailer: ClaraNet WWW E-Mail Client X-Abuse-To: abuse@clara.net X-Details: 12, 212.158.45.2Date: Wed, 1 Dec 99 19:33:58 GMT Message-Id: Date: Wed, 1 Dec 1999 19:33:58 +0000 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1904 Lines: 51 > > It started purely as a Newsletter, the idea being that if I started a > > fanzine, it would interfere with Format, Blitz, Fred etc. It was > > I remember - the fanzine was SAM world wasn't it? But some people were > against it. Yeah, mainly Bob...! > > however, as all the mags seem to have died, and > > everything has gone a little pear shaped over the past year (especially > > with Persona), I've decided to evolve the Newsletter into a full > > fanzine. Don't worry, we're not talking 2 or 3 quid an issue, we're > > talking bare minimum - a fiver or so a year (it's bi-monthly). > > Great idea - would even suggest making it more frequent / bigger now that > there's no other mag to compete. > > > details to follow this weekend, along with a website which I'm actually > > working on at the moment. Now there's a novelty ;) > Keep me posted - I'll subscribe! Me too! Hey, I already have havent i? > > PS I know Andrew Collier and a couple of other people were threatened by > > Bob for using the SAM Coupe logo, but he can't actually do anything can > > he? > > I don't know much about it - if it's his logo, then I'm sure that he could > if he was so inclined (I take it he's no longer on the list). However, > while he claims to own the copyright, I thought there was something of an > issue on this. He's talking out his arse... he never owned it! > Out of curiosity, if Format is no more, what happens to stuff it owns the > rights to (e.g. the technical manual)? The manuals about the only thing he did own! > > PPS I'm a little more unsure of this one - I'd like to use the SAM robot > > illustrations in the manual to brighten the fanzine up a little - anyone > > know the copyright issues? See Robin Evans for this! Or Maybe Mel Croucher (try a company house search on Mel Croucher Ltd ;) > This one has come up before. I think Bob claims to have the rights to From owner-sam-users@nvg.ntnu.no Wed Dec 1 19:47:00 1999 Message-ID: <001101bf3c34$40545da0$0aa2edc1@pre-installedco> From: "Jonathan Bristow" To: "Sam Users Group" Subject: How do i unsubscribe? Date: Wed, 1 Dec 1999 19:42:48 -0000 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3155.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 266 Lines: 8 Hello, I have not exactly been an avid reader of this mailing list but rather tend to ignore it nowadays. More pressing matters at hand. How therefore do i unsubscribe from the list? I'll come back again i'm sure, but when its less hectic again! Respect Twilighte From owner-sam-users@nvg.ntnu.no Wed Dec 1 20:48:45 1999 Message-ID: <002901bf3c3c$d40ba320$844d08c3@j4m4p3> From: "David L" To: References: <001e01bf3bf1$0fd46c80$e96cf4d1@simcooke3> Subject: Re: Seattle's Burning Date: Wed, 1 Dec 1999 20:44:12 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 598 Lines: 22 ----- Original Message ----- From: Simon Cooke To: samusers Sent: Wednesday, December 01, 1999 11:41 AM Subject: Seattle's Burning > Last time I saw anything quite as.. well.. disturbing as this was when I saw > the after-effects of the IRA bomb in Manchester. Though of course, that did > a lot more than take out a few shop windows. Bloody helll... I had a close shave on that one!!! I was supposed to meeting a date at the Arndale centre at the time of the blast... around 10:30 iir?... but I was fast asleep in bed! Good job really ;) From owner-sam-users@nvg.ntnu.no Wed Dec 1 20:54:10 1999 Message-ID: <006601bf3c3d$5a4e0f40$844d08c3@j4m4p3> From: "David L" To: References: Subject: Re: Hello Date: Wed, 1 Dec 1999 20:47:58 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 800 Lines: 25 ----- Original Message ----- From: D.A. Fulton To: Sent: Wednesday, December 01, 1999 3:02 PM Subject: RE: Hello > > I remember you! > > Wow! > > > Format's dead. Persona's dead. Practically everyone has given up. > > Only Quazar (and a handful of souls) seem to be holding up the > > SAM Banner. > > I read a bit about Format in the scrapbook. Didn't know about Persona. > I still might get the SAM out this Christmas holiday and have another bash > at writing some stuff - even though it'll probably never reach fruition > while anyone's still around to see it. If you didnt know about Persona at all... not surprised If you didn't know about Persona finishing - it was due to Malcolm's death - and the lack of anyone being able to take over.... From owner-sam-users@nvg.ntnu.no Wed Dec 1 21:48:12 1999 From: PGLOVER43@aol.com Message-ID: <0.d5abbfdb.2576f14b@aol.com> Date: Wed, 1 Dec 1999 16:46:51 EST Subject: SAM logos and stuff To: sam-users@nvg.ntnu.no MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit X-Mailer: Windows AOL sub 32 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 449 Lines: 12 In a message dated 01/12/99 16:26:31 GMT Standard Time, asc25@cam.ac.uk writes: << I don't think he really cares about the Sam logos. IMHO they just provided a convenient "something to complain about" >> Why not simply use the SAM logos and say that you'll remove them if asked to by Format's solicitor? This may not happen, as to get a solicitor to write a letter / make a phone call / send an e-mail is not exactly cheap... - Phil Glover From owner-sam-users@nvg.ntnu.no Wed Dec 1 21:48:13 1999 From: PGLOVER43@aol.com Message-ID: <0.c5a33fdb.2576f14b@aol.com> Date: Wed, 1 Dec 1999 16:46:51 EST Subject: Re: Seattle's Burning To: sam-users@nvg.ntnu.no MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit X-Mailer: Windows AOL sub 32 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 331 Lines: 10 In a message dated 01/12/99 12:42:55 GMT Standard Time, simoncooke@earthlink.net writes: << Mind you, looking at that map... am I the only one worried about the fact that this "Bomb" was found so close to my apartment? I mean, what if they work out it was me?... :) >> Did this bomb have a Gloucester postmark? - Phil Glover From owner-sam-users@nvg.ntnu.no Wed Dec 1 23:09:51 1999 Date: Wed, 1 Dec 1999 23:07:22 +0000 (GMT) From: "D.A. Fulton" To: sam-users@nvg.ntnu.no Subject: Re: Hello In-Reply-To: <006601bf3c3d$5a4e0f40$844d08c3@j4m4p3> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 456 Lines: 9 > If you didnt know about Persona at all... not surprised I'd knew about Persona as I subscribed to the list a while back, and I seem to remember the odd mention in Fred. I even had a private mail from Malcolm on one occassion telling me that he would be interested in seeing any software I happened to produce - I was v.sorry to hear of his death. That was just before I un-subbed as I recall. Didn't realise that was the end of the line for Persona. From owner-sam-users@nvg.ntnu.no Wed Dec 1 23:18:04 1999 Message-ID: <002301bf3c51$babb0720$5f4d08c3@j4m4p3> From: "David L" To: References: Subject: Re: Hello Date: Wed, 1 Dec 1999 23:13:45 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 331 Lines: 14 ----- Original Message ----- From: D.A. Fulton To: Sent: Wednesday, December 01, 1999 11:07 PM Subject: Re: Hello > That was just before I un-subbed as I recall. Didn't realise that was the > end of the line for Persona. I dont seem to have any say in it anymore unfortunately. From owner-sam-users@nvg.ntnu.no Thu Dec 2 01:28:04 1999 Message-ID: <001901bf3c64$58549e80$eb24893e@default> From: "Stephen McGreal" To: Subject: Re: Hello Date: Thu, 2 Dec 1999 01:27:04 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 406 Lines: 12 >If you didnt know about Persona at all... not surprised > >If you didn't know about Persona finishing - it was due to Malcolm's death - >and the lack of anyone being able to take over.... > Did Malcolm/Persona own a PD library? Or am I thinking of someone else? What happened to it, and does anyone know if any Mungus stuff was in there? It was discussed but I don't know if it ever actually happened. From owner-sam-users@nvg.ntnu.no Thu Dec 2 08:57:36 1999 Message-ID: <753866CAB183D211883F0090271F46C20379FE7D@COW> From: =?iso-8859-1?Q?Dan_Door=E9?= To: "'sam-users@nvg.ntnu.no'" Subject: RE: How do i unsubscribe? Date: Thu, 2 Dec 1999 08:55:41 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2650.21) Content-Type: text/plain; charset="iso-8859-1" X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 269 Lines: 11 > How therefore do i unsubscribe from the list? http://www.podboy.demon.co.uk/coupe/maillist.htm Dan. Work: dan@armature.com Shirk: dan@podboy.demon.co.uk VVeb: http://www.podboy.demon.co.uk/ "Deep sea skiver, seabed lurker; Neptune is my social worker." - Punilux From owner-sam-users@nvg.ntnu.no Thu Dec 2 11:40:10 1999 From: David Ledbury To: sam-users@nvg.ntnu.no Subject: Re: Hello X-Sender: sparticus@clara.co.uk X-Mailer: ClaraNet WWW E-Mail Client X-Abuse-To: abuse@clara.net X-Originating-IP: [212.158.45.2] Date: Thu, 2 Dec 99 11:36:23 GMT Message-Id: X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 297 Lines: 5 > Did Malcolm/Persona own a PD library? Or am I thinking of someone else? What > happened to it, and does anyone know if any Mungus stuff was in there? It > was discussed but I don't know if it ever actually happened. We were going to use some Mungus stuff on Blitz as additional proggies... IIR From owner-sam-users@nvg.ntnu.no Thu Dec 2 14:37:06 1999 From: "Si Owen" To: Subject: Re: WinCoupe: frameskip auto Date: Thu, 2 Dec 1999 14:32:10 -0000 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-2" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) X-Mimeole: Produced By Microsoft MimeOLE V5.00.2314.1300 Importance: Normal In-Reply-To: <000b01bf3b4d$2c0a0d00$6552c29e@U40402> X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1302 Lines: 29 Aley Keprt wrote: > I still don't understand why frameskip auto shows higher fps values than > frameskip none. > I'm affraid that number shown in the window's title bar shows number of > frames rendered and skipped together. And that IS nonsense. Ah, I see what you mean, and I completely agree! It was more of an indicator to show general relative SAM speed, with 50fps being normal. It does give an idea of how fast it's running, but it's a bit misleading! I actually changed it a couple of weeks ago, and split it into a percentage to show relative SAM speed for the emulation, and a separate figure for the number of rendered frames per second. Fast machines will manage 100% with 50fps, and slow machines should still manage ~100% but with a lower fps as frames are skipped. > btw. WinCoupe's "about" message says: "SimCoupe - a Sam Coupe' emulator" > So is it WinCoupe or SimCoupe? WinCoupe seems to be more of a nickname for the Win32 version of SimCoupe, and I started using it after a few people referred to it as that. It seems to be easier to call it that so people know which version you're talking about, so I think it's gonna stick - I'll update the about box. It's still SimCoupe underneath, and when the source is ported back to whatever it'll still be SimCoupe... Si From owner-sam-users@nvg.ntnu.no Thu Dec 2 15:35:39 1999 From: "Si Owen" To: Subject: RE: Wincoupe Date: Thu, 2 Dec 1999 15:36:38 -0000 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) X-Mimeole: Produced By Microsoft MimeOLE V5.00.2314.1300 Importance: Normal In-Reply-To: <022101bf3a8f$d539c2d0$7652c29e@U40403> X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 3790 Lines: 82 Aley Keprt wrote: > My should know that my technology is generally better. It uses > the system of audio drivers, so it allows to do several advantages. Better in what sense? WinCoupe uses DirectSound, which uses specific drivers (usually) written by the sound card manufacturers, so it should give better support than the general DOS-style drivers. I can't imagine card coverage isn't really too much of a problem anyway, as most people will have something that's SB compatible. > 5. It works with Aztech soundcards. I don't know why you tell that it > doesn't. You probably misunderstood the documentation. The docs say: "Note that SAAemu currently support mixer in SBPro mode only, so it doesn't work on some Aztech soundcard models." which seemed to suggest that there'd be a problem with some cards. > Generally, current SAAemu can hardly match SAAsound's quality, > but it can be enhanced. And that's it. You can say: "Enahance > it and then I will include it in SimCoupe." But is this right way? If it was enhanced for envelope (etc.) support and to work on all platforms then I feel it'd be a lot more useful and would be worth using it. Without those I imagine it'd just generate too many support questions and source code complications. Maybe I'm just too much of a perfectionist and don't want to settle for 2nd best - I want the most accurate and complete emulation possible in every respect! > This is clear. I would to know how does it work: > Do you create a whole 320x240 or 640x240 image everytime and then use > blt to put this stuff to videoram? Or do you put there line by line using > separate blt's? It generates the display in a back-buffer line by line, and blits the entire image to the visible display at the end of the frame. The image size is either 320x240 or 640x240 depending on whether the accurate mode3 option is enabled (actually, it's stightly taller now to show more of the vertical border as would see on a real SAM). Of course, if the frame is being skipped it doesn't do any generation or blitting. > Do you emulate on-line video changes? (I mean when the ray > is on line 100 and I change something on line 50, it shouldn't be > visible.) Yes, it uses a finer grained version of the original method, and follows the raster scan down the display. If you change the palette/border/vmpr as it's part way through a horizontal scan, the remainder of the line will be drawn with the new settings (if applicable). It allows fancier effects to be displayed correctly but is more likely to reveal flicker where the instruction timings aren't quite correct yet - something the old updating method masked. Data changes (writing to the display memory) are not updated as accurately, but are still correct for within 1 scanline, so you will still see shearing if you're updating the display as the raster passes the update position. Without the current forced update at the end of a line (something I hope to change for accurate data changes at some point) some demo star-fields are not visible, as they have already been removed by the time the display is updated at the end of the frame! > 2. Windows version is much faster generally since it uses video > acceleration. Video acceleration gives more than anything other can > take. Right? Most modern cards do support it but older and cheaper cards may well not, so they have to fall back to using the DirectX software emulation which is more CPU intensive. The new 5:4 aspect ratio option will be a breeze for system with hardware support or fast processors but will be appallingly slow on older systems! It's rather ironic that the machines least likely to have hardware video assistance will also be the ones with slower CPUs that will struggle more with software blitting! Si From owner-sam-users@nvg.ntnu.no Thu Dec 2 16:36:47 1999 From: "Si Owen" To: Subject: RE: Wincoupe Date: Thu, 2 Dec 1999 16:36:51 -0000 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) X-Mimeole: Produced By Microsoft MimeOLE V5.00.2314.1300 Importance: Normal In-Reply-To: <025101bf3a94$e3feca40$7652c29e@U40403> X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 4676 Lines: 123 Aley Keprt wrote: > Possibly. I don't have much time to spend with any alpha's. > Please send a beta, and we will see. It's getting closer to becoming a beta - the version you have is certainly alpha as it lacks some important features that a beta would have (certainly disk/option saving!). The alpha was released early on request and does still give a taste of what it'll be like, even tho there are some bugs in it! > Well, there should be an option for these Alt+F etc. > Is it a problem to add some options to enable these shortcuts to the menu? The shortcuts work automagically if you use TranslateMessage() on everything in the message loop, even if you've not explicitly assigned shortcut keys in the menu resource. I'd taken it out, but it's now back in (optionally) along with the underlines in the menu, so everyone should be happy! I admit it might have confused some Windows users! > I don't use turbomon and I want Alt+F for emulator menu. Whad'ya mean you don't use TurboMON?! ;-) > You probably didn't see SimCoupe later than 0.78. Did you? > I changed the F-functionality a bit. Only more recently - from what I remember WinCoupe is based on a mixture of the 0.72 DOS and Unix sources. > e.g. I moved reset to F12, since this is a really strong function and it > should be "protected". > So I moved to the end of the keyboard :) > Also I moved NMI as well. (the same reason) I've stayed away from F12 as Windows NT has a built-in feature that halts programs if F12 is pressed when running under a debugger, which would be most inconvenient for my testing (tho I can always use an alternative key for the debug version). Having reset as a shifted key might also make it a bit safer than a plain key, tho I've yet to lose anything from hitting it accidentally. I was considering using some of the standard keys used by MAME and many other emulators: F9 Change frame skip on the fly F10 Toggle speed throttling F11 Toggle speed display Shift+F11 Toggle profiler display Any thoughts on using those? > btw. Your fast reset is the thing I everytime wanted. Thank you very much. :-) I do have an auto-boot option too, but it's not working well enough yet to put on the menu. One of the Mnemodemos enables a border effect (for debugging?) if F9 is held down, so I'd like to find a way reliably boots the disk but without holding it down for too long. > Or reversed. (right for menu, left for sam) But right-Alt is used for SAM Edit! > > You might then appreciate how much time and effort I've put > > into it so far. > > What? I won't go into this. > oooooo Looks like I might have taken your comment the wrong way! It can sometimes be hard to tell, but I'll have to be more careful - sorry! > takes too much programmers time, and gives too little benefits > (especially when we have your nice code) > :))) LOL! :-) > The question is what you do when a program uses double buffering (i.e. > switching VMPR at 50hz interrupt). Do you handle this anyway? The old method remembered the line number for the change, and redrew all lines from the current position up to that line number on the next frame, effectively doing a full redraw. Since the VMPR is being changed every frame it would mean a full screen redraw every frame. In that case there's no benefit from remembering dirty lines, so the emulation may run slow if the host machine isn't up to it. This is also true for anything that makes any palette/border/vmpr changes every frame, which is just about every SAM demo and most games! WinCoupe always redraws complete frames, but may skip drawing some frames to keep the emulation at full speed. The double-buffering doesn't make any difference really, and there certainly won't be any real visible different when frames are skipped (except it not being as smooth, which it can't be anyway if frames are skipped). > Although you all usually see my mails as "flamewars" etc., You sometimes have a way of wording things that come over as a bit provocative! > The thing which shlould be really optimised is floppy drive i/o. All disk images are read entirely into memory to give fast access and to work around not being able to selectively write to compressed files. Even the old uncached method might not be too bad under Windows as there's always going to be a disk cache to help out! The preliminary direct floppy access caches reads a track at a time (single sector reads seem a lot slower than DOS!), but does writes directly to the disk to avoid losses if the disk is ejected suddenly. It's still a bit flakey and will probably benefit from your expertise in that area! Si From owner-sam-users@nvg.ntnu.no Thu Dec 2 17:26:34 1999 From: "Si Owen" To: Subject: RE: Wincoupe Date: Thu, 2 Dec 1999 17:09:30 -0000 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) X-Mimeole: Produced By Microsoft MimeOLE V5.00.2314.1300 Importance: Normal In-Reply-To: <022901bf3a92$5a4cebd0$7652c29e@U40403> X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1071 Lines: 26 Aley Keprt wrote: > I don't understand why so many Win32 programs are called > a) Winsomething > b) Windows something > c) something32 Just seems to be the normal convention to distinguish between them from non-Windows version, in the same way that Unix programs for X are x. Filenames are just textual labels, so if they tell us more about the file it's a bonus! It was confusing having an EXE with the same name for the Win32 version, and which also meant I couldn't have them both in the same directory to share ROMs etc. I first called it SC32.EXE (option c, but avoiding long filename!) but later changed it to WinCoupe.exe (option a!) as that's what other people were calling it. The nickname and filename have just stuck as that. As a side-effect it also means that SAM programs that say 'this doesn't run on SimCoupe' are still correct, even tho they do :-) > So I preffer "SimCoupe for Win32". That's fine... Call it Squiggle if you like - anything that makes it easy to know which version is being referred to for problems/praise etc.! Si From owner-sam-users@nvg.ntnu.no Thu Dec 2 17:28:56 1999 Message-Id: <00df01bf3cea$924f5630$6a52c29e@U40206> From: "Aley Keprt" To: References: Subject: Re: Wincoupe Date: Thu, 2 Dec 1999 18:27:51 +0100 Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-Msmail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.5600 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2919.5600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 5083 Lines: 116 > > My should know that my technology is generally better. It uses > > the system of audio drivers, so it allows to do several advantages. > > Better in what sense? WinCoupe uses DirectSound, which uses specific > drivers (usually) written by the sound card manufacturers, so it should give > better support than the general DOS-style drivers. I can't imagine card > coverage isn't really too much of a problem anyway, as most people will have > something that's SB compatible. No, I meant something different. Dave's emulator creates digital data which can be played on soundcard. This is simple. My emulator has a possibility to have more than one algorithm to create these data to be played, or to access a soundcard directly, regardless it is needed or not. I think the general structure of my emulator is better, but - obviously - Dave's emulator have far better sound output. So I think the best solution is to take Dave's algorithms and incorporate them into my SAAemu. Of course, you don't actually need it, since your computer can simply play the wave data created by existing Dave's emulator (SAAsound library). The thing I would to say (to be short) is that my emulator has some good ideas inside, and you can't compare the two emulators just by the listening to the sound. You know that software is more than the state how users look it, and when we want to make further new versions of that software we must look to how that software is designed. That's it. > > 5. It works with Aztech soundcards. I don't know why you tell that it > > doesn't. You probably misunderstood the documentation. > > The docs say: "Note that SAAemu currently support mixer in SBPro mode only, > so it doesn't work on some Aztech soundcard models." which seemed to > suggest that there'd be a problem with some cards. This is since that "some Aztech" soundcards are sold as soundbalster mono, but they can actually play stereo sound, if you know how to do it. And SAAemu plays stereo on these "mono"-soundcards. The documentations says that these soundcards, although they play stereo like SBPro, haven't got a (volume) mixer, which pleople know from SBPro. The result is that Aztech which are not compatible with SBPro aren't supported. This applies to the volume mixer, not the player. This is obvious, you can use only SB soundcards in DOS (and some others, when you have got the docs). > > Generally, current SAAemu can hardly match SAAsound's quality, > > but it can be enhanced. And that's it. You can say: "Enahance > > it and then I will include it in SimCoupe." But is this right way? > > If it was enhanced for envelope (etc.) support and to work on all platforms > then I feel it'd be a lot more useful and would be worth using it. Without > those I imagine it'd just generate too many support questions and source > code complications. > > Maybe I'm just too much of a perfectionist and don't want to settle for 2nd > best - I want the most accurate and complete emulation possible in every > respect! This is alright. But I surely won't continue work on SAAemu, when it won't be used in the real soft. I accept SAAsound as a good solution (as well as you does). But the things could be even better... > Yes, it uses a finer grained version of the original method, and follows the > raster scan down the display. If you change the palette/border/vmpr as it's > part way through a horizontal scan, the remainder of the line will be drawn > with the new settings (if applicable). It allows fancier effects to be > displayed correctly but is more likely to reveal flicker where the > instruction timings aren't quite correct yet - something the old updating > method masked. > > Data changes (writing to the display memory) are not updated as accurately, > but are still correct for within 1 scanline, so you will still see shearing > if you're updating the display as the raster passes the update position. > Without the current forced update at the end of a line (something I hope to > change for accurate data changes at some point) some demo star-fields are > not visible, as they have already been removed by the time the display is > updated at the end of the frame! I don't understand exactly what is wrong. You say that screen changes are correct within 1 scanline. So why starfields are not visible? Do they use some special timing inside a particular scanline? Imagine the ray is on line 100 and I put on that line something. Then the ray is on line 101 and I delete previous line (#100). What is shown on that line? > It's rather ironic that the machines least likely to have hardware video > assistance will also be the ones with slower CPUs that will struggle more > with software blitting! This is obvious. As far as I know all VLB/PCI/AGP videocards have some acceleration. I played with it when I made some DirectX (2D) games. Since Pentium (and later) mainboards are not based on old ISA, it seems that people with Pentium CPU's have accelerated video cards. (This is not 100%, but is shows you don't need to think much about software-video users.) From owner-sam-users@nvg.ntnu.no Thu Dec 2 17:47:50 1999 Message-Id: <00f101bf3ced$34639380$6a52c29e@U40206> From: "Aley Keprt" To: References: Subject: Re: Wincoupe Date: Thu, 2 Dec 1999 18:46:47 +0100 Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-Msmail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.5600 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2919.5600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 4340 Lines: 110 > > I don't use turbomon and I want Alt+F for emulator menu. > > Whad'ya mean you don't use TurboMON?! ;-) You wrote that you can't assign Alt+F to "file" menu, since that shortcut is used by TurboMON. So I said I don't used TurboMON. I even don't know what is it..... > > You probably didn't see SimCoupe later than 0.78. Did you? > > I changed the F-functionality a bit. > > Only more recently - from what I remember WinCoupe is based on a mixture of > the 0.72 DOS and Unix sources. This seems to be a problem. 0.78 is the latest version by Allan J.Skillman. There are several advantages over 0.72. Versions above 0.78 were compiled and distributed by me. There are several new advantages. If you use 0.72 I consider this wrong. > I've stayed away from F12 as Windows NT has a built-in feature that halts > programs if F12 is pressed when running under a debugger, which would be > most inconvenient for my testing (tho I can always use an alternative key > for the debug version). Having reset as a shifted key might also make it a > bit safer than a plain key, tho I've yet to lose anything from hitting it > accidentally. > > I was considering using some of the standard keys used by MAME and many > other emulators: > F9 Change frame skip on the fly > F10 Toggle speed throttling > F11 Toggle speed display > Shift+F11 Toggle profiler display > > Any thoughts on using those? I thing people don't change frameskip and some other options so often. As you wrote Sam Coupe programs usually redraw whole screen, your WinCoupe redraw whole screen, so there is no reason of changing frameskip. Especially when there is no information about the fps in fullscreen, so people can hardly see what happens. I found a bug: Joystick up and down are reversed. Should be: 9=up, 8=down. > :-) I do have an auto-boot option too, but it's not working well enough yet > to put on the menu. One of the Mnemodemos enables a border effect (for > debugging?) if F9 is held down, so I'd like to find a way reliably boots the > disk but without holding it down for too long. I would be nice to see autoboot when I insert new disk (not after reset). The could be an option inside disk images to let the emulator knows whether to boot that disk image automatically or not. > > Or reversed. (right for menu, left for sam) > > But right-Alt is used for SAM Edit! (The same as TurboMON.) I don't use SAM Edit, so I'd like to see an option in WinCoupe to enable or disable right alt. I have seen some software which uses two modes together (Sphera uses mode 2 and mode 4 for lower part of the screen, Kapsa uses modes 3 & 4). This worked well on SimCoupe. I hope it works in WinCoupe too. > You sometimes have a way of wording things that come over as a bit > provocative! You're right. ;) > > The thing which shlould be really optimised is floppy drive i/o. > > All disk images are read entirely into memory to give fast access and to > work around not being able to selectively write to compressed files. Even > the old uncached method might not be too bad under Windows as there's always > going to be a disk cache to help out! This is not fully true. Windows' floppy drive caching is not as good as you can do it inside an application. Also, I like to see direct writes into uncompressed images (to avoid data loss when application/system crashes - can happen anytime in Windows :((( ). > The preliminary direct floppy access caches reads a track at a time (single > sector reads seem a lot slower than DOS!), but does writes directly to the > disk to avoid losses if the disk is ejected suddenly. It's still a bit > flakey and will probably benefit from your expertise in that area! I bet on write-back cache which can speed up floppy writes, since the usual one-sector writes are slow, and you never know how many sectors of a particular tracks are to be written. And what about printer? Somebody asked me: "LLIST doesn't work in SimCoupe. Can you fix it?" I though Allan already did this, since it is a really simple task. Really simple task. ---------------------------------------------------------------- Bc. Aley [eili] Keprt - student, programmer (multimedia soft. etc.) e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley ---------------------------------------------------------------- From owner-sam-users@nvg.ntnu.no Thu Dec 2 18:17:02 1999 Message-Id: <014d01bf3cf0$94190af0$6a52c29e@U40206> From: "Aley Keprt" To: References: <199911291921.OAA15932@glitch.crosswinds.net> <000b01bf3b48$f8323fb0$6552c29e@U40402> <004a01bf3b71$5ed4a280$0400240a@BADSector> Subject: Re: SAAEmu 0.61 Date: Thu, 2 Dec 1999 19:10:55 +0100 Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-Msmail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.5600 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2919.5600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 2129 Lines: 54 > > You can use Wordpad to read the RTF, if your Word can't do it. > > I use RTF because its functionality is 100% the same as DOC's one, > > and RTF files are 5-8 times shorter than DOC ones, since DOC uses unicode. > > No, you are wrong. RTF functionality is not 100% the same as DOC > functionality. No, really, REALLY. Trust me here. Show me an RTF document > that supports revision marking, for example. > True, RTF files are 5-8 times smaller than DOC ones. This is because the RTF > files have 5-8 times less crap in them. Which in turn is because the RTF > format supports 5-8 times fewer features than the DOC format. I read in Word's docs that RTF can handle anything what DOC can handle. That's all I know. I'm affraid revision marking is not the think I need to make a documentation for my software. > > When I write anything which contains @, it is passed as e-mail address. > > I tried this. I couldn't recreate it at all. > I tried creating documents in Word, Wordpad and Notepad and loading them > into Word, Wordpad and Notepad. And not once did any of the email addresses > I put in the document have the stupid { HYPERLINK > mailto:GommerD@interpac.be }codes Please don't call it stupid. Just upgrade your software and you'll see. > You just said yourself that you have (and use) Wordpad. Why not use wordpad > to create the .RTF file in the first place? > In fact, you could even load the .RTF file into Wordpad, select all, CUT, > new document, PASTE, and then resave, to remove any strange control codes > like { HYPERLINK } I used Wordpad to create that file, then I add some lines in Word. Now both Wordpad and Word shows that so-called stupid hyperlinks correctly. I must say again: You have some old software (Win95 or NT 4?). > When distributing documentation, you should always make sure that whoever is > receiving your software is able to actually read that documentation! > Standard .RTF format is a safe bet. As in : what Wordpad does. Not : what > Word says it does. If you have some official documentation which says what is or what is not "standard", I can use it. > > D a v e > Aley From owner-sam-users@nvg.ntnu.no Thu Dec 2 18:25:02 1999 Message-Id: <016401bf3cf1$744b9ac0$6a52c29e@U40206> From: "Aley Keprt" To: References: Subject: WinCoupe & DosCoupe Date: Thu, 2 Dec 1999 19:17:12 +0100 Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-2" Content-Transfer-Encoding: 7bit X-Priority: 3 X-Msmail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.5600 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2919.5600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 867 Lines: 24 > > btw. WinCoupe's "about" message says: "SimCoupe - a Sam Coupe' emulator" > > So is it WinCoupe or SimCoupe? > > WinCoupe seems to be more of a nickname for the Win32 version of SimCoupe, > and I started using it after a few people referred to it as that. It seems > to be easier to call it that so people know which version you're talking > about, so I think it's gonna stick - I'll update the about box. It's still > SimCoupe underneath, and when the source is ported back to whatever it'll > still be SimCoupe... Yea, you probably want me to change the name of my stuff to DosCoupe... :) > > Si > ---------------------------------------------------------------- Bc. Aley [eili] Keprt - student, programmer (multimedia soft. etc.) e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley ---------------------------------------------------------------- From owner-sam-users@nvg.ntnu.no Thu Dec 2 20:12:12 1999 Message-ID: <007d01bf3d01$04a2c120$5dc486c2@martijn> From: "Martijn Groen" To: Subject: b-dos docs Date: Thu, 2 Dec 1999 21:03:32 +0100 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0074_01BF3D08.B0B5CB40" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.1 X-Mimeole: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 4899 Lines: 134 This is a multi-part message in MIME format. ------=_NextPart_000_0074_01BF3D08.B0B5CB40 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Si Owen wrote:are there any updated documents for B-DOS 1.6? About B-DOS versions: all versions up to 1.5a were made by Edwin Blink = and has support for floppy drive & master/slave harddisk. And all in 16k! B-DOS version 1.6 and higher contain the same floppy drive & = master/slave harddisk functions as B-DOS 1.5a, but have additional = support for Audio-CD's and (mixed mode) CD-ROM's programmed by me. And still everything in 16k! Few examples: READ RECORD nr. (play Audio track), PAUSE ON/OFF etc. A few days ago, I downloaded the complete ATAPI specification. That's = 224 pages! So, now I'm working on version 1.6d... Documentation for versions up to 1.4e is available from Edwin Blink's = website: http://www.podboy.demon.co.uk/coupe/edwin My ATOM.dsk file is available from Andrew Collier's website: http://mnemotech.ucam.org/download.html Once unzipped and converted to a SAM disk using Samdisk, you can read = the new info about B-DOS 1.5a and B-DOS 1.6c. (if you have SAM...) I'll try to make a B-DOS 1.6d doc file as soon as possible and send it = to Andrew Collier, ready for downloading. Future B-DOS versions could contain: support for ZIP drive (can be done...) support for CD-Recordable/Rewritable (a bit more difficult..) support for DVD (is this a joke?) May the force (dark side?) be with SAM owners. Martijn Groen ------=_NextPart_000_0074_01BF3D08.B0B5CB40 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Si Owen wrote:are there any updated = documents=20 for B-DOS 1.6?
 
