Computer Graphics: 20102011
Lecturer 

Degrees 

Term 
Michaelmas Term 2010 (16 lectures) 
Overview
This course is an introductory course in Computer Graphics, and covers a wide range of the field of interactive computer graphics at all levels of abstraction, and with emphasis on both theory and practise. It follows a standard textbook in the field, with additional material used to keep the course uptodate.Learning outcomes
Knowledge and understanding
 Understanding of the fundamentals of the modern computer graphics pipeline
 The mathematics of affine transformations in three dimensions
 Manipulation of lighting effects
 Application of mathematics to graphics systems
Practical skills
 Ability to program lowlevel scanconversion of simple shapes
 Working knowledge of a modern 3D graphics library via the practical assignments
 Ability to produce usable graphics userinterfaces
 Ability to write programs from a practical specification and produce realistic graphics output
 GPU programming
Synopsis
The following are major topics that will be covered. (Numbers in brackets give an approximation to the number of lecture hours spent on the topic.)
 Fundamentals of graphics hardware and software (3).
 Essential algorithms: line generation, solid area display, transformations, clipping, projection (5).
 Abstraction, and simple examples of libraries of graphics functions (2).
 Modelling of 3dimensional solids, and display of parametric curves (2).
 Rendering techniques and colour and lighting models (3).
 Input devices, interactive techniques, and the humanmachine interface (1).
Syllabus
The following are major topics that will be covered. (Numbers in brackets give an approximation to the number of lecture hours spent on the topic.)
 Fundamentals of graphics hardware and software (3).
 Essential algorithms: line generation, solid area display, transformations, clipping, projection (5).
 Abstraction, and simple examples of libraries of graphics functions (2).
 Modelling of 3dimensional solids, and display of parametric curves (2).
 Rendering techniques and colour and lighting models (3).
 Input devices, interactive techniques, and the humanmachine interface (1).
Reading list
The main course text is "Introduction to Computer Graphics" by J D Foley, A Van Dam, S K Feiner, J F Hughes and R L Phillips, Published by AddisonWesley, at around £40.00.Note that this is an abridged and updated version of "Computer Graphics: Principles and Practice" by Foley, Van Dam, Feiner, & Hughes, also available from AddisonWesley for about £45.00. The latter could be used for the course, but the early editions contain some differences in the examples, exercises, and implementation language (Pascal).