Computer Graphics: 2010-2011
Information
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Lecturer |
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Degrees |
Part A Options — Honour School of Computer Science Schedule B1 — Honour School of Computer Science Schedule B1 — Honour School of Mathematics and Computer Science |
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Term |
Michaelmas Term 2010 (16 lectures) |
Overview
This course is an introductory course in Computer Graphics, and covers a wide range of the field of interactive computer graphics at all levels of abstraction, and with emphasis on both theory and practise. It follows a standard textbook in the field, with additional material used to keep the course up-to-date.Learning outcomes
Knowledge and understanding
- Understanding of the fundamentals of the modern computer graphics pipeline
- The mathematics of affine transformations in three dimensions
- Manipulation of lighting effects
- Application of mathematics to graphics systems
Practical skills
- Ability to program low-level scan-conversion of simple shapes
- Working knowledge of a modern 3D graphics library via the practical assignments
- Ability to produce usable graphics user-interfaces
- Ability to write programs from a practical specification and produce realistic graphics output
- GPU programming
Synopsis
The following are major topics that will be covered. (Numbers in brackets give an approximation to the number of lecture hours spent on the topic.)
- Fundamentals of graphics hardware and software (3).
- Essential algorithms: line generation, solid area display, transformations, clipping, projection (5).
- Abstraction, and simple examples of libraries of graphics functions (2).
- Modelling of 3-dimensional solids, and display of parametric curves (2).
- Rendering techniques and colour and lighting models (3).
- Input devices, interactive techniques, and the human-machine interface (1).
Syllabus
The following are major topics that will be covered. (Numbers in brackets give an approximation to the number of lecture hours spent on the topic.)
- Fundamentals of graphics hardware and software (3).
- Essential algorithms: line generation, solid area display, transformations, clipping, projection (5).
- Abstraction, and simple examples of libraries of graphics functions (2).
- Modelling of 3-dimensional solids, and display of parametric curves (2).
- Rendering techniques and colour and lighting models (3).
- Input devices, interactive techniques, and the human-machine interface (1).
Reading list
The main course text is "Introduction to Computer Graphics" by J D Foley, A Van Dam, S K Feiner, J F Hughes and R L Phillips, Published by Addison-Wesley, at around £40.00.Note that this is an abridged and updated version of "Computer Graphics: Principles and Practice" by Foley, Van Dam, Feiner, & Hughes, also available from Addison-Wesley for about £45.00. The latter could be used for the course, but the early editions contain some differences in the examples, exercises, and implementation language (Pascal).