About B-DOS versions: all versions = up to 1.5a=20 were made by Edwin Blink and has
support for floppy drive & = master/slave=20 harddisk. And all in 16k!
 
B-DOS version 1.6 and higher contain = the same=20 floppy drive & master/slave harddisk functions as B-DOS 1.5a, but = have=20 additional support for Audio-CD's and
(mixed mode) CD-ROM's programmed by me. And still = everything=20 in 16k!
Few examples: = READ RECORD=20 nr. (play Audio track), PAUSE ON/OFF etc.
 
A few days ago, I downloaded the complete ATAPI = specification.=20 That's 224 pages!
So, now I'm working on version=20 1.6d...
 
Documentation for versions up to = 1.4e is=20 available from Edwin Blink's website:
http://www.podboy.demo= n.co.uk/coupe/edwin
 
My ATOM.dsk file is available from Andrew Collier's=20 website:
http://mnemotech.ucam.or= g/download.html
Once unzipped and converted to a SAM = disk using=20 Samdisk, you can read the
new info about B-DOS 1.5a and B-DOS = 1.6c. (if=20 you have SAM...)
 
I'll try to make a B-DOS 1.6d doc = file as soon=20 as possible and send it to Andrew
Collier, ready = for=20 downloading.
 
Future B-DOS versions could contain:
support for ZIP drive (can be done...)
support for CD-Recordable/Rewritable (a bit more=20 difficult..)
support for DVD (is this a = joke?)
 
May the force (dark side?) be with SAM = owners.
 
Martijn Groen
 
 
 
