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Interactive 3D Modeling and Digital Fabrication

Olga Sorkine-Hornung ( ETH Zurich )

Digital 3D shapes are ubiquitously used in product design and engineering, architecture, simulator training, medicine and prosthetics, virtual and augmented reality, entertainment and art. With the advancement and democratization of modern fabrication technologies such as 3D printing and robotic fabrication, interactive and intuitive tools for geometric modeling and processing gain importance and wide spread.  In this talk, I will discuss the research efforts of my lab in this domain, in particular in light of the growing resolution and proliferation of available geometric and visual data. I will survey a series of research results on surface modeling via mesh deformation and show how high-resolution meshes can be interactively manipulated and animated in a real-time and intuitive manner. I will also discuss how the incorporation of some simple physics laws directly into the interactive modeling framework can be done inexpensively and beneficially for geometric modeling: while not being as restrictive and parameter-heavy as a full-blown physical simulation, this allows users to creatively model shapes with improved realism and directly use them in fabrication.

Speaker bio

Olga Sorkine-Hornung is a Professor of Computer Science at ETH Zurich, where she leads the Interactive Geometry Lab and is currently the head of the Institute for Visual Computing. Prior to joining ETH she was an Assistant Professor at the Courant Institute of Mathematical Sciences, New York University (2008-2011). She earned her BSc in Mathematics and Computer Science and PhD in Computer Science from Tel Aviv University (2000, 2006). Following her studies, she received the Alexander von Humboldt Foundation Fellowship and spent two years as a postdoc at the Technical University of Berlin. Olga is interested in theoretical foundations and practical algorithms for digital content creation tasks, such as shape representation and editing, modeling techniques, digital fabrication, computer animation and digital image manipulation. She also works on fundamental problems in geometry processing, including reconstruction, parameterization, filtering and compression of geometric data.



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