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UCT/Monte-Carlo Game-Playing Program

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Abstract

Fairly recently, new ideas have emerged in Artificial Intelligence that have led to the design of radically different game-playing programs. Originally developed for the game of Go, these algorithms (such as UCT or Monte-Carlo) appear to work quite well on various other games (typically games with a very large number of possible moves at each stage) for which minimax/alpha-beta performs poorly. The aim of this advanced project would be to implement and evaluate such algorithms on a particular game.