------=_NextPart_000_0074_01BF3D08.B0B5CB40-- From owner-sam-users@nvg.ntnu.no Thu Dec 2 21:11:42 1999 via SMTP by mailserv.caiw.nl, id smtpdAAAa02528; Thu, 2 Dec 1999 22:10:30 +0100 Message-ID: <000801bf3d09$905d5920$d05988d4@oemcomputer> From: "Robert van der Veeke" To: References: <007d01bf3d01$04a2c120$5dc486c2@martijn> Subject: Re: b-dos docs Date: Thu, 2 Dec 1999 22:09:46 +0100 Organization: RJV graphics MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 773 Lines: 20 ----- Original Message ----- From: Martijn Groen To: sam-users@nvg.ntnu.no Sent: Thursday, December 02, 1999 9:03 PM Subject: b-dos docs To add to that, for those who have a Atom-version of SamPaint (I have the original, so don't worry), this version is not compatible with Bdos 1.6, loading works fine, but saving crashes the program. BTW1: I am not going to email or upload the Atom-SamPaint, so there :P BTW2: Martijn could you turn off rich-text, please :) BTW3: oh and i can't make it to Voorburg this month (you know "Sinterklaas", christmas, newyears eve etc. etc.), sorry. Robert van der Veeke aka RJV Graphics [rjvveeke@caiw.nl] Currently listening to : Koei Game Music Works - Yoko Kanno "From the grassy knoll, armed with a high-powered longbow..." - Septyn From owner-sam-users@nvg.ntnu.no Fri Dec 3 10:34:41 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BFCDBCB3@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: b-dos docs Date: Fri, 3 Dec 1999 10:34:40 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain; charset="iso-8859-1" X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from QUOTED-PRINTABLE to 8bit by mail.comlab.ox.ac.uk id KAA29477 Status: RO Content-Length: 431 Lines: 14 Where can I get ATOM from, now? Pricing? (I'll probably just get an external version - if it has a through-putter) Oh, is there any chance of getting MS-DOS floppy read/write functionality in B-DOS? > -----Original Message----- > From: Martijn Groen [SMTP:mgreen@wanadoo.nl] > Sent: Thursday, December 02, 1999 8:04 PM > To: sam-users@nvg.ntnu.no > Subject: b-dos docs > >   [lots of interesting stuff about ATOM/BDOS  snipped] From owner-sam-users@nvg.ntnu.no Fri Dec 3 10:34:42 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BFCDBCB1@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: Wincoupe Date: Fri, 3 Dec 1999 10:04:44 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 721 Lines: 22 >> Whad'ya mean you don't use TurboMON?! ;-) > >You wrote that you can't assign Alt+F to "file" menu, since that shortcut >is used by TurboMON. So I said I don't used TurboMON. >I even don't know what is it..... An excellent monitor program by...ummm...I can't rememeber! ;) It basically allows you to single-step Z80 stuff and do lots of things with it. It can't do everything - but it has saved my programming butt more than once on the SAM! >> But right-Alt is used for SAM Edit! > >(The same as TurboMON.) I don't use SAM Edit, so I'd like to see an option >in WinCoupe to enable or disable right alt. I think he meant the EDIT key on the SAM.... Justin. (who has only ever used a very old version of DosCoupe) From owner-sam-users@nvg.ntnu.no Fri Dec 3 11:17:31 1999 via SMTP by mailserv.caiw.nl, id smtpdAAAa29653; Fri, 3 Dec 1999 12:16:30 +0100 Message-ID: <001501bf3d7f$bef60b80$c45988d4@oemcomputer> From: "Robert van der Veeke" To: References: <0AEF0EB21F09D211AE4E0080C82733BFCDBCB3@mailhost.aculab.com> Subject: Re: b-dos docs Date: Fri, 3 Dec 1999 12:15:42 +0100 Organization: RJV graphics MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 696 Lines: 23 ----- Original Message ----- From: Justin Skists To: Sent: Friday, December 03, 1999 11:34 AM Subject: RE: b-dos docs Where can I get ATOM from, now? Pricing? (I'll probably just get an external version - if it has a through-putter) Oh, is there any chance of getting MS-DOS floppy read/write functionality in B-DOS? http://mnemotech.ucam.org/download.html Atom utillities, it also has a 1.5 and 1.6 version of Bdos and loads of other usefull things Robert van der Veeke aka RJV Graphics [rjvveeke@caiw.nl] Currently listening to : Koei Game Music Works - Yoko Kanno "From the grassy knoll, armed with a high-powered longbow..." - Septyn From owner-sam-users@nvg.ntnu.no Fri Dec 3 12:30:19 1999 (SMTPD32-5.05) id A602323001CC; Fri, 03 Dec 1999 07:22:26 -0500 Message-ID: <3847B770.32E02949@unbounded.com> Date: Fri, 03 Dec 1999 12:28:32 +0000 From: Gavin Smith X-Mailer: Mozilla 4.61 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: b-dos docs References: <0AEF0EB21F09D211AE4E0080C82733BFCDBCB3@mailhost.aculab.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 262 Lines: 9 Justin Skists wrote: > > Where can I get ATOM from, now? Pricing? > (I'll probably just get an external version - if it has a through-putter) Go check issue 2 of the SAM Community Newsletter (if you haven't wiped your arse or something with it by now). Gavin From owner-sam-users@nvg.ntnu.no Fri Dec 3 12:34:43 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BFCDBCB6@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: b-dos docs Date: Fri, 3 Dec 1999 12:40:32 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 424 Lines: 16 > From: Gavin Smith [SMTP:gavinsmith@unbounded.com] > >Justin Skists wrote: >> >> Where can I get ATOM from, now? Pricing? >> (I'll probably just get an external version - if it has a through-putter) > >Go check issue 2 of the SAM Community Newsletter (if you haven't wiped >your arse or something with it by now). *laughs* Damn! I forgot about that! :) Now, where did I put it during the move..............???? Justin From owner-sam-users@nvg.ntnu.no Fri Dec 3 13:01:56 1999 Message-ID: <004b01bf3d8e$23c49780$f5c686c2@martijn> From: "Martijn Groen" To: Subject: MS-BDOS? Date: Fri, 3 Dec 1999 13:58:10 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.1 X-Mimeole: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1034 Lines: 29 It's possible to implement MS-DOS read & write commands in B-DOS. However, at the moment there is only about 300 bytes free in B-DOS 1.6d, so there are 3 options for a new B-DOS version. I know how to read MS-DOS disk, but not how to write to it. Perhaps, the programmer of KE-DISK can help me. 1: expand current B-DOS with 16k and implement MS-DOS stuff. The dos will then become 2 pages of 16k, just like Masterdos and Masterbasic. Not all programs will be able to load anymore, if I choice this option (Sampaint, RGB demo etc.) Dos would be called B-DOS 1.7 2: remove all CD-ROM/Audio functionality (about 3k) and implement MS-DOS stuff. The dos will remain 1 16k page in length. Dos would be called MS-BDOS (seperate DOS). 3: do nothing! Prefer this one. Which option should I choice? any help is welcome! For RJV: Je gaat zeker weer de hele maand zwarte piet spelen? Als het goed is, staat de richt-text nu uit. Anyone found the hidden demo in my RGB demo? Greetz, Martijn Groen From owner-sam-users@nvg.ntnu.no Fri Dec 3 13:11:46 1999 (SMTPD32-5.05) id AFC1337B01CC; Fri, 03 Dec 1999 08:04:01 -0500 Message-ID: <3847C125.91444A24@unbounded.com> Date: Fri, 03 Dec 1999 13:09:59 +0000 From: Gavin Smith X-Mailer: Mozilla 4.61 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: MS-BDOS? References: <004b01bf3d8e$23c49780$f5c686c2@martijn> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1481 Lines: 34 Martijn Groen wrote: > > It's possible to implement MS-DOS read & write commands in > B-DOS. However, at the moment there is only about 300 bytes free > in B-DOS 1.6d, so there are 3 options for a new B-DOS version. > I know how to read MS-DOS disk, but not how to write to it. Perhaps, > the programmer of KE-DISK can help me. > > 1: expand current B-DOS with 16k and implement MS-DOS stuff. > The dos will then become 2 pages of 16k, just like Masterdos and > Masterbasic. Not all programs will be able to load anymore, if I > choice this option (Sampaint, RGB demo etc.) > Dos would be called B-DOS 1.7 > > 2: remove all CD-ROM/Audio functionality (about 3k) and implement > MS-DOS stuff. The dos will remain 1 16k page in length. > Dos would be called MS-BDOS (seperate DOS). > > 3: do nothing! Prefer this one. I don't like option 1 at all, BDOS is excellent but if you start to make it incompatible with software, I don't think it will remain as popular :( Option 2 sounds better, but that doesn't mean that you will stop development of BDOS itself does it? (i.e. You aren't talking of abandoning the current DOS with the CDROM functionality in favour of the MSDOS one are you?) > Anyone found the hidden demo in my RGB demo? Umm was RGB that demo that was on Fred a while ago, that didn't work first time...so they produced a patch in the next issue, and that didn't work either? :) Or am I thinking of something completely different? Gavin From owner-sam-users@nvg.ntnu.no Fri Dec 3 13:17:42 1999 From: Frode Tenneboe Message-Id: <199912031316.OAA13890@alne.edh.ericsson.se> Date: Fri, 3 Dec 1999 14:16:52 +0100 (MET) To: sam-users@nvg.ntnu.no Subject: Re: MS-BDOS? In-Reply-To: <004b01bf3d8e$23c49780$f5c686c2@martijn> X-Mailer: Ishmail 1.3.4-990530-sol MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from QUOTED-PRINTABLE to 8bit by mail.comlab.ox.ac.uk id NAA05553 Status: RO Content-Length: 1656 Lines: 50 "Martijn Groen" wrote: > It's possible to implement MS-DOS read & write commands in > B-DOS. However, at the moment there is only about 300 bytes free > in B-DOS 1.6d, so there are 3 options for a new B-DOS version. > I know how to read MS-DOS disk, but not how to write to it. Perhaps, > the programmer of KE-DISK can help me. > > 1: expand current B-DOS with 16k and implement MS-DOS stuff. > The dos will then become 2 pages of 16k, just like Masterdos and > Masterbasic. Not all programs will be able to load anymore, if I > choice this option (Sampaint, RGB demo etc.) > Dos would be called B-DOS 1.7 > > 2: remove all CD-ROM/Audio functionality (about 3k) and implement > MS-DOS stuff. The dos will remain 1 16k page in length. > Dos would be called MS-BDOS (seperate DOS). How about using overlays? Or DSO? Ie. have parts of the code as modules and use the remaining 300 bytes as a module swapper? THe modules could reside anywhere in memory. -Frode > > 3: do nothing! Prefer this one. I'm also a fond believer in this one. :) -Frode > > Which option should I choice? any help is welcome! > > For RJV: Je gaat zeker weer de hele maand zwarte piet spelen? > Als het goed is, staat de richt-text nu uit. > > Anyone found the hidden demo in my RGB demo? > > Greetz, > > Martijn Groen > > -- ^ Frode Tennebų | email: ft@edh.ericsson.se ^ | Ericsson Radar AS. | Isebakkeveien 49 | | Phone: +47 69 21 41 47 | N-1788 Halden | | with Standard.Disclaimer; use Standard.Disclaimer; | From owner-sam-users@nvg.ntnu.no Fri Dec 3 14:15:37 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BFCDBCB8@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: MS-BDOS? Date: Fri, 3 Dec 1999 14:21:47 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1383 Lines: 43 > -----Original Message----- > From: Martijn Groen [SMTP:mgreen@wanadoo.nl] > > >1: expand current B-DOS with 16k and implement MS-DOS stuff. > The dos will then become 2 pages of 16k, just like Masterdos and > Masterbasic. Not all programs will be able to load anymore, if I > choice this option (Sampaint, RGB demo etc.) > Dos would be called B-DOS 1.7 Bad idea... >2: remove all CD-ROM/Audio functionality (about 3k) and implement > MS-DOS stuff. The dos will remain 1 16k page in length. > Dos would be called MS-BDOS (seperate DOS). Two versions of the DOS is a good idea. BDOS 1.x and MS_BDOS 1.0 >3: do nothing! Prefer this one. All my SAM projects seem to go this root!!! >Which option should I choice? any help is welcome! I like the idea of option 4: I like Frode's overlaying idea. Or you can create BDOS 2.0 keeping the BDOS floppy and hard-drive in the main 16K page to keep 99% of existing programs happy. You can move the CD-ROM stuff, along with MS-DOS, into one or more extendable BDOS-Extension pages (nee drivers) if you want those functionalities... >For RJV: Je gaat zeker weer de hele maand zwarte piet spelen? > Als het goed is, staat de richt-text nu uit. Justin Skists' Translation Services: Ye gate seeker where the Hellemand's wart put spilling? All "shet" good is, that the rich text (is) not it! Justin. From owner-sam-users@nvg.ntnu.no Fri Dec 3 14:20:32 1999 Message-ID: <002d01bf3d98$f1d11cc0$3ec786c2@martijn> From: "Martijn Groen" To: Subject: MS-BDOS Date: Fri, 3 Dec 1999 15:15:31 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.1 X-Mimeole: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO X-Status: A Content-Length: 1608 Lines: 42 Gavin Smith wrote: I don't like option 1 at all, BDOS is excellent but if you start to make it incompatible with software, I don't think it will remain as popular :( Option 2 sounds better, but that doesn't mean that you will stop development of BDOS itself does it? (i.e. You aren't talking of abandoning the current DOS with the CDROM functionality in favour of the MSDOS one are you?) No, I will stay programming on B-DOS with CD-ROM functionality. If I choice option 2, there will 2 dos programs: 1: B-DOS 1.6, which has SAM floppy/harddisk & CD-ROM support 2: MS-BDOS, which has SAM/MS-DOS floppy/harddisk support Umm was RGB that demo that was on Fred a while ago, that didn't work first time...so they produced a patch in the next issue, and that didn't work either? :) Or am I thinking of something completely different? The RGB demo on FRED is my demo. As something went wrong during the copy process of the FRED disk, the RGB demo was corrupted. So, I send a patch that fixed the problem. This patch should work, as I tested it myself!!! I'd better convert all my Speccy 128k demo conversions and SAM demos to .dsk files and send them to Andrew Collier's download site. Frode Tenneboe wrote: How about using overlays? Or DSO? Ie. have parts of the code as modules and use the remaining 300 bytes as a module swapper? The modules could reside anywhere in memory. Using overlays is a good idea, but what is DSO? (Dynamic software overlay or something?) Loading a module from harddisk is a better option than swapping between modules in memory, I think. Aufwiederschnietzel, Martijn Groen From imc@comlab.ox.ac.uk Fri Dec 3 14:26:57 1999 Date: Fri, 3 Dec 1999 14:26:57 +0000 From: Ian Collier To: sam-users@nvg.ntnu.no Subject: Re: MS-BDOS Message-ID: <19991203142657.C18680@comlab.ox.ac.uk> Mail-Followup-To: sam-users@nvg.ntnu.no References: <002d01bf3d98$f1d11cc0$3ec786c2@martijn> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-Mailer: Mutt 0.95.1i In-Reply-To: <002d01bf3d98$f1d11cc0$3ec786c2@martijn>; from Martijn Groen on Fri, Dec 03, 1999 at 03:15:31PM +0100 Status: RO Content-Length: 472 Lines: 14 On Fri, Dec 03, 1999 at 03:15:31PM +0100, Martijn Groen wrote: > Gavin Smith wrote: > I don't like option 1 at all, BDOS is excellent but if you start to make [snip] There is something very wrong with your mailer (well, it is Outlook Express so what's new?). It's making it impossible to see who wrote what (and it isn't even putting a references line in so that the mail threads properly). See if you can find a "quote in Internet format" option and turn it on. imc From owner-sam-users@nvg.ntnu.no Fri Dec 3 14:51:45 1999 From: Frode Tenneboe Message-Id: <199912031444.PAA13983@alne.edh.ericsson.se> Date: Fri, 3 Dec 1999 15:44:59 +0100 (MET) To: sam-users@nvg.ntnu.no Subject: Re: MS-BDOS In-Reply-To: <002d01bf3d98$f1d11cc0$3ec786c2@martijn> X-Mailer: Ishmail 1.3.4-990530-sol MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from QUOTED-PRINTABLE to 8bit by mail.comlab.ox.ac.uk id OAA08688 Status: RO Content-Length: 585 Lines: 20 "Martijn Groen" wrote: > > Using overlays is a good idea, but what is DSO? (Dynamic software > overlay or something?) Dynamic Shared Objects...... > Loading a module from harddisk is a better option than swapping > between modules in memory, I think. Of course... :) -Frode -- ^ Frode Tennebų | email: ft@edh.ericsson.se ^ | Ericsson Radar AS. | Isebakkeveien 49 | | Phone: +47 69 21 41 47 | N-1788 Halden | | with Standard.Disclaimer; use Standard.Disclaimer; | From owner-sam-users@nvg.ntnu.no Fri Dec 3 14:54:50 1999 Date: Fri, 3 Dec 1999 14:53:51 +0000 (GMT) From: Andrew Collier X-Sender: asc25@red.csi.cam.ac.uk To: sam-users@nvg.ntnu.no Subject: Re: MS-BDOS? In-Reply-To: <3847C125.91444A24@unbounded.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 800 Lines: 22 On Fri, 3 Dec 1999, Gavin Smith wrote: > > Anyone found the hidden demo in my RGB demo? > > Umm was RGB that demo that was on Fred a while ago, that didn't work > first time...so they produced a patch in the next issue, and that didn't > work either? :) Or am I thinking of something completely different? Precisely correct! Actually, I have proper working copies of Martijn's demos, so when I have a bit of spare time (probably this weekend, IT'S END OF TERM.. YAY!!!!) I'll try to .dsk them up and upload them to the downloads page on mnemotech.ucam.org... Andrew -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- From owner-sam-users@nvg.ntnu.no Fri Dec 3 15:56:10 1999 From: "Si Owen" To: Subject: RE: WinCoupe & DosCoupe Date: Fri, 3 Dec 1999 15:51:48 -0000 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-2" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 In-Reply-To: <016401bf3cf1$744b9ac0$6a52c29e@U40206> X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 109 Lines: 7 Aley Keprt wrote: > Yea, you probably want me to change the name of my stuff to DosCoupe... > :) :-P~~~ Si From owner-sam-users@nvg.ntnu.no Fri Dec 3 16:02:35 1999 From: David Ledbury To: sam-users@nvg.ntnu.no Subject: Re: MS-BDOS? X-Sender: sparticus@clara.co.uk X-Mailer: ClaraNet WWW E-Mail Client X-Abuse-To: abuse@clara.net X-Originating-IP: [212.158.45.2] Date: Fri, 3 Dec 99 15:49:31 GMT Message-Id: X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 425 Lines: 7 > 1: expand current B-DOS with 16k and implement MS-DOS stuff. > The dos will then become 2 pages of 16k, just like Masterdos and > Masterbasic. Not all programs will be able to load anymore, if I > choice this option (Sampaint, RGB demo etc.) > Dos would be called B-DOS 1.7 As BDOS will never be Masterbasic compatible - and should really replace masterbasic, it could be an idea for a "BDOS Pro" version? From owner-sam-users@nvg.ntnu.no Fri Dec 3 16:02:35 1999 From: "Si Owen" To: Subject: RE: Wincoupe Date: Fri, 3 Dec 1999 15:51:23 -0000 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 In-Reply-To: <00f101bf3ced$34639380$6a52c29e@U40206> X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 10016 Lines: 226 Aley Keprt wrote: > 0.78 is the latest version by Allan J.Skillman. There are several > advantages over 0.72. > Versions above 0.78 were compiled and distributed by me. There are several > new advantages. If you use 0.72 I consider this wrong. I went from 0.72 as there were both DOS and Unix versions available, as the Unix version hadn't been updated to 0.78. I've since compared the source and can't see much that applies to what I've used. Most of the changes are in code that isn't used (DOS/Unix stuff, including UI) or has been re-written (floppy, sound, ...). > I thing people don't change frameskip and some other options so often. True, but I still find I do use it, and it's easier than going to the menu each time. If there are function keys free then there's no harm in assigning them to something. > As you wrote Sam Coupe programs usually redraw whole screen, your > WinCoupe redraw whole screen, so there is no reason of changing frameskip. That doesn't really make sense - frameskip isn't really anything with the full-screen redraw method. > Especially when there is no information about the fps in fullscreen, so > people can hardly see what happens. The new display is on-screen instead, so it's visible full-screen as well as windowed mode. > I found a bug: Joystick up and down are reversed. > Should be: 9=up, 8=down. Thanks, I'll check that - I guess the y-axis origin is opposite to what I expected. I've only ever played Manic Miner on my gamepad, which isn't something that really makes use of up and down! > I would be nice to see autoboot when I insert new disk (not after reset). It gets more complicated for disk insertions as it might require a reset to put the machine back in a state where the disk can be booted, and auto-resetting would be extremely dangerous! Why not just press the reset key followed by F9? The idea behind auto-boot was just to allow a method to start the emulator with a disk inserted and have it automatically boot. So it's a one-off boot done after the first reset only. > > But right-Alt is used for SAM Edit! > > (I'd like to see an option in WinCoupe to enable or disable right alt. I meant the EDIT key on the SAM - you must use that sometimes! Anyway, why would you possibly want right-Alt to be left alone? I can't see it's of any other use when WinCoupe is active anyway... am I missing something? I can understand the reasons for having 'Left-Alt as control' as optional, defaulting to disabled tho. > I have seen some software which uses two modes together (Sphera uses > mode 2 and mode 4 for lower part of the screen, Kapsa uses modes 3 & 4). > This worked well on SimCoupe. I hope it works in WinCoupe too. Of course it does! It's far more flexible than the original version in terms of updates - you can even do mode changes part way through a line, like some of the Mnemodemos use. Have you not actually tried these out on WinCoupe? > > You sometimes have a way of wording things that come over as a bit > > provocative! > > You're right. ;) It's also made particularly 'effective' by your strong opinions on some issues! > Also, I like to see direct writes into uncompressed images (to avoid > data loss when application/system crashes - can happen anytime in Windows :((( ). Uncompressed images are currently handled by transparently ZLIB, but it could still be done like that. > the usual one-sector writes are slow, and you never know how many > sectors of a particular tracks are to be written. True, but it's something that could be optimised by, say, caching writes within a single track until a different track is written to, then writing the track's worth of data out to the floppy. Not really thought about it much, but there are various ways to help speed it up. > And what about printer? Depends what you want to do with the data - I imagined it being more useful to write it to a file than out of the port, as you can do what you like with it then. Windows doesn't make it easy to provide the same low-level of port access as DOS, so it probably can't be as transparent as you might like (well, without resorting to methods very platform specific). I think the saving to a file Of course the SAM parallel port is also used for other devices, but there'll be an option to select the hardware you want on each port. > I though Allan already did this, since it is a really simple task. > Really simple task. It's easy if you just want to squirt it out of LPT1, with the read status faked to keep the caller happy. There's still a complication in that the Windows spooler won't see any data until LPTx is closed, so there will have to be something to guess when the job is considered done. It doesn't look as easy as you say... In a separate e-mail, Aley Keprt wrote: > I think the general structure of my emulator is better, but - > obviously - Dave's emulator have far better sound output. I'd say that was different rather than better - it's just an implementation difference in the way the modules are used. Dave's DLL is written as more of a utility module to produce sample data, but to leave the calling application to decide what to do with the data. It would be possible for his DLL to handle everything itself, giving the possibilities as yours - it could save it to a file or manage a DirectSound buffer to play it, but that's just not the way it's been done. The multiple algorithms you mentioned are good for cases where the output is an approximation, to give a choice for the approach to producing the data, but his method is accurate enough not to require any other methods. It does still provide options for the quality of data produced, which are about the closest equivalent to that. The current internal WinCoupe sound organisation would need to be changed to use your modules in addition to his, but that's not a problem - the current version is just tailored to Dave's module at the moment. If you were to share an API, the only additional function you'd need would be hints for the precise timing used for playing samples, which would be ignored for your sound code anyway. > I think the best solution is to take Dave's algorithms and > incorporate them into my SAAemu. Of course, you don't actually > need it, since your computer can simply play the wave data > created by existing Dave's emulator (SAAsound library). You'd have to discuss that with Dave, but I can't see a problem in having separate implementations with separate interfaces in the current version, just using a C++ wrappers to hide the implementation details of each. I don't see why either needs to be overhauled to make it like the other one. > I don't understand exactly what is wrong. You say that screen changes are > correct within 1 scanline. So why starfields are not visible? Do they use > some special timing inside a particular scanline? They are visible, but a couple of months ago I came across a strange case when they weren't - lemme explain... The sound implementation is done in such a way that no samples are generated until a change is made, and just before making the change it does a catch-up to generate all the samples up to that point. That way, if the sound chip isn't written to within a frame then no samples are generated until the end of the frame when it forced it to catch up and generate 1 frame's worth of data in a single chunk. If the chip is written to frequently (for samples etc.) then lots of little sample blocks are generated before making each change, and they're all buffered up ready to be written to the DirectSound buffer. I wanted the video generation to work in a similar way, so no data is generated until changes are made. This was fine for palette/border/vmpr changes since there is special code to do the same updating before actually writing the change to the internal registers, however there wasn't the equivalent code in the memory writing routines to 'see' changes made to the display (where the old code used to flag dirty lines). With the Entropy demo no changes are made to the palette/border/vmpr within the rest of the