Requirements: 2024-2025
Lecturer | |
Degrees | Schedule A2(CS&P) — Computer Science and Philosophy Schedule B1 (CS&P) — Computer Science and Philosophy Schedule A2 — Computer Science Schedule B1 — Computer Science |
Term | Hilary Term 2025 (16 lectures) |
Overview
Many software and hardware development projects go through a phase called 'Requirements Capture and Analysis' which tries to determine the properties a system should have in order to succeed in the environment in which it will be used. This can be a very difficult task, and typical requirements documents contain errors, some of which are very difficult to detect, as well as very expensive to correct later on. Experience shows that many errors arise from social, political and cultural factors and recent research has focused on the problem of reconciling such factors with traditional concerns about the more technical aspects of system development.
This course takes a unique stance to the discussion of requirements in that it acknowledges the involvement of both the social and technical concerns. The course surveys a wide range of different approaches to the problem of determining requirements and aims to provide students with a set of techniques and skills that may be tailored to address a wide range of requirements problems.
The programme of study starts by considering conventional software engineering approaches to requirements engineering, including Use Cases, and progresses through a range of approaches, focussing on those which consider both technical and social concerns. Practical guidance is also included. Current methods for requirements capture often make implicit assumptions about the nature of social life and conduct and these will be discussed on the course and alternatives presented. The course itself has been designed to challenge many existing conceptions of the design process and there will be plenty of time to discuss the critical issues.
Course presentation combines lectures, classes and student presentations of a group exercise. The course is illustrated with a number of case studies, and students are encouraged to select appropriate methods, tools and techniques to address the issues raised by case studies.
The course is designed to enable participants to:
- Appreciate how requirements fit into the overall software development lifecycle.
- Be aware of a variety of methods tools and techniques for requirements capture and analysis.
- Become aware of some of the typical issues and problems facing practical requirements engineering.
- Identify methods tools and techniques for understanding user, work practice and organisational requirements.
The material from the lectures and classes will be assessed by a take-home assignment consisting of a report based on a case study. Individual student class presentation of a group project contributes to the overall assessment.
Learning outcomes
At the end of the course the student will have a breadth of knowledge about the range of requirements methods, tools, and techniques. They will gain an appreciation of at least two methods, and obtain practical guidance on elicitation techniques.Prerequisites
Students will not be required to have previous knowledge of requirements engineering though practical experience is useful.
Synopsis
The course is structured as follows, for a total of 16 lectures
- Course overview
- Introduction to requirements engineering
- Requirements Elicitation: various techniques; strengths and weaknesses
- Requirements data analysis
- Scenarios and Agile Approaches
- Specifying Requirements: functional and non-functional requirements; UML specification exercise
- Participatory Design
- Prototyping: the role of prototyping in requirements techniques for prototyping.
- Ethics and responsible innovations: Value-Sensitive Design
Classes
The course incorporates seminar style teaching and group practicals. Ther are 16 lectures and 8 practicals
Assessment
The material from the lectures and classes will be assessed by a take-home examination consisting of a real world case study report.
Reading list
There is no set textbook for this course. References that describe some of the aspects of the course are:
- Jirotka, M. and Goguen, J. Requirements Engineering: Social and Technical Issues. Academic Press. 1994.
- Sommerville, I. and Sawyer, P. Requirements Engineering: A Good Practice Guide. John Wiley and Sons. 1997.
- Alexander, I and Beus-Dukic, L. Discovering Requirements. Wiley, 2009.
- Fernandes, J. and Machado, R. Requirements in Engineering Projects. Springer, 2016.
Other useful reading:
- Requirements Elicitation: A Survey of Technique, Approaches and Tools - Zowghi and Coulin, 2005
- Asking Questions – Sudman and Bradburn 1982
- Qualitative Research Practice - Ritchie and Lewis, 2003
- Using thematic analysis in psychology - Braun & Clarke 2006
- Video in Qualitative Research: Analysing social interaction in everyday life. Heath, C., Hindmarsh, J., Luff, P. (2010).
- Making use: scenario-based design of human-computer interactions. Carroll, J. 2000.
- User Stories Applied for Agile Software Development. Cohn, M. 2004
- Writing Effective Use Cases. Cockburn, A. (2000). London: Addison-Wesley.
- Agile software development: the cooperative game, 2nd Edition. Cockburn, A. (2007). London: Addison-Wesley.
- Use Case Driven Object Modelling with UML. Doug Rosenberg and Kendall Scott.
Further readings will also be made available to you during the course.
Taking our courses
This form is not to be used by students studying for a degree in the Department of Computer Science, or for Visiting Students who are registered for Computer Science courses
Other matriculated University of Oxford students who are interested in taking this, or other, courses in the Department of Computer Science, must complete this online form by 17.00 on Friday of 0th week of term in which the course is taught. Late requests, and requests sent by email, will not be considered. All requests must be approved by the relevant Computer Science departmental committee and can only be submitted using this form.