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Functional Algorithms for Real Time Strategy Games

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Abstract

Writing an agent that is able to adequately play a real time strategy game is an excellent vehicle to showcase a wide range of algorithms that arise in the field of artificial intelligence. This project investigates the use of Haskell to write functional algorithms as an alternative to their imperative counterparts. As motivation, the aim would be to create an agent that is able to interface with Starcraft, a world-renowned real time strategy game that has an exposed API for such experiments.