frame so the updating itsn't done until the frame interrupt. By that time the stars had been drawn and removed so they weren't visible when the screen was finally generated. This was fixed by forcing an update at the end of each scanline to make sure the line reflects the data state at that time. A better but more costly but accurate way of doing it is to do more specific checks on memory writes to see if the display data between the last update point and the current scan position is being made, and catch-up if so. It also means the main CPU module isn't really involved with updating the display, which 'feels' better in some way. You're not likely to notice any problems with the current method for now anyway. > Imagine the ray is on line 100 and I put on that line something. Then > the ray is on line 101 and I delete previous line (#100). What is shown > on that line? The appearance of line 100 remains unchanged until the beam reaches it during the following frame. Lines are part lines are generated for the lines the raster is currently on, so changes to other parts of the screen won't be seen until the beam reaches them, as is the case for the display on a real CRT. Doing it any other way would mean the displayed image would be wrong! > This is obvious. As far as I know all VLB/PCI/AGP videocards have > some acceleration. I played with it when I made some DirectX (2D) > games. I suppose the faster busses assist in transferring things faster between system memory and video memory, but do they provide additional support on top of that? The DirectX capabilities I'm interested in are DDFXCAPS_BLTSTRETCHX/Y, which show whether the driver/card natively supports blitting the image to the same size or larger; DDFXCAPS_BLTSTRETCHXN/YN are also useful for the image doubling that I use - all will be used automatically by DirectX if available. Si From owner-sam-users@nvg.ntnu.no Fri Dec 3 16:02:35 1999 From: David Ledbury To: sam-users@nvg.ntnu.no Subject: Re: MS-BDOS? X-Sender: sparticus@clara.co.uk X-Mailer: ClaraNet WWW E-Mail Client X-Abuse-To: abuse@clara.net X-Originating-IP: [212.158.45.2] Date: Fri, 3 Dec 99 15:57:17 GMT Message-Id: X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 417 Lines: 10 > > How about using overlays? Or DSO? Ie. have parts of the code as modules a= > nd > use the remaining 300 bytes as a module swapper? THe modules could reside > anywhere in memory. I basically suggested this facility to this with Edwin originally. I understand there is a system record which has been reserved for that sort of purpose? or the posibility for one? basically to load additional sections ad-hock.... From owner-sam-users@nvg.ntnu.no Fri Dec 3 16:44:32 1999 Date: Fri, 3 Dec 1999 16:43:13 +0000 (GMT) From: Andrew Collier X-Sender: asc25@red.csi.cam.ac.uk To: sam-users@nvg.ntnu.no Subject: Re: MS-BDOS? In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO X-Status: A Content-Length: 1078 Lines: 26 On Fri, 3 Dec 1999, David Ledbury wrote: > > How about using overlays? Or DSO? Ie. have parts of the code as modules a= > > nd > > use the remaining 300 bytes as a module swapper? THe modules could reside > > anywhere in memory. > > I basically suggested this facility to this with Edwin originally. > > I understand there is a system record which has been reserved for that sort of purpose? or the posibility for one? basically to load additional sections ad-hock.... The technical manual describes a mechanism for allocating space in small chunks, but I don't think the ROM provides any direct support for it, and I don't know of many programs which use it properly. The major problem with it is that you have to write your code to be entirely relocatable - not impossible, but quite a major pain (and likely to produce slower code). Andrew -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- From imc@comlab.ox.ac.uk Fri Dec 3 16:52:36 1999 Date: Fri, 3 Dec 1999 16:52:36 +0000 From: Ian Collier To: sam-users@nvg.ntnu.no Subject: Re: MS-BDOS? Message-ID: <19991203165236.H18680@comlab.ox.ac.uk> Mail-Followup-To: sam-users@nvg.ntnu.no References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-Mailer: Mutt 0.95.1i In-Reply-To: ; from Andrew Collier on Fri, Dec 03, 1999 at 04:43:13PM +0000 Status: RO Content-Length: 1129 Lines: 26 On Fri, Dec 03, 1999 at 04:43:13PM +0000, Andrew Collier wrote: > The technical manual describes a mechanism for allocating space in small > chunks, but I don't think the ROM provides any direct support for it, Correct. > and > I don't know of many programs which use it properly. Most of them were probably written by me (and haven't been published - except Sam Play, which was on Syncytium). > The major problem with it is that you have to write your code to be > entirely relocatable - not impossible, but quite a major pain (and likely > to produce slower code). Nonsense. All you have to do is add some code to the installation routine which fixes up all the absolute addresses to run at the new location and it will run at exactly the same speed as before. I think the solution with BDOS really is to make it a 32K DOS with the second 16K being optional. That is, 16K of it is loaded when you boot, and if you require the extra features then you do a command which loads the second 16K. (Or make it 8K or 4K if the full 16 isn't needed.) imc From owner-sam-users@nvg.ntnu.no Fri Dec 3 17:13:49 1999 Message-ID: <002901bf3daf$32388800$cda5f5d1@simcooke3> From: "Simon Cooke" To: References: Subject: Re: Wincoupe Date: Fri, 3 Dec 1999 08:55:24 -0800 Organization: Entropy Technology MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 823 Lines: 20 From: "Si Owen" > > > But right-Alt is used for SAM Edit! > > > > (I'd like to see an option in WinCoupe to enable or disable right alt. > > I meant the EDIT key on the SAM - you must use that sometimes! Anyway, why > would you possibly want right-Alt to be left alone? I can't see it's of any > other use when WinCoupe is active anyway... am I missing something? I can > understand the reasons for having 'Left-Alt as control' as optional, > defaulting to disabled tho. The problem's this: Right-Alt, Right-Shift and Right-Ctrl aren't always available on all machines. (Some laptops don't have them - mine doesn't have right-ctrl or right-alt, for instance). Also, on European machines, Right-Alt is used as "Alt-Gr" to generate graphics characters for different language-layout keyboards. :) Si From owner-sam-users@nvg.ntnu.no Fri Dec 3 18:42:26 1999 From: David Ledbury To: sam-users@nvg.ntnu.no Subject: Re: MS-BDOS? X-Sender: sparticus@clara.co.uk X-Mailer: ClaraNet WWW E-Mail Client X-Abuse-To: abuse@clara.net X-Originating-IP: [212.158.45.2] Date: Fri, 3 Dec 99 18:40:52 GMT Message-Id: X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 823 Lines: 20 > On Fri, 3 Dec 1999, David Ledbury wrote: > > > > > I basically suggested this facility to this with Edwin originally. > > > > I understand there is a system record which has been reserved for that > sort of purpose? or the posibility for one? basically to load additional > sections ad-hock.... > > The technical manual describes a mechanism for allocating space in small > chunks, but I don't think the ROM provides any direct support for it, and > I don't know of many programs which use it properly. > > The major problem with it is that you have to write your code to be > entirely relocatable - not impossible, but quite a major pain (and likely > to produce slower code). Nope, I was reffering to allocating a BDOS record onthe HD itself in order to pull in additional commands etc as overlays etc... Basically From owner-sam-users@nvg.ntnu.no Fri Dec 3 18:50:26 1999 From: David Ledbury To: sam-users@nvg.ntnu.no Subject: Re: Help X-Sender: sparticus@clara.co.uk X-Mailer: ClaraNet WWW E-Mail Client X-Abuse-To: abuse@clara.net X-Originating-IP: [212.158.45.2] Date: Fri, 3 Dec 99 18:42:01 GMT Message-Id: X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 231 Lines: 10 > okay's looks like freeserve didn't like me so could some please swap my > email from chris_white@thewhitehouse1600.freeserve.co.uk > > to > > chris_white@btinternet.com Freeserve doesnt like anyone.. or any systems it seems :( From owner-sam-users@nvg.ntnu.no Fri Dec 3 18:50:27 1999 From: David Ledbury To: sam-users@nvg.ntnu.no Subject: Re: b-dos docs X-Sender: sparticus@clara.co.uk X-Mailer: ClaraNet WWW E-Mail Client X-Abuse-To: abuse@clara.net X-Originating-IP: [212.158.45.2] Date: Fri, 3 Dec 99 18:44:04 GMT Message-Id: X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 492 Lines: 18 > Where can I get ATOM from, now? Pricing? > (I'll probably just get an external version - if it has a through-putter) Hmmmmm Len Bennet - nice chap, and the bloke that originally made them for Malcolm. And he's doing them for a very nice price. Of course, if u read Sam Community you'd know all about him ;) Gavin? What's his email address? > Oh, is there any chance of getting MS-DOS floppy read/write functionality > in B-DOS? There is one.. not as a direct thing, but via a util. From owner-sam-users@nvg.ntnu.no Fri Dec 3 20:34:49 1999 Message-ID: <005801bf3dcd$92751580$e896883e@default> From: "Stephen McGreal" To: Subject: Re: Hello Date: Fri, 3 Dec 1999 20:32:49 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 725 Lines: 24 -----Original Message----- From: David Ledbury To: sam-users@nvg.ntnu.no Date: 02 December 1999 11:37 Subject: Re: Hello >> Did Malcolm/Persona own a PD library? Or am I thinking of someone else? What >> happened to it, and does anyone know if any Mungus stuff was in there? It >> was discussed but I don't know if it ever actually happened. > >We were going to use some Mungus stuff on Blitz as additional proggies... IIR Do you still want to use it? Cos if you do I'll need to send you some new versions (Copyright thing, I can't put out free/PD versions of stuff with Quazar Surround support and I've handed the rights to those versions over to Colin Piggot) Steve > > From owner-sam-users@nvg.ntnu.no Fri Dec 3 22:09:12 1999 Message-ID: <004701bf3dda$77616660$104e08c3@j4m4p3> From: "David L" To: References: <005801bf3dcd$92751580$e896883e@default> Subject: Re: Hello Date: Fri, 3 Dec 1999 22:05:08 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 553 Lines: 14 ----- Original Message ----- From: Stephen McGreal To: Sent: Friday, December 03, 1999 8:32 PM Subject: Re: Hello > Do you still want to use it? Cos if you do I'll need to send you some new > versions (Copyright thing, I can't put out free/PD versions of stuff with > Quazar Surround support and I've handed the rights to those versions over to > Colin Piggot) Ah, but to do that i'd still have to be running a magazine... and be working until a little earlier than 9pm 6 days a week... From owner-sam-users@nvg.ntnu.no Sat Dec 4 00:18:34 1999 Message-ID: <000b01bf3dec$ef188140$c324893e@default> From: "Stephen McGreal" To: Subject: Re: Hello Date: Sat, 4 Dec 1999 00:17:19 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 397 Lines: 12 >> Do you still want to use it? Cos if you do I'll need to send you some new >> versions (Copyright thing, I can't put out free/PD versions of stuff with >> Quazar Surround support and I've handed the rights to those versions over >to >> Colin Piggot) > >Ah, but to do that i'd still have to be running a magazine... and be working >until a little earlier than 9pm 6 days a week... > Fairy nuff. From owner-sam-users@nvg.ntnu.no Sat Dec 4 00:24:11 1999 Message-ID: <008201bf3ded$4fe7d480$d44c08c3@j4m4p3> From: "David L" To: References: <000b01bf3dec$ef188140$c324893e@default> Subject: Re: Hello Date: Sat, 4 Dec 1999 00:20:03 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 655 Lines: 25 ----- Original Message ----- From: Stephen McGreal To: Sent: Saturday, December 04, 1999 12:17 AM Subject: Re: Hello > >Ah, but to do that i'd still have to be running a magazine... and be > working > >until a little earlier than 9pm 6 days a week... > > > > Fairy nuff. Although except when some obnious peeple piss me off - or i do likewise ;) (I can have my moments! and after dealing with a bunch of stupid people all day, your patience can wear thin!) - I'd love too! But already running two mainling lists... and thats enough work ;) david sorry about shite typing... tired :( From owner-sam-users@nvg.ntnu.no Sat Dec 4 02:39:17 1999 X-Sender: asc25@pop3.house Message-Id: In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sat, 4 Dec 1999 02:36:54 +0000 To: sam-users@nvg.ntnu.no From: Andrew Collier Subject: Re: MS-BDOS? X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1051 Lines: 27 >> On Fri, 3 Dec 1999, David Ledbury wrote: >> > I understand there is a system record which has been reserved for that >> sort of purpose? or the posibility for one? basically to load additional >> sections ad-hock.... >> >> The technical manual describes a mechanism for allocating space in small >> chunks, but I don't think the ROM provides any direct support for it, and >> I don't know of many programs which use it properly. > >Nope, I was reffering to allocating a BDOS record onthe HD itself in order >to pull in additional commands etc as overlays etc... > >Basically Okaayyyy - well, record is a bit of a generic term. But however you get the files, you still have to install them into memory somewhere.... I thought that's what you meant because it's probably the harder aspect to design and program. Andrew -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- From owner-sam-users@nvg.ntnu.no Sat Dec 4 14:23:05 1999 From: "Dave Laundon" To: Subject: RE: Wincoupe Date: Sat, 4 Dec 1999 14:22:25 -0000 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 Importance: Normal In-Reply-To: <002901bf3daf$32388800$cda5f5d1@simcooke3> X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 924 Lines: 20 Talking about customising the keys in WinCoupe, could we have options for customising the Insert/Home/Page Up block of keys? (Or any other non used key for that matter) Several SAM utilities use F4/F1 for page up/down; it would be handy if it was possible to map those keys to Page Up and Page Down. Maybe map Shift+Backspace to Delete, Inv to Insert and Cntrl+Left/Right to Home/End? Perhaps even Symbol+Edit (IIRC) to Num Lock. I suppose this calls for a SimCoupe.ini file... Si Owen wrote: >Of course the SAM parallel port is also used for other devices, but there'll >be an option to select the hardware you want on each port. How about the MIDI ports? How easy would it be to interface with the Windows MIDI devices? I have a program that plays E-Tracker tunes out of Sams MIDI port. It would be great if I could give it a whirl on WinCoupe! (Might even force me to do some more work on it! :) Dave Laundon. From owner-sam-users@nvg.ntnu.no Sat Dec 4 23:39:46 1999 Message-ID: <000e01bf3eaf$dcc59b40$4573989e@demon.co.uk> From: "Si Owen" To: References: <002901bf3daf$32388800$cda5f5d1@simcooke3> Subject: Re: Wincoupe Date: Sat, 4 Dec 1999 23:32:41 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1752 Lines: 35 Simon Cooke wrote: > The problem's this: Right-Alt, Right-Shift and Right-Ctrl aren't always > available on all machines. (Some laptops don't have them - mine doesn't have > right-ctrl or right-alt, for instance). Also, on European machines, > Right-Alt is used as "Alt-Gr" to generate graphics characters for different > language-layout keyboards. :) Alt-Gr is effectively Right-Alt (same scancode), as that's what my UK keyboard has (tho it often effectively presses left-ctrl too) - it's not needed for it's normal special character use on a SAM so it won't really be missed. As long as there is an equivalent key on most keyboards (I thought there would be) it shouldn't be a problem; if not then it'll have to go somewhere else, along with the INV (currently keypad enter I think). Does your keyboard have anything in the place of right-alt that could be the same really? Right-shift isn't really needed, but I use it in conjunction with Left-shift for something strange. On my UK keyboard " is Shift-2, but pressing both shifts and 2 actually gives the copyright symbol, becuase the 2 and one shift are toggled when generating the SAM " symbol, but the remaining shift acts on that to give the copyright symbol. Not terribly useful, but it helped me check some combinations and I thought I'd leave it in. Don't worry, I don't have Shift-2 hard-wired for " - it should work normally wherever it's located on your keyboard! Right-ctrl is currentl used as an extra for SAM Cntrl, for when the left-alt option is disabled to use the key for menu access instead. It might be that users of keyboards without a right-ctrl will just have to suffer using left-alt (well, until Dave Laundon's key mapping idea is implemented - next e-mail!). Si From owner-sam-users@nvg.ntnu.no Sun Dec 5 00:04:45 1999 Message-ID: <001801bf3eb3$d3c90d20$4573989e@demon.co.uk> From: "Si Owen" To: References: Subject: Re: Wincoupe Date: Sun, 5 Dec 1999 00:00:55 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1409 Lines: 42 Dave Laundon wrote: > Talking about customising the keys in WinCoupe, could we have options for > customising the Insert/Home/Page Up block of keys? Yeah, nice idea... It can probably go in at the same time as clipboard pasting as it'll probably use some of the same tables. > Maybe map Shift+Backspace to Delete, Inv to Insert and > Cntrl+Left/Right to Home/End? Perhaps even Symbol+Edit (IIRC) to Num Lock. Shift-backspace for Delete is already in as I kept trying to use it! Insert is a much better choice for INV that I currently have, and the others are good and general too. I've also put the Spectrum keyboard mode back in, and added as many normal key combinations as possible to it; only the extend mode symbols are not available on their usual keys. > I suppose this calls for a SimCoupe.ini file... Already got a WinCoupe.ini! Uh-oh, not back to that discussion again... > How about the MIDI ports? How easy would it be to interface with the > Windows MIDI devices? I reckon it should be ok, but I'd not looked into it as I've no SAM software that drives the MIDI port for music. I've done more work on using the MIDI port for network access (over TCP sockets), but it's not at a very useful stage yet. > I have a program that plays E-Tracker tunes out of Sams MIDI port. If you're willing to send me your program, I'll take a look once I've tied up some more loose ends... Si From owner-sam-users@nvg.ntnu.no Sun Dec 5 00:10:38 1999 X-Sender: asc25@pop3.house Message-Id: In-Reply-To: <000e01bf3eaf$dcc59b40$4573989e@demon.co.uk> References: <002901bf3daf$32388800$cda5f5d1@simcooke3> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sun, 5 Dec 1999 00:03:22 +0000 To: sam-users@nvg.ntnu.no From: Andrew Collier Subject: Re: Wincoupe X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO X-Status: A Content-Length: 1383 Lines: 29 At 11:40 pm +0000 4/12/99, Si Owen wrote: >Right-shift isn't really needed, but I use it in conjunction with Left-shift >for something strange. On my UK keyboard " is Shift-2, but pressing both >shifts and 2 actually gives the copyright symbol, becuase the 2 and one >shift are toggled when generating the SAM " symbol, but the remaining shift >acts on that to give the copyright symbol. Not terribly useful, but it >helped me check some combinations and I thought I'd leave it in. Don't >worry, I don't have Shift-2 hard-wired for " - it should work normally >wherever it's located on your keyboard! One idea you could consider, which Ian described to me (I think he'd used it in his X spectrum emulator) would be that Left-Shift produces the keystroke you'd expect from looking at your PC's keyboard (eg, left-shift and '0' gives ')') wheras Right-Shift directly corresponds to the Shift key on the Sam (eg, right-shift and '0' gives '~'). Then again, not all keyboards can distinguish between left and right shift, including all USB keyboards I've tried. Frankly, the idea of implementing all this on the iMac is giving me nightmares... Andrew -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- From owner-sam-users@nvg.ntnu.no Sun Dec 5 03:22:21 1999 Message-ID: <000901bf3ecf$8e342e40$4573989e@demon.co.uk> From: "Si Owen" To: References: <002901bf3daf$32388800$cda5f5d1@simcooke3> Subject: Re: Wincoupe Date: Sun, 5 Dec 1999 03:19:27 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1897 Lines: 47 Andrew Collier wrote: > One idea you could consider, which Ian described to me (I think he'd used > it in his X spectrum emulator) would be that Left-Shift produces the > keystroke you'd expect from looking at your PC's keyboard (eg, left-shift > and '0' gives ')') wheras Right-Shift directly corresponds to the Shift key > on the Sam (eg, right-shift and '0' gives '~'). I tend to use the different shift keys fairly interchangably when typing, depending on what I'm shifting to get at, which would give very strange results! Instead I've got 3 keyboard modes to choose from: 1) Raw, which doesn't do any magic, so shift-0 gives ~ (as on a real SAM) 2) SAM mode, which does SAM-specific key translations so shift-0 gives ) (as on the PC) 3) Spectrum mode, which does Spectrum-specific key translations, so shift-0 gives ) with the Spectrum ROM or | in SAM BASIC (from symbol-9 as needed by the Spectrum) Switching between SAM and Spectrum system modes in the menu automatically selects the relevant keyboard mode, but you can override it after that if you like. > Then again, not all keyboards can distinguish between left and right shift, > including all USB keyboards I've tried. Some of the Win32 keyboard functions don't distinguish between left and right versions, except under NT/W2K. WinCoupe uses DirectInput for keyboard reading, which gives a table of raw key states in scancode order, and does distinguish between left and right versions on all platforms. I've not got access to any USB keyboards to try it out... if they're cheap enough I might give it a try! > Frankly, the idea of implementing all this on the iMac is giving me nightmares... Join the SimCoupe nightmare club! ;-) btw, did you ever ask Richard Bannister about the MacCoupe (hehe!) source code? From what I remember, he was offering to pass it on to someone that could continue to develop it... Si From owner-sam-users@nvg.ntnu.no Sun Dec 5 10:13:28 1999 From: "Dave Laundon" To: Subject: RE: Wincoupe Date: Sun, 5 Dec 1999 10:12:52 -0000 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 In-Reply-To: <001801bf3eb3$d3c90d20$4573989e@demon.co.uk> Importance: Normal X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 867 Lines: 25 Si Owen wrote: > > Shift-backspace for Delete is already in as I kept trying to use > it! Insert > is a much better choice for INV that I currently have, and the others are > good and general too. Great! Anyone remember a program I wrote called ProType (appeared on Fred 60)? That used INV to toggle Insert/Overwrite mode, so that should work out just right! > > I have a program that plays E-Tracker tunes out of Sams MIDI port. > > If you're willing to send me your program, I'll take a look once I've tied > up some more loose ends... Ok, I'll send you a .dsk of that before the day's out. Note, though, that it relies on the MIDI out interrupt which occurs approx. 5.5 scan lines after the write to the MIDI port, also the MIDI status flags. The one-bit drivers on VMPR (IIRC) aren't required though (I doubt if anything uses those?) > Si Dave Laundon. From imc@comlab.ox.ac.uk Sun Dec 5 14:15:29 1999 Date: Sun, 5 Dec 1999 14:15:29 +0000 From: Ian Collier To: "'sam-users@nvg.ntnu.no'" Subject: Re: Seattle's Burning Message-ID: <19991205141528.A25742@comlab.ox.ac.uk> Mail-Followup-To: "'sam-users@nvg.ntnu.no'" References: <0AEF0EB21F09D211AE4E0080C82733BFCDBCA7@mailhost.aculab.com> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-Mailer: Mutt 0.95.1i In-Reply-To: <0AEF0EB21F09D211AE4E0080C82733BFCDBCA7@mailhost.aculab.com>; from Justin Skists on Wed, Dec 01, 1999 at 03:20:57PM -0000 Status: RO Content-Length: 684 Lines: 18 On Wed, Dec 01, 1999 at 03:20:57PM -0000, Justin Skists wrote: > *chuckles* > It must be spoof. I haven't heard of this "union". Then again, things > seem to grow out of the ground very quickly around here. I had it wrong. It should have been: Remarkably there's no record of New York ever having been mistaken for Milton Keynes. However, the local townsfolk were nontheless delighted when the French government presented them with a huge statue of a woman holding a torch in celebration of Milton Keynes's victory in the War of Independence, and sent a bemused New York city corporation a small herd of concrete cows to mark their application for unitary authority status. imc From owner-sam-users@nvg.ntnu.no Sun Dec 5 17:05:30 1999 Message-ID: <384A9ADA.5C02F803@sadsnail.freeserve.co.uk> Date: Sun, 05 Dec 1999 17:03:22 +0000 From: Tim P Organization: Sad Snail Productions X-Mailer: Mozilla 4.6 [en] (X11; I; Linux 2.2.5-22 i686) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: b-dos docs References: <007d01bf3d01$04a2c120$5dc486c2@martijn> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 218 Lines: 8 Martijn Groen wrote: > I'll try to make a B-DOS 1.6d doc file as soon as possible and send it > to Andrew Collier, ready for downloading. Any chance of putting it on ftp.nvg as well if it isn't already? Cheers, Tim From owner-sam-users@nvg.ntnu.no Sun Dec 5 17:54:29 1999 Message-ID: <002f01bf3f49$0d674f20$d64b08c3@j4m4p3> From: "David L" To: Subject: For Sale Date: Sun, 5 Dec 1999 17:49:16 -0000 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_002C_01BF3F49.0C964380" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 2681 Lines: 79 This is a multi-part message in MIME format. ------=_NextPart_000_002C_01BF3F49.0C964380 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Need to get rid of my spare SAM... due to lack of space. It has got an Internal Atom with 40mb hd, 1mb memory thingy, mouse, = mouse/printer port interface, single floppy, fairly decent monitor, = Quazar Surround interface, sampler, etc. There's a fair bit of software as well... Theres a fair bit of hardware - and postage would be bloody expensive ;) = so buyer will have to collect or arrange pickup ;) Price? Well, I do want a reasonable price - I've been offered 40 quid = for the SAM alone... and at least 30 quid for the Quazar and = sampler..... The HD & the Atom is worth about 30 quid (got a second 2.5" = hd as well ;) Any offers? Please reply to: me@davidledburyabigone.co.uk (remove abigone to reply) ------=_NextPart_000_002C_01BF3F49.0C964380 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Need to get rid of my spare SAM... due = to lack of=20 space.
 
