General game playing using inductive logic programming
AbstractIn the general game playing competition, an agent is given the rules of a game (described as a logic program) and then starts playing the game (i.e. the agent generates traces of behaviour). This project will invert the task so that an agent is given traces of behaviour and then has to learn a set of rules that could produce the behaviour. The project will use techniques from inductive logic programming, a form of machine learning which learns computer programs from input/output examples. This work is mainly implementation and experimentation.
Prerequisites: familiarity with logic programming (Prolog)