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Procedural Methods in Computer Graphics

Supervisor

Suitable for

MSc in Computer Science
Computer Science, Part B
Mathematics and Computer Science, Part C
Computer Science and Philosophy, Part C
Computer Science, Part C

Abstract

Procedural methods in computer graphics help us develop content for virtual environments (geometry and materials) using formal grammars. Common approaches include fractals and l-systems. Examples of content may include the creation of cities, planets or buildings. In this project the student will develop an application to use create content procedurally. The student is free to approach the challenge as they see fit, but would be expected to design, implement and assess the methods they develop. These projects tend to have a strong focus designing and implementing existing procedural methods, but also includes a portion of creativity. The project can be based on reality - e.g. looking at developing content that has some kind of basis on how the real world equivalent objects were created (physically-based approaches), or the project may be entirely creative in how it creates content. Past students for instance have built tools to generate cities based on real world examples and non-existent city landscapes, another example include building of procedural planets, including asteroids and earth-like planetary bodies.