It has got an Internal Atom with 40mb = hd, 1mb=20 memory thingy, mouse, mouse/printer port interface, single floppy, = fairly decent=20 monitor, Quazar Surround interface, sampler, etc.
 
There's a fair bit of software as=20 well...
 
Theres a fair bit of hardware - and = postage would=20 be bloody expensive ;) so buyer will have to collect or arrange pickup=20 ;)
 
Price? Well, I do want a reasonable = price - I've=20 been offered 40 quid for the SAM alone... and at least 30 quid for the = Quazar=20 and sampler..... The HD & the Atom is worth about 30 quid (got a = second 2.5"=20 hd as well ;)
 
Any offers?
 
Please reply to: me@davidledburyabigone.co.uk=
(remove abigone to reply)
 
 
------=_NextPart_000_002C_01BF3F49.0C964380-- From owner-sam-users@nvg.ntnu.no Sun Dec 5 18:21:20 1999 Message-ID: <001d01bf3f4c$86e54520$d64b08c3@j4m4p3> From: "David L" To: Subject: For Sale Date: Sun, 5 Dec 1999 18:13:42 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 94 Lines: 4 BTW - just sold the Quazar soundcard, and sampler Rest of the hardware still up for grabs! From owner-sam-users@nvg.ntnu.no Sun Dec 5 18:34:02 1999 Message-ID: <005701bf3f4e$c17a9b20$6fc486c2@martijn> From: "Martijn Groen" To: Subject: Kaboom Date: Sun, 5 Dec 1999 19:30:06 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 180 Lines: 9 Does anyone knows what has happened to Kaboom? Well, I paid for that game, but received nothing! Translate this one: De kat krabt de krullen van de trap. Greetz, Martijn Groen From owner-sam-users@nvg.ntnu.no Sun Dec 5 18:43:25 1999 Message-Id: From: a.gale@eim.surrey.ac.uk (Andrew Gale) Subject: Re: Kaboom To: sam-users@nvg.ntnu.no Date: Sun, 5 Dec 1999 18:37:22 +0000 (GMT) In-Reply-To: <005701bf3f4e$c17a9b20$6fc486c2@martijn> from "Martijn Groen" at Dec 5, 99 07:30:06 pm X-Mailer: ELM [version 2.4 PL24] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 66 Lines: 4 > De kat krabt de krullen van de trap. > The cat sat on the mat? From owner-sam-users@nvg.ntnu.no Sun Dec 5 18:56:18 1999 Message-ID: <001501bf3f51$2528e080$6fc486c2@martijn> From: "Martijn Groen" To: Subject: Re: Kaboom Date: Sun, 5 Dec 1999 19:47:12 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 260 Lines: 14 -----Original Message----- From: Andrew Gale To: sam-users@nvg.ntnu.no Date: 05 December 1999 19:42 Subject: Re: Kaboom >> De kat krabt de krullen van de trap. >> > >The cat sat on the mat? > >Wrong answer! From owner-sam-users@nvg.ntnu.no Sun Dec 5 19:10:13 1999 Message-ID: <00dc01bf3f53$327c36e0$03000004@fred> From: "Trevor Ashby" To: Subject: Sam Keyboard Membrane wanted Date: Sun, 5 Dec 1999 19:00:57 -0000 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_00D9_01BF3F53.107064E0" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 2514 Lines: 71 This is a multi-part message in MIME format. ------=_NextPart_000_00D9_01BF3F53.107064E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hello everyone, I have just subscribed to this user group in an effort to track down a = keyboard membrane for a Sam Coupe . I have just got the old Sam out of = the attic and blown away the dust and cobwebs only to find the keyboard = is broke . If anyone can help point me towards a source of spare parts , or has = a Sam to sell , (U.K. address prefered ) I would like to hear from them = . I have used the Sam to drive stepper motors , so if anyone is interested = in this field , then I will be happy to swap notes .Finaly if there is = any hardware of info available on using a PC to drive steppers , = through a Sam emulator , then I would like to to know about that too . Many thanks for taking the time to read this message . hoping someone can help . Trevor Ashby =20 ------=_NextPart_000_00D9_01BF3F53.107064E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Hello everyone,
I have just subscribed to this user group in an effort to track = down a=20 keyboard membrane for a Sam Coupe . I have just got the old Sam out of = the attic=20 and blown away the dust and cobwebs only to find the keyboard is broke = .
  If anyone can help point me towards a source of spare parts = ,=20 or  has a Sam to sell , (U.K.  address prefered ) I would like = to hear=20 from them .
 
