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Game−Theoretic Golog under Partial Observability

Alberto Finzi and Thomas Lukasiewicz

Abstract

We present the agent programming language POGTGolog, which combines explicit agent programming in Golog with game-theoretic multi-agent planning in a special kind of partially observable stochastic games (POSGs). The approach allows for partially specifying a high-level control program for a system of multiple agents, and for optimally filling in missing details by viewing it as a generalization of a special POSG and computing a Nash equilibrium.

Book Title
Proceedings of the 4th International Joint Conference on Autonomous Agents and Multiagent Systems‚ AAMAS 2005‚ Utrecht‚ The Netherlands‚ July 25−29‚ 2005
Editor
Frank Dignum and Virginia Dignum and Sven Koenig and Sarit Kraus and Munindar P. Singh and Michael Wooldridge
ISBN
1−59593−094−9
Pages
1301−1302
Publisher
ACM Press
Year
2005