I have used the Sam to drive stepper motors , so if anyone is = interested in=20 this field , then I will be happy to swap notes .Finaly if there is any=20 hardware  of info available on using a PC to drive steppers  , = through=20 a Sam emulator , then I would like to to know about that too .
 
  Many thanks for taking the time to read this message .
 
hoping someone can help .
 
Trevor Ashby
 
------=_NextPart_000_00D9_01BF3F53.107064E0-- From owner-sam-users@nvg.ntnu.no Sun Dec 5 21:07:46 1999 From: davgw@clara.co.uk (Dave Whitmore) To: sam-users@nvg.ntnu.no Subject: Re: Sam Keyboard Membrane wanted Date: Sun, 05 Dec 1999 21:05:47 GMT Message-ID: <384ecc55.22578940@relay.clara.net> References: <00dc01bf3f53$327c36e0$03000004@fred> In-Reply-To: <00dc01bf3f53$327c36e0$03000004@fred> X-Mailer: Forte Agent 1.5/32.451 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 8BIT X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 194 Lines: 8 On Sun, 5 Dec 1999 19:00:57 -0000 Sun, 5 Dec 99 19:19:38 GMT, "Trevor Ashby" wrote: Your name certainly rings a bell. Hmmm.. now where do I remember you from? Dave From owner-sam-users@nvg.ntnu.no Sun Dec 5 23:06:05 1999 via SMTP by mailserv.caiw.nl, id smtpdAAAa19177; Mon, 6 Dec 1999 00:02:06 +0100 Message-ID: <012b01bf3f74$a45a49c0$765988d4@oemcomputer> From: "Robert van der Veeke" To: References: <001501bf3f51$2528e080$6fc486c2@martijn> Subject: Re: Kaboom Date: Mon, 6 Dec 1999 00:01:17 +0100 Organization: RJV graphics X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 879 Lines: 32 ----- Original Message ----- From: Martijn Groen To: Sent: Sunday, December 05, 1999 7:47 PM Subject: Re: Kaboom > >> De kat krabt de krullen van de trap. > >> > > > >The cat sat on the mat? > > > >Wrong answer! Aaaawwww come on Martijn go easy on them :) The translation is: The cat scratches the curls from the stairs Wich is a rather useless translation because it is a small silly Dutch sentence that should be spoken 10 times quickly and loudly, almost (even Dutch themselves) nobody cant it speak correctly. The same goes for a sentence like this: Sluwe Sjaakie Sloeg de Slome Slager Wich is particulary fun if you have false teeth. Robert van der Veeke aka RJV Graphics [rjvveeke@caiw.nl] Currently listening to : Koei Game Music Works - Yoko Kanno "From the grassy knoll, armed with a high-powered longbow..." - Septyn From owner-sam-users@nvg.ntnu.no Mon Dec 6 16:17:32 1999 Date: Mon, 6 Dec 1999 17:16:12 +0100 (MET) From: Aley Keprt To: "'sam-users@nvg.ntnu.no'" Subject: RE: Wincoupe In-Reply-To: <0AEF0EB21F09D211AE4E0080C82733BFCDBCB1@mailhost.aculab.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 258 Lines: 12 > >> But right-Alt is used for SAM Edit! > > > >(The same as TurboMON.) I don't use SAM Edit, so I'd like to see an option > >in WinCoupe to enable or disable right alt. > > I think he meant the EDIT key on the SAM.... Of course, I am so stupid... Aley From owner-sam-users@nvg.ntnu.no Mon Dec 6 16:42:54 1999 Date: Mon, 6 Dec 1999 17:40:14 +0100 (MET) From: Aley Keprt To: sam-users@nvg.ntnu.no Subject: RE: Wincoupe In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO X-Status: A Content-Length: 5513 Lines: 122 > > I would be nice to see autoboot when I insert new disk (not after reset). > > It gets more complicated for disk insertions as it might require a reset to > put the machine back in a state where the disk can be booted, and > auto-resetting would be extremely dangerous! Why not just press the reset > key followed by F9? > > The idea behind auto-boot was just to allow a method to start the emulator > with a disk inserted and have it automatically boot. So it's a one-off boot > done after the first reset only. This is exactly what I have meant. > I meant the EDIT key on the SAM - you must use that sometimes! Anyway, why > would you possibly want right-Alt to be left alone? I can't see it's of any > other use when WinCoupe is active anyway... am I missing something? I can > understand the reasons for having 'Left-Alt as control' as optional, > defaulting to disabled tho. You're surely right. I think the best solution is to put 12 most common functions to F1-F12. And what about mouse? I bet for the following algo: Turn mouse on when program reads that mouse port. Turn mouse off when program doesn't read that port. This can be made during reset automatically. summary: 1. turn mouse off during reset 2. turn mouse on when mouse port is to be read This *could possibly* help. The current state doesn't seem to be perfect. > Of course it does! It's far more flexible than the original version in > terms of updates - you can even do mode changes part way through a line, > like some of the Mnemodemos use. Have you not actually tried these out on > WinCoupe? No, it is faster to ask you. ;) > > the usual one-sector writes are slow, and you never know how many > > sectors of a particular tracks are to be written. > > True, but it's something that could be optimised by, say, caching writes > within a single track until a different track is written to, then writing > the track's worth of data out to the floppy. Not really thought about it > much, but there are various ways to help speed it up. That's why I do talk about it: optimisations are possible > > And what about printer? > > Depends what you want to do with the data - I imagined it being more useful > to write it to a file than out of the port, as you can do what you like with > it then. Windows doesn't make it easy to provide the same low-level of port > access as DOS, so it probably can't be as transparent as you might like > (well, without resorting to methods very platform specific). I think the > saving to a file You can save it to a file. Clear. But you can save it to "prn" file. What do you think you will get? Think twice! > Of course the SAM parallel port is also used for other devices, but there'll > be an option to select the hardware you want on each port. I want DAC for Stefan's MOD player. It doesn't play in the current alpha. I have three MOD players. The two others play without any problems, Stefans' SamModPlay doesn't. I think it is the right time to send my player to nvg. Anybody interested? Is there a free space on nvg? I'm planning to put 20-30 SAD images. > > I though Allan already did this, since it is a really simple task. > > Really simple task. > > It's easy if you just want to squirt it out of LPT1, with the read status > faked to keep the caller happy. There's still a complication in that the > Windows spooler won't see any data until LPTx is closed, so there will have > to be something to guess when the job is considered done. It doesn't look > as easy as you say... In DOS it's easy :) Well, you can close the port when no data is printed for 5 seconds. (or 3 seconds, or 1 second...) > You'd have to discuss that with Dave, but I can't see a problem in having > separate implementations with separate interfaces in the current version, > just using a C++ wrappers to hide the implementation details of each. I > don't see why either needs to be overhauled to make it like the other one. Especially since Dave has implemented envelopes, which can bev imported into my SAAemu, regardless to the rest of the emulation library. I mean that envelopes can be emulated with transparency, I mean the one envelope emulation code can be shared acress several sound emulation implementations. > > This is obvious. As far as I know all VLB/PCI/AGP videocards have > > some acceleration. I played with it when I made some DirectX (2D) > > games. > > I suppose the faster busses assist in transferring things faster between > system memory and video memory, but do they provide additional support on > top of that? AGP can accelerate RAM->video transfers. PCI and VLB can accelerate video->video transfers only. I hope you know this. Several AGP cards work as PCI ones (incl. Voodoo and S3). > The DirectX capabilities I'm interested in are DDFXCAPS_BLTSTRETCHX/Y, which > show whether the driver/card natively supports blitting the image to the > same size or larger; DDFXCAPS_BLTSTRETCHXN/YN are also useful for the image > doubling that I use - all will be used automatically by DirectX if > available. So why are you interested in it? DX uses it automacically. When the feature is not present, it is done by software. Do you have any better algorithm? ---------------------------------------------------------------- Aley [eili] Keprt - student, programmer (multimedia soft. etc.) phone: +420-68-538 70 35 e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley ---------------------------------------------------------------- From owner-sam-users@nvg.ntnu.no Mon Dec 6 16:47:49 1999 Date: Mon, 6 Dec 1999 17:43:09 +0100 (MET) From: Aley Keprt To: sam-users@nvg.ntnu.no Subject: Re: Wincoupe In-Reply-To: <002901bf3daf$32388800$cda5f5d1@simcooke3> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1491 Lines: 33 On Fri, 3 Dec 1999, Simon Cooke wrote: > From: "Si Owen" > > > > But right-Alt is used for SAM Edit! > > > > > > (I'd like to see an option in WinCoupe to enable or disable right alt. > > > > I meant the EDIT key on the SAM - you must use that sometimes! Anyway, > why > > would you possibly want right-Alt to be left alone? I can't see it's of > any > > other use when WinCoupe is active anyway... am I missing something? I can > > understand the reasons for having 'Left-Alt as control' as optional, > > defaulting to disabled tho. > > The problem's this: Right-Alt, Right-Shift and Right-Ctrl aren't always > available on all machines. (Some laptops don't have them - mine doesn't have > right-ctrl or right-alt, for instance). Also, on European machines, > Right-Alt is used as "Alt-Gr" to generate graphics characters for different > language-layout keyboards. :) Alt+Gr is still Right Alt. At least when you use DirectInput. In addition (I hope that) most AltGr keyboards are used in US mode when using international software. So I think it is more important to support US keyboard (@" swapped) than cope with AltGr. (I have AltGr and I have never use it.) ---------------------------------------------------------------- Aley [eili] Keprt - student, programmer (multimedia soft. etc.) phone: +420-68-538 70 35 e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley ---------------------------------------------------------------- From owner-sam-users@nvg.ntnu.no Mon Dec 6 16:51:54 1999 Date: Mon, 6 Dec 1999 17:48:01 +0100 (MET) From: Aley Keprt To: sam-users@nvg.ntnu.no Subject: Re: Wincoupe In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 554 Lines: 14 > Then again, not all keyboards can distinguish between left and right shift, > including all USB keyboards I've tried. Frankly, the idea of implementing > all this on the iMac is giving me nightmares... > > Andrew What? This sounds very bad to USB! ---------------------------------------------------------------- Aley [eili] Keprt - student, programmer (multimedia soft. etc.) phone: +420-68-538 70 35 e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley ---------------------------------------------------------------- From owner-sam-users@nvg.ntnu.no Mon Dec 6 17:23:24 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BFCDBCC4@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: b-dos docs Date: Mon, 6 Dec 1999 17:06:10 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 498 Lines: 17 >Len Bennet - nice chap, and the bloke that originally made them for Malcolm. > >And he's doing them for a very nice price. > >Of course, if u read Sam Community you'd know all about him ;) I've read it. I've remembered reading it. I'm just failing to remember where I put it during the moving to a new flat. >> Oh, is there any chance of getting MS-DOS floppy read/write functionality >> in B-DOS? > >There is one.. not as a direct thing, but via a util. I was hoping for a "direct thing". :) From owner-sam-users@nvg.ntnu.no Mon Dec 6 17:23:27 1999 Date: Mon, 6 Dec 1999 17:52:00 +0100 (MET) From: Aley Keprt To: sam-users@nvg.ntnu.no Subject: Re: Wincoupe In-Reply-To: <000901bf3ecf$8e342e40$4573989e@demon.co.uk> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1391 Lines: 32 > Andrew Collier wrote: > > One idea you could consider, which Ian described to me (I think he'd used > > it in his X spectrum emulator) would be that Left-Shift produces the > > keystroke you'd expect from looking at your PC's keyboard (eg, left-shift > > and '0' gives ')') wheras Right-Shift directly corresponds to the Shift > key > > on the Sam (eg, right-shift and '0' gives '~'). > > I tend to use the different shift keys fairly interchangably when typing, > depending on what I'm shifting to get at, which would give very strange > results! Instead I've got 3 keyboard modes to choose from: I use the both shifts too. (e.g. for " I always use right Shift, while left hand presses 2, etc.) (I'm affraid this example is irrelevant since " key is always on 2 ;-)) > distinguish between left and right versions on all platforms. I've not got > access to any USB keyboards to try it out... if they're cheap enough I might > give it a try! I'm affraid USB can distinguis shifts, but iMac can't. (not sure for this) > Join the SimCoupe nightmare club! ;-) I will join too. ;-) ---------------------------------------------------------------- Aley [eili] Keprt - student, programmer (multimedia soft. etc.) phone: +420-68-538 70 35 e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley ---------------------------------------------------------------- From imc@comlab.ox.ac.uk Mon Dec 6 17:34:34 1999 Date: Mon, 6 Dec 1999 17:34:34 +0000 From: Ian Collier To: sam-users@nvg.ntnu.no Subject: Re: Wincoupe Message-ID: <19991206173434.B26341@comlab.ox.ac.uk> Mail-Followup-To: sam-users@nvg.ntnu.no References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-Mailer: Mutt 0.95.1i In-Reply-To: ; from Aley Keprt on Mon, Dec 06, 1999 at 05:40:14PM +0100 Status: RO Content-Length: 203 Lines: 7 On Mon, Dec 06, 1999 at 05:40:14PM +0100, Aley Keprt wrote: > 1. turn mouse off during reset > 2. turn mouse on when mouse port is to be read Doesn't the Sam interrupt routine read the mouse port? imc From imc@comlab.ox.ac.uk Mon Dec 6 17:36:42 1999 Date: Mon, 6 Dec 1999 17:36:42 +0000 From: Ian Collier To: sam-users@nvg.ntnu.no Subject: Re: Wincoupe Message-ID: <19991206173642.C26341@comlab.ox.ac.uk> Mail-Followup-To: sam-users@nvg.ntnu.no References: <002901bf3daf$32388800$cda5f5d1@simcooke3> <000e01bf3eaf$dcc59b40$4573989e@demon.co.uk> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-Mailer: Mutt 0.95.1i In-Reply-To: ; from Andrew Collier on Sun, Dec 05, 1999 at 12:03:22AM +0000 Status: RO Content-Length: 571 Lines: 11 On Sun, Dec 05, 1999 at 12:03:22AM +0000, Andrew Collier wrote: > One idea you could consider, which Ian described to me (I think he'd used > it in his X spectrum emulator) would be that Left-Shift produces the > keystroke you'd expect from looking at your PC's keyboard (eg, left-shift > and '0' gives ')') wheras Right-Shift directly corresponds to the Shift key > on the Sam (eg, right-shift and '0' gives '~'). It's 'tother way around, and it's needed on the Speccy because left-shift equals Caps Shift and gives cursor controls when used with the number keys. imc From owner-sam-users@nvg.ntnu.no Mon Dec 6 18:41:04 1999 Message-ID: <002701bf4017$5928e120$8e0a14ac@internal.sierra.com> From: "Simon Cooke" To: References: Subject: Re: Wincoupe Date: Mon, 6 Dec 1999 10:25:58 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 876 Lines: 19 From: "Aley Keprt" > And what about mouse? I bet for the following algo: > Turn mouse on when program reads that mouse port. > Turn mouse off when program doesn't read that port. This can be made > during reset automatically. > summary: > 1. turn mouse off during reset > 2. turn mouse on when mouse port is to be read > This *could possibly* help. The current state doesn't seem to be perfect. Unfortunately, this means that the mouse will be turned on the moment the reset is finished, so this isn't a good solution. There's no difference between a normal keyscan routine and a mouse-read routine, I'm afraid... ... though if Simon wanted to, he could actually code up SimCoupe so that the mouse and the cursor keys didn't clash; it was designed to work that way (but only if the keyboard was more intelligent ... i.e. more expensive :)) Simon From owner-sam-users@nvg.ntnu.no Mon Dec 6 23:00:22 1999 X-Sender: asc25@pop3.house Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Mon, 6 Dec 1999 22:04:32 +0000 To: sam-users@nvg.ntnu.no From: Andrew Collier Subject: RE: Wincoupe X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1496 Lines: 38 At 5:59 pm +0000 6/12/99, Aley Keprt wrote: >> It's easy if you just want to squirt it out of LPT1, with the read status >> faked to keep the caller happy. There's still a complication in that the >> Windows spooler won't see any data until LPTx is closed, so there will have >> to be something to guess when the job is considered done. It doesn't look >> as easy as you say... > >In DOS it's easy :) >Well, you can close the port when no data is printed for 5 seconds. (or >3 seconds, or 1 second...) I doubt that would really be suitable. A lot of Sam programs will have *big* pauses between sending chunks of data (like SC_Word Pro, for example) and you don't want the port closed while the 'sam' is trying to calculate what the next line ought to look like. It probably ought to be up to the user to open and close the file - the user can probably know what's going on far more reliably than the emulator can guess. Or (... thinks ...) how about building-in an FX-80 emulator or something? Build up an A4 page in a window, let the user push a button to print it. Spawn a new window when the current page gets full or when you get a Form Feed. Arrgh. Stop me before I come up with any more impractical, complicated, time-consuming, silly ideas.... Andrew -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- From owner-sam-users@nvg.ntnu.no Mon Dec 6 23:00:23 1999 X-Sender: asc25@pop3.house Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Mon, 6 Dec 1999 22:58:06 +0000 To: sam-users@nvg.ntnu.no From: Andrew Collier Subject: Re: Wincoupe X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 945 Lines: 26 At 6:00 pm +0000 6/12/99, Ian Collier wrote: >On Mon, Dec 06, 1999 at 05:40:14PM +0100, Aley Keprt wrote: >> 1. turn mouse off during reset >> 2. turn mouse on when mouse port is to be read > >Doesn't the Sam interrupt routine read the mouse port? Indeed it does. The reason being (and I'm sure you already know this Ian, but I mention it for information in case anybody else is interested) that when the mouse is connected, you *have* to read its port nine times before you can rely on the values you get from reading the keyboard's cursor keys. FWIW I was thinking about having a dialog[ue] box for specifying the Sam's hardware setup (number of floppy drives, extra memory, mouse, expansion port etc). Andrew -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- From owner-sam-users@nvg.ntnu.no Mon Dec 6 23:38:41 1999 Message-ID: <003001bf4042$65bf0560$0400240a@BADSector> From: "Dave Hooper" To: References: Subject: Re: Wincoupe Date: Mon, 6 Dec 1999 23:34:03 -0000 Organization: @ spc MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 2017 Lines: 44 > > Of course the SAM parallel port is also used for other devices, but there'll > > be an option to select the hardware you want on each port. > > I want DAC for Stefan's MOD player. It doesn't play in the current alpha. > I have three MOD players. The two others play without any problems, > Stefans' SamModPlay doesn't. I take it that you didn't read the earlier messages about Stefan's Mod Player ... ? There is/was a bug in WinCoupe, which is now fixed (and in Si's hands), and the next release of WinCoupe will incorporate this fix. Currently, WinCoupe does not 'need' DAC emulation (although I am working on it!) > > You'd have to discuss that with Dave, but I can't see a problem in having > > separate implementations with separate interfaces in the current version, > > just using a C++ wrappers to hide the implementation details of each. I > > don't see why either needs to be overhauled to make it like the other one. > > Especially since Dave has implemented envelopes, which can bev imported > into my SAAemu, regardless to the rest of the emulation library. > I mean that envelopes can be emulated with transparency, I mean the one > envelope emulation code can be shared acress several sound emulation > implementations. It wouldn't be possible to simply 'extract' my envelope emulation code and 'share it transparently' with several sound emulation implementations. Well, it might, it depends how you do it. In fact, having said that, it probably should work properly, since it's only a CSAAEnv class that handles it all. The thing is there's a bunch of tricky things you need to be careful with when mixing the sound... The tricky thing in question is: SOUND 28,1;24,bin10001010;17,3;16,96;2,255;20,0 Aley, how would you emulate this? (Actually, I may have got that example slightly wrong but you should hopefully see what I mean...) (This is the same theory that underlies playing samples back on the SAA-1099 using the envelope controller - would you be able to emulate this too?) D a v e From owner-sam-users@nvg.ntnu.no Tue Dec 7 07:37:28 1999 X-Lotus-FromDomain: EXACT-SOFTWARE From: Stefan_Drissen@exact.nl To: sam-users@nvg.ntnu.no Message-ID: Date: Tue, 7 Dec 1999 08:34:37 +0100 Subject: SAM MOD player 2.10 / address change Mime-Version: 1.0 Content-type: text/plain; charset=us-ascii Content-Disposition: inline X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 809 Lines: 22 As of December 1st my e-mail address is: stefan.drissen@exact.nl Due to the change in employer I'm not sure if it was Dave Hooper or Si Owen who uploaded the SAM MOD player 2.10 to NVG for me. In the slightly fixed version of WinCoupe the SAM MOD player played quite well - somehow I'm not quite sure why, but it does sound a bit more crappy than on the SAM, maybe this is due to yet another minor fix that Dave did. Both Edwin Blink and I were rather surprised about the SAA 1099 only have 3-bit sample resolution. I tried it out on a real SAM, sending a volume 15 and a volume 14 to a "digital" channel and indeed the result is silence. Some programs MIGHT actually make use of the lowest bit being silent so I recommend that in WinCoupe only 3-bit sample resolution should be supported. Stefan From owner-sam-users@nvg.ntnu.no Wed Dec 8 00:34:11 1999 Message-ID: <002601bf4113$4c08ea60$5a5008c3@j4m4p3> From: "David L" To: "sam-users" Subject: Kilroy on Monday Date: Wed, 8 Dec 1999 00:29:21 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 155 Lines: 9 Anyone watching Kilroy on monday may have seen a certain lady in the audience... Dawn Mackenzie & daughters.... Off topic, but nice to see them! David From owner-sam-users@nvg.ntnu.no Wed Dec 8 00:48:26 1999 (SMTPD32-5.05) id A91811020314; Tue, 07 Dec 1999 19:40:56 -0500 Message-ID: <384DAA6F.8D4A9825@unbounded.com> Date: Wed, 08 Dec 1999 00:46:40 +0000 From: Gavin Smith Organization: Castle Publishing X-Mailer: Mozilla 4.61 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Kilroy on Monday References: <002601bf4113$4c08ea60$5a5008c3@j4m4p3> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 338 Lines: 15 David L wrote: > > Anyone watching Kilroy on monday may have seen a certain lady in the > audience... > > Dawn Mackenzie & daughters.... > > Off topic, but nice to see them! > > David Blimey! What was the topic of discussion and did they say anything? I wonder what she has done with all the SAM stuff that was left behind... Gavin From owner-sam-users@nvg.ntnu.no Wed Dec 8 01:53:52 1999 Message-ID: <000d01bf411e$ea29de60$3b1c893e@default> From: "Stephen McGreal" To: Subject: Free Mungus stuff Date: Wed, 8 Dec 1999 01:52:40 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 680 Lines: 16 After some negotiations and abit of tweaking, the free Mungus Software stuff is going back up on my site. At the moment it's only one game, Blokker, but Impostors will go up as soon as it's ready and if people want them I have a couple of other bits and pieces that can go up right now. The URL is www.flamingo-world.freeserve.co.uk (You'll have to track down the SAM page from there but it's easier now if you read the text attached to the badgers - Don't ask) :-) At some point I'd consider putting this up on the ftp site but for now I'd rather people got it from mine so I can keep track of how many people have done so and what they think of it... Cheers Stephen McGreal From owner-sam-users@nvg.ntnu.no Wed Dec 8 12:57:20 1999 Message-ID: <384E5533.BAB2F390@bonbon.net> Date: Wed, 08 Dec 1999 12:55:15 +0000 From: Martin Fitzpatrick X-Mailer: Mozilla 4.7 [en] (Win98; I) X-Accept-Language: en-GB,en,en-US MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Kilroy on Monday References: <002601bf4113$4c08ea60$5a5008c3@j4m4p3> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-HotPOP: ----------------------------------------------- Sent By HotPOP.com FREE Email Get your FREE POP email at www.HotPOP.com ----------------------------------------------- X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 810 Lines: 28 David L wrote: > > Anyone watching Kilroy on monday may have seen a certain lady in the > audience... > > Dawn Mackenzie & daughters.... > > Off topic, but nice to see them! Strange you should mention Kilroy... my mums address is going to be given out on that apparently, as "ICF UK Regional Host"... (sounds posh dunnit).. Having said that, shes not entirely keen on the idea :)... Never liked Kilroy, its just something about the way, when he goes to talk to someone and needs to sit down on the seat opposite, he just manoeuvres himself backside first into them, forcing them to move out of the way or have him sit on their face... no please or thankyous... tsk people today. And to top that its a pretty awful show... :) Fitz -- Email: poohsticks@bonbon.net ICQ#: 11077801 AOL/CServeIM: Flupert From owner-sam-users@nvg.ntnu.no Wed Dec 8 13:18:08 1999 Message-ID: <384E5666.7D0D372C@bonbon.net> Date: Wed, 08 Dec 1999 13:00:22 +0000 From: Martin Fitzpatrick X-Mailer: Mozilla 4.7 [en] (Win98; I) X-Accept-Language: en-GB,en,en-US MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Free Mungus stuff References: <000d01bf411e$ea29de60$3b1c893e@default> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-HotPOP: ----------------------------------------------- Sent By HotPOP.com FREE Email Get your FREE POP email at www.HotPOP.com ----------------------------------------------- X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 549 Lines: 17 > (You'll have to track down the SAM page from there but it's easier now if > you read the text attached to the badgers - Don't ask) :-) I've become a convert fan of "Badger-Navigation".... its more fun than a finger of fudge. And the tangerine page is nice too actually... pure genius.. makes me hungry though. I might sue. Where has that pic of you been used before, just its another of those "hmm, recognise that" things... You werent the Tetris girl were you? ;) Fitz -- Email: poohsticks@bonbon.net ICQ#: 11077801 AOL/CServeIM: Flupert From owner-sam-users@nvg.ntnu.no Wed Dec 8 16:19:23 1999 X-Sender: asc25@pop3.house Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Wed, 8 Dec 1999 14:19:04 +0000 To: sam-users@nvg.ntnu.no From: Andrew Collier Subject: SimCoupe's "Spectrum mode" X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1039 Lines: 23 Just wondering.... will WinCoupe have the swame option as SimCoupe to emulate a Spectrum instead of a Sam? And if it does, will it still have all the Sam's instruction timings and whatever? Would it make the code much simpler to take the feature out? I'm just thinking it perhaps isn't massively useful to include direct support for the Sam to emulate a Spectrum, when you can achieve that by loading a Spectrum emulator in the virtual Sam machine... perhaps include one on a .dsk in the WinCoupe distribution? Just a thought, anyway. I remember the original MacOS port fo SimCoupe had a button to emulate the Spectrum instead - no disk support, no tape support. Literally all you could do was type in a few lines of BASIC (without the symbol-shift key). That always seemed monumentally pointless... Andrew -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- From owner-sam-users@nvg.ntnu.no Wed Dec 8 16:27:15 1999 X-Sender: asc25@pop3.house Message-Id: In-Reply-To: <384E5666.7D0D372C@bonbon.net> References: <000d01bf411e$ea29de60$3b1c893e@default> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Wed, 8 Dec 1999 16:19:51 +0000 To: sam-users@nvg.ntnu.no From: Andrew Collier Subject: Re: Free Mungus stuff X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 459 Lines: 13 >Where has that pic of you been used before, just its another of those >"hmm, recognise that" things... You werent the Tetris girl were you? ;) Well - I got his picture for the 'sam-users users' page from that website... Andrew -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- From owner-sam-users@nvg.ntnu.no Thu Dec 9 00:38:59 1999 Message-ID: <000b01bf41db$2edf69a0$0400240a@BADSector> From: "Dave Hooper" To: Subject: SaaSound.dll Date: Thu, 9 Dec 1999 00:18:14 -0000 Organization: @ spc MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 509 Lines: 10 New saasound dll, sorry there aren't any new features, but this is a bugfix release. Hopefully there's no glaringly stupid bugs in my envelope controller code now... apart from a couple of subtle ones which will be fixed in the next release (Relax, they will *never* affect you, unless someone's written extremely 'clever' SAM code ...) Also, next release will have filtering put back in, I promise. D a v e ps - and also a True Type Font for people into that sort of thing http://www.geocities.com/stripwax From owner-sam-users@nvg.ntnu.no Thu Dec 9 01:09:02 1999 Message-ID: <001f01bf41de$ad716c20$0400240a@BADSector> From: "Dave Hooper" To: Subject: Oh, by the way (saasound.dll) Date: Thu, 9 Dec 1999 00:29:42 -0000 Organization: @ spc MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 108 Lines: 4 This latest version supports only 3-bit resolution on sample channels (at Stefan's request!). Enojy D a v e From owner-sam-users@nvg.ntnu.no Thu Dec 9 01:44:49 1999 Message-ID: <19991209014400.72474.qmail@hotmail.com> X-Originating-IP: [62.60.12.104] From: "Stephen McGreal" To: sam-users@nvg.ntnu.no Subject: Re: Free Mungus stuff Date: Wed, 08 Dec 1999 17:44:00 PST Mime-Version: 1.0 Content-Type: text/plain; format=flowed X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1038 Lines: 22 >I've become a convert fan of "Badger-Navigation".... its more fun than a >finger of fudge. And the tangerine page is nice too actually... pure >genius.. makes me hungry though. I might sue. I didn't want to do a normal homepage so I just chucked some stuff about me on a site full of what I like to think of as art. Mostly nicked art, but then I doubt Damien Hirst didn't rear that cow himself... > >Where has that pic of you been used before, just its another of those >"hmm, recognise that" things... You werent the Tetris girl were you? ;) > Think it's on the MNEMO pages cos I said they could nick it. I think it's a horrible pic but I got two proposals of marriage within a week of putting it on the site. It's possible I'm the Tetris girl, I've been wandering around in a drug-crazed transvestite haze for the last decade so I can't remember (Hey, we've all been there, haven't we? Haven't we? Oh dear) Steve ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com From owner-sam-users@nvg.ntnu.no Thu Dec 9 09:31:29 1999 From: "David Laundon" To: Subject: RE: Oh, by the way (saasound.dll) Date: Thu, 9 Dec 1999 09:09:08 -0000 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Importance: Normal In-Reply-To: <001f01bf41de$ad716c20$0400240a@BADSector> X-Server: VPOP3 V1.3.4 - Registered to: Steven J. Jeffery X-Organisation: Catalyst Computer Systems Ltd. X-Web: Visit our Web Page at http://www.catalyst-uk.com X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 215 Lines: 10 Dave Hooper wrote: >This latest version supports only 3-bit resolution on sample channels (at >Stefan's request!). >Enojy >D a v e Mmmm, (sorry to be a pain and all that), but can this be optional? Dave Laundon. From owner-sam-users@nvg.ntnu.no Thu Dec 9 16:46:09 1999 Message-ID: <000701bf4264$3749a7c0$7bc486c2@martijn> From: "Martijn Groen" To: Subject: help Date: Thu, 9 Dec 1999 17:40:22 +0100 MIME-Version: 1.0 Content-Type: multipart/mixed; boundary="----=_NextPart_000_0005_01BF426C.781F94A0" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 2259 Lines: 181 This is a multi-part message in MIME format. ------=_NextPart_000_0005_01BF426C.781F94A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hi, Can someone help me with the CD-ROM pathtable structure? There must be some sort of structure in it!=20 I've included one example of a pathtable. Hoping someone can help me.=20 Greetz, Martijn Groen ------=_NextPart_000_0005_01BF426C.781F94A0 Content-Type: text/plain; name="pathtable.txt" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="pathtable.txt" You may read the pathtable from SAM Basic: 10 LET adr=81920 20 READ *0,0,16,0,adr (B-DOS command only!) This will read the Primary Volume Descriptor sector from CD-ROM. 30 LET size=DPEEK (adr+132) (size of pathtable) 40 LET a=PEEK (adr+142), b=PEEK (adr+143) 50 LET c=PEEK (adr+140), d=PEEK (adr+141) 60 READ *a,b,c,d,adr This will read the pathtable at adr. Variable c will usually be 18,19 or 20 Variables a,b,c & d specify the 32-bit sector address a = 32-bit high, LSB b = 32-bit high, MSB c = 32-bit low, LSB d = 32-bit low, MSB READ *a,b,c,d,adr,sectors may also be used. This will read multiple sectors from CD-ROM. Note that each CD-ROM sector will be 2048 bytes. That's four times bigger than standard floppy & harddisk sectors. CD-ROM's can have a maximum of 8 branches. Pathtable example: Heretic II Branch1 Branch2 Branch3 Branch4 ROOT BIN (1) HELP ---- IMAGES (1) (3) SETUP ---- BASE ---- VIDEO (1) (4) (6) ---- DIRECTX ---- DRIVERS ---- ENG (11) (4) (7) ---- FRN (11) ---- GER (11) ---- ITN (11) ---- SPA (11) ---- GAMESPY (4) ---- TOOLKIT (4) Pathtable at adr: Notice that I'v not included the 4-byte startsector in each entry. 1,0 1,0 - Root entry (not important) 0,0 3,0 - length of dir. name 1,0 - some sort of code BIN - dir. name 0 - belongs to this or next entry? 4,0 1,0 HELP 5,0 1,0 SETUP 0 6,0 3,0 IMAGES 4,0 4,0 BASE 7,0 4,0 DIRECTX 0 7,0 4,0 GAMESPY 0 7,0 4,0 TOOLKIT 0 5,0 6,0 VIDEO 0 7,0 7,0 DRIVERS 0 3,0 11,0 ENG 0 3,0 11,0 FRN 0 3,0 11,0 GER 0 3,0 11,0 ITN 0 3,0 11,0 SPA 0 ------=_NextPart_000_0005_01BF426C.781F94A0-- From owner-sam-users@nvg.ntnu.no Thu Dec 9 21:46:47 1999 Message-ID: <009801bf428e$add3ee80$916ff4d1@simcooke3> From: "Simon Cooke" To: References: <000701bf4264$3749a7c0$7bc486c2@martijn> Subject: Re: help Date: Thu, 9 Dec 1999 13:45:14 -0800 Organization: Entropy Technology MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1482 Lines: 54 Dead easy... You're looking at a serialized tree; the "code" you mention is actually a node ID of that node's parent, and node id's are assigned incrementally as new folders are seen. eg: 1 ROOT code = 1,0 (1 - meaningless) 2 BIN code = 1 (means it's under ROOT) 3 HELP code = 1 (under ROOT) 4 SETUP code = 1 (under ROOT) 5 IMAGES = 3 (under HELP) 6 BASE = 4 (under SETUP) 7 DIRECTX = 4 (under SETUP) 8 GAMESPY = 4 (under SETUP) 9 TOOLKIT = 4 (under SETUP) 10 VIDEO = 6 (under BASE) 11 DRIVERS = 7 (under DIRECTX) 12 ENG = 11 (under DRIVERS) 13 FRN = 11 (under DRIVERS) 14 GER = 11 (under DRIVERS) 15 ITN = 11 (under DRIVERS) 16 SPA = 11 (under DRIVERS) Peculiarly, it's serialized in terms of distance from the root, rather than on a branch-by-branch basis. Though this shouldn't matter; what it does mean is that you'll pretty much always have to rebuild the ENTIRE tree to read a folder. Scary, huh? Oh yeah... names are padded in size to be at an even number of bytes long - which is where the extra null comes from. Simon -- Clairvoyeurism - the supernatural ability to predict what someone will look like naked. ----- Original Message ----- From: "Martijn Groen" To: Sent: Thursday, December 09, 1999 08:40 Subject: help Hi, Can someone help me with the CD-ROM pathtable structure? There must be some sort of structure in it! I've included one example of a pathtable. Hoping someone can help me. Greetz, Martijn Groen From owner-sam-users@nvg.ntnu.no Fri Dec 10 19:30:51 1999 Message-ID: <006601bf4343$f0dcb850$8e0a14ac@internal.sierra.com> From: "Simon Cooke" To: Subject: BG? Date: Fri, 10 Dec 1999 11:22:42 -0800 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0063_01BF4300.DFDA7440" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1046 Lines: 34 This is a multi-part message in MIME format. ------=_NextPart_000_0063_01BF4300.DFDA7440 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Anyone know what Bruce is up to these days? Just looking at the new = Nuon/Project X stuff from the Flare 1 guys, and started wondering... Si ------=_NextPart_000_0063_01BF4300.DFDA7440 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Anyone know what Bruce is up to these = days? Just=20 looking at the new Nuon/Project X stuff from the Flare 1 guys, and = started=20 wondering...
 
Si
------=_NextPart_000_0063_01BF4300.DFDA7440-- From owner-sam-users@nvg.ntnu.no Sat Dec 11 01:36:16 1999 Message-ID: <3851A9F5.1646D41C@bonbon.net> Date: Sat, 11 Dec 1999 01:33:41 +0000 From: Martin Fitzpatrick X-Mailer: Mozilla 4.7 [en] (Win98; I) X-Accept-Language: en-GB,en,en-US MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Free Mungus stuff References: <19991209014400.72474.qmail@hotmail.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-HotPOP: ----------------------------------------------- Sent By HotPOP.com FREE Email Get your FREE POP email at www.HotPOP.com ----------------------------------------------- X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 761 Lines: 26 Stephen McGreal wrote: > > I didn't want to do a normal homepage so I just chucked some stuff about me > on a site full of what I like to think of as art. Mostly nicked art, but And badgers are an artform. Of sorts. > then I doubt Damien Hirst didn't rear that cow himself... Personally I doubt he *did* (pick pick pick pick) > It's possible I'm the Tetris girl, I've been wandering around > in a drug-crazed transvestite haze for the last decade so I can't remember > (Hey, we've all been there, haven't we? Haven't we? Oh dear) Yeh, true, but only seperately.... to do them together is quite an achievement (but probably preferable, cos then the memory aint so vivid :).... Fitz -- Email: poohsticks@bonbon.net ICQ#: 11077801 AOL/CServeIM: Flupert From owner-sam-users@nvg.ntnu.no Sat Dec 11 18:44:57 1999 Message-ID: <000301bf4407$5b6a0d80$c8c686c2@martijn> From: "Martijn Groen" To: Subject: Thanx Date: Sat, 11 Dec 1999 19:40:57 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7BIT X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 243 Lines: 16 For Simon Cooke: Thanks for the pathtable info. So, coming soon B-DOS 1.6e! For Andrew Collier: Last week I send B-DOS 1.5a and B-DOS 1.6d doc files to you. Received anything? Translate this one: HCC, gezellig he? Greetz, Martijn Groen From owner-sam-users@nvg.ntnu.no Sat Dec 11 19:17:39 1999 via SMTP by mailserv.caiw.nl, id smtpdAAAa15526; Sat, 11 Dec 1999 20:16:07 +0100 Message-ID: <000901bf440c$0c04ca00$c25888d4@oemcomputer> From: "Robert van der Veeke" To: References: <000301bf4407$5b6a0d80$c8c686c2@martijn> Subject: Re: Thanx Date: Sat, 11 Dec 1999 20:15:10 +0100 Organization: RJV graphics X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 399 Lines: 18 ----- Original Message ----- From: Martijn Groen To: Sent: Saturday, December 11, 1999 7:40 PM Subject: Thanx > Translate this one: > HCC, gezellig he? koe koe :) Robert van der Veeke aka RJV Graphics [rjvveeke@caiw.nl] Currently listening to : Dianna & Kihel - A Gundam OST II "From the grassy knoll, armed with a high-powered longbow..." - Septyn From owner-sam-users@nvg.ntnu.no Sat Dec 11 22:26:48 1999 X-Sender: asc25@pop3.house Message-Id: In-Reply-To: <000301bf4407$5b6a0d80$c8c686c2@martijn> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sat, 11 Dec 1999 22:24:53 +0000 To: sam-users@nvg.ntnu.no From: Andrew Collier Subject: Re: Thanx X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 649 Lines: 23 At 6:45 pm +0000 11/12/99, Martijn Groen wrote: >For Andrew Collier: >Last week I send B-DOS 1.5a and B-DOS 1.6d >doc files to you. Received anything? Yes, but I've been running about in headless-chicken mode for the last week, and haven't had time to upload the files. But I should probably be able to post them up tomorrow. >Translate this one: >HCC, gezellig he? Hydro-chlorate carbides, synthesized any? Andrew -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- From owner-sam-users@nvg.ntnu.no Sun Dec 12 11:42:49 1999 From: Jarek Adamski To: sam-users@nvg.ntnu.no Date: Sun, 12 Dec 1999 13:44:34 +0100 Message-ID: X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck Organization: PF "NABLA" Subject: ZXVGS 0.21 MIME-Version: 1.0 Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 211 Lines: 13 Hi! I've released ZXVGS 0.21 for SAM. It is in: http://nautilus.torch.net.pl/zxland/ZX021SAM.RAR For comparing, there is also ZXVGS for Pentagon: http://nautilus.torch.net.pl/zxland/ZX021PEN.RAR -- Yarek. From owner-sam-users@nvg.ntnu.no Sun Dec 12 14:26:24 1999 X-Sender: asc25@pop3.house Message-Id: In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sun, 12 Dec 1999 14:25:12 +0000 To: sam-users@nvg.ntnu.no From: Andrew Collier Subject: Re: ZXVGS 0.21 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 505 Lines: 19 >Hi! > >I've released ZXVGS 0.21 for SAM. It is in: > >http://nautilus.torch.net.pl/zxland/ZX021SAM.RAR What is it exactly, and what does it do? I've found an un-rar utility, but I don't know what to do with the ZXVGSSAM.COM file. Is this something to do with CP/M? Andrew -- -- Andrew Collier (asc25@cam.ac.uk) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- From owner-sam-users@nvg.ntnu.no Sun Dec 12 18:13:37 1999 Message-ID: <001901bf44cb$fd2b81c0$cf688cd4@chris> From: "Chris White" To: References: <006601bf4343$f0dcb850$8e0a14ac@internal.sierra.com> Subject: Re: BG? Date: Sun, 12 Dec 1999 18:07:06 -0000 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0008_01BF44CB.B2FC6B00" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 2249 Lines: 66 This is a multi-part message in MIME format. ------=_NextPart_000_0008_01BF44CB.B2FC6B00 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Nope its not him :) , he's in IT now , that means there is a Knowledge = IT bod out there which has 2 b e a first :) ----- Original Message -----=20 From: Simon Cooke=20 To: sam-users@nvg.ntnu.no=20 Sent: Friday, December 10, 1999 7:22 PM Subject: BG? Anyone know what Bruce is up to these days? Just looking at the new = Nuon/Project X stuff from the Flare 1 guys, and started wondering... Si ------=_NextPart_000_0008_01BF44CB.B2FC6B00 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Nope its not him :) , he's in IT now , = that means=20 there is a Knowledge IT bod out there which has 2 b e a first = :)
----- Original Message -----
From:=20 Simon=20 Cooke
To: sam-users@nvg.ntnu.no
Sent: Friday, December 10, 1999 = 7:22=20 PM
Subject: BG?

Anyone know what Bruce is up to these = days? Just=20 looking at the new Nuon/Project X stuff from the Flare 1 guys, and = started=20 wondering...
 
Si
------=_NextPart_000_0008_01BF44CB.B2FC6B00-- From owner-sam-users@nvg.ntnu.no Thu Dec 16 00:08:07 1999 From: "Paul Walker" Organization: very little To: sam-users@nvg.ntnu.no Date: Wed, 15 Dec 1999 21:21:49 -0000 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Re: SimCoupe's "Spectrum mode" Message-ID: In-reply-to: X-mailer: Pegasus Mail for Win32 (v3.12a) X-Hops: 1 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 550 Lines: 14 > thinking it perhaps isn't massively useful to include direct support for > the Sam to emulate a Spectrum, when you can achieve that by loading a > Spectrum emulator in the virtual Sam machine... perhaps include one on a Or even by loading a spectrum emulator, rather than two layers. -- Paul I want my editors to be rigorusly deterministic, d*mmit! When I want a text editor, I want it to, wait for it, *edit text*! I don't need it to be a programming language, an operating system, or a religion! -- James Dunson on alt.sysadmin.recovery From owner-sam-users@nvg.ntnu.no Thu Dec 16 00:37:48 1999 From: "Paul Walker" Organization: very little To: sam-users@nvg.ntnu.no Date: Wed, 15 Dec 1999 21:26:27 -0000 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Re: Wincoupe Message-ID: References: <002901bf3daf$32388800$cda5f5d1@simcooke3> In-reply-to: X-mailer: Pegasus Mail for Win32 (v3.12a) X-Hops: 1 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 296 Lines: 11 > So I think it is more important to support US keyboard (@" swapped) than > cope with AltGr. (I have AltGr and I have never use it.) You might not, people using (say) French keyboards will use it all the time. -- Paul Don't *WHAM* touch *WHAM* that! *WHAM*WHAM*WHAM* -- Michael J. Peterson From owner-sam-users@nvg.ntnu.no Thu Dec 16 00:37:48 1999 From: "Paul Walker" Organization: very little To: sam-users@nvg.ntnu.no Date: Wed, 15 Dec 1999 21:26:27 -0000 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: RE: Wincoupe Message-ID: References: In-reply-to: X-mailer: Pegasus Mail for Win32 (v3.12a) X-Hops: 1 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 876 Lines: 31 > You can save it to a file. Clear. > But you can save it to "prn" file. What do you think you will get? > Think twice! The output for that driver, exactly (AFAIK) as it would be sent to the printer. eg use a clean PostScript driver for Windows (there aren't many), and you'll get a postscript file out the other end. > I think it is the right time to send my player to nvg. Anybody interested? > Is there a free space on nvg? I'm planning to put 20-30 SAD images. ! It's a big program, then? > When the feature is not present, it is done by software. Don't get me started on that. The way non-present features are handled using directx is really, really stupid. The early-ish versions, anyway (up to 5-odd I believe). I hope they've sorted it now. -- Paul Give me an Uzi and a helicopter, and I will fix the Net. -- Beverley R. White in net.subculture.usenet From owner-sam-users@nvg.ntnu.no Thu Dec 16 02:13:04 1999 X-Sender: asc25@pop3.house Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Thu, 16 Dec 1999 00:27:59 +0000 To: sam-users@nvg.ntnu.no From: Andrew Collier Subject: Loose Ends... X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO X-Status: A Content-Length: 1145 Lines: 29 Christmas again. Wahey! Which means I'll be off-line for a short while (can't drag a CRT around the country this time, I'm going by train...) I've uploaded Martijn's files to http://mnemotech.ucam.org/download.html That a new version of BDOS (1.6e) and a .dsk image of Atom utilities. Also two new images: Cute Demo by Martijn Groen and Robert Van Der Veeke, and some converted 128K Spectrum demos - Art Vision, MilkyWay 1 & 2, CyberDream, Parallax demo. Merry Christmas and a Happy New Year everybody! Andrew PS. Martijn - the sam ftp site is at ftp://ftp.nvg.ntnu.no/pub/sam-coupe/ I don't have time to upload your files before I go home, but I'm sure someone here will be willing to help. All you need to do is use an ftp client to upload (Netscape can do this, Internet Explorer can't IIRC) the files to the /incoming directory, and email Frode to tell him where to relocate them :) -- -- Andrew Collier (asc25@cam.ac.uk) -- Count the syllables -- http://mnemotech.ucam.org -- Haiku doesn't need to rhyme -- Part 3 Materials Science, Cambridge -- Particularly -- From owner-sam-users@nvg.ntnu.no Thu Dec 16 09:58:29 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BFCDBD41@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: Wincoupe Date: Thu, 16 Dec 1999 10:05:40 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 423 Lines: 14 >> You can save it to a file. Clear. >> But you can save it to "prn" file. What do you think you will get? >> Think twice! > >The output for that driver, exactly (AFAIK) as it would be sent to the >printer. Not quite the "prn:" file is DOS's pointer to the default printer. You can use it like a normal (output) file to print it on the printer. To put the output into a file, you give it a different name.. :) Justin. From owner-sam-users@nvg.ntnu.no Thu Dec 16 10:38:53 1999 From: "Si Owen" To: Subject: Re: SimCoupe's "Spectrum mode" Date: Thu, 16 Dec 1999 10:34:30 -0000 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) In-reply-to: Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 2296 Lines: 58 [Sorry for the delay in replying to this - I've been off with flu and not really up to doing very much!] Andrew Collier wrote: > Just wondering.... will WinCoupe have the swame option as SimCoupe > to emulate a Spectrum instead of a Sam? I put it back in a few weeks ago... > And if it does, will it still have all the Sam's instruction > timings and whatever? Yeah, everything's the same as SAM mode 1, except that it's seen as a real ROM chip so it runs uncontended - that might actually even make it even less useful than an emulator running in SAM mode as it's running too fast! It certainly doesn't use a Z80 clock of 3.5/3.54MHz or anything fancy like that! > Would it make the code much simpler to take the feature out? It wasn't really much to add back in, so it's easy to take out - the only changes made were: - Use the Spectrum ROM image instead of ROM0 - Use a different keyboard table map so PC keyboard symbols locations are correct for the Spectrum - Border colour defaults to white on Z80 reset - SAM memory paging is prepared so LMPR and HMPR don't overlap. > I'm just thinking it perhaps isn't massively useful to include > direct support for the Sam to emulate a Spectrum, when you can >achieve that by loading a Spectrum emulator in the virtual Sam machine Yeah true, and Martijn's excellent Spectrum emulator certainly does it a lot better! I used it for the first time recently, and it's a long way on from the simple write-protected ROM method I used to use! Alternatively, it's even better to use a 'real' Spectrum emulator (like Z80 v4.0), or even a real Spectrum if you're lucky enough to own one! I suppose the Spectrum feature doesn't really belong in a SAM emulator anyway. I can't imagine replacing ROM 0 with a Spectrum ROM chip will work on a real SAM anyway, as LMPR/HMPR are zero initialised on reset and therefore overlap. > no disk support, no tape support. Literally all you could do was > type in a few lines of BASIC (without the symbol-shift key). Well, there's better keyboard support in WinCoupe, but no disk or tape support. I didn't really think about it being so useless until you mentioned this! I guess it should probably be taken back out, tho the keyboard mode might be worth keeping... Anyone any thoughts/preference? Si From owner-sam-users@nvg.ntnu.no Thu Dec 16 13:50:08 1999 From: Gouranga@aol.com Message-ID: <0.722bc18e.258a4746@aol.com> Date: Thu, 16 Dec 1999 08:46:46 EST Subject: Re: Colin M's book? To: sam-users@nvg.ntnu.no MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit X-Mailer: Unknown (No Version) X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 944 Lines: 17 I'm afraid it's not been worked on for many a month now. Basically, ever since I started at DMA it's barely been touched - and with the last twelve months finishing off GTA2, it has never once been looked at. It still remains one of my ambitions to complete it, and have it published in some form - even on the web - to immortalise a few facts / people / stories. But given the time it'll take to whip into shape, I have no idea when this would be. If anyone wants to contribute anything to it however - their own personal perspective of SAM, stories they overheard, rumours they'd like clarifying, "where are they now" type questions, feel free.... C. > > How about "Whatever happened to Colin MacDonald's planned book on the background > story to the SAM, MGT, SAMCo, West Coast, etc, etc...?" Sounded like a dead > interesting project! > > Nick > (hoping it will be something along the lines of a Private Eye for the SAM > community) From owner-sam-users@nvg.ntnu.no Thu Dec 16 18:38:43 1999 Message-ID: <000c01bf47f2$e212bdc0$431dac3e@default> From: "Robert Wilkinson" To: Subject: Re: SimCoupe's "Spectrum mode" Date: Thu, 16 Dec 1999 18:24:14 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 927 Lines: 32 -----Original Message----- From: Si Owen To: sam-users@nvg.ntnu.no Date: 16 December 1999 10:37 Subject: Re: SimCoupe's "Spectrum mode" Considering the Lunter Spectrum Emulator is about as good as it gets, then a Spectrum emulator in Wincoupe with no disk support is a bit useless. Of course someone without a Spectrum emulator might not agree. More usefull, would be the ability of the Wincoupe to be able to load any code file, in the way that Lunters Emulator does. At least Spectrum code could be loaded in and worked on. Or PC text files, or whatever... Bob Wilkinson. > >Well, there's better keyboard support in WinCoupe, but no disk or tape >support. I didn't really think about it being so useless until you >mentioned this! I guess it should probably be taken back out, tho the >keyboard mode might be worth keeping... Anyone any thoughts/preference? > >Si > > From owner-sam-users@nvg.ntnu.no Thu Dec 16 20:08:42 1999 Message-ID: <004301bf4800$ca03a6a0$0400240a@local> From: "Dave Hooper" To: References: Subject: Re: Loose Ends... Date: Thu, 16 Dec 1999 20:04:21 -0000 Organization: @ spc MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 654 Lines: 17 > I don't have time to upload your files before I go home, but I'm sure > someone here will be willing to help. All you need to do is use an ftp > client to upload (Netscape can do this, Internet Explorer can't IIRC) the > files to the /incoming directory, and email Frode to tell him where to > relocate them :) YRW :) Internet Explorer can upload to FTP sites. Although obviously not if 'web based FTP' is enabled - it will only work in 'file based FTP' mode because dragging a file onto IE means something completely different otherwise ... This may be IE4-and-newer only, or it may even be IE5-or-newer only. I have IE5 and hey it works. d a v e From owner-sam-users@nvg.ntnu.no Thu Dec 16 20:38:43 1999 Message-ID: <006a01bf4802$0ec83700$0400240a@local> From: "Dave Hooper" To: References: <0.722bc18e.258a4746@aol.com> Subject: Re: Colin M's book? Date: Thu, 16 Dec 1999 20:10:26 -0000 Organization: @ spc MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1460 Lines: 42 Question : why does everyone say that GTA and GTA2 have dog-slow network play? I had a go once and yes, it was dog slow for me also. But presumably the folk at DMA designed the network game to be at least playable. Whereas I've only ever seen it running at like 5 frames per second. Do DMA just have some crazy gigabit ethernet? ----- Original Message ----- From: To: Sent: Thursday, December 16, 1999 1:46 PM Subject: Re: Colin M's book? > I'm afraid it's not been worked on for many a month now. Basically, ever since I started at DMA it's barely been touched - and with the last twelve months finishing off GTA2, it has never once been looked at. > > It still remains one of my ambitions to complete it, and have it published in some form - even on the web - to immortalise a few facts / people / stories. But given the time it'll take to whip into shape, I have no idea when this would be. > > If anyone wants to contribute anything to it however - their own personal perspective of SAM, stories they overheard, rumours they'd like clarifying, "where are they now" type questions, feel free.... > > C. > > > > > How about "Whatever happened to Colin MacDonald's planned book on the background > > story to the SAM, MGT, SAMCo, West Coast, etc, etc...?" Sounded like a dead > > interesting project! > > > > Nick > > (hoping it will be something along the lines of a Private Eye for the SAM > > community) > > > From owner-sam-users@nvg.ntnu.no Fri Dec 17 09:50:29 1999 Message-Id: <003101bf4873$c4b776e0$6c52c29e@U40202> From: "Aley Keprt" To: References: Subject: Re: Wincoupe Date: Fri, 17 Dec 1999 10:47:41 +0100 Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-Msmail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.5600 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2919.5600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1187 Lines: 45 > > You can save it to a file. Clear. > > But you can save it to "prn" file. What do you think you will get? > > Think twice! > > The output for that driver, exactly (AFAIK) as it would be sent to the > printer. > > eg use a clean PostScript driver for Windows (there aren't many), and you'll > get a postscript file out the other end. What? Why do we need postscript driver? When I need to output postscript, I do it manually. But this is not needed for Sam. > > I think it is the right time to send my player to nvg. Anybody interested? > > Is there a free space on nvg? I'm planning to put 20-30 SAD images. > > ! > > It's a big program, then? Oh, no. I have got some music modules and the rest SAD images contain some third party demos, etc. > > When the feature is not present, it is done by software. > > Don't get me started on that. The way non-present features are handled using > directx is really, really stupid. > > The early-ish versions, anyway (up to 5-odd I believe). I hope they've sorted > it now. Oh, what you are saying, man? You know anything really better than DirectX? I think DX is good piece of soft. I used DX 3,5,6 and everything was alright. > Paul From owner-sam-users@nvg.ntnu.no Fri Dec 17 09:59:40 1999 Message-Id: <003b01bf4874$38e15180$6c52c29e@U40202> From: "Aley Keprt" To: References: <0AEF0EB21F09D211AE4E0080C82733BFCDBD41@mailhost.aculab.com> Subject: Re: Wincoupe Date: Fri, 17 Dec 1999 10:50:59 +0100 Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-2" Content-Transfer-Encoding: 7bit X-Priority: 3 X-Msmail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.5600 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2919.5600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1206 Lines: 32 ----- Original Message ----- From: "Justin Skists" To: Sent: 16. prosince 1999 11:05 Subject: RE: Wincoupe > >> You can save it to a file. Clear. > >> But you can save it to "prn" file. What do you think you will get? > >> Think twice! > > > >The output for that driver, exactly (AFAIK) as it would be sent to the > >printer. > > Not quite the "prn:" file is DOS's pointer to the default printer. You can > use it like a normal (output) file to print it on the printer. > > To put the output into a file, you give it a different name.. :) Yes, this was my original idea. When Si implement printing to a file, we can print on a printer as well. That's it. I hope this should work even you have connected your printer via serial port or usb. The file prn (or is it prn: ?) is a standard output device of the file system. I know it from DOS, works well on Win95/98. I have never tested it on NT. ---------------------------------------------------------------- Bc. Aley [eili] Keprt - student, programmer (multimedia soft. etc.) e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley ---------------------------------------------------------------- From owner-sam-users@nvg.ntnu.no Fri Dec 17 09:59:41 1999 Message-Id: <004b01bf4874$e4b7a4f0$6c52c29e@U40202> From: "Aley Keprt" To: References: <000c01bf47f2$e212bdc0$431dac3e@default> Subject: Re: SimCoupe's "Spectrum mode" Date: Fri, 17 Dec 1999 10:55:47 +0100 Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-Msmail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.5600 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2919.5600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1074 Lines: 26 > Considering the Lunter Spectrum Emulator is about as good as it gets, > then a Spectrum > emulator in Wincoupe with no disk support is a bit useless. > Of course someone without a Spectrum emulator might not agree. That emulator is really good, but it is not free. I don't vote for "SimZXCoupe", but I think you can compare free software to that one we must pay for. > >Well, there's better keyboard support in WinCoupe, but no disk or tape > >support. I didn't really think about it being so useless until you > >mentioned this! I guess it should probably be taken back out, tho the > >keyboard mode might be worth keeping... Anyone any thoughts/preference? > > > >Si Who REALLY needs ZX keyboard in Sam? I can imagine anyone. Isn't it better to support TAP files to transfer files to/from ZX emulators? ---------------------------------------------------------------- Bc. Aley [eili] Keprt - student, programmer (multimedia soft. etc.) e-mail: AleyKeprt@bigfoot.com *** http://get.to/aley ---------------------------------------------------------------- From owner-sam-users@nvg.ntnu.no Fri Dec 17 10:59:38 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BFCDBD48@mailhost.aculab.com> From: Justin Skists To: "'sam-users@nvg.ntnu.no'" Subject: RE: Wincoupe Date: Fri, 17 Dec 1999 10:51:27 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 953 Lines: 24 In windows, you just need to set the printer driver to print to a file. The WinCoupe needs to do nothing except send the printed data to a printer driver. As for DOS, (and the rest of your email), I don't know about USB, but you can definitely use the method for serial ports. The last I saw, you just needed to tell DOS to make "prn:" either any of the parrellel or serieal ports "lpt1:", "com2:", etc. > -----Original Message----- > From: Aley Keprt [SMTP:AleyKeprt@bigfoot.com] > Sent: Friday, December 17, 1999 9:51 AM > To: sam-users@nvg.ntnu.no > Subject: Re: Wincoupe > > Yes, this was my original idea. > When Si implement printing to a file, we can print on a printer as well. > That's it. > I hope this should work even you have connected your printer via > serial port or usb. The file prn (or is it prn: ?) is a standard output > device > of the file system. I know it from DOS, works well on Win95/98. I have > never tested it on NT. > From owner-sam-users@nvg.ntnu.no Fri Dec 17 12:46:46 1999 Date: Fri, 17 Dec 1999 12:29:39 +0000 From: Paul Walker To: sam-users@nvg.ntnu.no Subject: Re: Wincoupe Message-ID: <19991217122939.A1330@black-sun.demon.co.uk> Mail-Followup-To: sam-users@nvg.ntnu.no References: <003101bf4873$c4b776e0$6c52c29e@U40202> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-Mailer: Mutt 1.0i In-Reply-To: <003101bf4873$c4b776e0$6c52c29e@U40202>; from AleyKeprt@bigfoot.com on Fri, Dec 17, 1999 at 10:47:41AM +0100 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1369 Lines: 33 On Fri, Dec 17, 1999 at 10:47:41AM +0100, Aley Keprt wrote: > > eg use a clean PostScript driver for Windows (there aren't many), and > > get a postscript file out the other end. > What? Why do we need postscript driver? When I need to output postscript, > I do it manually. But this is not needed for Sam. Er, it was just an example. As for outputting postscript manually ... I'm sorry, but I flat do not believe that you sit there and write level 3.0 postscript. > Oh, what you are saying, man? You know anything really better than DirectX? > I think DX is good piece of soft. I used DX 3,5,6 and everything was alright. I'm not wanting to get into a "better" argument. However, to explain the point (since I was daft enough to raise it): In DX, you can ask it "what features does this system support?" This is good, and sensible, and useful. What is /not/ sensible was that, if a system does not support (for example) bi-linear filtering in hardware, *every program* had to have a software routine to do this. There was no 'centralised' substitution library, which could have been optimised to hell and back. (This is one reason why different programs can get vastly different performances using the same hardware.) This was AFAIK some of the earlier versions, <= 5. I believe this has changed with the introduction of 6 and 7; I could be wrong. -- Paul From owner-sam-users@nvg.ntnu.no Fri Dec 17 14:17:54 1999 From: Gouranga@aol.com Message-ID: <0.b4c27c17.258b9bbe@aol.com> Date: Fri, 17 Dec 1999 08:59:26 EST Subject: GTA To: sam-users@nvg.ntnu.no MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit X-Mailer: Unknown (No Version) X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 2279 Lines: 53 Several reasons. GTA (1 or 2) is not a game suited to multiplay in the same way Quake is - there are thousands of objects (cars, pedestrians, as well as physical objects) that must all be kept track of - by all players. They will run well on any half decent LANs, and modem-modem play is usable, but we hold our hands up and admit that Internet play is abysmal. At the start we had to make a conscious choice between designing primarily for multiplayer or single player. And the moment you do any market analysis, the average game overwhelmingly sells on its single player. Quake 3 and UT are currently trying to turn this around, but the fact remains the majority of gamers are not yet into multiplayer games. Sad, but true. C. > Question : why does everyone say that GTA and GTA2 have dog-slow network > play? I had a go once and yes, it was dog slow for me also. > But presumably the folk at DMA designed the network game to be at least > playable. Whereas I've only ever seen it running at like 5 frames per > second. Do DMA just have some crazy gigabit ethernet? > > ----- Original Message ----- > From: > To: > Sent: Thursday, December 16, 1999 1:46 PM > Subject: Re: Colin M's book? > > > > I'm afraid it's not been worked on for many a month now. Basically, ever > since I started at DMA it's barely been touched - and with the last twelve > months finishing off GTA2, it has never once been looked at. > > > > It still remains one of my ambitions to complete it, and have it published > in some form - even on the web - to immortalise a few facts / people / > stories. But given the time it'll take to whip into shape, I have no idea > when this would be. > > > > If anyone wants to contribute anything to it however - their own personal > perspective of SAM, stories they overheard, rumours they'd like clarifying, > "where are they now" type questions, feel free.... > > > > C. > > > > > > > > How about "Whatever happened to Colin MacDonald's planned book on the > background > > > story to the SAM, MGT, SAMCo, West Coast, etc, etc...?" Sounded like a > dead > > > interesting project! > > > > > > Nick > > > (hoping it will be something along the lines of a Private Eye for the > SAM > > > community) > > > > > > From owner-sam-users@nvg.ntnu.no Fri Dec 17 15:37:10 1999 Message-ID: <385A56ED.474E8FEB@bonbon.net> Date: Fri, 17 Dec 1999 15:29:49 +0000 From: Martin Fitzpatrick X-Mailer: Mozilla 4.7 [en] (Win98; I) X-Accept-Language: en-GB,en,en-US MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: GTA References: <0.b4c27c17.258b9bbe@aol.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-HotPOP: ----------------------------------------------- Sent By HotPOP.com FREE Email Get your FREE POP email at www.HotPOP.com ----------------------------------------------- X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 854 Lines: 24 Gouranga@aol.com wrote: > > Several reasons. GTA (1 or 2) is not a game suited to multiplay in the same way Quake is - > there are thousands of objects (cars, pedestrians, as well as physical objects) that must > all be kept track of - by all players. But isnt it only cars in the nearby vacinity that are kept track of? When playing, if a car goes far enough into the distance on a straight road it *disappears* even if you chase back to where it should be.. But then, it'd take a lot of faffing to get the same cars on screen when two players meet up if it worked this way... > They will run well on any half decent LANs, and modem-modem play is usable, but we hold our hands up > and admit that Internet play is abysmal. As it is for pretty much every game :)... Fitz -- Email: poohsticks@bonbon.net ICQ#: 11077801 AOL/CServeIM: Flupert From owner-sam-users@nvg.ntnu.no Fri Dec 17 18:23:18 1999 From: Gouranga@aol.com Message-ID: <0.4adce687.258bd69b@aol.com> Date: Fri, 17 Dec 1999 13:10:35 EST Subject: Re: GTA To: sam-users@nvg.ntnu.no MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit X-Mailer: Unknown (No Version) X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1209 Lines: 31 Yup, we don't process every object in the entire map because even the single player game would run like a dog, but we have to remember a certain number of objects for the game to be even remotely believable. But it's a problem with the majority of games, and we're never going to please everyone.... C. > > > Gouranga@aol.com wrote: > > > > Several reasons. GTA (1 or 2) is not a game suited to multiplay in the same way Quake is - > > there are thousands of objects (cars, pedestrians, as well as physical objects) that must > > all be kept track of - by all players. > > But isnt it only cars in the nearby vacinity that are kept track of? > When playing, if a car goes far enough into the distance on a straight > road it *disappears* even if you chase back to where it should be.. But > then, it'd take a lot of faffing to get the same cars on screen when two > players meet up if it worked this way... > > > They will run well on any half decent LANs, and modem-modem play is usable, but we hold our hands up > and admit that Internet play is abysmal. > > As it is for pretty much every game :)... > > Fitz > > -- > Email: poohsticks@bonbon.net > ICQ#: 11077801 > AOL/CServeIM: Flupert From owner-sam-users@nvg.ntnu.no Fri Dec 17 22:54:37 1999 Message-ID: <385ABEBA.88EC8B8@bonbon.net> Date: Fri, 17 Dec 1999 22:52:42 +0000 From: Martin Fitzpatrick X-Mailer: Mozilla 4.7 [en] (Win98; I) X-Accept-Language: en-GB,en,en-US MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: GTA References: <0.4adce687.258bd69b@aol.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-HotPOP: ----------------------------------------------- Sent By HotPOP.com FREE Email Get your FREE POP email at www.HotPOP.com ----------------------------------------------- X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 990 Lines: 25 Gouranga@aol.com wrote: > > Yup, we don't process every object in the entire map because even the single player game would run like a dog, but we have to remember a certain number of objects for the game to be even remotely believable. > > But it's a problem with the majority of games, and we're never going to please everyone.... The way I've got aroudn this with a game Im working on is only trasmit the "creation" information, which brings with it a lot of assumed stuff... Since this includes missiles etc. it doesnt matter - a missile will follow the same path no matter which computer it is on, and given that the environment is the same on each computer tht is enough to keep it on track... With cars, I suppose you could pass the initial speed/direction, then only retransmit when this changes? How are you doing this at the moment then if not like that?... (hehe, nice and off topic to sam users) Fitz -- Email: poohsticks@bonbon.net ICQ#: 11077801 AOL/CServeIM: Flupert From owner-sam-users@nvg.ntnu.no Sat Dec 18 00:38:56 1999 Message-ID: <001801bf48ee$9cc166c0$ef558cd4@default> From: "Robert Wilkinson" To: Subject: Re: SimCoupe's "Spectrum mode" Date: Sat, 18 Dec 1999 00:17:03 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 647 Lines: 28 -----Original Message----- From: Aley Keprt To: sam-users@nvg.ntnu.no Date: 17 December 1999 09:58 Subject: Re: SimCoupe's "Spectrum mode" >> Considering the Lunter Spectrum Emulator is about as good as it gets, > >then a Spectrum >> emulator in Wincoupe with no disk support is a bit useless. >> Of course someone without a Spectrum emulator might not agree. > >That emulator is really good, but it is not free. >I don't vote for "SimZXCoupe", but I think you can compare >free software to that one we must pay for. I would gladly pay for Wincoupe in finished condition. Bob Wilkinson From owner-sam-users@nvg.ntnu.no Sat Dec 18 01:38:24 1999 Message-ID: <000b01bf48f8$7c0ed7a0$8e0a14ac@internal.sierra.com> From: "Simon Cooke" To: References: <0.4adce687.258bd69b@aol.com> <385ABEBA.88EC8B8@bonbon.net> Subject: Re: GTA Date: Fri, 17 Dec 1999 17:37:45 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1156 Lines: 26 Martin Fitzpatrick wrote: > Gouranga@aol.com wrote: > > > > Yup, we don't process every object in the entire map because even the single player game would run like a dog, but we have to remember a certain number of objects for the game to be even remotely believable. > > > > But it's a problem with the majority of games, and we're never going to please everyone.... > > The way I've got aroudn this with a game Im working on is only trasmit > the "creation" information, which brings with it a lot of assumed > stuff... Since this includes missiles etc. it doesnt matter - a missile > will follow the same path no matter which computer it is on, and given > that the environment is the same on each computer tht is enough to keep > it on track... With cars, I suppose you could pass the initial > speed/direction, then only retransmit when this changes? Problem: net congestion will screw this up completely. You'd need heartbeats in there - and the more time between heartbeats, the less ... well, "actiony" your game will feel. Also, there's a problem with sheer unadulterated mass of data here - way too much to happily transmit fast enough. Simon From owner-sam-users@nvg.ntnu.no Mon Dec 20 13:36:06 1999 Message-Id: <001701bf4aea$dd674ac0$7152c29e@U40405> From: "Aley Keprt" To: References: <003101bf4873$c4b776e0$6c52c29e@U40202> <19991217122939.A1330@black-sun.demon.co.uk> Subject: Re: Wincoupe Date: Mon, 20 Dec 1999 14:05:17 +0100 Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-Msmail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.5600 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2919.5600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 660 Lines: 18 > What is /not/ sensible was that, if a system does not support (for example) > bi-linear filtering in hardware, *every program* had to have a software > routine to do this. There was no 'centralised' substitution library, which > could have been optimised to hell and back. What? This is nonsense. You can do bilinear or trilinear filtering using DirectX. These algos are present in hardware or software version. > (This is one reason why different programs can get vastly different > performances using the same hardware.) I don't thing so. It depends on what interface to DirectDraw do you use. Regardless of DX version (DX3 supports this). Aley Keprt From owner-sam-users@nvg.ntnu.no Mon Dec 20 13:36:09 1999 Message-ID: <0AEF0EB21F09D211AE4E0080C82733BFCDBD54@mailhost.aculab.com> From: Justin Skists To: "Sam-Users (E-mail)" Subject: Well... Date: Mon, 20 Dec 1999 13:11:08 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2232.9) Content-Type: text/plain X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 380 Lines: 12 Well, that's another year over. In exactly 6 hours time, I shall leave the office for the last time of the 1900's....to go home, get drunk and be merry, be too p***ed to notice any Y2K disasters and return sometime on the second monday of the new year... ...of course, I will have to unsubscribe for this period I am away... Take care, have a good'un and all that... justin. From owner-sam-users@nvg.ntnu.no Mon Dec 20 23:40:33 1999 From: PGLOVER43@aol.com Message-ID: <0.5a9a7ea1.259017eb@aol.com> Date: Mon, 20 Dec 1999 18:38:19 EST Subject: Christmas Greetings, etc. To: sam-users@nvg.ntnu.no MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit X-Mailer: Windows AOL sub 32 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 159 Lines: 8 Dear All, I'd just like to wish all SAM users a Merry Christmas and a Happy New Year, before some disappear temporarily like Justin! Regards, Phil Glover. From owner-sam-users@nvg.ntnu.no Tue Dec 21 07:16:57 1999 Message-ID: <000401bf4b81$9d54ada0$1a468cd4@default> From: "Robert Wilkinson" To: Subject: Re: Christmas Greetings, etc. Date: Tue, 21 Dec 1999 07:03:30 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 383 Lines: 22 Likewise Bob Wilkinson. -----Original Message----- From: PGLOVER43@aol.com To: sam-users@nvg.ntnu.no Date: 20 December 1999 23:45 Subject: Christmas Greetings, etc. >Dear All, > >I'd just like to wish all SAM users a Merry Christmas and a Happy New Year, >before some disappear temporarily like Justin! > >Regards, > >Phil Glover. > From owner-sam-users@nvg.ntnu.no Tue Dec 21 07:38:45 1999 From: Frode Tenneboe Message-Id: <199912210737.IAA21336@alne.edh.ericsson.se> Date: Tue, 21 Dec 1999 08:37:10 +0100 (MET) To: sam-users@nvg.ntnu.no Subject: Re[2]: Christmas Greetings, etc. In-Reply-To: <000401bf4b81$9d54ada0$1a468cd4@default> X-Mailer: Ishmail 1.3.4-990530-sol MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: QUOTED-PRINTABLE X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 365 Lines: 13 "Robert Wilkinson" wrote: > Likewise Ditto. -Frode -- ^ Frode Tenneb=F8 | email: ft@edh.ericsson.se ^ | Ericsson Radar AS. | Isebakkeveien 49 | | Phone: +47 69 21 41 47 | N-1788 Halden | | with Standard.Disclaimer; use Standard.Disclaimer; | From owner-sam-users@nvg.ntnu.no Tue Dec 21 07:50:29 1999 From: "Si Owen" To: Subject: Re[3]: Christmas Greetings, etc. Date: Tue, 21 Dec 1999 07:51:32 -0000 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 In-Reply-To: <199912210737.IAA21336@alne.edh.ericsson.se> Importance: Normal X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 44 Lines: 6 Frode Tenneboe wrote: > Ditto. Me too! Si From owner-sam-users@nvg.ntnu.no Tue Dec 21 09:14:09 1999 Message-ID: <753866CAB183D211883F0090271F46C20379FFA2@COW> From: =?iso-8859-1?Q?Dan_Door=E9?= To: "'sam-users@nvg.ntnu.no'" Subject: RE: Re[3]: Christmas Greetings, etc. Date: Tue, 21 Dec 1999 09:06:25 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2650.21) Content-Type: text/plain; charset="iso-8859-1" X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 73 Lines: 9 > > Ditto. > > Me too! :-) http://www.podboy.demon.co.uk/chrimbo/ D. From owner-sam-users@nvg.ntnu.no Tue Dec 21 09:57:31 1999 Message-ID: <61BC4CA61D7CD311B19400A0C9DBF64E032916@NTSERVER> From: Chris Pile To: sam-users@nvg.ntnu.no Subject: RE: Re[3]: Christmas Greetings, etc. Date: Tue, 21 Dec 1999 09:50:07 -0000 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2448.0) Content-Type: text/plain; charset="iso-8859-1" X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 261 Lines: 12 >-----Original Message----- >From: Si Owen [mailto:si@wordcraft.co.uk] >Sent: 21 December 1999 07:52 >To: sam-users@nvg.ntnu.no >Subject: Re[3]: Christmas Greetings, etc. > >Frode Tenneboe wrote: >> Ditto. > >Me too! Seconded, thirded, forthded... Etc!! ;-) From owner-sam-users@nvg.ntnu.no Tue Dec 21 13:04:25 1999 Message-ID: <003401bf4bb2$c61833c0$07c786c2@marijn> From: "Martijn Groen" To: Subject: Re: Re[3]: Christmas Greetings, etc. Date: Tue, 21 Dec 1999 13:56:17 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7BIT X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 555 Lines: 22 -----Original Message----- From: Chris Pile To: sam-users@nvg.ntnu.no Date: 21 December 1999 10:56 Subject: RE: Re[3]: Christmas Greetings, etc. >>-----Original Message----- >>From: Si Owen [mailto:si@wordcraft.co.uk] >>Sent: 21 December 1999 07:52 >>To: sam-users@nvg.ntnu.no >>Subject: Re[3]: Christmas Greetings, etc. >> >>Frode Tenneboe wrote: >>> Ditto. >> >>Me too! > >Seconded, thirded, forthded... Etc!! ;-) > >Greeting nr 8 comes from me! (eight comes after four...) >Programmer's logic (ahem) From owner-sam-users@nvg.ntnu.no Tue Dec 21 17:12:34 1999 Message-Id: <199912211707.MAA95416@glitch.crosswinds.net> From: "James R Curry" To: sam-users@nvg.ntnu.no Date: Tue, 21 Dec 1999 12:08:40 -0400 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: RE: Re[3]: Christmas Greetings, etc. In-reply-to: <61BC4CA61D7CD311B19400A0C9DBF64E032916@NTSERVER> X-mailer: Pegasus Mail for Windows (v3.01d) X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 242 Lines: 9 > Seconded, thirded, forthded... Etc!! ;-) Sign me up for some of those Season's Greetings, too. -- James R Curry - James@curry.com "The Balloon Doggies DEMANDED it!" The OFFICIAL James R Curry Webpage is at http://www.lhutz.demon.co.uk From owner-sam-users@nvg.ntnu.no Tue Dec 21 18:53:20 1999 Message-ID: <385FCBAD.DF4633C@sadsnail.freeserve.co.uk> Date: Tue, 21 Dec 1999 18:49:17 +0000 From: Tim P Organization: Sad Snail Productions X-Mailer: Mozilla 4.7 [en] (X11; I; Linux 2.2.5-22 i686) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Christmas Greetings, etc. References: <199912211707.MAA95416@glitch.crosswinds.net> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 236 Lines: 10 James R Curry wrote: > > > Seconded, thirded, forthded... Etc!! ;-) > > Sign me up for some of those Season's Greetings, too. While we're at it, me too. Infact, I'll wish Sam a happy 10th birthday as well. It must be around now. From owner-sam-users@nvg.ntnu.no Tue Dec 21 21:11:39 1999 From: dean@error.demon.co.uk (Dean Liversidge) To: sam-users@nvg.ntnu.no Subject: Re: Re[3]: Christmas Greetings, etc. Date: Tue, 21 Dec 1999 21:09:09 GMT Message-ID: <38675e9c.9441180@post.demon.co.uk> References: <61BC4CA61D7CD311B19400A0C9DBF64E032916@NTSERVER> In-Reply-To: <61BC4CA61D7CD311B19400A0C9DBF64E032916@NTSERVER> X-Mailer: Forte Agent 1.5/32.452 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 8BIT X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 173 Lines: 15 On Tue, 21 Dec 1999 09:50:07 -0000, you wrote: AOL >>> Ditto. >> >>Me too! > >Seconded, thirded, forthded... Etc!! ;-) /AOL -- Dean Liversidge dean@error.demon.co.uk From owner-sam-users@nvg.ntnu.no Wed Dec 22 00:30:14 1999 Message-ID: <002201bf4c12$4664d9c0$e51f893e@default> From: "Stephen McGreal" To: Subject: Re: Re[3]: Christmas Greetings, etc. Date: Wed, 22 Dec 1999 00:19:55 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-Mimeole: Produced By Microsoft MimeOLE V4.72.3110.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 302 Lines: 14 >>> Ditto. >> >>Me too! > >Seconded, thirded, forthded... Etc!! ;-) Much as I hate to jump on the bandwagon I spose I should pass on my greetings to SAMmers. You kids just remember to be careful to protect your little slopey white machines from the Millenium Bug now, won't you? Hehehehehe Steve From owner-sam-users@nvg.ntnu.no Wed Dec 22 01:43:08 1999 (SMTPD32-5.05) id AA166F70192; Tue, 21 Dec 1999 20:32:06 -0500 Message-ID: <38602BB2.BB7B63DE@unbounded.com> Date: Wed, 22 Dec 1999 01:38:58 +0000 From: Gavin Smith X-Mailer: Mozilla 4.61 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Re: Christmas Greetings, etc. References: <002201bf4c12$4664d9c0$e51f893e@default> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 556 Lines: 16 Stephen McGreal wrote: > Much as I hate to jump on the bandwagon I spose I should pass on my > greetings to SAMmers. You kids just remember to be careful to protect your > little slopey white machines from the Millenium Bug now, won't you? > Hehehehehe > > Steve Hey, maybe that's why Bob has disappeared! He's realised all the SAM's he sold will blow up or something on Jan 1st, so he's ran away with the millions West Coast Computers made. I won't wish everyone a Happy Christmas cos I'm going to have a crap one (relations thing, don't ask). Gavin From owner-sam-users@nvg.ntnu.no Wed Dec 22 05:03:13 1999 (SMTPD32-5.05) id A82ACB901B6; Tue, 21 Dec 1999 23:48:42 -0500 Message-ID: <386059C7.BF719994@unbounded.com> Date: Wed, 22 Dec 1999 04:55:40 +0000 From: Gavin Smith X-Mailer: Mozilla 4.61 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 To: sam-users@nvg.ntnu.no Subject: Mr. Brenchley Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 871 Lines: 16 A few people have been recently asking if Bob is still about, and although it seems he is staying well clear of Spectrum/Sam areas, it appears he is alive and kicking. A quick search on deja.com, revealed he posts regularly to a few newsgroups. Ironically in one of his posts he uses the (seemingly random sig) of "I used up all my sick days, so I'm calling in dead". :) On another post he is enquiring about registering a domain name and signs with MCS Ltd. Which is scarey. Bob running another company? A Limited company? Or is this some kind of sig joke that I don't get cos I'm so tired? MCS - My Computer's SAM? Making Computers Simple? Microsoft Create Shit? (etc etc blah blah) Right, so if you've an enquiry about stuff that Bob owes you, email him at Bob@format.publications.ukf.net and give him hell! Hmm, I wonder if I'm still in his killfile...*grins* Gavin From owner-sam-users@nvg.ntnu.no Thu Dec 23 19:01:33 1999 From: davgw@clara.co.uk (Dave Whitmore) To: sam-users@nvg.ntnu.no Subject: Re: Christmas Greetings, etc. Date: Thu, 23 Dec 1999 18:57:57 GMT Message-ID: <3862701a.26509140@relay.clara.net> References: <199912211707.MAA95416@glitch.crosswinds.net> <385FCBAD.DF4633C@sadsnail.freeserve.co.uk> In-Reply-To: <385FCBAD.DF4633C@sadsnail.freeserve.co.uk> X-Mailer: Forte Agent 1.5/32.451 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 8BIT X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 510 Lines: 20 On Tue, 21 Dec 1999 18:49:17 +0000, Tim P wrote: >James R Curry wrote: >> >> > Seconded, thirded, forthded... Etc!! ;-) >> >> Sign me up for some of those Season's Greetings, too. > >While we're at it, me too. By the way everyone, Merry Christmas! >Infact, I'll wish Sam a happy 10th birthday as well. It must be around >now. Yep, I got my first SAM on the 19th of December '89. He's somewhere in Scotland now, but SAM number 2 is still in a drawer upstairs. :-) Dave From owner-sam-users@nvg.ntnu.no Thu Dec 23 23:17:22 1999 From: "Maria Rookyard" To: "SAM Users Mailing List" Subject: Grand fin de siecle clearout Date: Thu, 23 Dec 1999 23:13:17 -0000 Message-ID: <01bf4d9b$4bfb6720$LocalHost@register> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 502 Lines: 16 Getting rid of Simon's old SAM/computing stuff and books (fiction, non-fiction, tech etc). Will put up a comprehensive list as soon as I get chance, but in the mean time if anyone wants to ask if anything specific is on offer just give me a shout. Sorry to bore anyone who isn't interested, but can we try to keep it on-list so Simon can keep a check on it too - failing that, personal mails to me, but copy them to Simon simoncooke@earthlink.net please. Kind regards and Merry Christmas Maria. From owner-sam-users@nvg.ntnu.no Sat Dec 25 01:10:55 1999 Message-ID: <000701bf4e72$4718a920$7502063e@chris> From: "Chris White" To: References: <01bf4d9b$4bfb6720$LocalHost@register> Subject: Re: Grand fin de siecle clearout Date: Sat, 25 Dec 1999 00:52:10 -0000 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 790 Lines: 32 Can i have any ov his UNUSED Girlie mags ----- Original Message ----- From: "Maria Rookyard" To: "SAM Users Mailing List" Sent: Thursday, December 23, 1999 11:13 PM Subject: Grand fin de siecle clearout > Getting rid of Simon's old SAM/computing stuff and books (fiction, > non-fiction, tech etc). Will put up a comprehensive list as soon as I get > chance, but in the mean time if anyone wants to ask if anything specific is > on offer just give me a shout. > > Sorry to bore anyone who isn't interested, but can we try to keep it on-list > so Simon can keep a check on it too - failing that, personal mails to me, > but copy them to Simon simoncooke@earthlink.net please. > > Kind regards and Merry Christmas > > Maria. > > > > > > From owner-sam-users@nvg.ntnu.no Tue Dec 28 23:52:39 1999 From: "Maria Rookyard" To: "SAM Users Mailing List" Subject: Clearout Date: Tue, 28 Dec 1999 23:37:41 -0000 Message-ID: <01bf518c$8956c660$LocalHost@register> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 X-Orcpt: rfc822;sam-users@nvg.ntnu.no Reply-To: sam-users@nvg.ntnu.no Status: RO Content-Length: 1135 Lines: 37 Right, here's the (almost) definitive list of things to clear out... Martin will have some components and stuff to get rid of too, but we've not sorted those out yet. 1 SAM with power supply - I think this is new and unused isn't it Simon? BBC Micro with disc drive, microvitec monitor plus software and discs (obviously pretty heavy so will probably have to be someone local to Manchester who can collect) loads of discs - probably only useful for reusing, as I certainly don't have time to sift through and look for anything in particular (sorry folks) videos: Apollo 13 Capricorn One Withnail & I Clerks Innerspace The Quiet Earth Shallow Grave Toy Story The Making Of Hitch Hikers Guide Prisoner - The Schizoid Man / The General Prisoner - Many Happy Returns / Dance Of The Dead Prisoner - Arrival / Chimes Of Big Ben / A, B & C / Free For All Prisoner - The Girl Who Was Death / Once Upon A Time / Fall Out / Best Of The Prisoner Anyone interested drop me a line. As is customary, buyer collects or pays postage :-) In the end it didn't seem worth the hassle of listing the books, so we took them to Oxfam. Maria & Martin